@Bolt_Strike there is no argument with you, it is just your opinion and you don't care what others say. It was the same thing whenever Super Mario 3D World is brought up
People keep saying the Xbox One doesn't have Backwards Compatibility.
I don't think they know what Backwards Compatibility means...
3DS Friend Code: 2621-2786-9784 | Nintendo Network ID: DefHalan
It wouldn't be the same if they just threw it though, because Yoshi's ability to throw eggs is limited by eating enemies and the ability to only carry 6 eggs at a time. That impacts the gameplay.
Ok, 6 eggs impacts gameplay.
Mario's wall jumps does not impact gameplay.
DK's gravity pull vs. Mario's light jumps does not impact gameplay.
DK's roll does not impact gameplay.
DK's sidekicks and their individual abilities does not impact gameplay.
Mario's ability to eat fire flowers and other things does not impact gameplay.
DK's shop system does not impact gameplay.
DK's hand grab ability does not impact gameplay.
And so on.
They are both excellent linear stage based 2d platformers, on a system that is so damn over saturated with linear stage based 2d platformers I have been sick of them for years.
@Bolt_Strike there is no argument with you, it is just your opinion and you don't care what others say. It was the same thing whenever Super Mario 3D World is brought up
Yeah I am starting to see a pattern of the same users complaining about logic getting in the way of their constant deluge of emotional appeals. Youre right... There is no argument, only kool aid.
Donkey Kong simply because Mario games are made too often with minimal changes. Mario platformers risk going the same way Sonic did if they don't change the formula up a lot more. Mario U did a good job of trying to stay fresh but either change it up a lot or release less I think.
Donkey Kong doesn't really change much either.
True, just Mario seems to be shoved in our faces way more than DK. I love Mario though just I can't get that excitement from Mario platform games any more. I dunno, maybe I'm thinking too much into it.
@Bolt_Strike there is no argument with you, it is just your opinion and you don't care what others say. It was the same thing whenever Super Mario 3D World is brought up
It wouldn't be the same if they just threw it though, because Yoshi's ability to throw eggs is limited by eating enemies and the ability to only carry 6 eggs at a time. That impacts the gameplay.
Ok, 6 eggs impacts gameplay.
Mario's wall jumps does not impact gameplay.
DK's gravity pull vs. Mario's light jumps does not impact gameplay.
DK's roll does not impact gameplay.
DK's sidekicks and their individual abilities does not impact gameplay.
Mario's ability to eat fire flowers and other things does not impact gameplay.
DK's shop system does not impact gameplay.
DK's hand grab ability does not impact gameplay.
And so on.
Only the 6-eggs limit impacts gameplay.
Again though, those things are more easily replicable and less inherent to the gameplay. Not so much with how Yoshi's ability to make and throw eggs, that's designed around Yoshi himself.
@Bolt_Strike where is your proof that you can interchange characters, with their abilities, and get the same games? You can't prove something like that, which makes them opinions.
People keep saying the Xbox One doesn't have Backwards Compatibility.
I don't think they know what Backwards Compatibility means...
3DS Friend Code: 2621-2786-9784 | Nintendo Network ID: DefHalan
@Bolt_Strike where is your proof that you can interchange characters, with their abilities, and get the same games? You can't prove something like that, which makes them opinions.
Those kinds of abilities have been done to death in platformers, they're nothing special. Almost every platforming characters has some type of double jump or hovering ability, so that discounts Peach, Diddy, and Dixie. Cranky's ability also technically fits a type of jump as well, and we're starting to see more characters utilize bouncing abilities. The remaining characters are just changes in speed or jumping ability, which are arbitrary physics changes that are easily replicable. Rolling has been done in Jak and Daxter. And powerups have been done in several games (Spyro, Banjo Kazooie, Kirby, Yoshi) and are typically removed from the core gameplay. It doesn't take much to come with a way to add these things into any platformer, they're conventional abilities that we've seen a zillion times.
@Bolt_Strike where is your proof that you can interchange characters, with their abilities, and get the same games? You can't prove something like that, which makes them opinions.
Those kinds of abilities have been done to death in platformers, they're nothing special. Almost every platforming characters has some type of double jump or hovering ability, so that discounts Peach, Diddy, and Dixie. Cranky's ability also technically fits a type of jump as well, and we're starting to see more characters utilize bouncing abilities. The remaining characters are just changes in speed or jumping ability, which are arbitrary physics changes that are easily replicable. Rolling has been done in Jak and Daxter. And powerups have been done in several games (Spyro, Banjo Kazooie, Kirby, Yoshi) and are typically removed from the core gameplay. It doesn't take much to come with a way to add these things into any platformer, they're conventional abilities that we've seen a zillion times.
There are no new ideas, only old ideas delivered in new ways, is what you are basically saying.
People keep saying the Xbox One doesn't have Backwards Compatibility.
I don't think they know what Backwards Compatibility means...
3DS Friend Code: 2621-2786-9784 | Nintendo Network ID: DefHalan
@Bolt_Strike where is your proof that you can interchange characters, with their abilities, and get the same games? You can't prove something like that, which makes them opinions.
Those kinds of abilities have been done to death in platformers, they're nothing special. Almost every platforming characters has some type of double jump or hovering ability, so that discounts Peach, Diddy, and Dixie. Cranky's ability also technically fits a type of jump as well, and we're starting to see more characters utilize bouncing abilities. The remaining characters are just changes in speed or jumping ability, which are arbitrary physics changes that are easily replicable. Rolling has been done in Jak and Daxter. And powerups have been done in several games (Spyro, Banjo Kazooie, Kirby, Yoshi) and are typically removed from the core gameplay. It doesn't take much to come with a way to add these things into any platformer, they're conventional abilities that we've seen a zillion times.
There are no new ideas, only old ideas delivered in new ways, is what you are basically saying.
Not really. There are some abilities that have been utilized much less than others. Yoshi has the ability to eat and throw eggs which is something that no other platformer has done, Sonic has his speed which has only really been copied once successfully (and even then, the only other series to do so is a blatant spiritual successor). Some also utilize ideas in a unique way. Kirby, for example, has powerups in the form of copy abilities, but you obtain them by eating enemies and absorbing their powers. The entirety of Mario and DK's mechanics have been copied over and over to the point where there's nothing that stands out about them now.
@Bolt_Strike where is your proof that you can interchange characters, with their abilities, and get the same games? You can't prove something like that, which makes them opinions.
Those kinds of abilities have been done to death in platformers, they're nothing special. Almost every platforming characters has some type of double jump or hovering ability, so that discounts Peach, Diddy, and Dixie. Cranky's ability also technically fits a type of jump as well, and we're starting to see more characters utilize bouncing abilities. The remaining characters are just changes in speed or jumping ability, which are arbitrary physics changes that are easily replicable. Rolling has been done in Jak and Daxter. And powerups have been done in several games (Spyro, Banjo Kazooie, Kirby, Yoshi) and are typically removed from the core gameplay. It doesn't take much to come with a way to add these things into any platformer, they're conventional abilities that we've seen a zillion times.
There are no new ideas, only old ideas delivered in new ways, is what you are basically saying.
Not really. There are some abilities that have been utilized much less than others. Yoshi has the ability to eat and throw eggs which is something that no other platformer has done, Sonic has his speed which has only really been copied once successfully (and even then, the only other series to do so is a blatant spiritual successor). Some also utilize ideas in a unique way. Kirby, for example, has powerups in the form of copy abilities, but you obtain them by eating enemies and absorbing their powers. The entirety of Mario and DK's mechanics have been copied over and over to the point where there's nothing that stands out about them now.
That is just your opinion as I and other people have disagreed with you and listed reasons why. So lets stop derailing this thread and let others talk about which one they prefer.
People keep saying the Xbox One doesn't have Backwards Compatibility.
I don't think they know what Backwards Compatibility means...
3DS Friend Code: 2621-2786-9784 | Nintendo Network ID: DefHalan
That is just your opinion as I and other people have disagreed with you and listed reasons why. So lets stop derailing this thread and let others talk about which one they prefer.
That's not an opinion. Whether or not a game has one thing or another is pure fact, you can't disagree that one game has a double jump or another has rolling, either it has something or it doesn't.
@Bolt_Strike and whether a game character can be placed into another game series with all their abilities and get the same experience out of the game is opinion, not fact.
EDIT: Just to add - similar mechanics =/= same gameplay
Watch this trailer. It's only 2 minutes. I don't understand how any person can honestly watch that trailer and witness firsthand the amazing, diverse range of gameplay, incredible level design, timeless soundtrack, expertly crafted challenge and beautiful environments, then say this game is anything less than the greatest platformer ever conceived.
When the critical reception is 83/100 and 90/100 from users (and not just a dozen... Almost 700 user reviews) it's fair to say the people have spoken. The game is brilliant.
All have sinned and fall short of Gods glory. Wages of sin is death. Romans
God so loved the world He sent His only Son- whoever believes on Him has eternal life. Unless you believe, you will die in your sins. Whoever believes, rivers of living water flow within them. John
New Super Mario Bros U is an excellent game too. At this point I feel people just hate on it because it's become an easy target. Aside from the visual design (which isn't 'bad' by any means, even if a tad bland), everything else in the game is expertly crafted.
Definitely the pinnacle of the New series, that's for sure. NSMBU is what the 3 other games should have been. There were some truly brilliant levels in that game. And of course, the gameplay has long been perfected, for many years. That's not even disputable.
All have sinned and fall short of Gods glory. Wages of sin is death. Romans
God so loved the world He sent His only Son- whoever believes on Him has eternal life. Unless you believe, you will die in your sins. Whoever believes, rivers of living water flow within them. John
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Topic: New Super Mario Bros. U vs Donkey Kong Tropical Freeze
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