Wii U Forum

Topic: No DLC for Black Ops II on the Wii U

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DefHalan

21. Posted:

SCAR392 wrote:

DefHalan wrote:

SCAR392 wrote:

terribledeli wrote:

Drobotic wrote:

But they would still make money from the other versions,so who cares about the amount of money they'll make?

Their shareholders do, obviously.

Well ya, they want profit overall, but if they break even, Wii U just has a game for free pretty much, right?
Lets say it takes 12 hours to port it over THROUGH AN AUTOMATIC PROGRAM on a game dev computer, and all they have to do is pay $5,000 for it to go live on eShop. It wouldn't seem that hard.
Actually, it might be better if we just let this die out. Those petitions are a waste of time. I rarely even play it, and Activision doesn't care.

"THROUGH AN AUTOMATIC PROGRAM" please tell me more about this process of AUTOMATIC porting

It's like converting an MP3 to MP4 or AAC. I just made it up, but I don't see why it wouldn't work. It could just scramble the data and rearrange it to fit Wii U coding. That would make things alot easier, and my guess it that it could work porting Unreal Engine 4 to Wii U, too. 2-in-1 device = yay

Porting a game takes a lot of time. It isn't as easy is having a automatic program run for 12 hours on some programmer's computer who is on vacation. Porting the content would require many hours of programming, art and testing. They would have to create a small team just to focus on the Wii U version of DLC. This would require thousands of dollars for their employees salary while having less workers on the next DLC or the next Call of Duty Title. There are so many moving parts in a game company and when one of those cogs isn't doing their job everything can come to a stop.

Edited on by DefHalan

http://dudehugespeaks.tumblr.com/post/44243746261/nickels-dimes-and-quarters
http://www.penny-arcade.com/patv/episode/why-console-specs-dont-matter
http://www.gamasutra.com/view/news/200271/Video_Don_Daglow_on_nextgen_transition_traps_and_treasures.php

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AbeVigoda

22. Posted:

DefHalan wrote:

SCAR392 wrote:

terribledeli wrote:

Drobotic wrote:

But they would still make money from the other versions,so who cares about the amount of money they'll make?

Their shareholders do, obviously.

Well ya, they want profit overall, but if they break even, Wii U just has a game for free pretty much, right?
Lets say it takes 12 hours to port it over THROUGH AN AUTOMATIC PROGRAM on a game dev computer, and all they have to do is pay $5,000 for it to go live on eShop. It wouldn't seem that hard.
Actually, it might be better if we just let this die out. Those petitions are a waste of time. I rarely even play it, and Activision doesn't care.

"THROUGH AN AUTOMATIC PROGRAM" please tell me more about this process of AUTOMATIC porting

It's the same automatic program that operates the SCAR392 Nintendo Life account. It uses a bot to scan forum posts, then posts a generic reply using certain key phrases such as 'my opinion', 'Wii-U is next gen' and 'Sony is failing'. The rest of the post is then filled in using randomized information culled from
various tech websites and Wikipedia.

April 9th, 2013: The day nintendolife.com became thuglife.com
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I AM THE ROSA PARKS OF NINTENDOLIFE
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terribledeli

23. Posted:

SCAR392 wrote:

[It's like converting an MP3 to MP4 or AAC. I just made it up, but I don't see why it wouldn't work. It could just scramble the data and rearrange it to fit Wii U coding. That would make things alot easier, and my guess it that it could work porting Unreal Engine 4 to Wii U, too. 2-in-1 device = yay

Programming isn't just taking data, placing it into some sort of automatic programming blender, and pouring it onto a disc/digital market place.

Activision has entire teams devoted to determine if a move is profitable. Or if it will hurt the brand. Or any other number of factors. In this case, it appears, that it was determined that the time and money used to build the content would not justify it.

Activision isn't interested in good will here. They will never, ever make a move if they believe they would only break even. Or a loss.

Is it sleazy for them to not make an official statment? Sure.

Against my better judgement, I'll stay away from the idea that you don't understand how something you completely made up wouldn't work.

terribledeli

3DS Friend Code: 0645-5771-9850 | Nintendo Network ID: terribledeli

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SCAR392

24. Posted:

That's where Nintendo comes in. If Nintendo just made a porting program to port games for Wii U no matter what the format is, Wii U next gen gaming problems would be solved.
MP3 to MP4 is a pretty good example of how this type of thing works. It just takes the data and rearranges it to run for certain firmware.
The picture and sound wouldn't be as clear from the conversion process, but it's possible none the less.
After porting the game, all they would have to do is make sure it uses the Wii U interface effectively.
I'm making this stuff up obviously, but it could work. Just look at Xbox 360 ports to PS3. The difference is that it's manually programmed, then they find a pattern and make it automatic.

Edited on by SCAR392

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DefHalan

25. Posted:

SCAR392 wrote:

That's where Nintendo comes in. If Nintendo just made a porting program to port games for Wii U no matter what the format is, Wii U next gen gaming problems would be solved.
MP3 to MP4 is a pretty good example of how this type of thing works. It just takes the data and rearranges it to run for certain firmware.
The picture and sound wouldn't be as clear from the conversion process, but it's possible none the less.
After porting the game, all they would have to do is make sure it uses the Wii U interface effectively.
I'm making this stuff up obviously, but it could work. Just look at Xbox 360 ports to PS3. The difference is that it's manually programmed, then they find a pattern and make it automatic.

It would be impossible to create a program that automatically hunts through billions of lines of code for anything that doesn't work on the system and change the programming so it does work.

http://dudehugespeaks.tumblr.com/post/44243746261/nickels-dimes-and-quarters
http://www.penny-arcade.com/patv/episode/why-console-specs-dont-matter
http://www.gamasutra.com/view/news/200271/Video_Don_Daglow_on_nextgen_transition_traps_and_treasures.php

3DS Friend Code: 2621-2786-9784 | Nintendo Network ID: DefHalan

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AbeVigoda

26. Posted:

SCAR392 wrote:

That's where Nintendo comes in. If Nintendo just made a porting program to port games for Wii U no matter what the format is, Wii U next gen gaming problems would be solved.
MP3 to MP4 is a pretty good example of how this type of thing works. It just takes the data and rearranges it to run for certain firmware.
The picture and sound wouldn't be as clear from the conversion process, but it's possible none the less.
After porting the game, all they would have to do is make sure it uses the Wii U interface effectively.
I'm making this stuff up obviously, but it could work. Just look at Xbox 360 ports to PS3. The difference is that it's manually programmed, then they find a pattern and make it automatic.

Untitled

April 9th, 2013: The day nintendolife.com became thuglife.com
ATTICA!! ATTICA!! ATTICA!!
I AM THE ROSA PARKS OF NINTENDOLIFE
"You don't need a link to a website as proof all the time. It's called research. If no one ever did research, you wouldn't even have links to use as proof." - SCAR392

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SCAR392

27. Posted:

DefHalan wrote:

SCAR392 wrote:

That's where Nintendo comes in. If Nintendo just made a porting program to port games for Wii U no matter what the format is, Wii U next gen gaming problems would be solved.
MP3 to MP4 is a pretty good example of how this type of thing works. It just takes the data and rearranges it to run for certain firmware.
The picture and sound wouldn't be as clear from the conversion process, but it's possible none the less.
After porting the game, all they would have to do is make sure it uses the Wii U interface effectively.
I'm making this stuff up obviously, but it could work. Just look at Xbox 360 ports to PS3. The difference is that it's manually programmed, then they find a pattern and make it automatic.

It would be impossible to create a program that automatically hunts through billions of lines of code for anything that doesn't work on the system and change the programming so it does work.

This type of thing already exists in medical science. They scan DNA using a computer AFTER they read the genome script manually. The same would apply here, except in this case it would be used for techology. It's the same concept.

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Aviator

28. Posted:

I REALLY wished you knew what you were talking about sometimes.

You're making yourself look like a complete idiot.

I don't like to boast, but our truffles are the most, mad magical in Amsterdam.
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SCAR392

29. Posted:

Aviator wrote:

I REALLY wished you knew what you were talking about sometimes.

You're making yourself look like a complete idiot.

I do know what I'm talking about though. The difference is whether you understand or not.
I'm just gonna leave since you guys can come up with better stuff then.

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terribledeli

30. Posted:

SCAR392 wrote:

That's where Nintendo comes in. If Nintendo just made a porting program to port games for Wii U no matter what the format is, Wii U next gen gaming problems would be solved.
MP3 to MP4 is a pretty good example of how this type of thing works. It just takes the data and rearranges it to run for certain firmware.
The picture and sound wouldn't be as clear from the conversion process, but it's possible none the less.
After porting the game, all they would have to do is make sure it uses the Wii U interface effectively.
I'm making this stuff up obviously, but it could work. Just look at Xbox 360 ports to PS3. The difference is that it's manually programmed, then they find a pattern and make it automatic.

Using your own example MP3 to MP4 conversion, why would Nintendo (who has to dig into their own pockets to cover R&D at this point) create this hypothetical program to produce inferior ports? Because they'd be interested in creating a backlash when people foolishly buy an inferior version of the game? Isn't this what we're trying to avoid all together? Slap dash efforts from publishers?

But let's assume Nintendo would expect optimization be done. Who would have to optimize the port? Nintendo? The company that has to pay Nintendo's royalty fees associated with such a hypothetical program?

And what you're discussing about DNA sequence technology isn't the same thing as what you're asking Nintendo to do. The Human Genome project (and the associated technology born from it) was created to identify and map the human DNA. It wasn't to take human DNA and scramble it into a centaur. I'm sure Nintendo would easily create a program that could identify and map 360 coding. But why would they?

Edited on by terribledeli

terribledeli

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MAB

31. Posted:

I could say the same for the majority of users on this site...
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SCAR392

32. Posted:

@MadAussioBloke
That picture is so contradictory. He's using the west side hand gesture while wearing blue. Nice.

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moomoo

33. Posted:

@Everyone What SCAR392 is saying isn't wrong... in theory. There's a few notable problems with it, however.
1) The tech for conversion technologies, based on @SCAR392 examples, took a while to develop.
2) The amount of people working on such technologies were many
3) (This is the most important one, and the one that I'm not just being an armchair expert on) The conversion technologies weren't rendered obselete. If Nintendo made an automatic porting process for the Wii U, it wouldn't matter in 2-3 years when publishers stop putting games on the 360 and PS3. And if those systems were to hypothetically still get a bevy of support throughout the system's lifetime, it would only really matter for 6 years, since I doubt the Wii U will actually matter longer than that, if the lifecycle of Nintendo systems are anything to go on. So even if Nintendo made a conversion technology for the PS4/New XBOX, it wouldn't matter past half a decade.

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The_Fox

34. Posted:

terribledeli wrote:

The Human Genome project (and the associated technology born from it) was created to identify and map the human DNA. It wasn't to take human DNA and scramble it into a centaur.

But it would be way more awesome if it was.

Edited on by The_Fox

"The government of the United States is not, in any sense, founded on the Christian religion."

-President John Adams

Treaty of Tripoly, article 11

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SCAR392

35. Posted:

terribledeli wrote:

SCAR392 wrote:

That's where Nintendo comes in. If Nintendo just made a porting program to port games for Wii U no matter what the format is, Wii U next gen gaming problems would be solved.
MP3 to MP4 is a pretty good example of how this type of thing works. It just takes the data and rearranges it to run for certain firmware.
The picture and sound wouldn't be as clear from the conversion process, but it's possible none the less.
After porting the game, all they would have to do is make sure it uses the Wii U interface effectively.
I'm making this stuff up obviously, but it could work. Just look at Xbox 360 ports to PS3. The difference is that it's manually programmed, then they find a pattern and make it automatic.

Using your own example MP3 to MP4 conversion, why would Nintendo (who has to dig into their own pockets to cover R&D at this point) create this hypothetical program to produce inferior ports? Because they'd be interested in creating a backlash when people foolishly buy an inferior version of the game? Isn't this what we're trying to avoid all together? Slap dash efforts from publishers?

But let's assume Nintendo would expect optimization be done. Who would have to optimize the port? Nintendo? The company that has to pay Nintendo's royalty fees associated with such a hypothetical program?

And what you're discussing about DNA sequence technology isn't the same thing as what you're asking Nintendo to do. The Human Genome project (and the associated technology born from it) was created to identify and map the human DNA. It wasn't to take human DNA and scramble it into a centaur. I'm sure Nintendo would easily create a program that could identify and map 360 coding. But why would they?

If it works in reverse for Unreal Engine 4, people with Wii U consoles can have the GamePad as their controller, and also be able to avoid buying more than one console. We already know Wii U won't be as powerful as the other next gen consoles, but look at PS2 for example. That got way more multiplats for it than GCN did, yet it was weaker than both GCN and Xbox.
Wii U is gonna be weaker, but it could be this gens PS2. As long as Nintendo does the right thing, these compatibility issues aren't a big deal. There's work arounds.
The way I look at it, Nintendo sacrificed power for the GamePad, which is also considered a strength to be competed with, aside from actually being more powerful and efficient than last gen consoles in the first place.

Edited on by SCAR392

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AbeVigoda

36. Posted:

SCAR392 wrote:

I do know what I'm talking about though. The difference is whether you understand or not.
I'm just gonna leave since you guys can come up with better stuff then.

I just came up with something that might be better. It may sound a little outlandish, but please hear me out...

Nintendo should release a game console that is not technologically inferior to the machines put out by their competitors. I know...its wishful thinking...but imagine the possibilities! We would be able to play all the Nintendo games we know and love, PLUS we would be able to play all the other massively popular third-party games we miss out on!!

The only thing holding this back from happening though is the cost, as such a "dream" console would likely be priced upwards of $400. Hmmm...after thinking about it like that, maybe it is better if Nintendo focuses their efforts on creating that automatic game porting program (A.G.P.P), as it would likely be easier to accomplish.

April 9th, 2013: The day nintendolife.com became thuglife.com
ATTICA!! ATTICA!! ATTICA!!
I AM THE ROSA PARKS OF NINTENDOLIFE
"You don't need a link to a website as proof all the time. It's called research. If no one ever did research, you wouldn't even have links to use as proof." - SCAR392

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MAB

37. Posted:

It will sit nicely next to the 'Auto COD Making Device' or ACODMD

Forever living to inappropriately touch the mentalities of armchair internet gaming analysts and worthless console war fanboys... Let their sad stories burn eternally within my inbox furnace of hell ;)

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SCAR392

38. Posted:

@Abe_Vigoda
Look at PS3. Sony made a console that costed around $820 to make, and sold it for a loss at $600, and it lasted a shorter amount of time than Xbox 360, which costed around how much it took to produce.
PS3 now costs $300 with a game usually, and Xbox 360 costs $300, but comes with Kinect and a game.
There's ways to work around technically inferior technology. Conversions spread out the need to have to upgrade your things every so often.
Any HDTV made from 2008 and later will still be good until 4K gains interest and starts to sell. HDTV won't be abandoned, but they will move on to better gadgets, and eventually it will be cut off. They don't even have widely used analog signal over the air TV anymore since 2008, which was relevant since TV was even created.

EDIT: Until new technology is actually needed to get a message across, we won't see a stronger Nintendo system. The market has topped out at HD with hardly any 3D TVs, and 4K is a way off. I don't expect to see another Nintendo console until 4K is half as accessible as HD is now, which barely got accepted by pretty much everyone just recently.

Edited on by SCAR392

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RancidVomit86

39. Posted:

Sometimes...just sometimes...I wish I could live in Scar's imaginary world just for a day so I could know what it is like.

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brooks83

40. Posted:

SCAR392 wrote:

Wii U is gonna be weaker, but it could be this gens PS2.

You don't really believe that, do you? Also, I think porting a game takes more work than you might think.

Edited on by brooks83

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