Wii U Forum

Topic: NSMBU

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19Robb92

361. Posted:

Happy_Mask wrote:

They don't have the time now, and the controls are also simple enough that another kind of controller is unnecessary. That's all there is to it. :P

Don't have the time? It's a matter of copying the exact same layout of the GamePad controls. That's just a extremely poor excuse. I definitely hope they release a patch for this.

Why would another controller ever be unnecessary? If anything, the Wii remote controls are unnecessary since it's not even a controller made for the system, while the Pro controller is. It's a game based around local CoOp multiplayer for god's sake, not supporting every control method available is incredibly stupid IMO. If this had online I'd most likely ignore the issue, but now it just comes of as ridiculous.

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Happy_Mask

362. Posted:

You do realize we're approaching the final days before launch, right? And if NSMBU doesn't launch with the WiiU, that jeopardizes a very successful launch. And your thoughts don't represent every fan, so you can't just assume it's worth it. :P

Edited on by Happy_Mask

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19Robb92

363. Posted:

Happy_Mask wrote:

You do realize we're approaching the final days before launch, right? And if NSMBU doesn't launch with the WiiU, that jeopardizes a very successful launch.

I'm not saying they have to delay the game. I'm saying this option should have been put in long ago.

The WiiU Pro Controller was announced all the way back in June and surely Nintendo developers knew about it long before that. Not including it is a pure design choice, and a bad one at that,

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Happy_Mask

364. Posted:

Once again, many people were fine with the wiimote and gamepad setup, and if you were concerned, you could've e-mailed them back when NSMBU showed off the method of control months ago. :P

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19Robb92

365. Posted:

I've never said I'm not fine with the GamePad or Wii Remote set-up. You clearly don't get it, I want MORE options. All of them are fine, the problem is I can't use all of them. Which is stupid in a local multiplayer game.

Why would I e-mail them about something I though was an obvious feature? They never confirmed the Pro Controller wouldn't work, hence why I found out about it from GameExplain just recently.

Edited on by 19Robb92

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Happy_Mask

366. Posted:

But do you think people would actually use it? It's obvious they felt it wasn't worth the trouble or they spaced it completely(unlikely). And the majority of the people who plan on getting NSMBU played NSMBW so they're probably fine with just one new method of control. :P

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Adam

367. Posted:

  • It would not hurt the majority of people to have an optional controller that controls exactly the same — they can opt not to use it.
  • It would not hurt Nintendo to include because it is a matter of button mapping, which does not add to development time.
  • The reason to include it isn't in case someone prefer the controller but for those who do not have four Wii remotes but have a mix of a couple Wii remotes and a couple Pro controllers.

This is not confusing.

Edited on by Adam

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19Robb92

368. Posted:

Adam wrote:

  • It would not hurt the majority of people to have an optional controller that controls exactly the same — they can opt not to use it.
  • It would not hurt Nintendo to include because it is a matter of button mapping, which does not add to development time.
  • The reason to include it isn't in case someone prefer the controller but for those who do not have four Wii remotes but have a mix of a couple Wii remotes and a couple Pro controllers.

This is not confusing.

Thank you!

Glad to see someone who understands. :P

Edited on by 19Robb92

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KaiserGX

369. Posted:

What's done is done.

Kachou on!

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19Robb92

370. Posted:

KaiserGX wrote:

What's done is done.

Doesn't have to be in this day and age. Patches are a wonderful thing if done right.

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KaiserGX

371. Posted:

I mean you.

Kachou on!

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Norfair

372. Posted:

@19Robb92: I am also annoyed that the Wii U Pro controllers won't work with NSMB.U.
I would love to be able to use an analog stick.

If it is because the Pro controller does not have a gyroscope (it had it's use in NSMB.W so I am guessing it will also be used in NSMB.U) I am sure the Pro controller has enough buttons to replace motion (some button instead of shaking, L / R instead of tilting..).

Very upsetting, it's stuff like this that make me question Nintendo..

EDIT: Oh man, it took me way too long to write this, you guys already said what I wanted to..

EDIT 2: I'll just add that I am very excited for this game, just like I have been adding to every single one of my posts in this thread..

Edited on by Norfair

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19Robb92

373. Posted:

KaiserGX wrote:

I mean you.

I might be tired, but I don't get it? Sorry.

@Norfair
We are in full agreement.

As I've said, I find it very weird.

Edited on by 19Robb92

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Retro_on_theGo

374. Posted:

So after looking through these last few pages, this game looks like it's not going to be a disappointment. Awesome. Seems like the only lacking part will be the music. That sucks.

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19Robb92

375. Posted:

Retro_on_theGo wrote:

So after looking through these last few pages, this game looks like it's not going to be a disappointment. Awesome. Seems like the only lacking part will be the music. That sucks.

I've actually heard that about half the soundtrack is made up out of new songs, that pretty good I'd say. :) (Well.. At least compared to NSMB2)

Also, the Baby Yoshi's actually kind of ad 'new' music when you use them. They sing along to the background which gives the level a much fresher feel even though it might be a old track, which is nice. Here's a video of it if you haven't seen it.

Can't wait to play it :D

Edited on by 19Robb92

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Retro_on_theGo

376. Posted:

Like bongos added when you get Yoshi in SMW, man, that's cool.

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KaiserGX

377. Posted:

And the Super Leaf in NSMB2, Yoshi in Sunshine and NSMBw.

Acorn Plain, Athletic is new.

Jungle, Ice, Desert, Ghost, Underground, Beach, Underwater, Mini Boss, Boss, Mid Castle, Castle, Mini Game, are the same.

Where is the rest that is new?

Edited on by KaiserGX

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TheDreamingHawk

378. Posted:

19Robb92 wrote:

Happy_Mask wrote:

You do realize we're approaching the final days before launch, right? And if NSMBU doesn't launch with the WiiU, that jeopardizes a very successful launch.

I'm not saying they have to delay the game. I'm saying this option should have been put in long ago.

The WiiU Pro Controller was announced all the way back in June and surely Nintendo developers knew about it long before that. Not including it is a pure design choice, and a bad one at that,

No. Just no. Knowing Nintendo they would probably mess up and map the jump button to the B button instead of A.

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19Robb92

379. Posted:

Retro_on_theGo wrote:

Like bongos added when you get Yoshi in SMW, man, that's cool.

Yeah, it awesome :D

KaiserGX wrote:

Where is the rest that is new?

I have no idea. I've just been following GameExplains video feed of NSMBU videos. Someone in the comment section asked if the music was recycled and they replied that it was about 50/50 of new/old.

TheDreamingHawk wrote:

No. Just no. Knowing Nintendo they would probably mess up and map the jump button to the B button instead of A.

What? :/

The GamePad has the exact same button layout as the WiiU Pro Controller, you can play NSMBU with the GamePad. All they have to do is make a control scheme, that is already finished, available on a similar controller.

Edited on by 19Robb92

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KaiserGX

380. Posted:

Why would you map it to A? No one plays like that anymore unless it's on the NES.

The map over world has new music to each area, is that your 50/50?

Edited on by KaiserGX

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