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Topic: NSMBU

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GamecubeLad

141. Posted: Sun 16th Sep 2012 03:09 BST

This game is gonna be awesome.

GC 3.0 in the works.... I guess
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DkFluttershyGuy

142. Posted: Sun 16th Sep 2012 06:25 BST

Here's a Game Explain video with some analysis of of the NSMBU trailer. Some great insights here. I noticed in a game play video earlier something I love, that the music changes when you're on Yoshi/holding Baby Yoshi! Makes the prominent Super Mario World fan in me smile from ear to ear! :D

Another thing I EFFING LOVE: Being thrown far AWAY from Peach's castle implies that you're working your way back there (as opposed to starting there every NSMB), with it being the final level (or hopefully complete WORLD). I wonder if you might be able to casually bounce into castle paintings, and what you might find inside (hint, hint)? ;) This game might satisfy our curiosity of what a side-scrolling Super Mario 64 might be like! Can you all imagine the possibilities of an entire world inside Peach's castle? My vision is having to complete levels based on SM64's worlds in order to reach the final battle with Bowser! It could very well be that 3D Mario fans will get some love in NSMBU. ;) SM64 introduced Peach's castle to Nintendo fans, and you know there'll at least be nods to the N64 classic! Whatever the case, a side-scrolling final level inside (at the very least) Peach's castle should be memorable! Thoughts? Something I was just thinking: "Koopa Road" from SM64 would be an amazing theme for the final level. :D

Edited on Sun 16th September, 2012 @ 06:29 by DkFluttershyGuy

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Adam

143. Posted: Sun 16th Sep 2012 14:48 BST

That video was great. I haven't been this pumped for a Mario game since Mario World. It looks like it has all the best aspects of my favorite Mario (SMW) plus my favorite part of SMB3, the Skyworld transition... though it'll be less exciting since I will be expecting a transition level this time. I wonder if Star Road will return.

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Geonjaha

144. Posted: Sun 16th Sep 2012 14:57 BST

If only Nintendo would create a new Mario game for us to love instead of just depending on the love for SMB3 and SMW, creating forgettable games that rekindle that old love just for a second until you realise that you'd rather fight an interesting boss rather than a Koopaling for the upteempth time...

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Hokori

145. Posted: Sun 16th Sep 2012 15:03 BST

Geonjaha wrote:

If only Nintendo would create a new Mario game for us to love instead of just depending on the love for SMB3 and SMW, creating forgettable games that rekindle that old love just for a second until you realise that you'd rather fight an interesting boss rather than a Koopaling for the upteempth time...

Weird back in 2009 when people saw koopalings they were happy and hoped that they didn't have to wait said amount of years for them to appear again, people don't know what they wan

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19Robb92

146. Posted: Sun 16th Sep 2012 15:05 BST

FluttershyGuy wrote:

Look brilliant!

74 days to go..

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Pikminsi

147. Posted: Sun 16th Sep 2012 15:12 BST

I'll probably end up getting this because it's a launch title, I'll have to see for myself whether this is a rehash or if it has plenty of new things

Edited on Sun 16th September, 2012 @ 15:12 by Pikminsi

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WaveBoy

148. Posted: Sun 16th Sep 2012 16:57 BST

Thanks for the Video Link FlutterShyGuy!

What can I say, I'm now officially more pumped for NSMB U more than ever. :D
i absolutely love the idea of Mario and the gang being thrown far far and away from Princess Peach's Castle and starting off somewhere completely different(Ok maybe that's a bit of a stretch, but it's still different in comparison to the typical NSMB grass plains) while trying to get back to the castle. And the new off screen footage looked amazing with one of the up close Koopaling ship slowly drifting past that castle window...now 'that's' Next Gen Mario looking. B-) I was pretty suprised by the effect in terms of animation considering everything else looks fairly pretty standard during 'in-game'
but still pretty nonetheless!

The nods to World are definitly getting me more excited as well. What looks to be much more of a playing it safe bet with NSMB2 doesn't look to be the case here.

I really need to get on SM3D Land and NSMB2 during these 2 months. I never get Mario'd out, not even when it comes to NSMB. :p

Edited on Sun 16th September, 2012 @ 17:03 by WaveBoy

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DkFluttershyGuy

149. Posted: Sun 16th Sep 2012 21:42 BST

Here is yet another returning aspect from Super Mario World: The smiley face 3-up moon! :D (awww man, I want to make a sliver moon-shaped smiley face now :p )
Untitled

Also, the nighttime scenes are so beautiful! :o

On the subject... WANT!!! :)
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Edited on Sun 16th September, 2012 @ 21:46 by DkFluttershyGuy

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Happy_Mask

150. Posted: Sun 16th Sep 2012 21:43 BST

This game looks like a crowd pleaser! :D I can't wait!

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zezhyrule

151. Posted: Sun 16th Sep 2012 21:54 BST

Weirdly, this actually looks pretty good. Too bad I don't plan on getting a Wii U.

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DkFluttershyGuy

152. Posted: Sun 16th Sep 2012 21:57 BST

Super Mario World vs. New Super Mario Bros. U map. Pretty close, no? :) I hope there are lotsa multiple exits, some leading directly to later worlds, al a SMW (I remember you could get a peek at Land of Bowser as early as Donut Plains.
Untitled
Untitled

Edited on Sun 16th September, 2012 @ 22:01 by DkFluttershyGuy

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Xilef

153. Posted: Sun 16th Sep 2012 21:59 BST

Woulnd't really say it's that cloose.

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zezhyrule

154. Posted: Sun 16th Sep 2012 22:00 BST

What exactly is close about it? ...at all?

I think you're a little bit too hyped.

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Retro_on_theGo

155. Posted: Sun 16th Sep 2012 22:01 BST

I see nothing even close.

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Happy_Mask

156. Posted: Sun 16th Sep 2012 22:07 BST

NSMBU only has 5 levels? :P

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DkFluttershyGuy

157. Posted: Sun 16th Sep 2012 22:08 BST

In terms of in improved map multiple generations later, yeah. Naturally it doesn't graphics wise. I'm talking about details, like the curves in the road, the little dots representing the level, and objects scattered around the map. Plus the known fact that it's one integrated world map. I'm just talking about similarities beyond graphics. Perhaps my choice of the entire SMW map wasn't best for the example. :( I don't think the criticism is necessary. I was just making an example.

Edited on Sun 16th September, 2012 @ 22:09 by DkFluttershyGuy

I am Evil Regal DarkFluttershyGuy. Bite me.
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Fluttershy is best pony!!!
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Lana Parrilla is sexiest woman alive! "Swan Queen" forever (if you know what I mean ;))!
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nickcarney

158. Posted: Sun 16th Sep 2012 22:15 BST

Good point @FluttershyGuy, this games seems to take a lot from Super Mario World. Which is great IMO as it was my favorite 2D Mario game.

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19Robb92

159. Posted: Sun 16th Sep 2012 22:26 BST

I wish the NSMB.U map looked more like the SMW map. Not as in shape etc. But the SMW map looks more 'connected' between areas.

The NSMB.U map just magically shifts over from Ice to Forrest to desert etc. etc. Without any real connection. The SMW map looks a lot better.

Edited on Sun 16th September, 2012 @ 22:26 by 19Robb92

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Happy_Mask

160. Posted: Sun 16th Sep 2012 22:34 BST

@19Robb92 How many times have you seen a forest suddenly turn into a chocolate wasteland? (never thought I would use the words "chocolate" and "wasteland" in the same sentence :P)

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