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Topic: No Triggers on Gamepad/Gamepad Pro!?

Posts 41 to 60 of 72

KaiserGX

I thank you for that though, that you went through that to show me. My software doesn't seem to pick it up. At least now I am %100 sure they are fully working Analog. It's too bad, if the Wii U Gamepad and Pro controller doesn't have them, then I don't think we are going to get games that use them period. I forgot what game, a Wiiware developer wanted to go through and add functionality to use the Donkey Kong bongos but Nintendo refused because they said it's not something everyone is going to have. Especially now that they don't sell them anymore. So that leaves out the Classic Controller.

Sorry again though, I honestly thought you were lying. Just seemed too much of a coincidence that you happened to have a USB adapter for it too. When you just said they were squishy.

Edited on by KaiserGX

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DudeSean

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Scollurio

Thanks Sean for taking your time, still what about the new controllers? Are they like that?

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SomeBitTripFan

The Wii U Gamepad might not have analogue triggers but, that doen't mean the Wii U Pro Controller won't have them. It would make since to port GC games to be compatible with the Pro over the Gamepad (with the extra screen and all).

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DudeSean

I'm pretty sure the gamepad and pro controllers are going to have the same controls. Just the pro controller won't have the screen on it. I'm hoping the pro controller has the motion and gyro sensors.

Also, as far the lawsuit goes, Nintendo appealed it, and can now sell those controllers again.
http://www.reuters.com/article/2010/04/13/us-nintendo-patent-...

DudeSean

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moomoo

DudeSean, the video rocked. That has alleviated my concerns for playing Gamecube games on WiiU, at least for me.

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romulux

Treverend wrote:

analog triggers literally make every other genre other than racing worse than digital.

pretty much sums up the argument. how many racing games are there compared to.... every other type? FPS are much more popular and analog triggers royally suck if you like shooting without feeling like the trigger is jammed with pudding.

if nintendo did include analog triggers there's no doubt that they'd be used in the same position as the ps3 and 360 controllers- the main triggers- and there's no doubt that any shooter ported over would use those same analog triggers to fire, just like they do on the HD systems now. nintendo's whole drive with these new dual analogs is that they can readily handle ports of their competitor's games. i doubt any FPS will alter their schemes to use the upper digital triggers to fire, and using a face button to fire would kind of suck even harder than an analog trigger.

point is that you can't expect nintendo to make their controllers a little more costly for the sake of improving one genre while making everything else worse, especially when that genre is one they never touch outside of mariokart, which completely doesn't need analog control.

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Bankai

@Scollurio I understand that racing isn't all about "GOGOGOGOGOGOGOGOGOGO!!!," but I don't feel personally that the ability to slow down by easing my grip on the analog trigger would...work that well for me. With every racing game I have ever owned there has been an accelerate and decelerate/stop/reverse button as one of the face buttons. If I ever needed to slow down, I would just release the accelerate button for a minute until my speed dropped appropriately or hit the decelerate/stop/reverse button while turning and then mash the accelerate button again. For me having to use the trigger would be weird. And the shooter thing was someone elses reply to my comment that I tried to use to help my argument...guess I messed up

I'm fairly certain real cards have analogue buttons for acceleration.

The point of the link I posted earlier, for those that missed it in all its subtle glory, is this: The reason you don't always want to power ahead at full speed is, if the developer is using a halfway decent physics engine, there are going to be sections of a race track where you'll want to maintain a less-than-total full speed.

moomoo

romulux wrote:

Treverend wrote:

analog triggers literally make every other genre other than racing worse than digital.

[/div]

pretty much sums up the argument. how many racing games are there compared to.... every other type? FPS are much more popular and analog triggers royally suck if you like shooting without feeling like the trigger is jammed with pudding.

if nintendo did include analog triggers there's no doubt that they'd be used in the same position as the ps3 and 360 controllers- the main triggers- and there's no doubt that any shooter ported over would use those same analog triggers to fire, just like they do on the HD systems now. nintendo's whole drive with these new dual analogs is that they can readily handle ports of their competitor's games. i doubt any FPS will alter their schemes to use the upper digital triggers to fire, and using a face button to fire would kind of suck even harder than an analog trigger.

point is that you can't expect nintendo to make their controllers a little more costly for the sake of improving one genre while making everything else worse, especially when that genre is one they never touch outside of mariokart, which completely doesn't need analog control.

The 360 uses its analog triggers for every shooter I've played on the system. They don't make the gameplay worse at all. Heck, most people into shooters own a 360 and play them on it. The way PS3 and 360 handle their triggers are very different.

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DudeSean

@WiiUOnly Well, I figured a video could say more than I could with text. But, yeah, it is kinda funny that I did that.

Personally I prefer analog triggers for FPS games. When you squeeze the trigger of a gun in real life, you have to pull back a little before it shoots. Analog triggers simulate that well.

And I prefer it for racing games, as well.

Edited on by DudeSean

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Scollurio

@Treverend just what I thought, must be japanese, mystical attitude or something...

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19Robb92

Don't really care for triggers myself since I don't play racing simulators at all. The most important thing for me was the confirmation of the analog stick buttons. I'm happy with the controller as it is at the moment.

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19Robb92

KaiserGX wrote:

I care for VC Gamecube gmes.

I really hope that happens. I'd re-buy games like Wind Waker & Melee in an instant.

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