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Topic: Nintendo getting into smartphone games

Posts 41 to 49 of 49

Captain_Toad

Misleading title is misleading...
How about: "Nintendo getting smartphone games to the WiiU." Or "Smartphone games will soon be Wii U-compatable" Or "Nintendo roping in smartphone games"
Just some suggestions.

Edited on by Captain_Toad

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shingi_70

If this is true what's the incentive for developers to do this? These are the same guys who either ignore PR wait till later to provide software for a huge install base like android. Why would they go to the worse install base barring Vita.

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Cheaptrick

SphericalCrusher wrote:

The company faces problems on both fronts, however. The GamePad controller doesn’t support multi-touch, which would rule out a number of very successful smartphone games including "Cut the Rope".

This is hilarious, especially since Cut The Rope was available like ages ago and there are a zillion phone like games on the Dsi service.

The smartphones/tablets have some advantages on multi-touch games. Nintendo probably will get games that doesn't have multi-touch features on it cuz there's no way for it to control multi-touch games on Gamepad.

Sony_70 wrote:

If this is true what's the incentive for developers to do this? These are the same guys who either ignore PR wait till later to provide software for a huge install base like android. Why would they go to the worse install base barring Vita.

Some of the games they're going to port on the Wii U will not be free but free on smartphones/tablets. This is where they get their money probably. This is only my guess.

SphericalCrusher wrote:

I would much rather play Need for Speed Most Wanted than Real Racing any day though (Apples and oranges I know, and my personal opinion) but still.

You can play both games on smartphones.

Edited on by Cheaptrick

skywake

Thread title is click bait, that's not at all what they are doing. I explained this at length in the other thread and people in this thread have done so also so I'm not going to bother to repeat it. It's also wrong of you to assume that people who are interested in Nintendo's software don't also have smartphones and tablets. They do and again I talked about this at length in the other thread also.

With Need for Speed: Most Wanted it's worth pointing out that the iOS version is heavily scaled back compared to the console version. There is no driving outside of missions, the visuals are toned back significantly and that's before you consider the limited controls. You tried to argue that the WiiMote motion controls were average but were blind to the fact that the accelerometers in smartphones are identical. Ontop of that to support their $5.50AU price they include in-app purchases which I can only assume are used to buy things which were in the full game. I'm sure the iOS version is fantastic but it's hardly the same.

It also might be worth noting that one of the top paid games on iOS right now is GTA Vice City. Which is fantastic and along with Need for Speed probably one of the deepest experiences high on the iOS charts from what I can see. However it's an eight year old game if my memory serves me right. It's great especially at $2 on sale but it's nowhere near the value of games like Injustice, Luigi's Mansion, Fire Emblem, Bioshock Infinite, CoD:BO2, Tomb Raider etc.

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SCAR

I called this like 3 months ago. It's an obvious move.
Nintendo is inviting other mobile platform(tablet, smart phone) game devs to their platform.
Infinity Blade on the touch screen or Wii remotes, Angry Birds(don't like it myself honestly) with pointer or touch controls, etc.
Game developers on non-gaming specific machines still make games.
I predict we will get alot if the popular games with more control schemes, better graphics, better audio, and full HD.
This move will bring more content to the Wii U, and also give more opportunities to the mobile developers by having a chance to work on a stronger console.

$¢@®

Cheaptrick

skywake wrote:

Thread title is click bait, that's not at all what they are doing. I explained this at length in the other thread and people in this thread have done so also so I'm not going to bother to repeat it. It's also wrong of you to assume that people who are interested in Nintendo's software don't also have smartphones and tablets. They do and again I talked about this at length in the other thread also.

With Need for Speed: Most Wanted it's worth pointing out that the iOS version is heavily scaled back compared to the console version. There is no driving outside of missions, the visuals are toned back significantly and that's before you consider the limited controls. You tried to argue that the WiiMote motion controls were average but were blind to the fact that the accelerometers in smartphones are identical. Ontop of that to support their $5.50AU price they include in-app purchases which I can only assume are used to buy things which were in the full game. I'm sure the iOS version is fantastic but it's hardly the same.

It also might be worth noting that one of the top paid games on iOS right now is GTA Vice City. Which is fantastic and along with Need for Speed probably one of the deepest experiences high on the iOS charts from what I can see. However it's an eight year old game if my memory serves me right. It's great especially at $2 on sale but it's nowhere near the value of games like Injustice, Luigi's Mansion, Fire Emblem, Bioshock Infinite, CoD:BO2, Tomb Raider etc.

You talk like you know everything & as if it's only IOS running on smartphone/tablet. If I'm going to bring the subject of Android smartphone/tablet (which by the way the Need for Speed: Most Wanted is where I have on my Samsung Galaxy Note 8.0 which cost more than your or my Wii U) you'll probably will also say that Android much like IOS can only run scaled back versions of the game when Android is now being used not just on Ouya & Valve's Steam Box but Nvidia's Project Shield as well. It makes no sense saying this & when you cannot produce any concrete evidence of the technical specs of both operating systems. It's also clear based on evidence than this OSs can run quality games. You'll be surprised if I'll tell you that even Mozilla Firefox browser can run games using the latest Unreal game engine. Mozilla people been testing this days ago & the proof is in the internet.

Edited on by Cheaptrick

DefHalan

Cheaptrick wrote:

skywake wrote:

Thread title is click bait, that's not at all what they are doing. I explained this at length in the other thread and people in this thread have done so also so I'm not going to bother to repeat it. It's also wrong of you to assume that people who are interested in Nintendo's software don't also have smartphones and tablets. They do and again I talked about this at length in the other thread also.

With Need for Speed: Most Wanted it's worth pointing out that the iOS version is heavily scaled back compared to the console version. There is no driving outside of missions, the visuals are toned back significantly and that's before you consider the limited controls. You tried to argue that the WiiMote motion controls were average but were blind to the fact that the accelerometers in smartphones are identical. Ontop of that to support their $5.50AU price they include in-app purchases which I can only assume are used to buy things which were in the full game. I'm sure the iOS version is fantastic but it's hardly the same.

It also might be worth noting that one of the top paid games on iOS right now is GTA Vice City. Which is fantastic and along with Need for Speed probably one of the deepest experiences high on the iOS charts from what I can see. However it's an eight year old game if my memory serves me right. It's great especially at $2 on sale but it's nowhere near the value of games like Injustice, Luigi's Mansion, Fire Emblem, Bioshock Infinite, CoD:BO2, Tomb Raider etc.

You talk like you know everything & as if it's only IOS running on smartphone/tablet. If I'm going to bring the subject of Android smartphone/tablet (which by the way the Need for Speed: Most Wanted is where I have on my Samsung Galaxy Note 8.0 which cost more than your or my Wii U) you'll probably will also say that Android much like IOS can only run scaled back versions of the game when Android is now being used not just on Ouya & Valve's Steam Box but Nvidia's Project Shield as well. It makes no sense saying this & when you cannot produce any concrete evidence of the technical specs of both operating systems. You'll be surprised if I'll tell you that even Mozilla Firefox browser can run games using the latest Unreal game engine. Mozilla people been testing this days ago & the proof is in the internet.

What does any of that have to do with your original topic of mobile gaming destroying portable gaming?

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dumedum

Cheaptrick wrote:

SphericalCrusher wrote:

The company faces problems on both fronts, however. The GamePad controller doesn’t support multi-touch, which would rule out a number of very successful smartphone games including "Cut the Rope".

This is hilarious, especially since Cut The Rope was available like ages ago and there are a zillion phone like games on the Dsi service.

The smartphones/tablets have some advantages on multi-touch games. Nintendo probably will get games that doesn't have multi-touch features on it cuz there's no way for it to control multi-touch games on Gamepad.

But that's the hilarious bit. Cut the Rope did come to the DSi. There is no game that cannot come to the Gamepad. Multitouch is meaningless. It almost always used for zoom and you can zoom with the right analog stick or with 1000 different ways. You have so many buttons to multi "touch" as much as you want.

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skywake

Cheaptrick wrote:

You talk like you know everything & as if it's only IOS running on smartphone/tablet. If I'm going to bring the subject of Android smartphone/tablet (which by the way the Need for Speed: Most Wanted is where I have on my Samsung Galaxy Note 8.0 which cost more than your or my Wii U) you'll probably will also say that Android much like IOS can only run scaled back versions of the game when Android is now being used not just on Ouya & Valve's Steam Box but Nvidia's Project Shield as well. It makes no sense saying this & when you cannot produce any concrete evidence of the technical specs of both operating systems. It's also clear based on evidence than this OSs can run quality games. You'll be surprised if I'll tell you that even Mozilla Firefox browser can run games using the latest Unreal game engine. Mozilla people been testing this days ago & the proof is in the internet.

iOS was an example, Android also exists. It's a moot point, same can be said of games for Android phones.

And did you really try to argue that phone games are doing to destroy the portable gaming industry (in the Wii U thread no less) by bringing up what are quite literally attempts to enter the console market with new consoles? Indeed all of the examples you gave (Ouya, Steam, Shield) come with full traditional gaming controls. Two (Ouya & Steam) are literally screenless boxes that plug into your TV with a controller. A different two (Steam & Shield) use a desktop or laptop GPU to play PC games either directly or as an optional extra. One doesn't even run on a phone OS (Steam).

Way to go making my argument for me

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