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Topic: Nintendo's Selling Out

Posts 21 to 40 of 84

Haruki_NLI

I'll say this regarding the way Nintendo handles DLC.

It's not WB bad. God no. Thank god. May they learn soon.

However, it's also worded differently with Nintendo, and while the principal is the same, I prefer the term Add-On Content to Downloadable Content. Why? Downloadable Content sounds like something that should have always been there. Add-On Content is content that....well....you add-on once the game is done. See where I'm coming from here?

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spizzamarozzi

I like the fact that Nintendo has produced (or licenced) plushes, keychains, backpacks, notebooks, bags, shirts, hats etc for 20 years and nobody ever gave a s*** but now that they are making stupid plastic toys that do next to nothing game-wise, people are screaming bloody murder...

Edited on by spizzamarozzi

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jariw

LztheQuack wrote:

Except it's not. Aside from Splatoon and Fire Emblem, most of the amiibo content is cosmetic.

The content for Splatoon is more cosmetic than for Smash. The same weapons with different skins. Gear that shares the stats with other gear. An extra mini-game that is of no use for the main game. Nothing anyone would ever need to play the main game.

jariw

crimsontadpoles

I don't think Nintendo are selling out. I'm fine with how most of the amiibo content is handled, except for Splatoon. The single player felt a little short, and the extra missions should have been in the base game. Other than that, I'm liking how amiibos are done and how they usually unlock minor but cool cosmetic items.

As for DLC, I don't mind Nintendo's approach so far. The base game of Mario Kart 8 has the same number of tracks as Mario Kart 7, and the pricing seems very reasonable for the extra content. The DLC of Smash seems a little expensive, but it's very reasonable once we bear in mind the time and effort put in to create a new character. The mii costumes are a bit expensive though and I'm not purchasing any of them.

As for free to play, there's no reason to think that Nintendo are going to start creating a lot of them on their consoles. Plus, I like how they've done it in Pokemon Rumble World. If someone buys 3000 gems, then they are no longer allowed to buy any more, but they get an item which gives them 20 more gems every day. If you don't buy any gems, it's still possible to get several every day.

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@crimsontadpoles: They're not extra missions though. They're more like challenges that make you go through the same area with a different weapon.

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crimsontadpoles

@Aromaiden True, but having the different weapons made the missions feel completely different to the regular missions. Plus the time missions and limited ink missions also gave a new angle to the missions.

My biggest worry with amiibo is that developers might be less inclined to say "What extra content should we add to our game to make it the best game possible" and instead they're asking "What extra content can we add as amiibo functionality".

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Eel

@Bolt_Strike: the funny detail with Rumble World is that after you've spend a certain amount of money (at least about the same amount a retail game would cost) the game won't let you buy more jewels at all.

So maybe it's more of a "pay as you go, or try to play for free if you dare" deal.

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Joeynator3000

Meh....didn't read, read the replies, though. well, most of them.

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rallydefault

@skywake: Dude, come on. It's LITERALLY locked out content. I don't care what your opinion is; the FACT is that, on a very literal level, there is locked content you cannot play without the Amiibo.

End.Of.Story.

Edited on by rallydefault

rallydefault

Joeynator3000

The only thing the Amiibo locks out is equipment, nothing more.

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DefHalan

To the OP:

Your opinion's are bad and you should feel bad

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Edited on by DefHalan

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TuVictus

Ogbert wrote:

... announces the price of a season pass before the game is released, then you can say they're selling out. When an Amiibo is actually required to play a game then you can complain about them selling out.
.

Well to be fair, didn't they do this with Mario Golf 3DS? And I'd argue the Splatoon amiibo missions are locking significant content behind them. But on the bright side, it's the only use of them I have issue with. The rest are just dandy.

TuVictus

skywake

rallydefault wrote:

@skywake: Dude, come on. It's LITERALLY locked out content. I don't care what your opinion is; the FACT is that, on a very literal level, there is locked content you cannot play without the Amiibo.

End.Of.Story.

I'm not arguing that it's not content that's "locked out", I'm simply saying that it's not "a lot". It's the same levels again with a different weapon class and at the end you unlock some new gear that is purely cosmetic. And the single player part of that game is hardly the main deal. As someone who has one of the Amiibo and loves the game? I haven't even felt the need to use it. At all.

Infact I'd argue that the best unlock that Splatoon Amiibo gives is the costume in Yoshi's Woolly World. Other than the just general enjoyment I've got out of having a Splatoon figurine the Yoshi unlock is probably the most enjoyment I've got out of it. I just think people are blowing this whole thing way out of proportion....

spizzamarozzi wrote:

I like the fact that Nintendo has produced (or licenced) plushes, keychains, backpacks, notebooks, bags, shirts, hats etc for 20 years and nobody ever gave a s*** but now that they are making stupid plastic toys that do next to nothing game-wise, people are screaming bloody murder...

It's funny, before Amiibos came a thing I was kinda into collecting Nintendo plushies. Quite a bit. Using the excuse that they were "for my nieces" most of the time. It's pretty much the same deal with Amiibos for me. I think I have a few that I've taken out of the box, sat on my shelf and haven't even used yet. It's not at all about the unlock.

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Araquanid

Bolt_Strike wrote:

I'm not sure about Shuffle, but Rumble World is most definitely pay to win. There's microtransactions littered everywhere to bypass various inconvencies, and the cost to unlock some of the later stages takes months' worth of grinding to accumulate (the last stage in the game costs 200 Diamonds. I'm lucky to get more than 2 or 3 per day. To put things in perspective, 1 Diamond is worth a little more than a penny of real world money). The game is incredibly grindy if you play for free.

Rumble World actually has a maximum cap in which you can spend on diamonds, $30. If you really narrow it down, it's a free to play game, but you can only finish it if you pay the full price of a physical copy. It is stingy when you run out of diamonds and cap the 30 bucks, but it's certainly not a terrible concept. It's pretty much like getting a demo, and for every dollar you spend the demo unlocks more of the full game. Just don't be stupid and throw diamonds away like no tomorrow reviving in stages and what not.

Shuffle on the other hand, it doesn't have a cap limit in which you can throw your wallet in the game as you please.

Edited on by Araquanid

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Storytime7

Operative wrote:

Ogbert wrote:

... announces the price of a season pass before the game is released, then you can say they're selling out. When an Amiibo is actually required to play a game then you can complain about them selling out.
.

Well to be fair, didn't they do this with Mario Golf 3DS? And I'd argue the Splatoon amiibo missions are locking significant content behind them. But on the bright side, it's the only use of them I have issue with. The rest are just dandy.

They did, but Mario Golf World Tour wasn't a full priced game. At least in the US, it costed $30 instead of the usual $40. Even after buying the season pass, it would cost less than some of the games Atlus has released on the 3DS.

Storytime7

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rallydefault

@skywake: "Infact I'd argue that the best unlock that Splatoon Amiibo gives is the costume in Yoshi's Woolly World. Other than the just general enjoyment I've got out of having a Splatoon figurine the Yoshi unlock is probably the most enjoyment I've got out of it. I just think people are blowing this whole thing way out of proportion...."

These are all your opinions. And you have a history of being ridiculously apologetic for Nintendo.

It comes down to one basic question: Can you play the content without the Amiibos (the challenges)? Answer the question. Yes/No. Silence or more than a yes/no will be deemed a concession on your part.

Answer.

Edited on by rallydefault

rallydefault

Haruki_NLI

@rallydefault:

I'll answer this. You can in fact play the content without the amiibo (Lower case please!) via hacking, NFC chip duplication, and probably a whole weird and wonderful amount of ways.

Also, I'm going to be honest here sunshine, you remind me of someone. And I despise that someone. Someone who hates every inch of my body because I don't have Steam. The way you approach what other people like is downright disrespectful. So what, if it doesn't bother other people? Guess what? It means it doesn't bother them, and that also means you shouldn't be bothering them. Everyone is entitled to their own opinion and stance on the matter. Regardless of what you believe, amiibo unlock stuff. Whether that stuff is of any value beyond the detail on the figure itself and the tech within is also down the opinion of the individual. We get it, you don't like amiibo. Lots of people do. Get off your high horse and stop badgering people because they do. Is that clear enough to get into your skull?

Answer the question. Yes/No. Silence or more than a yes/no will be deemed a concession on your part.

Answer.

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TuVictus

Storytime7 wrote:

Operative wrote:

Ogbert wrote:

... announces the price of a season pass before the game is released, then you can say they're selling out. When an Amiibo is actually required to play a game then you can complain about them selling out.
.

Well to be fair, didn't they do this with Mario Golf 3DS? And I'd argue the Splatoon amiibo missions are locking significant content behind them. But on the bright side, it's the only use of them I have issue with. The rest are just dandy.

They did, but Mario Golf World Tour wasn't a full priced game. At least in the US, it costed $30 instead of the usual $40. Even after buying the season pass, it would cost less than some of the games Atlus has released on the 3DS.

Ah thanks for the information, then.

TuVictus

Socar

Hey get this......

I have never gotten myself into amiibo because I NEVER BOTHERED TO GET ONE! I know a lot love the Amiibo and yeah it does do that, but seriously There is a huge difference between the amiibo and DLC.

Amiibo is something you can do more than what your average DLC would do which offers limited bonus content. Amiibo on the other hand doesn't because it does more than that.

And you know what the funny thing is? They are both optional . I can understand that some complain Fates being separate to a degree but even then, its still made to be optional. Is DLC the most demanded honestly? I really don't bother too much on it and even then, there's not much that I want on DLC. But I know a lot would love DLC so I don't rant about them being there too much. Why? Because its optional.

Edited on by Socar

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PaperMario64

BLPs wrote:

@rallydefault:

I'll answer this. You can in fact play the content without the amiibo (Lower case please!) via hacking, NFC chip duplication, and probably a whole weird and wonderful amount of ways.

Also, I'm going to be honest here sunshine, you remind me of someone. And I despise that someone. Someone who hates every inch of my body because I don't have Steam. The way you approach what other people like is downright disrespectful. So what, if it doesn't bother other people? Guess what? It means it doesn't bother them, and that also means you shouldn't be bothering them. Everyone is entitled to their own opinion and stance on the matter. Regardless of what you believe, amiibo unlock stuff. Whether that stuff is of any value beyond the detail on the figure itself and the tech within is also down the opinion of the individual. We get it, you don't like amiibo. Lots of people do. Get off your high horse and stop badgering people because they do. Is that clear enough to get into your skull?

Answer the question. Yes/No. Silence or more than a yes/no will be deemed a concession on your part.

Answer.

Untitled

PaperMario64

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