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Topic: Nintendo's Selling Out

Posts 41 to 60 of 84

Grumblevolcano

To be honest the only dodgy amiibo support is Splatoon, Codename STEAM and Fire Emblem Fates. All 3 games' amiibo content should've been playable either via amiibo or some extremely difficult task. Do any of you remember the setup with some F-Zero GX content?

I'll mention it here as I think that approach was fantastic. There was an arcade machine named F-Zero AX in which you could enter your GameCube memory card and unlock 10 new characters, 6 new tracks and some vehicle parts just by spending money and playing on that arcade machine. Lets say like me, you weren't ever able to come across that arcade machine. Were those characters, tracks and vehicle parts impossible to obtain then?

Of course not, you could unlock all of them just by being very skilled at F-Zero GX. It wasn't a cakewalk by any means necessary as you had to win every cup on master difficulty and complete every story mode mission on very hard difficulty but if you were determined enough you would unlock them. I'd argue that the Splatoon and Fire Emblem amiibo (the latter has seemed to be improved in terms of stock) are not that different from that F-Zero AX arcade machine and so a difficult challenge should've been an alternative to unlocking the content.

PS: If any of you actually managed to play on an F-Zero AX arcade machine, you are extremely fortunate as it looks super fun!

Grumblevolcano

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AtomiCartridge

I mostly just hate the fact that all of this DLC (With the exceptions of HW legends and Super Luigi U) is only available as Download ONLY content. I hate tha even when it's free. Just think about it like this. When you play an N64 or Gamecube game, you have the entirety of the games content available to you. Even after these games are over a decade old, you're not missing a thing. Now, let's imagine that 15 years from now, you decide to start a Wii U collection. So, you get a Wii U and buy Splatoon, Mario Kart 8 and Hyrule Warriors. You start these games up for the first time ever on this console, and. oh no, what's this? You can't get half of the weapons and maps in Splatoon? You want to play 200 CC or 16 of the tracks available to MK8? No villain campaign in Hyrule Warriors? Sorry, the servers are down. You can't play any of that stuff because Nintendo was too lazy to just put it directly into the game. These DLC experiences, eventually, will cease to exist forever, and the only thing we can do about it is pout because we can never get it again.

Twilight Symphony. Enough Said.

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CanisWolfred

This whole thread is a cesspool of idiocy.

Amiibos have not yet actually held back any genuine, worthwhile content, only including enough features to make their dumb toys look less dumb. Because they're Nintendo products, too, so of course Nintendo is trying to sell their own freakin' products. There are bigger issues concerning Amiibos and Toys-to-life in general, but for some reason those are largely being ignored in this thread.

Nintendo's DLC has been nowhere near the level of anyone else, and have actually been using them in better ways and at fairer prices than any other company. The fact is, gamers these days like having more of a good game, and Nintendo specifically has been using it to get more out of a game you already own, with the only real exceptions being Fir Emblem Fates (where they used it to offer more game without having to create a big barrier to entry) and arguably Hyrule Warriors, assuming you compare it to Keoi's other games, which usually have a lot of content, with barrels upon barrels of additional content avaible for sale as DLC or even whole Discs.

EDIT: Oops, hit the post button too soon.

Pokemon Shuffle may be terrible in terms of its free to play elements, but that's pretty much it. Nintendo's other F2P games have actually been a lot better in terms of content distribution and how much it limits your play time. I agree with others that say Pokemon Shuffle were latgely due to Pokemon Company being more involved with that than Nintendo.

And last but not least: A company needs to change and adapt over time. Plans change over time. People change over time. A company can't always hold to everything they say, especially if what they said before is costing them a lot of money. Shareholders are their customers, too, after all. You can call it "selling out" all you want, but that doesn't change the fact that they're in the business of selling things...

Edited on by CanisWolfred

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Faruko

As a DLC amiibo just plain sucks

the only reason i have ever bought one its because the toys are cool.

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Sleepingmudkip

Also on the pokemon shuffle thing not only should you be more mad at the pokemon company rather nintendo.... but why are you mad? you dont have to buy it and it is developed by Genius Sonority who did many of the other pokemon game spin offs so it isnt like gamefrak or any first party developer was wasting their resources on this game and not another. Like people said....vote with your wallet.

Edited on by Sleepingmudkip

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LzWinky

Grumblevolcano wrote:

To be honest the only dodgy amiibo support is Splatoon, Codename STEAM and Fire Emblem Fates. All 3 games' amiibo content should've been playable either via amiibo or some extremely difficult task. Do any of you remember the setup with some F-Zero GX content?

To be fair, the Fates' content doesn't really add that much. You already have access to so many characters without the amiibo that their inclusion is simply a bonus. However, I will argue that Nintendo needs to offer an alternative such as amiibo cards for those who can't get the amiibos

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Mk_II

Eeh... you do know that Nintendo is a company and not some hipster alternative music combo? Selling stuff is what Nintendo does.

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GrizzlyArctos

To be honest, most of the stuff that has been complained about here can easily be avoided with little consequence. Don't like Amiibo? Don't buy them. They do little in game, and mainly just act as figures with small bonuses in various games. (Not to mention that the figures are relatively cheap, and the quality is generally pretty good for the most part). Nintendo's Free to play games? I haven't touched a single one of them, and I don't have the desire to. They're not major titles, and there are other games in the series with similar styles that you can play if you'd rather (such as any of the other Pokemon Link or Rumble games).

As for DLC, I happen to think that nintendo has handled it quite well for the most part. All games with add on content offered are already full games in themselves, so I don't really mind paying to get a little extra. Mario Kart 8 already had a full game worth of content, and the DLC only offered more on top of it. Smash Bros already had a full, pretty diverse roster, but I'll happily take a few more characters. I agree that cosmetic DLC isn't really necessary though, but no major content is lost if you don't buy it.

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TeeJay

I hardly think not having an optional costume counts for yhe rest of the game being a "starter pack".

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Bolt_Strike

Morpheel wrote:

@Bolt_Strike: the funny detail with Rumble World is that after you've spend a certain amount of money (at least about the same amount a retail game would cost) the game won't let you buy more jewels at all.

So maybe it's more of a "pay as you go, or try to play for free if you dare" deal.

MegaBeedrill wrote:

Bolt_Strike wrote:

I'm not sure about Shuffle, but Rumble World is most definitely pay to win. There's microtransactions littered everywhere to bypass various inconvencies, and the cost to unlock some of the later stages takes months' worth of grinding to accumulate (the last stage in the game costs 200 Diamonds. I'm lucky to get more than 2 or 3 per day. To put things in perspective, 1 Diamond is worth a little more than a penny of real world money). The game is incredibly grindy if you play for free.

Rumble World actually has a maximum cap in which you can spend on diamonds, $30. If you really narrow it down, it's a free to play game, but you can only finish it if you pay the full price of a physical copy. It is stingy when you run out of diamonds and cap the 30 bucks, but it's certainly not a terrible concept. It's pretty much like getting a demo, and for every dollar you spend the demo unlocks more of the full game. Just don't be stupid and throw diamonds away like no tomorrow reviving in stages and what not.

Shuffle on the other hand, it doesn't have a cap limit in which you can throw your wallet in the game as you please.

That doesn't make it not a pay to win game though. You most definitely have to put money into the game if you want to beat it without having to grind for eons. I get that they don't want people playing it for free, but the extreme to which they want you to grind playing for free is nothing short of ridiculous. There's something seriously wrong when I can find more money laying on the sidewalk on an average day than I can get in Diamonds in Rumble World.

Rumble World would be better if it were like this:

-You can get more in the range of 10-20 Diamonds per day for free, not 2 or 3. This makes the grinding a little more reasonable, because then the more expensive things take weeks, not months to obtain. That's appropriate for a F2P game because then you'll have to put a lot of time into the game to finish it playing for free, but not too much that the player loses incentive to play it.
-Once you hit the 3000 cap, the F2P elements go away. No roulette to pick a stage, no refill times on the balloons, no paying 2 Diamonds for a revive, none of that crap. You've earned the right to play it as a normal game after paying for it like a normal game (the game is already close to doing this, but not quite there).

That would be a much better execution of the F2P model, it's not exploitative at all, but it still encourages players to put money into the game.

Edited on by Bolt_Strike

Bolt_Strike

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UGXwolf

@rallydefault: in very few cases, yes. That is entirely true, but it's not the end of the story. The question than becomes "Is the game worth the price as it is? Does it feel like this should've be available without the Amiibo? And does the content justify the cost of the Amiibo?" Personally, the answer to the last one is always yes because I consider the Amiibo to be worth the $13 to begin with, even without the content. In the case of Splatoon, the answer to the first question is also yes. The given content is worth the price. And the answer to the second is also yes. The content feels like it should've just been in the game as an option to play story mode with different weapons. The optimal answers are yes, no, and yes respectively. Two out of three is a passing grade. Not as good as three out of three like the Smash amiibo functionality, but still not bad enough to warrant the hate.

Now think about it this way: if there was no digital content involved with the Amiibos and the "locked content" simply didn't exist at all, but the pricing and the craze surrounding the output were just as intense, would anyone be claiming this was a scumbag move? Not nearly as many. When you see it that way, the game content is a bonus for supporti g the Amiibo and nothing else.

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Bowser908

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Edited on by LaserdiscGal

Bowser908

-Green-

@Bowser908: Actually the Splatoon Amiibo is nearly entirely cosmetic. They don't take away from the experience at all.

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NintendoFan64

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Bowser908

gcunit wrote:

I'm yet to see any quotes from Nintendo where it said it wouldn't ever sell DLC or produce mobile content. Please enlighten me with some links.

http://blog.games.com/2011/11/16/nintendo-reggie-fils-aime-in...
"when we sell a game, we want the consumer to feel that they've had a complete experience"
"the concept of having our core franchises on other systems really flies in the face of what we believe in"

On the topic of MK8 DLC, would you rather pay £50 upfront for the basic game and all the DLC thrown in, or pay £35 and have the option to buy the DLC? Cos one way or another a company needs compensating for the costs of production. I've got no complaints.

£50 for the full game, obviously.

Bowser908

Bowser908

Artwark wrote:

Hey get this......

I have never gotten myself into amiibo because I NEVER BOTHERED TO GET ONE! I know a lot love the Amiibo and yeah it does do that, but seriously There is a huge difference between the amiibo and DLC.

Amiibo is something you can do more than what your average DLC would do which offers limited bonus content. Amiibo on the other hand doesn't because it does more than that.

And you know what the funny thing is? They are both optional . I can understand that some complain Fates being separate to a degree but even then, its still made to be optional. Is DLC the most demanded honestly? I really don't bother too much on it and even then, there's not much that I want on DLC. But I know a lot would love DLC so I don't rant about them being there too much. Why? Because its optional.

It won't be in the future. Just you watch.

Bowser908

-Green-

@Bowser908: They're not extra missions. They're just challenges over the exact same available maps in the normal Single Player, just with a different weapon or restriction. They don't have anything special to them like extra story components or something like it.

By the way, it is against the site's rules to aggressively insult someone or swear. It's a family site after all.

Edited on by -Green-

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MsJubilee

A thread made from the man who says he knows more then you? Oh ho! I'm going to watch this thread very closely now!

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Haruki_NLI

@Bowser908:

I'm going to direct you to a game regarding the "You wouldn't buy two N64 cartridges" comment. Sonic 3. Sonic & Knuckles. Two, separate games. Content is unlocked you cant get normally with them locked on. Is that DLC? Is that pay-wall?

Plus, if a game built on the same engine does that make it DLC? If New Super Luigi U is DLC for New Super Mario Bros. U, based on what you say regarding it using the engine and being level data (I'll point out NSMBU is technically just level data in an engine too, but whatever), then surely anything that uses Unreal 4 is DLC for the first game ever made in Unreal 4 right?

I don't get you people.

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