I read that Way Forward liked one person's Let's Play of the original Shantae so much that they asked him if he would do one for Risky's Revenge. He said he couldn't because he didn't have a DSi. Way Forward then bought him one. That's pretty awesome.
I foresee what you'll do there.
-The truth is incontrovertible, malice may attack it, ignorance may deride it, but in the end; there it is. ~Winston Churchill
3DS Friend Code: 1805-2247-0273 | Nintendo Network ID: True_Hero
For you, the day LordJumpMad graced your threads, was the most important day of your life. But for me, it was Tuesday. [url=http://www.backloggery.com/jumpmad]Unive...
Here's my channel with some very old recordings of my runs. I would love to rerecord everything but that's hard enough to do ... AND get god times on. Wish I had a 3DS recorder or something. xD
The hyper stages are spiritual successors to the stages they are based on. They are the same overall size, use the same color scheme and visual theme, use the same enemies and puzzle pieces from the original title, but each stage has it's own new personality; it will feel familiar, but not identical. There is an increase in difficulty and tension just like the original 21 incidents, so the earlier Hyper stages ease you into the later ones. Sometimes stage art remains unchanged and blocks are the only difference, sometimes the sisters are hidden in the same exact location and it is a matter of how you get to them that is different, and sometimes we moved the sisters and the exit around to throw speed-runners off their game, forcing them to re-memorize a new pattern to master. The change can be as simple as moving a block or requiring an extra jump, because we don't want to over-design each and every block encounter from the original game. Often it is just a matter of tweaking what a playe'rs expectations are, and other times it's completely turning a puzzle on it's head. And in a few instances we created some precision jumps and finely timed block switches over a pit of spikes, so it's a mixed bag.
And as a bonus, and to mix things up and remind the player this is a new stage, the background music is a remixed version of the original stages music.
I really thing fans of the original are going to get a kick out of the new stages, because around the office there are some guys who loved the first game who are trying out the new levels and having a blast.
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Topic: One of the world's best Mighty Switch Force players (of the 3DS version) is going to be in the credits for the Wii U version.
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