Hmm, what gives? For games like Racing Games that feature SOME realism, trigger-controls are a must, How are they going to work around it? Any ideas? Awesome Racinggame Project Cars is scheduled to hit on Wii U next year and its one of the most sophisticated sims I've ever played even in early alpha state already, so I am wondering: Why? Whats wrong with triggers, gamecube had them and they were awesome!
Thoughts?
There is no knowledge, that is not power.
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