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Topic: No Triggers on Gamepad/Gamepad Pro!?

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bro2dragons

I think people can pretty clearly tell when a button is analog or digital. And, as I've said elsewhere on this forum, those buttons are FAR too short to have any sort of varying degrees of pressure sensitivity. It's pretty well (~100%) set that those are digital buttons.

Which, again, won't make a huge difference in the grand scheme of things. But it's a dumb exclusion. <-- All we're saying.

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DudeSean

The face buttons on the playstation controller are analog and they are short. Not to mention all the other buttons on the Gamepad and Pro controller are clicky, like those on the Wii remote and classic controller pro. Wouldn't the triggers be clicky as well if they were digital?

You cannot "clearly tell" what is inside the controller. All you can tell is how it feels. How it feels does not determine if it's analog or not. I did not know the playstation has analog face buttons until I played Metal Gear Solid 2.

See, you're one of the people assuming. You don't know.

Also, if the Wii U controllers do not have analog triggers, you could still technically use the classic controller (not pro) to play gamecube games.

Edited on by DudeSean

DudeSean

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Scollurio

Whatever they are technically if they don't allow for enough distinctive varying travel when pressing it it's pointless..
And I wonder what an analogue button really is like, can you push it in like 10% 20% 80% ? Even if you technically can, can you feel a distinction?!

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kyuubikid213

All I'm trying to say is the triggers being analog or not won't dramatically affect the entire library of games the Wii U will eventually have to offer. I didn't even know the GameCube and Xbox 360 had analog triggers until earlier this year and I still didn't see how they actually changed the way I play the games that use the triggers. Most games I've played use them the same way they'd be used if they were digital. "To fire your weapon press RT."

@Scollurio I understand that racing isn't all about "GOGOGOGOGOGOGOGOGOGO!!!," but I don't feel personally that the ability to slow down by easing my grip on the analog trigger would...work that well for me. With every racing game I have ever owned there has been an accelerate and decelerate/stop/reverse button as one of the face buttons. If I ever needed to slow down, I would just release the accelerate button for a minute until my speed dropped appropriately or hit the decelerate/stop/reverse button while turning and then mash the accelerate button again. For me having to use the trigger would be weird. And the shooter thing was someone elses reply to my comment that I tried to use to help my argument...guess I messed up

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kyuubikid213

@LollipopChoSaw Haha, very funny.

@Sony_70 I never said that I was bad at racing games. I said that no racing game I ever played use the analog triggers to accelerate/decelerate. That was the job of the face buttons.

@Sony_70 and @Kaiser GX I understand that Luigi's Mansion: Dark Moon is an entirely different game made solely for the 3DS, but since it is a sequel, I thought they might use some of the features from the previous titles. By this if there was a certain degree you could adjust the suction of the vacuum cleaner in the 3DS version, that would mean they got around the analog trigger thing. And as for it coming on VC, since Wii accessories are also compatible, the Classic Controller would be your answer since it has the analog triggers...necessary?...for some games.

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shingi_70

I get you. Been playing forza with simulation settings and while its obvious I need a wheel the game has been pretty cool with the triggers. Need them to easy up on gas along with the handbrake to drift, slow down, and speed up on time.

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kyuubikid213

Sony_70 wrote:

I get you. Been playing forza with simulation settings and while its obvious I need a wheel the game has been pretty cool with the triggers. Need them to easy up on gas along with the handbrake to drift, slow down, and speed up on time.

Thanks for the understanding I'm only not freaking about the no analog triggers though because I never had them (used properly I guess) to begin with. It's like someone telling me I'm not getting a cookie when I wasn't expecting one in the first place.

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Scollurio

Allright seems everyone understands each other now, good! yeah and I also think it won't affect the whole wii u librar that much at all - I just thought its odd since its
Grown into some standard somehow! Ah well

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mamp

I just don't like that the face buttons seem too close to the joystick, maybe it's just me but they really look too close to each other. Shouldn't really complain though I need to try before I crticize, who knows maybe the controller's awesome.

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BenAV

@mamp I don't really think that would be a problem.
It means you can easily move your thumb between the buttons and the joystick so it's probably actually helpful to have them closer to each other.
Also it's not any closer than on some other controllers, such as the Classic Controller Pro which works perfectly fine (although the positions are switched).
It's always hard to judge a controller before actually getting the chance to use it yourself, but it all looks pretty comfortable to me.

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KaiserGX

kyuubikid213 wrote:

@Sony_70 and @Kaiser GX I understand that Luigi's Mansion: Dark Moon is an entirely different game made solely for the 3DS, but since it is a sequel, I thought they might use some of the features from the previous titles. By this if there was a certain degree you could adjust the suction of the vacuum cleaner in the 3DS version, that would mean they got around the analog trigger thing. And as for it coming on VC, since Wii accessories are also compatible, the Classic Controller would be your answer since it has the analog triggers...necessary?...for some games.

You can't control the suction on the 3DS version, it's a completely different control scheme.

The Wii U Pro, has to be the same as the Wii U Game Pad, so if that doesn't have analog, the Pro controller won't either. Which some people are saying didn't when they tested it out. A lot of games used the analog triggers on the Gamecube, there's not really a way to emulate them atm. The Wii Classic Controller doesn't have anolog triggers either.

Edited on by KaiserGX

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kyuubikid213

@KaiserGX The Classic Controller Pro doesn't but the original Classic Controller does. They aren't triggers so much as Shoulder Buttons, but they are analog. http://en.wikipedia.org/wiki/Classic_Controller

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kyuubikid213

But the shoulder buttons being analog mean that they can still use the GameCube games' analog features even if the Wii didn't use the analog feature itself.

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KaiserGX

They are technically Analog (spring), but they are not designed to function like the Gamecube ones is what I am saying. It's Analog but it behaves like Digital. Which is why they were like that in the Pro. It serves the same function.

Edited on by KaiserGX

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DudeSean

KaiserGX wrote:

Not in the same way they were used for the Gamecube.

The L and R buttons on the classic controller are EXACTLY the same as the gamecube ones. They're squishy and then they click. If need be, these controllers can be used to control gamecube games.

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KaiserGX

Anyhow, they no longer sell the original Classic Controller (because of the lawsuit) So I don't think NIntendo is going to be releasing VC games which are going to require a controller that not everyone will be able to get their hands on.

Edit: I just connected a Classic Controller to the PC using a Mayflash USB Adapter. It doesn't show an Analog a><is for the Triggers.

For those wondering what it is.
Untitled

Edited on by KaiserGX

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KaiserGX

Well it's not showing up on here. Also why didn't you just say that before instead of saying they are squishy. I am not sure if I believe you. You could have said, guys I know they are Analog, it supports it because I tested it with a USB adapter!

Because on Wii, as far as I know there's no way to test that.

Though I don't have a game to test it either, I am just looking at the a><is for the buttons. I don't have any games that make use of the sensitivity for Analog Triggers.

Edited on by KaiserGX

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