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Topic: Nintendo does need new franchises

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kkslider5552000

It really does. This is just a rant so don't take it as some definitive answer for...anything, it's more some thoughts I've had lately that might be good and relevant. Like I bash Capcom a ton but the one thing I continue to give them is that they are consistently trying to make new IPs that appeal to a mainstream audience without being boring, generic, sell-out titles. Dragon's Dogma is a western RPG-like game with emphasis on quality above the norm for RPG combat and a few other feautures, Remember Me is like Batman Arkham games in an entirely new setting with hints of Ghost Trick, Asura's Wrath is Heavy Rain QTE gameplay but with some mythological DBZ insanity and Deep Down is their co-op answer to Dark Souls. I appreciate that.

And it's one of those things that really makes me want Nintendo to do the same. I think Titanfall basically being kinda COD except w/ "hey guys FPS can be quick and fun again! Also mechs" and that being such a hyped game is, for better or worse, a perfect example of what Nintendo can do.

...not that Nintendo should make a brown multiplayer only shooter as their focused on new IP, NOOOOO. That would be a terrible idea for Nintendo or basically anyone that isn't Respawn practically. But it's simple...couldn't Nintendo try to make a new platformer with some fun new interesting mechanics and then hype it up to everyone as the next big thing while letting others also hype it up? Just a thought. I know new IPs can often fail, but if Nintendo wants Wii U to succeed, it's more and more apparent they're gonna have to literally pay.

It makes me question my point about Wonderful 101. I do think that there the amount Nintendo was going to pay for marketing it was always going to still lead to the game being a failure profit-wise. But if it wasn't for the terrible, way too close to GTAV, didn't you listen to us after the Rayman Legends delay, release date...they should have still advertised it like it was a legit important title. I do think it would help the Wii U, at least a bit. I'm not one to say what type of new IP they should make. They should make some that they feel would work at the end of the day, and I'd be cool with that and I wouldn't know where to begin anyway. I can make suggestions based on what I've seen, but I'm no expert.

The thing is, I have grown to hate the disturbing budget issues of a lot of other gaming companies and I appreciate Nintendo not being as crazy as that. But they really should be less conservative, at least this year. Money alone isn't the answer but they could regain a lot of momentum just from a year of taking advantage of what they have. And their software is being used to sell their own hardware, so if they want to go more and more crazy and just DEMAND that society knows Wii U games exist through advertising, I'd be ok with that. So if they make a new IP and treat it like the next Zelda or something marketing-wise, I think I'd be ok with that.

and yes I know about the eShop titles but those are on 3DS so far and they don't sell consoles really. That would be to avoid droughts more than anything. I mean I love Pushmo and would like to see it treated more seriously but it is what it is.

This is also keeping in mind that Mario Kart and Smash are the big sellers and will likely save everything and that X is a new IP while also smartly keeping up the momentum of "unexpected" hit Xenoblade. I realize that. But more new IPs that are different and are focused on in some way I just think would give people a reason to get it over just having a 3DS or even a Wii. Speaking of which, Nintendo needs to make more games and/or trailers that focus on why their new Wii U sequels are different than the Mario, Donkey Kong, Zelda whatever games you already own.

Edited on by kkslider5552000

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skywake

It's not just a Nintendo thing. The problem is that games have gotten to the size where it's harder to take those sort of risks. So only occasionally does anyone make something that's risky and even then, if you've got the characters Nintendo does, you'll try to tie it to something already well known. Scrolling through 2013's highest rating games the only new IPs I see that isn't indie are The Last of Us and Tearaway. It's not just a Nintendo thing. The main difference is that unlike the others Nintendo likes to change up the formula frequently.

Just look at the sort of experimenting they've done with the more recent Mario and Zelda games. If it wasn't for the characters and the various conventions you wouldn't call Skyward Sword, A Link Between Worlds and Spirit Tracks the same games. Same thing with 3D World, Galaxy, New SMB and Sunshine. Imagine if Ubisoft did that much variation between Assassin's Creeds or Activision between CoDs!

Edited on by skywake

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fascinatura

I agree. Nintendo has been disappointingly playing it way too safe this gen. This is not only true for IPs but also game design. With each console generation, they have produced something new and exciting. On N64 we got 3D versions of Nintendo classics and two games that revolutionized the console FPS in Goldeneye and Perfect Dark. On Gamecube, we got Metroid Prime, a Nintendo IP that was boldly transformed into an amazing adventure FPS and got the attention of mainstream gamers. They also introduced two IPs (Pikmin and Animal Crossing) that are now Nintendo mainstays. Also, they took Smash Bros to a whole new level and it is the best selling game on the Cube. On the Wii we got Wii Sports and Wii Fit which was unlike anything on a console before. They also managed to innovate 3D Mario with Super Mario Galaxy and it blew people away. But so they're playing it super safe on Wii U and it just feels like it's the Wii in HD. NSMBU and DK: TF feel like NSMBWii and DKCR with a graphical upgrade and minor improvements. There isn't anything wrong with that, mind you. 3D World is great and I think it would have been better as a late console life release. A true 3D mario adventure is what people want on their Nintendo system. They really need to step there game up and take some risks... New IP, third party partnerships...something!

Edited on by fascinatura

fascinatura

Csaw

I agree with you to a point. I think new IPs often have the potential to excite gamers and give us options to explore new areas, learn new stories, try different gameplay mechanics (though gameplay tends to stay the same amongst most games nowadays which is a shame). And of course these new franchises could give Nintendo something besides their usual core franchises to fall back on.
However I can't blame Nintendo for not getting very experimental. Game development costs pretty much skyrocketed with HD development and when you look at other 3rd parties they've pretty much become as risk aversive as possible. Franchises like Watch_Dogs and Titanfall are obviously going to sell well because they are basically updated clones of franchises that already sell incredibly well. Meanwhile games like Remember Me actually sell poorly because its something very different from whats already mainstream.
Then there is the other problem that Nintendo gamers don't seem to want to buy anything besides Mario, Zelda, Pokemon and Smash. Pikmin proved this, W101 proved this, and whenever they release, Bayonetta and X will prove this. Why create a new franchise when there is a good chance it won't sell.
I also wonder why Nintendo even bothered to fund W101 if they figured it was going to bomb (I assume they knew since they didn't bother advertising it in the slightest). My guess is that when Kamiya first showed them his original concepts(the one where it used popular Nintendo characters instead of new characters) Nintendo was impressed enough that they chose to fund it. Once the game was approaching completion though, they probably realized that in very typical Platinum games fashion, it was only going to reach a very niche audience and just let the game slip under the rug. That's my guess at least.

Csaw

kkslider5552000

skywake wrote:

Just look at the sort of experimenting they've done with the more recent Mario and Zelda games. If it wasn't for the characters and the various conventions you wouldn't call Skyward Sword, A Link Between Worlds and Spirit Tracks the same games. Same thing with 3D World, Galaxy, New SMB and Sunshine. Imagine if Ubisoft did that much variation between Assassin's Creeds or Activision between CoDs!

I do agree about AC and especially COD but that's not exactly what I mean. The main issue is that a New Super Mario Bros. game is already on both Wii and 3DS. A DKCR game is already on Wii and 3DS. It was a too little too late situation for 3D World when 3D Land is on 3DS. There are way too many similarities in both aesthetic and gameplay and those others systems way more people have and thus they see far less reason to upgrade.

Basically, my idea is that either a strong focus of the marketing and/or the entire look of the game should give you this sense of "oh it's like that game I played, but THIS NEW THING IS AWESOME". That's the idea basically. And I do think they're doing a better job of that with upcoming games.

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c1pher_c0mplet

...Nintendo needs to do a lot of things... But it's correct that the costs associated with contemporary game dev are crazy leaving little room for taking risks... It's probably why I don't even really play console games anymore; just more of the same. Nintendo handhelds still get a good number of experimental/risky titles that actually end up working most of the time (probably associated with lower dev costs/lower risk of handheld games). But I dunno... Nintendo under Iwata's leadership is a hot mess most of the time.

Slightly off-topic (but elaborating on my previous point), the Friends List system app in the 3DS has been rendered useless with the death of SwapNote/birth of Miiverse 3DS. And to make matters worse, you can't friend people in the 3DS version of Miiverse but reportedly can in the Wii U version... o_O And most of the people I met on my Friends List I'll never be able to find them in Miiverse due to their NNIDs being different from their names in the Friends List app... Again, a hot mess.

Edited on by c1pher_c0mplet

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RancidVomit86

I have long thought Nintendo needs new some new IP but I usually get flamed for saying so.

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skywake

kkslider5552000 wrote:

I do agree about AC and especially COD but that's not exactly what I mean. The main issue is that a New Super Mario Bros. game is already on both Wii and 3DS. A DKCR game is already on Wii and 3DS. It was a too little too late situation for 3D World when 3D Land is on 3DS. There are way too many similarities in both aesthetic and gameplay and those others systems way more people have and thus they see far less reason to upgrade.

I think we can single out New SMB here as basically the one and only game that has done this. The "New DKC" series consists of basically two games (DKCR and DKCTF) and a port over the space of about three years. Hardly milking. 3D World is fairly similar to 3D Land but they mixed it up quite a bit even though they followed the same aesthetic. Again though a couple of years between them, different platforms and I'd argue more change than there has been from DKCR -> DKCTF.

kkslider5552000 wrote:

Basically, my idea is that either a strong focus of the marketing and/or the entire look of the game should give you this sense of "oh it's like that game I played, but THIS NEW THING IS AWESOME". That's the idea basically. And I do think they're doing a better job of that with upcoming games.

Definitely. But more often than not that new IP is just ignored entirely. Personally I like Nintendo's approach of taking an existing franchise/character/IP and doing something completely different within that. It's much better than the other approach of doing a new IP once in a blue moon that's kinda like something that already exists and then milking it to death.

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Emblem

Nintendo has tons of new IPs however not many blow up to match the status or sales of the vet IPs. Use google and see how many IPs Nintend actually owns, each has had a good push and while most find a level of success none can rival the fan favs. The only genres Nintendo has not stepped into are beat em ups,open world and "mature" games. When 10 million people buy mario and only 2 million buy prime its easy to see why Nintendo only trys new ips and genres once in a while.

That said they have been working on a new major IP which I expect to see revealed at E3.

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MAB

Quality of Life will be a great new franchise for all of you to enjoy... It will look good next to that Wii balance board you never used

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Fheonix

Is it wrong that I kinda wish they'd delve back into the archives and do something with the IP's they've let gather dust for years?

I mean yes, another Mother game would be amazing (but sadly ain't gonna happen...) as would some new Star Fox and F-Zero. But what about things like Pilot Wings? We've not seen a console game since the N64! In a time where there are almost zero 'extreme' sports games, I'd like a new 1080! I'd kill for a new StarTropics game, lets be honest, it took what made the first Zelda game and made it better!

That and maybe we need new installments on some of the lesser loved franchises like Sin & Punishment, Battalion Wars and maybe even a decent Excite game... Or y'know, force Temco to make a Wii U exclusive Fatal Frame 5...

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SG9000

Nintendo need new franchises, they do, but it is risky and they might end up losing money with those

Edited on by SG9000

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@skywake

But it seems like fostering new IP Seems to work for the other guys. I don't think people are expecting every new IP to be the next big thing, but it doesn't hurt to try

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CanisWolfred

I like new IPs and try to buy them if I don't think they'll suck, but Nintendo did some new IPs recently and most of them didn't take off. Partly because some were niche, but also because Nintendo isn't the best at marketing games. So I dunno if New IPs are the answer anymore. I've also come to realize that Nintendo has enough IPs that they can affort to let some rest while they mix things up a bit more with their less-used IPs. We're already seeing that, with Kid Icarus, Steel Diver, Chibi Robo, Pikmin, and Game & Watch.

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ChrisD

I still want another Metroid Prime Hunters. Boy do I want a new one. 3DS, Wii U, either one works.

Yeah it's not really a new IP, but it's a genre relatively untouched by Nintendo.

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DefHalan

Some new IPs from Nintendo off the top of my head:
(Rule of thumb must be new since 3DS launch)

Dillion's Rolling Western
Pushmo
The Wonderful 101
Steel Diver
Sakura Samurai

Feel free to add to my list

Edited on by DefHalan

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dumedum

I think using the same franchise characters is part of Nintendo's identity. You're entering the Nintendo universe when playing a Nintendo console. Like Disney universe. So you need many games that utilize the Mario characters. Then they keep reinforcing the Animal Crossing franchise, obviously Pokemon, and Zelda. And they have other big franchises they need to maintain. They even have Pikmin which is relatively new franchise. With all the legacy franchises people want Nintendo to recreate, from Kid Icarus to whatever, they don't have much space for new "IP's". But as mentioned they squeeze them in.

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Rezalack

I agree 100% kk. They need to make a new IP and hype the heck out of it. I think it needs to have a good online multiplayer draw as well. I don't care if it's a FPS, Platformer, adventure/RPG, anything.. It just needs to be great. I trust that Nintendo can come out with a big hitting IP that utilizes the Wii U to it's max capacity.

Here's hoping that Miyamoto's working on that IP right now.

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MAN1AC

SG9000 wrote:

Nintendo need new franchises, they do, but it is risky and they might end up losing money with those

I agree but playing it safe isnt always a good thing. I dont think anyone will complain if Nintendo invests in offering new and notable experiences on their hardware.

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OdnetninAges

DefHalan wrote:

Some new IPs from Nintendo off the top of my head:

Dillion's Rolling Western
Pushmo
The Wonderful 101
Steel Diver
Sakura Samurai

Feel free to add to my list

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