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Topic: NSMBU

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Joshers744

461. Posted: Fri 16th Nov 2012 15:17 GMT

Sony_70 wrote:

Anyone else the hoping for DLC other than the challange courses. Would love to see world remakes from past 2D mario games.

Yes! Super Mario World levels in HD please!

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3Dash

462. Posted: Fri 16th Nov 2012 15:36 GMT

I want a new world every month or so. I'd be fine with that. I'd even pay for that. A completely new, non-used world. DO YOU HEAR ME NINTENDO?!

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Cyber_Canuck

463. Posted: Fri 16th Nov 2012 15:54 GMT

Can anyone recall a review/impressions where they talk about how well the game plays on the gamepad? I think Eurogamer talked about it briefly, but I was curious about responsiveness/graphics/etc... Thanks!

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Emaan

464. Posted: Fri 16th Nov 2012 16:04 GMT

DonnyKD wrote:

Shining-Void wrote:

Most of the music is recycled.

7 out of 21 tracks is "most"? Did you even try to research how many recycled tracks there are?

Is there actual confirmation on this? I'm interested in how much of the music is new and from the NSMB games before it.

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GameLord08

465. Posted: Fri 16th Nov 2012 16:18 GMT

@Cyber_Canuck: Responsiveness while playing on the GamePad is just fine, from what I've heard. Distance range may have a small factor on it, but this is only an educated guess. As for graphics, the GamePad's touchscreen displays in optimised 480p, so judging by both this and the size of the screen, the visuals should have a similar crispness reminiscent of playing on an HD TV.

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Cyber_Canuck

466. Posted: Fri 16th Nov 2012 16:25 GMT

GameLord08 wrote:

@Cyber_Canuck: Responsiveness while playing on the GamePad is just fine, from what I've heard. Distance range may have a small factor on it, but this is only an educated guess. As for graphics, the GamePad's touchscreen displays in optimised 480p, so judging by both this and the size of the screen, the visuals should have a similar crispness reminiscent of playing on an HD TV.

Thanks....It's really a feature that deserves more attention I think. Being able to play Mario while the wife watches "The Voice" = Priceless!

Edited on Fri 16th November, 2012 @ 16:26 by Cyber_Canuck

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Sony_70

467. Posted: Fri 16th Nov 2012 16:59 GMT

Heard on the bombcast that the soundtrack on this one is bad due to the overuse of "WAH WAH" and dancing turtles.

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3Dash

468. Posted: Fri 16th Nov 2012 19:14 GMT

Here's a pic of the inventory in NSMBU.

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Shining-Void

469. Posted: Fri 16th Nov 2012 19:51 GMT

7 out of 21 tracks is "most"? Did you even try to research how many recycled tracks there are?

So I'm supposed to know the exact number of tracks in a game? Plus 1/3 is still a lot. If they put in that much effort, they should have made all the tracks new.

And the world themes, and Boost Mode, and the Koopalings, and the levels themselves...

I addressed that in my previous post.

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zezhyrule

470. Posted: Fri 16th Nov 2012 20:30 GMT

All of the music is not completely new, that's it I am not buying this game ever

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Xilef

471. Posted: Fri 16th Nov 2012 20:34 GMT

zezhyrule wrote:

All of the music is not completely new, that's it I am not buying this game ever

Just because of the music?

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Ideal_Hero

472. Posted: Fri 16th Nov 2012 20:39 GMT

@Xilef I'm pretty sure that's sarcasm.

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Xilef

473. Posted: Fri 16th Nov 2012 20:45 GMT

@Ideal_Hero Oh. Damn, internet and sarcasm should never join forces.

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DudeSean

474. Posted: Fri 16th Nov 2012 20:47 GMT

Shining-Void wrote:

7 out of 21 tracks is "most"? Did you even try to research how many recycled tracks there are?

So I'm supposed to know the exact number of tracks in a game? Plus 1/3 is still a lot. If they put in that much effort, they should have made all the tracks new.

That is the first time in my life I have heard someone refer to 1/3 as "a lot."
Yes, all the music should have been new. But I'm not going to complain. I don't buy Mario games for the music.

Joshers744 wrote:

Sony_70 wrote:

Anyone else the hoping for DLC other than the challange courses. Would love to see world remakes from past 2D mario games.

Yes! Super Mario World levels in HD please!

I would like DLC to have (but not be limited to) levels from past Mario games. Maybe a DLC pack for each game? Some SMB1 levels in a pack, SMB3 levels in a pack, SMW levels in a pack... SMB2?

Edited on Fri 16th November, 2012 @ 20:49 by DudeSean

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zezhyrule

475. Posted: Fri 16th Nov 2012 21:16 GMT

Xilef wrote:

zezhyrule wrote:

All of the music is not completely new, that's it I am not buying this game ever

Just because of the music?

I have been known to put my decision of purchasing games based solely on how good the music is, but in this case yes, it was sarcasm :P

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GamecubeLad

476. Posted: Fri 16th Nov 2012 21:18 GMT

I have always have enjoyed the single player mode. I have plaid with mediocre skill level gamers when it comes to the NSMB I have yet to play with people that would best me when it comes to play NSMB, I think im at an 8 skill level when it comes to 2D Mario games but either way I wouldnt be surpised if NSMBU becomes one of my favorite Wii U games of the bat.

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Sony_70

477. Posted: Fri 16th Nov 2012 22:03 GMT

Any word on this game having a speed run mode.

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Xilef

478. Posted: Fri 16th Nov 2012 22:17 GMT

Sony_70 wrote:

Any word on this game having a speed run mode.

They had one mode where the level scrolls and you need to pick up coins in order to make it go faster. So thats sort of an speed run mode. There will also be some speed run levels in the challange mode, and those levels are made just for the challange mode.

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Emaan

479. Posted: Fri 16th Nov 2012 22:30 GMT

3Dash wrote:

Here's a pic of the inventory in NSMBU.

So I'm guessing its an item system similar to Super Mario Bros. 3 where you can hold on to them?

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CM30

480. Posted: Sat 17th Nov 2012 00:13 GMT

Same system was present in New Super Mario Bros Wii too.

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