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Topic: No Triggers on Gamepad/Gamepad Pro!?

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kyuubikid213

41. Posted:

@KaiserGX The Classic Controller Pro doesn't but the original Classic Controller does. They aren't triggers so much as Shoulder Buttons, but they are analog. http://en.wikipedia.org/wiki/Classic_Controller

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KaiserGX

42. Posted:

Not in the same way they were used for the Gamecube.

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kyuubikid213

43. Posted:

But the shoulder buttons being analog mean that they can still use the GameCube games' analog features even if the Wii didn't use the analog feature itself.

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KaiserGX

44. Posted:

They are technically Analog (spring), but they are not designed to function like the Gamecube ones is what I am saying. It's Analog but it behaves like Digital. Which is why they were like that in the Pro. It serves the same function.

Edited on by KaiserGX

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DudeSean

45. Posted:

KaiserGX wrote:

Not in the same way they were used for the Gamecube.

The L and R buttons on the classic controller are EXACTLY the same as the gamecube ones. They're squishy and then they click. If need be, these controllers can be used to control gamecube games.

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KaiserGX

46. Posted:

Anyhow, they no longer sell the original Classic Controller (because of the lawsuit) So I don't think NIntendo is going to be releasing VC games which are going to require a controller that not everyone will be able to get their hands on.

Edit: I just connected a Classic Controller to the PC using a Mayflash USB Adapter. It doesn't show an Analog a><is for the Triggers.

For those wondering what it is.
Untitled

Edited on by KaiserGX

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DudeSean

47. Posted:

That's funny, because I have a Wii Classic Controller to PC adapter and it does support analog triggers. Seriously, you're not going to convince me that the classic controller does not have analog shoulder buttons.

I have this one: http://www.play-asia.com/paOS-13-71-6m-49-en-70-3nu3.html

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KaiserGX

48. Posted:

Well it's not showing up on here. Also why didn't you just say that before instead of saying they are squishy. I am not sure if I believe you. You could have said, guys I know they are Analog, it supports it because I tested it with a USB adapter!

Because on Wii, as far as I know there's no way to test that.

Though I don't have a game to test it either, I am just looking at the a><is for the buttons. I don't have any games that make use of the sensitivity for Analog Triggers.

Edited on by KaiserGX

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DudeSean

49. Posted:


I can't believe I just made that video for you...

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KaiserGX

50. Posted:

I thank you for that though, that you went through that to show me. My software doesn't seem to pick it up. At least now I am %100 sure they are fully working Analog. It's too bad, if the Wii U Gamepad and Pro controller doesn't have them, then I don't think we are going to get games that use them period. I forgot what game, a Wiiware developer wanted to go through and add functionality to use the Donkey Kong bongos but Nintendo refused because they said it's not something everyone is going to have. Especially now that they don't sell them anymore. So that leaves out the Classic Controller.

Sorry again though, I honestly thought you were lying. Just seemed too much of a coincidence that you happened to have a USB adapter for it too. When you just said they were squishy.

Edited on by KaiserGX

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DudeSean

51. Posted:

I may be a jerk sometimes, but I'm not a liar.

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Scollurio

52. Posted:

Thanks Sean for taking your time, still what about the new controllers? Are they like that?

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KaiserGX

53. Posted:

People who have tested them at E3 and such says they are Digital (for both). Who knows if the design might change but that's what's up as of now.

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DudeSean

54. Posted:

@Scollurio It is unconfirmed if the gamepad and pro controller have analog trigger buttons. People who play it say no, but they're just assuming.
This article does a good job of summing it up:
http://www.nintendo-gamer.net/2012/06/13/correction-wii-u-gam...

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SomeBitTripFan

55. Posted:

The Wii U Gamepad might not have analogue triggers but, that doen't mean the Wii U Pro Controller won't have them. It would make since to port GC games to be compatible with the Pro over the Gamepad (with the extra screen and all).

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DudeSean

56. Posted:

I'm pretty sure the gamepad and pro controllers are going to have the same controls. Just the pro controller won't have the screen on it. I'm hoping the pro controller has the motion and gyro sensors.

Also, as far the lawsuit goes, Nintendo appealed it, and can now sell those controllers again.
http://www.reuters.com/article/2010/04/13/us-nintendo-patent-...

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moomoo

57. Posted:

DudeSean, the video rocked. That has alleviated my concerns for playing Gamecube games on WiiU, at least for me.

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romulux

58. Posted:

Treverend wrote:

analog triggers literally make every other genre other than racing worse than digital.

pretty much sums up the argument. how many racing games are there compared to.... every other type? FPS are much more popular and analog triggers royally suck if you like shooting without feeling like the trigger is jammed with pudding.

if nintendo did include analog triggers there's no doubt that they'd be used in the same position as the ps3 and 360 controllers- the main triggers- and there's no doubt that any shooter ported over would use those same analog triggers to fire, just like they do on the HD systems now. nintendo's whole drive with these new dual analogs is that they can readily handle ports of their competitor's games. i doubt any FPS will alter their schemes to use the upper digital triggers to fire, and using a face button to fire would kind of suck even harder than an analog trigger.

point is that you can't expect nintendo to make their controllers a little more costly for the sake of improving one genre while making everything else worse, especially when that genre is one they never touch outside of mariokart, which completely doesn't need analog control.

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Bankai

59. Posted:

@Scollurio I understand that racing isn't all about "GOGOGOGOGOGOGOGOGOGO!!!," but I don't feel personally that the ability to slow down by easing my grip on the analog trigger would...work that well for me. With every racing game I have ever owned there has been an accelerate and decelerate/stop/reverse button as one of the face buttons. If I ever needed to slow down, I would just release the accelerate button for a minute until my speed dropped appropriately or hit the decelerate/stop/reverse button while turning and then mash the accelerate button again. For me having to use the trigger would be weird. And the shooter thing was someone elses reply to my comment that I tried to use to help my argument...guess I messed up

I'm fairly certain real cards have analogue buttons for acceleration.

The point of the link I posted earlier, for those that missed it in all its subtle glory, is this: The reason you don't always want to power ahead at full speed is, if the developer is using a halfway decent physics engine, there are going to be sections of a race track where you'll want to maintain a less-than-total full speed.

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moomoo

60. Posted:

romulux wrote:

Treverend wrote:

analog triggers literally make every other genre other than racing worse than digital.

[/div]

pretty much sums up the argument. how many racing games are there compared to.... every other type? FPS are much more popular and analog triggers royally suck if you like shooting without feeling like the trigger is jammed with pudding.

if nintendo did include analog triggers there's no doubt that they'd be used in the same position as the ps3 and 360 controllers- the main triggers- and there's no doubt that any shooter ported over would use those same analog triggers to fire, just like they do on the HD systems now. nintendo's whole drive with these new dual analogs is that they can readily handle ports of their competitor's games. i doubt any FPS will alter their schemes to use the upper digital triggers to fire, and using a face button to fire would kind of suck even harder than an analog trigger.

point is that you can't expect nintendo to make their controllers a little more costly for the sake of improving one genre while making everything else worse, especially when that genre is one they never touch outside of mariokart, which completely doesn't need analog control.

The 360 uses its analog triggers for every shooter I've played on the system. They don't make the gameplay worse at all. Heck, most people into shooters own a 360 and play them on it. The way PS3 and 360 handle their triggers are very different.

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