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Topic: Nunchuk Pro

Posts 1 to 17 of 17

DudeSean

I imagine it would have motion plus technology, a clickable joystick and make the Z button analog. I've been playing a lot of Black Ops 2 lately, and I can't help but think about how much nicer it would be to at least have one more button in the game. In fact, if the wii remote and nunchuk combination had just one more button, then there would be one button for every action in Black Ops, instead of having to use a gesture to replace a button.

Would anyone else be interested in a nunchuk pro?

p.s. I know Nintendo wouldn't actually make the Z button analog, but I can dream.

DudeSean

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SCRAPPER392

That's not a bad idea. I recall wanting a more advanced nunchuck since Wii launch. It was still cool, but a wireless, more accurate motion(maybe in sync with Wii remote location), etc. They could really, and WILL if they need the extra functionality for games.

I think wireless would be cool, analog triggers like you said, rechargable battery, better motion, clickable stick button.

EDIT: Actually, I doubt they would add analog triggers to stay standard with the other controllers.

Edited on by SCRAPPER392

Qwest

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Einherjar

Also, you dont really need analog triggers, except maybe for racing games. But the idea sounds great. Nintendo should really consider a WiiMote+Nunchuck PRO set. Even the WiiMote could use a slight overhaul is its used for more "advanced" games. The concept behind it was "casual" wich is perfectly fine and it did its job very well, but when it comes to more complex games, it could use some more buttons / a different botton layout.

Einherjar

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cornishlee

I'd be quite excited for them to incorporate motion plus into the nunchuck. I don't see it happening though, quite simply the games I enjoyed on the Wii that used motion controls (Madworld, Red Steel 2) I don't see being made for the Wii U. The gamepad is now the default controller and although most people have wiimotes they've now been relegated to peripheral status; that means it's unlikely that developers will make games built around them.

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SCRAPPER392

cornishlee wrote:

I'd be quite excited for them to incorporate motion plus into the nunchuck. I don't see it happening though, quite simply the games I enjoyed on the Wii that used motion controls (Madworld, Red Steel 2) I don't see being made for the Wii U. The gamepad is now the default controller and although most people have wiimotes they've now been relegated to peripheral status; that means it's unlikely that developers will make games built around them.

Wii Remotes are basically required to play alot of multiplayer Wii U games, or are optional besides the Pro controller. Having multiple control schemes was a good idea on Nintendo's part. The Wii remote easily functions as a regular remote in alot of different ways.

Qwest

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cornishlee

SCAR392 wrote:

cornishlee wrote:

I'd be quite excited for them to incorporate motion plus into the nunchuck. I don't see it happening though, quite simply the games I enjoyed on the Wii that used motion controls (Madworld, Red Steel 2) I don't see being made for the Wii U. The gamepad is now the default controller and although most people have wiimotes they've now been relegated to peripheral status; that means it's unlikely that developers will make games built around them.

Wii Remotes are basically required to play alot of multiplayer Wii U games, or are optional besides the Pro controller. Having multiple control schemes was a good idea on Nintendo's part. The Wii remote easily functions as a regular remote in alot of different ways.

Perhaps I ought to clarify my comments. Wiimotes are still supported and for multiplayer titles the developer is forced between choosing the wiimote & nunchuck or the pro-controller. The pro-controller has the advantage of similarity with other controllers, the wiimote the advantage of a larger install base. It's interesting to see already which options developers are going for. Those which have multi-player as a more important feature do indeed, as you say, seem to be adopting the wiimote and, therefore, the larger install base - thus making the game more accessible. Those not so reliant on a multi-player component don't seem to be supporting it, e.g. Darksiders 2 or NG3: Razor's Edge, if they support a second control option it's usually the pro-controller.

So, my statement above was basically about (action) games being developed specifically to take advantage of the Wiimote and nunchuck as a controller. I hope I'm wrong but I think it's unlikely now. With good reason, developers make their games for the default controller on a system, which in this case is now the gamepad. Single player experiences are unlikely to be developed around motion controls as although most Wii U owners have them, they're not shipped with the console and therefore the developer can't be sure that all owners have them and they don't want to restrict their market. Maybe I'm wrong and Bayonetta 2 will ship with a well executed motion control system that's widely praised and convinces other developers....

Edited on by cornishlee

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SCRAPPER392

I understand. Either way, you're going to have to buy an extra controller for others to play, so if a game's multiplayer(which is alot), and you plan to play local multiplayer at least, plenty of people will have another type of controller regardless. Or if you decide to get a Wii remote to play using that instead of the gamepad. I'm sure that has happened. I know they can't really expect people to have an extra remote for all the control schemes, but it's likely people have them already, or are going to go out of their way to use it if it's it that important. I'm pretty sure the devs of games are able to map controls to all the controllers pretty easily nowadays, too.

Qwest

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skywake

There are quite a few good reasons why the standard nunchuk isn't wireless. Firstly you need to work out what you'd pair it with. If you treat it like a separate controller entirely and pair it with the console you run into the limitations of Bluetooth. You wouldn't be able to have four players with that control scheme you'd be limited to three. The second option would be to pair it with the WiiMote itself (which has been done) but doing that increases the cost reduces the playtime and doubles the latency for the Nunchuk hand. Not ideal.

Speaking of batteries that's also a problem. It's annoying enough having to make sure your controllers are charged before you get into multiplayer, I can't imagine how bad it would get if you effectively had another four controllers floating around. Personally I don't mind the cord, it's never got in my way. I don't know why some people think it's such a problem. If it ain't broke don't fix it and if it is.... grab the Pro Controller because that has more buttons...

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SCRAPPER392

There's always room for improvement. I think we will see some interesting Wii U gadgets come out later in it's life. The Gamepad has that connection on the bottom, and has enhanced motion that the Wii remote doesn't that could be added somehow, so there's still things they can improve on. It would be too soon to start selling better things anyways(Wii remotes and nunchucks got the Wii U brand now afterall), but later they might see the need to do so, or the want.

Qwest

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DudeSean

I agree with you up until the last sentence, skywake. The wii remote and nunchuk setup should allow just as many button inputs as a standard, modern controller. All it needs is just one more button and it's a very simple fix while also upgrading the nunchuk to the Wii U's standard.

DudeSean

Nintendo Network ID: DudeSean

noname001

Isn't the Playstation Move's nunchuck-esque addition wireless? Does it connect to the Playstation or the Move controller?

noname001

DaveGX

skywake wrote:

There are quite a few good reasons why the standard nunchuk isn't wireless. Firstly you need to work out what you'd pair it with. If you treat it like a separate controller entirely and pair it with the console you run into the limitations of Bluetooth. You wouldn't be able to have four players with that control scheme you'd be limited to three. The second option would be to pair it with the WiiMote itself (which has been done) but doing that increases the cost reduces the playtime and doubles the latency for the Nunchuk hand. Not ideal.

Speaking of batteries that's also a problem. It's annoying enough having to make sure your controllers are charged before you get into multiplayer, I can't imagine how bad it would get if you effectively had another four controllers floating around. Personally I don't mind the cord, it's never got in my way. I don't know why some people think it's such a problem. If it ain't broke don't fix it and if it is.... grab the Pro Controller because that has more buttons...

the only problem I've ever had was that the cord really isn't long enough.

willobee wrote:

Isn't the Playstation Move's nunchuck-esque addition wireless? Does it connect to the Playstation or the Move controller?

I believe the PlayStation Navigation controller, the nunchuck-esque controller you're referring to, connects to the console because the Move and Nav are sold as separate controllers. I've only ever been able to pair it via USB cable, though.

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LzWinky

No. We have enough already. There's no reason to create yet another controller scheme for a handful of games

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DudeSean

You may have enough. You can't speak for everyone. You know there's going to be more controllers. How many controllers did the Wii get?

DudeSean

Nintendo Network ID: DudeSean

cornishlee

DudeSean wrote:

You may have enough. You can't speak for everyone. You know there's going to be more controllers. How many controllers did the Wii get?

Since the Wii U supports all of them (Gamecube excepted) in addition to the gamepad and pro controller, the Wii U has more.

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skywake

DudeSean wrote:

I agree with you up until the last sentence, skywake. The wii remote and nunchuk setup should allow just as many button inputs as a standard, modern controller. All it needs is just one more button and it's a very simple fix while also upgrading the nunchuk to the Wii U's standard.

It was a bit tounge in cheek, I don't actually agree with my last point entirely either. My point was that if your problem with the WiiMote + Nunchuk is that it lacks the buttons of a tradtional controller in a game which supports a very, very good traditional controller then use the traditional controller. Quit asking for new accessories.

Plus it's also worth noting that compared to the usable left side a traditional controller the nunchuck does have all the buttons. Ignoring the left D-Pad (seriously, you rarely use both that and the left stick) it's the WiiMote that's lacking in terms of buttons. I suspect if they made a WiiMote that had dual triggers and A/B/X/Y that would "solve" the problem... if it even needs "solving"... the nunchuk is fine

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"Don't stir the pot" is a nice way of saying "they're too dumb to reason with"

DudeSean

The wii remote got an upgraded version, I think the nunchuk should, too. Not all games would have to support it, just like not all games support the motion plus, nunchuk, or circle pad pro. But it would be nice for the option to be there for the players who would make use of it. For one, you could make a really good boxing game with a wii remote plus and nunchuk with motion plus. In fact, I think they could make a new Punch-Out!! and pack the new nunchuk in with the game. It would allow Nintendo to standardize the controller and make use of it in games like The Legend of Zelda. Imagine being able to reflect items by adjusting how you hold the nunchuk.

But seriously, the addition of just that one more button under the joystick would help a lot. The wii remote and nunchuk setup is seriously short on buttons. Many games use the d-pad as four additional buttons, all of which the wii remote and nunchuk setup are missing. And the fact that it would create another instantly accessible button. You wouldn't have to stretch your thumb anywhere to press the button, which is another problem that the wii remote and nunchuk setup has.

DudeSean

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