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Topic: Nintendo vs. Modernism (IGN)

Posts 21 to 40 of 65

mamp

@Blastoise I'm not saying the Wii had no third party support trust me my Wii library was huge, well over 40 games (no more heroes 1 and 2, Okami, Bully, madworld, house of the dead, RE 0 and 1 ports, MH tri, etc.) I said that near the last year and a half the 3rd party support just somehow died the only game I can remember during that time was Tatsunoko vs Capcom (which I bought). I guess my comment comes off kinda negative but what I mean is right now the Wii U feels like the 3DS in the beginning stages of its life (which was pretty bad) but hopefully it will pick up and that's when I expect the Wii U to get super crazy, also the only reason I don't have a Wii U is because school takes up most of my time, I do plan on getting one a year and a half from now when I finish school. I personally don't think the system needs to be powerful (I guess I should have mentioned that LOL sorry) but most people (like the idiots who keep buying the latest iPhone every year even though it hardly gets an improvement and their old phones work just fine) nowadays are just so obsessed with the latest and greatest technology and well videogame consoles are technology. Sorry if my comment came off kinda negative.

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kkslider5552000

mamp wrote:

I don't know why but the games they've made lately (which are fun btw) don't seem to be as memorable as the games they made back in my childhood.

that's called nostalgia

I mean I don't disagree entirely, it's pretty obvious that Nintendo has been in a strange little transitional period for a while but I can't agree with memorable. I mean ok, they've essentially been releasing the same Mario game over and over again lately, which I hate and is a major issue, but their other stuff fits pretty well with their usual high quality games. And Kid Icarus: Uprising, even if you don't like it, I don't think anyone could honestly tell me it wasn't memorable. Same with Skyward Sword, Fi's annoyances were very memorable, to the point that Navi can finally take a break from the internet trying to hate it to death. Rhythm Heaven Fever is too creative and insane to not be memorable. Luigi's Mansion: Dark Moon was actually allowed a personality and some major changes from the first one. Animal Crossing: New Leaf was an actual new game at the very least. Xenoblade speaks for itself.

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OptometristLime

Why doesn't anyone format their posts?

or is it just my phone

Edited on by OptometristLime

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skywake

So to use some more modern examples in music then Nintendo is like the artist who creates music from a previous style. Like the modern artists who have music in the style of 70s Rock or 60s Psychedelia. Just because it's not "pushing the boundaries" doesn't mean it's not quality, that's the article in a nutshell.

The problem I have with the article is that it tries to suggest that the others are pushing the envelope when I don't think they really are. Again like music, just because the popular artists are using more modern techniques than the guys aiming for nostalgia doesn't mean they're "pushing the envelope" more. If you want to look for the pioneers the best place to look is at the independent scene in music and in games rather than any of the big companies

faint wrote:

Wow such a biased article. Oh wait it's ign. (Care Decresing)

What article were you reading?

Edited on by skywake

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micronean

Interesting take on the world of "modernism" and video games. But I think Nintendo just looks the oddball because there is a bit of a "modernist" trend in videogames happening now--and Nintendo was never really modernist, ever.

Now, for the younger fans, what is modernism? Though I don't have the definitive answer, from my background in history and cultural anthropology, "modernism" is that time period of the late 1800's where industry, competition, superiority, materialism--and imperialism--reigned supreme. It was the time of lavish World's fairs, and inventions of some fantastic material future, of using both 'blood and iron' to literally "advance" ourselves into something new. It was a discovery of the potential of machines to do our will. The age of "Modernism" ended, effectively, when the US dropped the atomic bomb; when the world realized we took machinery too far and became capable of destroying ourselves.

In video games, obviously, that comparison comes alive with the current trend of having exponential increase of graphics, development costs, of advertising, and of bringing in huge conglomerates like Microsoft and Sony and "imperialize" our living room with stuff other than gaming. This gaming world, as it currently stands, makes Nintendo look really weak, but I tend to believe they'll be standing just fine after MS and Sony bomb each other to death and lay rest to "modernism" in video games.

micronean

ThePirateCaptain

Nintendo is like the kid at the playground who just sat at the picnic table reading a book while two other kids beat each other up. They really have no interest in directly competing with Microsoft and Sony, and rightfully so. There was an excellent point in a video I watched the other day comparing the DS and the PSP where it pointed out how different each system was, much like the Genesis and Super Nintendo were. Nowadays, the 360 and the PS3 are fairly similar, while Nintendo is the different one, and people don't appreciate that anymore.

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Gregor

faint wrote:

Wow such a biased article. Oh wait it's ign. (Care Decresing)

What article were you reading?

[/quote]

Its an assumption the he probably made before even reading the article, lets be honest here, IGN hasn't exactly built the best reputation for themselves.

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antonvaltaz

Kage_88 wrote:

My Honours Thesis was actually about how Nintendo was a company with postmodern values and practices.

Oh, I'd like to read that...

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Gregor

skywake wrote:

So to use some more modern examples in music then Nintendo is like the artist who creates music from a previous style. Like the modern artists who have music in the style of 70s Rock or 60s Psychedelia. Just because it's not "pushing the boundaries" doesn't mean it's not quality, that's the article in a nutshell.

The problem I have with the article is that it tries to suggest that the others are pushing the envelope when I don't think they really are. Again like music, just because the popular artists are using more modern techniques than the guys aiming for nostalgia doesn't mean they're "pushing the envelope" more. If you want to look for the pioneers the best place to look is at the independent scene in music and in games rather than any of the big companies

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Fire Emblem Awakening
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SkywardLink98

It's an interesting article nonetheless. I kinda feel like Nintendo isn't (like many AAA studios about now) catering to the kinds of games I want. I mean, I love Pokemon, and Mario and all that but they are starting to feel overused (Okay, Galaxy was pretty good and most Zeldas seem to be pretty awesome). How many 2D Mario games do I need before I'm satisfied? Not many. I'd like to see them get into new genres and styles. My favorite games of the past few years have been Portal 2, Guild Wars 2, Skyward Sword, Torchlight 2, Alan Wake and Terraria. Nintendo has been trying to market the same few games for awhile (about 25 years) but with more genres and standards in the industry rising they aren't as revolutionary and I don't feel Nintendo games by themselves warrant a console as well as they might have 20 years ago. I'd like to see them get into different genres such as FPS and Sandbox games. From my experience most Nintendo games are pretty lacking in story which was, again, fine 20 years ago but now that games can focus on enticing you through a story I always feel like that's missing when I play Nintendo games.

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skywake

@Fusion14
I don't think it's fair to complain about an article being biased before you have read it. Plus IGN isn't nearly as "biased" as some claim it is.... this article being a prime example... also the fact that their two previous Nintendo guys now work for Nintendo.... and one before that having a brother who is the creative director of a small Nintendo friendly developer called WayForward...

Edited on by skywake

Some playlists: Top All Time Songs, Top Last Year
"Don't stir the pot" is a nice way of saying "they're too dumb to reason with"

DefHalan

@micronean
I like your imagery

Fusion14 wrote:

awesome link, that is one reason why I think the bar for entry into Video Game Reviewing is too low. I think too many game reviewers actually want to be Movie Reviewers and that is why so many reviews focus on Story-Telling and Graphics, much like how a lot of movie reviews focus on presentation and story. I like Nintendo Life Reviews because of how focused they are on game mechanics. I hope in the future we see more Reviewers that want to be Interactive Media Reviewers and less Movie Reviewers trying to review Video Games.

People keep saying the Xbox One doesn't have Backwards Compatibility.
I don't think they know what Backwards Compatibility means...

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kkslider5552000

which is fitting considering the amount of gaming writers who are just wannabe film writers

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shingi_70

kkslider5552000 wrote:

which is fitting considering the amount of gaming writers who are just wannabe film writers

But aren't most game writers comic, TV, and film writers in the first place. There's a huge interlap between writing for the four.

WAT!

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LzWinky

faint wrote:

Wow such a biased article. Oh wait it's ign. (Care Decresing)

"Kym Dillon is an Australian freelancer and professional composer. He's currently working on the score for upcoming indie game Primatum, as well as a composition that the Melbourne Symphony Orchestra will perform in January 2014."

Reading the article may help you develop a more educated opinion

Anywho, I don't understand why anyone thinks most other publishers are "pushing boundaries". All I've seen is "better grafix, better power, boundaries pushed". What boundaries are we talking about here? These were the same exact boundaries pushed in 2006. What makes these so great anyway? The Wii showed that these were never necessary to make good games and the recent indie push is still showing this today.

Edited on by LzWinky

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Blast

CapnPancakes wrote:

Nintendo is like the kid at the playground who just sat at the picnic table reading a book while two other kids beat each other up. They really have no interest in directly competing with Microsoft and Sony, and rightfully so. There was an excellent point in a video I watched the other day comparing the DS and the PSP where it pointed out how different each system was, much like the Genesis and Super Nintendo were. Nowadays, the 360 and the PS3 are fairly similar, while Nintendo is the different one, and people don't appreciate that anymore.

+20000 points That was good!

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Gregor

DefHalan wrote:

@micronean
I like your imagery

Fusion14 wrote:

awesome link, that is one reason why I think the bar for entry into Video Game Reviewing is too low. I think too many game reviewers actually want to be Movie Reviewers and that is why so many reviews focus on Story-Telling and Graphics, much like how a lot of movie reviews focus on presentation and story. I like Nintendo Life Reviews because of how focused they are on game mechanics. I hope in the future we see more Reviewers that want to be Interactive Media Reviewers and less Movie Reviewers trying to review Video Games.

You think so? His channels are amazing. Check out his other channel Modestly Prophetic where he does very well made lets plays with his friend Corey, he also does analytical lets plays there.

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LetsGoRetro

@kkslider5552000 @mamp

You're both kind of right, in my opinion.

KK is right that nostalgia may play a part. The Galaxy games and Skyward Sword are as good as anything Nintendo has made in the past. Just as high quality, epic, memorable & hard hitting.

The issue is, though, SS is the last thing that really felt like that and that was November 2011.

It's been a good 2 years since Nintendo has been themselves, which is a long time for them. Pikmin3 is a GREAT game, but the series has never had that epic, legendary feel of a Zelda or 3D Mario.

And WW is a remake, DKC and Mario 3DWorld are very safe and cutesy, so those don't really qualify, either.

The good news is Mario Kart 8, Smash, Zelda U (presumably) all look to go right back to Nintendo's old form. So it'll have been a good 2 1/2 year drought, but hey, chalk it up to growing pains going to an HD console.

Keep in mind everything I've said relates to home consoles. Nintendo has been as legendary as ever in the portable space in 2013

LetsGoRetro

CM30

DKC is safe? You mean the series we never got for about 10 years prior to Returns and that was once one of Nintendo's biggest, most respected franchises (in the SNES era)? Honestly, I'd say that's more interesting than anything they could do with Metroid or F-Zero, and they even went beyond and got the original series composer back (David Wise).

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shingi_70

CM30 wrote:

DKC is safe? You mean the series we never got for about 10 years prior to Returns and that was once one of Nintendo's biggest, most respected franchises (in the SNES era)? Honestly, I'd say that's more interesting than anything they could do with Metroid or F-Zero, and they even went beyond and got the original series composer back (David Wise).

Yeah its pretty safe. I mean people act like the DCKR was some big new game. To be honest it wasn't seeing as their wasn't really a real lll between donkey kong games mainline or otherwise.

For me its a combination of wanting Nintendo get outside of Platformer (2D that is) and seeing Retro's technical talents used on TF is a bit underwhelming.

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