Wii U Forum

Topic: Nintendo Changing Business Strategy?

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CanisWolfred

81. Posted:

kkslider5552000 wrote:

H4o wrote:

For instance Nintendo is pointing at the ultra casual platforms for clues but at the same time have been expanding a decidedly "core" studio such as Monolith Soft. I just can't compute.

It's called having variety. That's what any sane major game publisher like this should be doing.

What are you talking about? Obviously the smart thing to do is to cater to the same group of people all the time. I mean, it's not like that group of people might turn to other companies the moment we make a mistake or two (obviously the solution there would be to never make mistakes!), or that our sales might suffer from a bloated market. No, obviously all those other people catering to the same market we want just proves how much of a good idea it is!

...no matter how hard I try, I'm sure there are people who will agree with this 100% without realizing how much of a joke it really is...

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H4o

82. Posted:

kkslider5552000 wrote:

H4o wrote:

For instance Nintendo is pointing at the ultra casual platforms for clues but at the same time have been expanding a decidedly "core" studio such as Monolith Soft. I just can't compute.

It's called having variety. That's what any sane major game publisher like this should be doing.

I just don't see how you can create an ecosystem were the typical $60 core game that depends on high end hardware power and a deep online infrastructure can live alongside the ultra-casual f2p model.

We are talking about a machine that simultaneously takes the Ouya and PS4 hardware design mentalities into one. It's like the system will simultaneously be cheap and weak while still somehow can house high end big budget games such as GTA 7. We are talking about combining the two ends of the gaming spectrum. It's a contradiction.

Iwata questioned the entire business model that gaming consoles have employed since forever. The next Nintendo home console won't be a $X00 machine that has sells you $60 games. They're either gonna redefine the meaning of hardware (for example a subscription service; pay $___ and you can access the entire catalog for 365 days and you get the system for free, something radical like that) OR go 3rd party and put X on PS4, Animal Crossing on iOS. That's how I interpret the statements.

Edited on by H4o

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kkslider5552000

83. Posted:

CanisWolfred wrote:

kkslider5552000 wrote:

H4o wrote:

For instance Nintendo is pointing at the ultra casual platforms for clues but at the same time have been expanding a decidedly "core" studio such as Monolith Soft. I just can't compute.

It's called having variety. That's what any sane major game publisher like this should be doing.

What are you talking about? Obviously the smart thing to do is to cater to the same group of people all the time. I mean, it's not like that group of people might turn to other companies the moment we make a mistake or two (obviously the solution there would be to never make mistakes!), or that our sales might suffer from a bloated market. No, obviously all those other people catering to the same market we want just proves how much of a good idea it is!

...no matter how hard I try, I'm sure there are people who will agree with this 100% without realizing how much of a joke it really is...

That would be sad considering how your sarcasm isn't exactly subtle.

Of course I will be pointing how many people who would agree that that idea is ridiculous are the same demanding that every multiplayer Nintendo game have online even if it was made very specifically for local multiplayer or even wasn't made with multiplayer in mind but we need it because people like online multiplayer (lolbioshock2).

H4o wrote:

I just don't see how you can create an ecosystem were the typical $60 core game that depends on high end hardware power and a deep online infrastructure can live alongside the ultra-casual f2p model.

I like how you described the Ps4's launch.

also the the main f2p game I'm interested in playing is Path of Exile, which is sometimes called "what Diablo 3 should have been" so...yeah... "casual"

Edited on by kkslider5552000

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CanisWolfred

84. Posted:

kkslider5552000 wrote:

CanisWolfred wrote:

kkslider5552000 wrote:

H4o wrote:

For instance Nintendo is pointing at the ultra casual platforms for clues but at the same time have been expanding a decidedly "core" studio such as Monolith Soft. I just can't compute.

It's called having variety. That's what any sane major game publisher like this should be doing.

What are you talking about? Obviously the smart thing to do is to cater to the same group of people all the time. I mean, it's not like that group of people might turn to other companies the moment we make a mistake or two (obviously the solution there would be to never make mistakes!), or that our sales might suffer from a bloated market. No, obviously all those other people catering to the same market we want just proves how much of a good idea it is!

...no matter how hard I try, I'm sure there are people who will agree with this 100% without realizing how much of a joke it really is...

That would be sad considering how your sarcasm isn't exactly subtle.

Which was the point I was trying to make.

Mecha Wolf Prime

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skywake

85. Posted:

Sean_Aaron wrote:

skywake wrote:

The outcome I see in the next generation or two is that selling hardware becomes an old idea. That instead people buy Nintendo OS, Playstation OS, XBox OS, Steam OS, UPlay OS or Origin OS and throw it onto a PC. I mean that's really only one step from what the XBOne and PS4 are already, they're just that but locked down. Then those guys sell their favored controllers used to navigate their OS and the "next gen" starts whenever you as the consumer want it to. Want a portable? Install the OS on a portable device. Don't want a fuss? Buy their pre-built machine

That's an interesting idea, though they'll have to do a lot of work to stop piracy, but proprietary file systems would be a good step. They'd have to publish a minimum spec of some kind, but they'd clearly also continue to sell a console or at least do deals with hardware companies to sell boxes with a "Made for nOS" or whatever label on it.

Well look at it this way. Android is already this for phones, google doesn't really make phone hardware they just provide the OS and the store. Microsoft and Apple have been doing this for years with PCs and now Steam is trying to do the same with gaming. For the vast majority of consumers buying into those pieces of software they're doing so by buying a pre-built system with the software installed. So it's really no more complicated than it already is.

As for piracy well it wouldn't be that different from what already happens. It'd have to be along the lines of what already happens with digital purchases on most platforms. You'd login and authorise the purchases that way, if you haven't paid for it you don't get to play. Software compatibility would be again the same as you see on other more iterative platforms. If you don't meet the spec for the new OS then you don't get to upgrade, if you can't upgrade you can't get some of the software. If you have something above the spec then the games run smoother.

Little risk associated with failed platforms, near-full backwards compatibility going back a good couple of generations and the potential for a higher end machine to last for more than one generation. The only disadvantage would be that they would lose control over the hardware and they wouldn't be able to make large margins on hardware later in the console cycle. By the end of the generation you'd be getting "next generation" hardware with the current gen OS.

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SCAR392

86. Posted:

shingi_70 wrote:

RancidVomit86 wrote:

Maybe Nintendo should just make an awesome phone and do gaming on phones correctly.

They can barley make competent hardware now, better yet compete in the smaetphone market.

This is funny, considering PS Vita is 3DS' only real rival, and games like Ratchet & Clank and Sly Cooper are starting to show up on smart phones, but not PS Vita.

Not to mention the Xperia Play, N-gage, etc. were total failures. Gaming handhelds need to stay gaming oriented, and although games are somewhat welcome on smartphones, people need to realize that it's a phone first and foremost.

Sony has already proven that their strategy was about as solid as trying to make a 10lb. rock float, in a sizable amount of water.

Edited on by SCAR392

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shingi_70

87. Posted:

I'm not saying that the Play wasn't a big failure, it totally was the only main plus was it started PS mobile. Plus the Play was built by old sony mobile. The new Sony mobile diviosn is putting out some great phones.

But I have no faith in Nintendo making good looking hardware for the smartphone market.

Smartphone market is totally different than. The normal tech market and Nintendo has no pull with the carriers.

WAT!

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WebHead

88. Posted:

I'd be a bit skeptical of a Nintendo smartphone. Regardless, SOME form of new revenue stream wouldn't hurt.

WebHead

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SCAR392

89. Posted:

@shingi_70
Ya, I think a Nintendo phone would be horrible, too. I was mainly referring to your comment on what they currently make, and comparing it to what you should be, which is the PS Vita.

Even if I don't like the PS Vita as much as the 3DS, it's still the only real comparison to be had, and I would buy it over a smartphone(for gaming), anyday. Which is also why I said that Sony is releasing bits and pieces of games like Sly Cooper and Ratchet on iOS, which means that hardware isn't a problem.

Sony releasing games on iOS, means that PS Vita is doing horribly, financially, and they're trying to cope by releasing some things on iOS. Even with "competent" hardware, Sony is still releasing games on iOS, so that's that not really the issue concerning Nintendo.

Edited on by SCAR392

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sub12

90. Posted:

SCAR392 wrote:

shingi_70 wrote:

RancidVomit86 wrote:

Maybe Nintendo should just make an awesome phone and do gaming on phones correctly.

They can barley make competent hardware now, better yet compete in the smaetphone market.

This is funny, considering PS Vita is 3DS' only real rival, and games like Ratchet & Clank and Sly Cooper are starting to show up on smart phones, but not PS Vita.

Not to mention the Xperia Play, N-gage, etc. were total failures. Gaming handhelds need to stay gaming oriented, and although games are somewhat welcome on smartphones, people need to realize that it's a phone first and foremost.

Sony has already proven that their strategy was about as solid as trying to make a 10lb. rock float, in a sizable amount of water.

Sony no longer has their chains around Insomniac Games, they let them go (hence why Fusion was on the Xbox 360, and they can develop a mobile Ratchet & Clank game). The rest of Sony's smart phone / tablet offerings are more like apps or demos (the new Sly Cooper mobile game is a super simple, casual puzzle game),.......Sony does this as almost an act of advertising, they are not giving you the full game experiences, they are saying, "hey, if you like this little tidbit, you might want to try our actual game on the Playstation".

I think Iwata might try the same soon........you can release Dr. Luigi or NES remix on the app store, add in some Wii U / Nintendo advertising, while you keep all of the "actual / significant games" console only............it's about brand / product awareness, bringing in new customers.

Edited on by sub12

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sub12

91. Posted:

Nobody will buy a Wii U just because NES remix or Dr. Luigi are on the Eshop, right? They buy it because of Super Mario 3D World and Donkey Kong Country: Tropical Freeze.......

However, a nostalgic casual gamer (maybe one time core gamer, or just a casual gamer in general) might get that magical green light saying, hey, I should check out the Wii U / Nintendo products, after he played NES remix for a bit on the app store.

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SCAR392

92. Posted:

@sub12
Putting gamss on other mobile platforms, isn't marketing. Marketinb may be a side effect, but it's still from putting actual games on the platforms. Nintendo would be better off bringing back a digital form of Nintendo Power, give out 1-3 months of a free subscription, and make sure Android and iOS users see it in the app store.

They'd also be better off just bringing those games to 3DS. It doesn't make sense to put content on other platforms, when they have their own.

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