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Topic: No Triggers on Gamepad/Gamepad Pro!?

Posts 1 to 20 of 82

Scollurio

Hmm, what gives? For games like Racing Games that feature SOME realism, trigger-controls are a must, How are they going to work around it? Any ideas? Awesome Racinggame Project Cars is scheduled to hit on Wii U next year and its one of the most sophisticated sims I've ever played even in early alpha state already, so I am wondering: Why? Whats wrong with triggers, gamecube had them and they were awesome!

Thoughts?

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TheKingOfTown

zezhyrule wrote:

What is a Gamepad/Pro?

[/div]

The Wii U controller and the Xbox 360 knock off controller
EDIT: Oh, and the Pro controller actually will have triggers.

Edited on by TheKingOfTown

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AnarquistaLibre

Think he meant no ANALOG triggers, they do have digital. But analog is awesome for racing games. Gamecube had analog triggers. And it's not a 360 knock-off... maybe cosmetically, but if anything it's a take on both the PS3 and Xbox 360, it has symmetrical analog sticks like the PS3 and a charging port in the same spot that looks the same. Plus Nintendo made almost everything on the modern controller popular, such as shoulder buttons, D-pad, the diamond button setup, analog stick. rumble. If anything, everyone ripped off Nintendo, they made the modern controller what it is.

Edited on by AnarquistaLibre

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TheKingOfTown

@Treverend Look at the pictures of the Pro controller. I'm pretty sure it has analog triggers.

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AnarquistaLibre

TheKingofTown wrote:

@Treverend Look at the pictures of the Pro controller. I'm pretty sure it has analog triggers.

No it doesn't... you get that by what? How it swoops up? The Wii's trigger also swoops up and it's digital. Why would they make it any different than the Wii U Gamepad, especially when the Wii U Pro controller was made with shooters in mind, I hear over and over again that digital triggers are better for shooters.

Edited on by AnarquistaLibre

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kyuubikid213

Why do we need analog triggers for a racing game? Triggers? Honestly? Every racing game I have ever owned has used one of the face buttons for acceleration and deceleration. There have been a few games with driving segments I've played that used the analog sticks (Left for forward, reverse and Right for left, right.). How come the analog triggers are so necessary for racing games? And besides all that, I have never played a game where analog triggers meant anything. Of course I focus on using the analog stick gently when I need to walk instead of run full boar into a hoard of enemies, but I have never wanted to lightly push the Right Trigger/ R button to gently...shoot?

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bro2dragons

@kyuubikid213: It's to simulate the pedals for a MUCH smoother acceleration than a digital face button.
And analog triggers have been well used in a number of instances and genres. In Super Mario Sunshine, it let you control the strength of your water stream. In Luigi's Mansion, it was the strength of the vacuum. It's also been used in shooters (halfway is a single shot, full is auto fire, or half is a regular shot and full charges the laser or the depth of the depression affects the speed of the minigun... whatever). There are a dozen other documented uses for it that I'm not going to sit and list out.

At any rate, the exclusion is dumb. It's an additional control feature. If a developer wanted digital secondary triggers, all they'd have to do is make it so that any press (or a full press) of the trigger performs the action. But if they want to use it, it's another feature available. It's like motion control. It's nice for those who want to use it to have it and makes play experiences more varied... but if you don't want to use it, just use the face buttons on the Wiimote. It's that simple. it's an addition and in no way a detriment, and in my opinion, it's a stupid oversight on Nintendo's part. Not one that will likely cost them anything... but it wouldn't have cost them anything to have one more positive notch on the Wii U's belt, either.

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Scollurio

Racing games (the sim ones) are best played with a wheel and pedal setup - though this is mainly on pc, the next best
Thing to have control over your throttle, gripslip and such is analogue triggers, like that other mate pointed out there area my other uses as well and completely ignoring it is like a step back in time, it's especially sad that with project cars wii u has a proper aim coming that an be adjusted to be arcadY as much as you want it to be. Since I have a racing setup on my pc it won't affect me much personally but it's just one of those Nintendo decisions that make no sense at all. Reminds me of the time where apple (I'm happy mac user) insisted on the one button mouse to "make things simple"...

Been typing on iPhone please ignore things
That don't make sense...

Edited on by Scollurio

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KaiserGX

Retro_on_theGo wrote:

Wait what? I thought it was said the analogue sticks were clicks already? When did they downgrade the controller?

The shoulder triggers man... not the sticks.

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AnarquistaLibre

Not a huge deal at all if it wasn't for the Gamecube games that use the feature. But analog triggers literally make every other genre other than racing, worse than digital.

I'm a PC player but I'll always have a spot for Nintendo. I grew up as a child as a hardcore Nintendo fanboy and I still love their games. The Legend of Zelda still gives me the magic feeling I had when I was a kid. :)

Scollurio

I just really wonder what reasoning is behind that decision, on one hand they go for motion control, nfc, touchscreen and say they want to win back the (hard)core crowd this time around and then they omit something simple as analogue shoulder triggers that has proven to be gaming-standard nowadays. I wonder if it is an actual decision against it, an overlook or maybe some patent-problem?

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KaiserGX

All I know is we wont have some Gamecube games on VC.

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kyuubikid213

I'm still confused as to why the decision to not have analog triggers is so bad. I haven't played a game where I needed to have analog triggers. Even in racing games. In all seriousness, why would you want to be able to press not as hard to go slower? In a racing game? For the analog sticks, okay, whatever, but not the analog triggers. I want to go as fast as possible in a racing game. Not to mention, no other game I have played uses the analog functionality in a way that makes me notice it.

But another reason why I don't get why you are getting upset is because the Wii U is supposed to be compatible with all of the Wii's accessories. This would logically include the Wii Classic Controller. It has analog shoulder buttons if I'm not mistaken. And if it doesn't oh well.

And another thing to add...we can still get GameCube VC even without the analog triggers. Luigi's Mansion is coming out on the 3DS. As far as I know, the 3DS shoulder buttons aren't analog and it looks like it works on there without having to adjust your vaccuum suction.

Bottom Line: I don't see why this is such a big deal. For shooters (the only real franchise I see use these to death) if you want one shot, just press it once. Hold for automatic. For racing games, I don't like using the triggers anyway. If I want realistic driving, I'll go in my actual car or go to an arcade with the pedal and steering wheel.

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KaiserGX

Why would you want to be able to press not as hard to go slower? Because self teaching guide.

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shingi_70

Wait so because you sick at racing games than there shouldn't be automatic triggers. And the Luigi's mansion is a whole new games and not a port so we don't know how they are handling it.

WAT!

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KaiserGX

Luigi's Mansion 2 is for the 3DS. If it were to come out on VC on the Wii U (which is what we are talking about) it would be a port of the Gamecube one.

Unless your talking about Luigi's Ghost Mansion on Nintendoland... that's not the same control, and has nothing to do with this discussion.

Edited on by KaiserGX

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