Wii U Forum

Topic: No Triggers on Gamepad/Gamepad Pro!?

Showing 21 to 40 of 82

AuthorMessage
Avatar

Scollurio

21. Posted:

kyuubikid213 wrote:

I'm still confused as to why the decision to not have analog triggers is so bad. I haven't played a game where I needed to have analog triggers. Even in racing games. In all seriousness, why would you want to be able to press not as hard to go slower? In a racing game? For the analog sticks, okay, whatever, but not the analog triggers. I want to go as fast as possible in a racing game. Not to mention, no other game I have played uses the analog functionality in a way that makes me notice it.

But another reason why I don't get why you are getting upset is because the Wii U is supposed to be compatible with all of the Wii's accessories. This would logically include the Wii Classic Controller. It has analog shoulder buttons if I'm not mistaken. And if it doesn't oh well.

And another thing to add...we can still get GameCube VC even without the analog triggers. Luigi's Mansion is coming out on the 3DS. As far as I know, the 3DS shoulder buttons aren't analog and it looks like it works on there without having to adjust your vaccuum suction.

Bottom Line: I don't see why this is such a big deal. For shooters (the only real franchise I see use these to death) if you want one shot, just press it once. Hold for automatic. For racing games, I don't like using the triggers anyway. If I want realistic driving, I'll go in my actual car or go to an arcade with the pedal and steering wheel.

I really wonder if you ever played a racing game. Im not talking about Mario Kart, Im talking about SIMULATIONS. Always going full throttle is not winning you anything. Not in real life, not in a proper racing simulation. If you have a 400 hp car you don't want to FLOOR the gas pedal (which a digital button is basicly) coming out of a corner, you need to be easy on the throttle and gradually up your pressure on it or you will spin out.

Digital buttons work for FUNracers (nothing wrong with that) only but won't work with any simulation racing game.

As for triggers being used in shooters, again Im wondering what shooters did you play? All shooters I played DID use the Triggers (hey its a TRIGGER after all) for shooting, but not one of them was like press lightly = single shot / press all the way down = full auto. Maybe again it's because I play shooters (IF I play them) that simulate reality to some degree, where you switch between single, 2-burst, 3-burst or auto fire with a SWITCH (a seperate button on the controller) and the trigger does just what it's supposed to do: shoot after you press it like halfway.

Im not attacking you personally, but I just don't like that people defend a bad decision that leads to an important feature missing from a brand new console just because they don't get their facts straight. And of course I couldn't care less since I have a PC for racing games and shooters as well as an XBOX 360, but I always loved NIntendo and it doesn't look good if they're saying they want to bring back hardcore gamers to the system and then they omit a very important, yet simple feature on their controller. But again Im suspecting maybe it has something to do with some patent they didnt get, like the controller is too much similar in shape to the XBOX 360 controller that MS holds a patent on that maybe only the EXKLUSION of analogue triggers let them do it like they did - or something fancy like that.

Again if you think racing is about holding the throttle down you've never played a simulation or driven a car - which is no personal attack, just an observation!

If everything is under control, you're not going fast enough...

3DS Friend Code: 5456-0104-5998

AuthorMessage
Avatar

Scollurio

22. Posted:

Oh and I want to add, really its no big deal (if you're are racing game fan ONLY you wouldn't get a Wii U anyways) but still I don't get the reasoning behind that decision of Ninty.

If everything is under control, you're not going fast enough...

3DS Friend Code: 5456-0104-5998

AuthorMessage
Avatar

DudeSean

23. Posted:

Nintendo hasn't yet revealed whether the buttons are analog or not.

DudeSean

Nintendo Network ID: DudeSean

AuthorMessage
Avatar

Treverend

24. Posted:

No... but people used them hands on and told us flat out that they aren't. Even now at the recent Wii U Experience things going on across the country, still the same controller, they won't change it this far into it.

Proud black Wii U owner. :)
Favorite game series: The Legend of Zelda

3DS Friend Code: 2449-4692-4399 | Nintendo Network ID: Treverend

AuthorMessage
Avatar

DudeSean

25. Posted:

People are assuming that they're not. The buttons are squishy so for all we know they could be analog.

Edited on by DudeSean

DudeSean

Nintendo Network ID: DudeSean

AuthorMessage
Avatar

Treverend

26. Posted:

Are they squishy? Have an article? I wanna read it, lol cause that's interesting.

Proud black Wii U owner. :)
Favorite game series: The Legend of Zelda

3DS Friend Code: 2449-4692-4399 | Nintendo Network ID: Treverend

AuthorMessage
Avatar

DudeSean

27. Posted:


Check it out at 1:55.

DudeSean

Nintendo Network ID: DudeSean

AuthorMessage
Avatar

bro2dragons

28. Posted:

I think people can pretty clearly tell when a button is analog or digital. And, as I've said elsewhere on this forum, those buttons are FAR too short to have any sort of varying degrees of pressure sensitivity. It's pretty well (~100%) set that those are digital buttons.

Which, again, won't make a huge difference in the grand scheme of things. But it's a dumb exclusion. <-- All we're saying.

“I am a brother to dragons and a companion to owls." Job:30:29
We, like Job, are destitute save for the love of Jesus.
Find me on Facebook, just be sure to tell me you're from NL!

AuthorMessage
Avatar

DudeSean

29. Posted:

The face buttons on the playstation controller are analog and they are short. Not to mention all the other buttons on the Gamepad and Pro controller are clicky, like those on the Wii remote and classic controller pro. Wouldn't the triggers be clicky as well if they were digital?

You cannot "clearly tell" what is inside the controller. All you can tell is how it feels. How it feels does not determine if it's analog or not. I did not know the playstation has analog face buttons until I played Metal Gear Solid 2.

See, you're one of the people assuming. You don't know.

Also, if the Wii U controllers do not have analog triggers, you could still technically use the classic controller (not pro) to play gamecube games.

Edited on by DudeSean

DudeSean

Nintendo Network ID: DudeSean

AuthorMessage
Avatar

Treverend

30. Posted:

Well I can't tell from the video the buttons are squishy, it's hard to judge by watching it, I'd need to feel it. And most people who felt it think they are digital.

Proud black Wii U owner. :)
Favorite game series: The Legend of Zelda

3DS Friend Code: 2449-4692-4399 | Nintendo Network ID: Treverend

AuthorMessage
Avatar

Scollurio

31. Posted:

Whatever they are technically if they don't allow for enough distinctive varying travel when pressing it it's pointless..
And I wonder what an analogue button really is like, can you push it in like 10% 20% 80% ? Even if you technically can, can you feel a distinction?!

If everything is under control, you're not going fast enough...

3DS Friend Code: 5456-0104-5998

AuthorMessage
Avatar

Treverend

32. Posted:

Scollurio wrote:

Whatever they are technically if they don't allow for enough distinctive varying travel when pressing it it's pointless..
And I wonder what an analogue button really is like, can you push it in like 10% 20% 80% ? Even if you technically can, can you feel a distinction?!

Exactly what I was wondering

Proud black Wii U owner. :)
Favorite game series: The Legend of Zelda

3DS Friend Code: 2449-4692-4399 | Nintendo Network ID: Treverend

AuthorMessage
Avatar

kyuubikid213

33. Posted:

All I'm trying to say is the triggers being analog or not won't dramatically affect the entire library of games the Wii U will eventually have to offer. I didn't even know the GameCube and Xbox 360 had analog triggers until earlier this year and I still didn't see how they actually changed the way I play the games that use the triggers. Most games I've played use them the same way they'd be used if they were digital. "To fire your weapon press RT."

@Scollurio I understand that racing isn't all about "GOGOGOGOGOGOGOGOGOGO!!!," but I don't feel personally that the ability to slow down by easing my grip on the analog trigger would...work that well for me. With every racing game I have ever owned there has been an accelerate and decelerate/stop/reverse button as one of the face buttons. If I ever needed to slow down, I would just release the accelerate button for a minute until my speed dropped appropriately or hit the decelerate/stop/reverse button while turning and then mash the accelerate button again. For me having to use the trigger would be weird. And the shooter thing was someone elses reply to my comment that I tried to use to help my argument...guess I messed up :P

Wii Owner, 3DS Owner, Wii U Owner

I promise to not derail threads. Request from theblackdragon

I promise to be a mature individual. Request from theblackdragon

3DS Friend Code: 4639-9073-1731 | Nintendo Network ID: kyuubikid213

AuthorMessage
Avatar

kyuubikid213

34. Posted:

@LollipopChoSaw Haha, very funny.

@Sony_70 I never said that I was bad at racing games. I said that no racing game I ever played use the analog triggers to accelerate/decelerate. That was the job of the face buttons.

@Sony_70 and @Kaiser GX I understand that Luigi's Mansion: Dark Moon is an entirely different game made solely for the 3DS, but since it is a sequel, I thought they might use some of the features from the previous titles. By this if there was a certain degree you could adjust the suction of the vacuum cleaner in the 3DS version, that would mean they got around the analog trigger thing. And as for it coming on VC, since Wii accessories are also compatible, the Classic Controller would be your answer since it has the analog triggers...necessary?...for some games.

Wii Owner, 3DS Owner, Wii U Owner

I promise to not derail threads. Request from theblackdragon

I promise to be a mature individual. Request from theblackdragon

3DS Friend Code: 4639-9073-1731 | Nintendo Network ID: kyuubikid213

AuthorMessage
Avatar

shingi_70

35. Posted:

I get you. Been playing forza with simulation settings and while its obvious I need a wheel the game has been pretty cool with the triggers. Need them to easy up on gas along with the handbrake to drift, slow down, and speed up on time.

shingi_70

3DS Friend Code: 3093-7342-3454 | Nintendo Network ID: shingi70

AuthorMessage
Avatar

kyuubikid213

36. Posted:

Sony_70 wrote:

I get you. Been playing forza with simulation settings and while its obvious I need a wheel the game has been pretty cool with the triggers. Need them to easy up on gas along with the handbrake to drift, slow down, and speed up on time.

Thanks for the understanding :) I'm only not freaking about the no analog triggers though because I never had them (used properly I guess) to begin with. It's like someone telling me I'm not getting a cookie when I wasn't expecting one in the first place.

Wii Owner, 3DS Owner, Wii U Owner

I promise to not derail threads. Request from theblackdragon

I promise to be a mature individual. Request from theblackdragon

3DS Friend Code: 4639-9073-1731 | Nintendo Network ID: kyuubikid213

AuthorMessage
Avatar

Scollurio

37. Posted:

Allright seems everyone understands each other now, good! :) yeah and I also think it won't affect the whole wii u librar that much at all - I just thought its odd since its
Grown into some standard somehow! Ah well :)

If everything is under control, you're not going fast enough...

3DS Friend Code: 5456-0104-5998

AuthorMessage
Avatar

mamp

38. Posted:

I just don't like that the face buttons seem too close to the joystick, maybe it's just me but they really look too close to each other. Shouldn't really complain though I need to try before I crticize, who knows maybe the controller's awesome.

Marry Me!!!
NNID: Muffin-Gun

3DS Friend Code: 3136-6586-7657

AuthorMessage
Avatar

BenAV

39. Posted:

@mamp I don't really think that would be a problem.
It means you can easily move your thumb between the buttons and the joystick so it's probably actually helpful to have them closer to each other.
Also it's not any closer than on some other controllers, such as the Classic Controller Pro which works perfectly fine (although the positions are switched).
It's always hard to judge a controller before actually getting the chance to use it yourself, but it all looks pretty comfortable to me. :)

My Colors! 3D Gallery

3DS Friend Code: 3652-0548-9579 | Nintendo Network ID: Ben_AV

AuthorMessage
Avatar

KaiserGX

40. Posted:

kyuubikid213 wrote:

@Sony_70 and @Kaiser GX I understand that Luigi's Mansion: Dark Moon is an entirely different game made solely for the 3DS, but since it is a sequel, I thought they might use some of the features from the previous titles. By this if there was a certain degree you could adjust the suction of the vacuum cleaner in the 3DS version, that would mean they got around the analog trigger thing. And as for it coming on VC, since Wii accessories are also compatible, the Classic Controller would be your answer since it has the analog triggers...necessary?...for some games.

You can't control the suction on the 3DS version, it's a completely different control scheme.

The Wii U Pro, has to be the same as the Wii U Game Pad, so if that doesn't have analog, the Pro controller won't either. Which some people are saying didn't when they tested it out. A lot of games used the analog triggers on the Gamecube, there's not really a way to emulate them atm. The Wii Classic Controller doesn't have anolog triggers either.

Edited on by KaiserGX

Kachou on!

3DS Friend Code: 4296-4029-9396 | Nintendo Network ID: KaiserGX