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Topic: Nintendo is kiddy, yet most of their franchises are very neutral

Posts 81 to 100 of 138

Nintenjoe64

There is nothing more grown up about wanting to play soldier/racing driver/criminal over plumber/kart racer/pikmin farmer. The language and content might be more suitable for adults but the concept of an adult playing is no different to a child playing except adults appreciate it more because adult life sucks for about 40 hours of a week.

Nintendo games are generally marketed to kids but their intention is to be like Disney where adults enjoy and appreciate the content as much as, if not more than, the kids.

I only posted this to get my avatar as the forum's thumbnail.

MAB

Nintendo are immature just like all the other gaming companies in the world

Untitled

MAB

Hy8ogen

MAB wrote:

Nintendo are immature just like all the other gaming companies in the world

Untitled

You made me stiff.

-Zohan

Edited on by Hy8ogen

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TheMisterManGuy

Nintenjoe64 wrote:

Nintendo games are generally marketed to kids

Yes and No, While Nintendo does market several games to kids and they do play a big role in their fanbase, anyone who thinks they ONLY market to children is just fool. Nintendo is just a company who targets anyone who wants to play video games. Just like how Pixar targets anyone who wants to watch a movie. The Mario platformers are usually aimed at a general audience, not strictly kids. This means you not only see ads on Nickelodeon, but also TBS, Comedy Central, MTV, and ABC Family (and no, its not just for parents to buy it for their kids, its to get adults playing as well).

TheMisterManGuy

Ralek85

@TheMisterManGuy @Nintenjoe64
I don't get that metaphor about Disney/Pixar you're employing. I assume you're mainly refering to movies. If Nintendo is to games, what Disney is to movies (namely movies that can be appreciated by all ages), then there ought to be something, that is to games, what Paramount is movies. I mean not for nothing, if Disney wants to do something 'mature', they release it as Paramount.
I think, in general terms, the notion of videogames as childish is insofar correct, as any pursuit of pure entertainment is somewhat childish. Living for play and joy and entertainment is after all the prerogative of childhood in our society. This perspective doesn't really help though, because there is plenty of entertainment, not suitable for childern, but serving the exact same purpose nonetheless.

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the_shpydar

@Ralek85
Disney does not own Paramount. Paramount is owned by the Viacom empire. You're probably thinking of Touchstone.

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Azooooz

What do you think E rating is for? it's for everyone. Even in French, it says Enfant et Adultes, which basically translates to Children and Adults.

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DefHalan

@Ralek85
While that is somewhat true, Disney didn't always have other companies in which to use to release "mature" content. The video game industry is still young and Nintendo doesn't mind producing "mature" content. It is mainly that people complain that Mario is too "kiddie" but really Mario games are just accessible for all ages. Just like Pixar. While it isn't an exact match, Nintendo/Disney is a pretty good comparison.

People keep saying the Xbox One doesn't have Backwards Compatibility.
I don't think they know what Backwards Compatibility means...

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Ralek85

@the_shpydar I think you're right, I mixed that up. But honestly it doesn't matter, my point was, that Disney itself is aware of their brandimage and acts accordingly. Also, the industry is not only made up out of DisneyS A-Z, there are companies who release little to nothing in the same vain as Diseny and foster a completely different image, despite there being nothing inherently 'mature' about movies, part of the entertainment form is treated thusly. I don't see how that is any different for games, they are no more or less 'mature' by nature, it all a question of the specific content.

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doctor_doak

8BitSamurai wrote:

If this isn't kiddy I don't know what is.

The PS4 and Xbox One just simply provide more mature, more hardcore gaming experiences.

Oh well, I guess i'll just have to settle for being immature and softcore then.

doctor_doak

GuSolarFlare

doctor_doak wrote:

8BitSamurai wrote:

If this isn't kiddy I don't know what is.

The PS4 and Xbox One just simply provide more mature, more hardcore gaming experiences.

Oh well, I guess i'll just have to settle for being immature and softcore then.

I don't see the problem with this, I'd rather be called immature than having to bear with 13yo jerks online playing games that aren't for their age(makes me feel bad for the adults that play those games, really)
though the only reason Nintendo games don't seem to have those is because they mostly lack communication, so I hope every Nintendo game with mic chat in the future follows Pokémon XY and give the option for it to be entirely deactivated

Edited on by GuSolarFlare

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Ralek85

GuSolarFlare wrote:

I'd rather be called immature than having to bear with 13yo jerks online playing games that aren't for their age(makes me feel bad for the adults that play those games, really) though the only reason Nintendo games don't seem to have those is because they mostly lack communication, so I hope every Nintendo game with mic chat in the future follows Pokémon XY and give the option for it to be entirely deactivated

But you could as well end up playing with bunch of 31 year old jerks, or maybe even actually someone friendly, of any age really. Also, as you say, its not a matter of Nintendo/Playstation/Xbox/PC but of a part of humanity being jerks and a part of humanity being 'kiddies'.

Nintendo should be ashamed that they operate around the assumption that everyone is going to be a jerk to one another, thus not even bothering to deal with online communications. It's quite the anti-social attitude I think and, to this day, the only proper reasoning I can come up with, why they do that, is because parents don't like 1) to have to worry that their kids are exposed to strangers (even Swapnote had to be taken away) and 2) cannot be bothered to take a closer look at the entertainment they give their kids acces to, like checking for parental controls for example. It's easy to recommend Nintendo then, since they decided to deal with the issue, by not dealing at all and just keep pretending, it's still the 90s.

Honestly, if you care to argue, that Nintendo is more about kids than anything else, you could just as well point to that, rather than to the amount of violence or sex in their games. I think their failure to provide a proper framework for online-gaming for all their customers, as well as their failure to develop somekind of modern narrative in any of their games, is why many people, form their perspective rightfully so, regard them as as more on the immature side of the spectrum.

Edited on by Ralek85

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GuSolarFlare

@Ralek85 that's why I said "though the only reason Nintendo games don't seem to have those is because they mostly lack communication"
but really, they could simply ask the player's age, if bellow an estimated minimum the chat would be disabled, otherwise ask the player if it wants chat or not.
to people like me who don't want random onlline matches to get personal it makes almost no difference. but there seem to be a number people who want to be able to talk to each other in-game...

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Ralek85

@GuSolarFlare Well, some games are just pointless otherwise. Why bother playing e.g. any Rainbow Six game, without coordination, not only does it make the whole thing unnecessarily hard and chaotic, it goes against the very grain of the concept of the game. And as you say, if they wanted they could think of something, but then it wouldn't be clean, simple and plain to anyone anymore, that kids are safe here from the harshness of the world.

There is nothing worse, than an online game with voice chat and the lack of a mute function, no doubt about that, but a game, that is designed around team-play of some kind, and yet lacking in voice chat is a close second. I really hope for Splatoon, Nintendo will consider a new chapter in their approach here, the game would be poorer for it, if it were only to end up being a chaotic free-for-all run'n'gun affair. I really had the impression that it has quite a bit of tactical potential. Also, those people who will work around that limitation by playing only with friends, utilizing Skype/TS/Vent etc. ... will have an unfair advantage over other players. That would certainly hurt the games appeal for the less casual gamers out there I wager.

Edited on by Ralek85

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Akazury

@Ralek85 there actually has been speak of voice chat in Splatoon, it was mentioned as one of the things they wanted to add in.

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LzWinky

8BitSamurai wrote:

The PS4 and Xbox One just simply provide more mature, more hardcore gaming experiences.

Yup. Microsoft truly knows hardcore. That's why they made the Kinect with this:

Current games: Everything on Switch

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unrandomsam

None of the console makers have anything that I would consider "hardcore".

Somebody already playing the Japanese Monster Hunter 4 and being competitive at it (Without knowing the language) they would be but that is all I can think of.

I can finish the first Metal Slug on MVS difficulty in one credit every time. Somebody who is "hardcore" can do stuff that like that for every game they play. (Or even do it on max difficulty).

Edited on by unrandomsam

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Nintenjoe64

@Ralek85 I meant they are like Disney purely in a way that many of their major releases are designed to be appreciated by children and adults in different ways so both sets can enjoy for different reasons. It's nothing to do with how their business is set up, just the way their best games/films turn out to be.

I only posted this to get my avatar as the forum's thumbnail.

Action51

Of course the idea of Nintendo being "kiddy" comes from two places:

1) An outdated notion that video games themselves are just for kids.

In the early days of gaming until recently, the accepted idea in the west has been that video games were a child's toy and a form of entertainment for kids and teenagers. Most likely this was due to older generations simply failing to understand or wanting to understand the appeal of video games.

They were seen as frivolous and abstract technology that required skill-sets they had gone their whole lives without developing or needing to develop. The image of arcades as hangouts for bored teenagers and amusements for kids didn't help much either.

2) Post 90s marketing and culture.

Gaming in the 80s and 90s was pretty straightforward. You could jump from a Mario game, to a Castlevania game, to Mortal Kombat, and then play a sports game with unlicensed generic teams and players with names like "T. Punk" without anyone even thinking twice about it. Much of the current attitude about what constitutes "kiddie" and "mature" gaming comes from marketing departments and internet memes.

The "console wars" of previous generations were largely played out in TV commercials and magazine advertisements, and identity associated with owning a console wasn't really a huge deal. However, this changed over time with each new console generation, and accelerated as new companies tossed their hats into the ring.

Now video games are a huge multi-billion dollar industry with giant name players like Microsoft Xbox, Apple Ios, and Sony Playstation brands. These more western minded corporations are naturally going to engage in western style marketing, and what better way to sell entertainment devices then to appeal to the insecurities of their most profitable target demographic: tween and teenage boys.

Action51

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