kyuubikid213 wrote:
I'm still confused as to why the decision to not have analog triggers is so bad. I haven't played a game where I needed to have analog triggers. Even in racing games. In all seriousness, why would you want to be able to press not as hard to go slower? In a racing game? For the analog sticks, okay, whatever, but not the analog triggers. I want to go as fast as possible in a racing game. Not to mention, no other game I have played uses the analog functionality in a way that makes me notice it.
But another reason why I don't get why you are getting upset is because the Wii U is supposed to be compatible with all of the Wii's accessories. This would logically include the Wii Classic Controller. It has analog shoulder buttons if I'm not mistaken. And if it doesn't oh well.
And another thing to add...we can still get GameCube VC even without the analog triggers. Luigi's Mansion is coming out on the 3DS. As far as I know, the 3DS shoulder buttons aren't analog and it looks like it works on there without having to adjust your vaccuum suction.
Bottom Line: I don't see why this is such a big deal. For shooters (the only real franchise I see use these to death) if you want one shot, just press it once. Hold for automatic. For racing games, I don't like using the triggers anyway. If I want realistic driving, I'll go in my actual car or go to an arcade with the pedal and steering wheel.
I really wonder if you ever played a racing game. Im not talking about Mario Kart, Im talking about SIMULATIONS. Always going full throttle is not winning you anything. Not in real life, not in a proper racing simulation. If you have a 400 hp car you don't want to FLOOR the gas pedal (which a digital button is basicly) coming out of a corner, you need to be easy on the throttle and gradually up your pressure on it or you will spin out.
Digital buttons work for FUNracers (nothing wrong with that) only but won't work with any simulation racing game.
As for triggers being used in shooters, again Im wondering what shooters did you play? All shooters I played DID use the Triggers (hey its a TRIGGER after all) for shooting, but not one of them was like press lightly = single shot / press all the way down = full auto. Maybe again it's because I play shooters (IF I play them) that simulate reality to some degree, where you switch between single, 2-burst, 3-burst or auto fire with a SWITCH (a seperate button on the controller) and the trigger does just what it's supposed to do: shoot after you press it like halfway.
Im not attacking you personally, but I just don't like that people defend a bad decision that leads to an important feature missing from a brand new console just because they don't get their facts straight. And of course I couldn't care less since I have a PC for racing games and shooters as well as an XBOX 360, but I always loved NIntendo and it doesn't look good if they're saying they want to bring back hardcore gamers to the system and then they omit a very important, yet simple feature on their controller. But again Im suspecting maybe it has something to do with some patent they didnt get, like the controller is too much similar in shape to the XBOX 360 controller that MS holds a patent on that maybe only the EXKLUSION of analogue triggers let them do it like they did - or something fancy like that.
Again if you think racing is about holding the throttle down you've never played a simulation or driven a car - which is no personal attack, just an observation!

I'm only not freaking about the no analog triggers though because I never had them (used properly I guess) to begin with. It's like someone telling me I'm not getting a cookie when I wasn't expecting one in the first place.