Dreamland Warriors.Kirby takes on the abilities of enemies as he usually does but you also get to fight as MetaKnight and King Dedede it's your choice.Amiibos can be used to give Kirby an ability or input more Kirby with the Amiibo's Abilities to fight alongside you instead of having the Characters who are around by default.The Amiibo support itself would drive this game's sales even higher.Metaknight has his sword,Kirby by default has his hammer and copy ability and King Dedede can also eat and spit back at enemies when he isn't using his Hammer blaster from brawl.
I want to see an immersive story based Zelda game. My favorite part of Zelda are those moments of deep emotion in OOT, or MM. I find the characters very evocative. Let me get inside Link's head for a bit, get darker game play. And allow me to make story line based decisions that lead to multiple endings.
I want to see an immersive story based Zelda game. My favorite part of Zelda are those moments of deep emotion in OOT, or MM. I find the characters very evocative. Let me get inside Link's head for a bit, get darker game play. And allow me to make story line based decisions that lead to multiple endings.
Multiple endings?That's sounds like a good idea for a Zelda game,like for example if link loses in the final battle they show you the consequences of that loss.
The Harder the conflict, the more glorious the triumph. When the going gets tough, the tough gets going.
It's part of what makes Majora's Mask so incredible. In a way, it does have two endings; if you don't complete the task within the three day period, the moon -will- crash. The consequences are more real, it's more decision based. I found that worked beautifully with the Zelda franchise.
Nintendo needs to add a bit more depth. I shudder at the idea or paper Zelda.
It's part of what makes Majora's Mask so incredible. In a way, it does have two endings; if you don't complete the task within the three day period, the moon -will- crash. The consequences are more real, it's more decision based. I found that worked beautifully with the Zelda franchise.
Nintendo needs to add a bit more depth. I shudder at the idea or paper Zelda.
A Zelda game that has the art style of Paper Mario,sounds perfect for a spinoff game.I would totally be on board for it.
The Harder the conflict, the more glorious the triumph. When the going gets tough, the tough gets going.
It just feels soulless to me. Paper Mario works because it isn't about soul. It's about that good, easy pick up gaming. I wouldn't say that's what Zelda is about at all. They need to delve deeper with Zelda, and same with Metroid. Leave the fluff for Princess Peach and Donkey Kong.
I just finished playing Chibi Robo (gamecube version) and I'd love to see a new one on Wii U, the game pad could be used to see the giant human world from Chibi's point of view (by default the screen would show whats in front of him while you play in third person and by holdin a button you could use move the view using the gyroscope.
Another entry in the Custom Robo franchise in full HD would be nice too.
Another Advance Wars (please not Battalion Wars) and Fire Emblem with full 3D view on TV and classic top view (with sprites) on the Game Pad
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Topic: New Ideas for Existing Franchises
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