Topic: New Ideas for Existing Franchises

Posts 1 to 20 of 27


Nintendo's been getting quite a bit of criticism lately that their games are rehashing. And it definitely feels like they're struggling to come up with new ideas for games and gameplay mechanics, especially with their platformers. So what would you do to make an existing franchise feel more fresh again?

Here's some of my ideas:


A lot of Nintendo games feel very generic and traditional nowadays, more so than they ever were. They come out with these generic sequels with little to no plot, no new gameplay mechanics (most of what they add ending up a gimmick that only appears every so often in the game), the same kind of settings as every other game in the series. Even some of the names reflect this to a degree, having vague names like "New Super Mario Bros." and "Donkey Kong Country Returns" give the impression that it's another Mario or Donkey Kong game. Look, I know that Nintendo is a business and they need to keep coming up with new games for their IPs and all, but when you release games like this it feels pretty lazy and money grubby, like they're not even trying to disguise that they're trying to make money off it. Even more so when you talk a big game about creating new and creative experiences, it makes them look foolish. What happened to the days when we got games like Sunshine and Galaxy, where they took a completely new concept or theme and designed the game around them? We need more of those types of games again.


First of all, they should bring back the ability for enemies to steal powerups from the NSMB Beta. This could put quite an interesting twist on the game, and not just because you have to be quick to pick up your powerup. It could completely change the way you use and think about powerups altogether. Sure, enemies could do this to spoil your fun and give you an extra challenge, but what if you could use this to your advantage? What if there are certain enemies and obstacles that can only be defeated by another enemy? Also, they could implement some risk/reward scenarios. For instance, I had an idea for a Green Star gimmick called Green Powerups, where sometimes you can obtain a variant of a powerup that glows green to indicate that it contains a Green Star. If you pick it up yourself, you can use the powerup but you lose the Green Star. In order to get the Green Star you need to let an enemy pick it up and then defeat them when they're powered up. So now you have to think about how you use your powerups. Should I use this powerup myself or let an enemy take it?

Also, I think they should do more with the overworld maps in the game. 3D World made it so you can freely explore them to find secrets. I think they need to take this a step further and make them full blown hubs that you can fully play through (i.e. you can play them like actual levels). Keep the paths through each world to make it easy to navigate, but add extra terrain and secrets off the beaten path for people that want to explore.

Lastly, I'd like to see them experiment a bit more with parkour and move chaining to make the platforming a bit more dynamic. One thing I liked about the collectathon games was that you could chain moves together and had combo moves like the Triple Jump which added more depth to the platforming. Combine that with a more parkour oriented approach. To a degree they've been doing this already with wall jumping and climbing, but they can go a bit further with that. They can add some more terrain gimmicks like swinging on poles and tightropes to give the game more of an acrobatic feel.

Donkey Kong:

First of all, let's see some actual 3D gameplay instead of Tropical Freeze's 2.5D which adds absolutely nothing. The next game should be a 3D Land/3D World style Donkey Kong where you can move around and play in 3D, but you still progress to the goal instead of collecting Gold Bananas like in 64. Second, I think DK should move in more of a beat em up/hack and slash/whatever you want to call it direction like God of War or the Werehog (but with more of a platforming emphasis than those two). The IP actually fits this genre to a T, DK himself is a brawler, the series has introduced several mechanics that fit this genre like throwing and using weapons.

Also, can we have more animal buddies than just Rambi again? I'd love to play as Squawks or Squitter again (I think they'd have to replace Enguarde though, since Tropical Freeze's swimming mechanics make him a bit redundant. Maybe some kind of jellyfish animal buddy that gives you infinite air and can use electricity?).


Yoshi's New Island had the right idea in introducing new types of eggs. Unfortunately, they've mainly amounted to gimmicks. One thing I'd like to do is take the large eggs from the original Yoshi's Island (the ones you get from swallowing those fat Shy Guys) and change them so that instead of falling off the screen after they fall, they just sit there so you can use them as platforms. As for new ideas for eggs, maybe they could do spiky eggs or some type of throwable Tap Tap (the spiky invincible enemy) themed item.


Kirby hasn't had a new main game on Wii U yet, so there's still time for it to do something cool with the Gamepad. Luckily I have just such an idea. Expand on the belly mechanic from Squeak Squad and combine it with Super Abilities and Hypernova so that you can use belly items to interact with the environment and solve puzzles.

Also, I'd like to see a 3D Kirby game at some point. Maybe in Great Cave Offensive/Amazing Mirror style Metroidvania? 3D Land/3D World style would also work though.


3DS Friend Code: 4725-8075-8961 | Nintendo Network ID: Bolt_Strike


A action Fire Emblem game.

I own a Wii U and 3DS. I also own a PS4!

Master of the Hype Train

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Paper Zelda, or just a Zelda RPG



Dipper723 wrote:

Paper Zelda, or just a Zelda RPG

Zelda would be so incredibly awesome in an RPG spinoff. I'm still dumbfounded it hasn't happened yet.

Currently Playing: Steamworld Heist, The Legend of Zelda: Majora's Mask


iKhan wrote:

Dipper723 wrote:

Paper Zelda, or just a Zelda RPG

Zelda would be so incredibly awesome in an RPG spinoff. I'm still dumbfounded it hasn't happened yet.

They tried and failed with Zelda II and even the RPG creep in Skyward Sword did nothing to make the game better and I'd heavily argue it damn near ruined the game even more than the motion controls already, please no.

And we already had Paper Zelda in A Link Between Worlds. He said new ideas, guys...

Edited on by CanisWolfred

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CanisWolfred wrote:

iKhan wrote:

Dipper723 wrote:

Paper Zelda, or just a Zelda RPG

Zelda would be so incredibly awesome in an RPG spinoff. I'm still dumbfounded it hasn't happened yet.

They tried and failed with Zelda II and even the RPG creep in Skyward Sword did nothing to make the game better and I'd heavily argue it damn near ruined the game even more than the motion controls already, please no.

And we already had Paper Zelda in A Link Between Worlds. He said new ideas, guys...

That's why I say spinoff. Zelda is an action-adventure game. Trying to just add RPG elements in doesn't work (SS is a good example. Crafting works in RPGs because there is a continuous difficulty scale that encourages the player to consistently seek new equipment, Zelda doesn't have that, so crafting felt shoehorned and unnecessary)

When I say Zelda RPG, I mean a full Zelda JRPG, with parties, crafting, level-ups, a deep battle system (action or turn-based), etc. Why Zelda? Because Zelda is still an adventure-based game, with a lore, multiple quirky characters, a world full of towns and quests, and even the capacity for a party full of multiple fighters. The genre fits Zelda better than DW style action does IMO.

Edited on by iKhan

Currently Playing: Steamworld Heist, The Legend of Zelda: Majora's Mask


-A real Sonic and Mario crossover. I want Sonic to have an official adventure together.

-I know they dont want too, but id love to see a pokemon adventure game on Wii U based on previous handheld ones (Not like the gamecube ones) They could make the battles more cinematic like the anime, and make beautiful worlds in HD.

-A new Chibi Robo game in a bigger house. It would look amazing with the graphics of this generation.

-Anything Custom Robo :/ ....Please. I remember the company sayig they'd be open to making a new one.

-ANYTHING MEGAMAN. I loved Battle Network, Starforce, and the Zero series the most, but I'd take anything.

-A new Paper Mario on Wii U that is turned based and features partners once more.

-Kirby...Air RIde....2

Edited on by Janfeae



The Legend of Zelda mmorpg-like action-adventure with Zelda playable (and Link).
doesn't matter if 3D or 2D. just questing with friends simultaneous 5player splitscreen local and/or online.


I'd like to do the following after completing a future first person Metroid game, rather than having difficulty modes:

  • Adjust Samus' initial energy reserve and the energy added by tanks
  • Toggle expansions/tanks
  • Toggle drops
  • Adjust Samus' damage ratio
  • Adjust enemy damage ratio

Favorite Game: Metroid Prime Hunters


I'd really like to see a new Wii Music that focuses more on composition rather than on the arrangement, giving you the opportunity to build your own chord progressions and then letting you improvise on them and overdub as much as you wish. Fewer instruments but done better (the brass section was spot on but the guitars were useless). Miiverse integration with Youtube videos (a la MK8) would be the non plus ultra.
I know Wii Music is kind of a joke among gamers nowdays, but if you look at it technically it's alright. Granted it's neither a game, nor a creative tool and that's what makes it disappointing, but some of the stuff in it is pretty well done.

Top-10 games I played in 2017: The Legend of Zelda Breath of the Wild (WiiU) - Rogue Legacy (PS3) - Fallout 3 (PS3) - Red Dead Redemption (PS3) - Guns of Boom (MP) - Sky Force Reloaded (MP) - ...

3DS Friend Code: 0104-0649-7464 | Nintendo Network ID: spizzamarozzi


I want an F-Zero adventure game (hence my profile pic), that still has racing in it. Basically, you are a struggling Captain Falcon, and you go across the galaxy in spaceships and on foot trying to make money to survive. You have platforming levels, fights, and of course, racing. Probably a bad idea but who cares!



a Mario platformer where Mario can freely use his hammer to attack

goodbyes are a sad part of life but for every end there's a new beggining so one must never stop looking forward to the next dawn
now working at IBM as helpdesk analyst
my Backloggery

3DS Friend Code: 3995-7085-4333 | Nintendo Network ID: GustavoSF

  • Futuristic Zelda
  • Mario where you utilize parkour abilities

I will update this when Half Life 3 arrives. [Started 17/11/2015]

3DS Friend Code: 4768-7429-4970 | Nintendo Network ID: ThatDude


MMO Metroid. There should be 3 classes, Bounty Hunter, Galactic Federation Police, and Space Pirates. The Bounty Hunter class would be you going from plant from plant to do missions to make a living. The Police class would be you protecting a plant from future danger, and the Space Pirate class would be survival from Bounty Hunters and Polices.
Bounties would be split in levels (like starter, master, legend, ect). The higher the level, the harder it gets but with more payout. Once you reach a certain level, you'll get across to some missions from the Galactic Federation. I know this will probably never happen, but it could be a cool little game.

Daddy do you want some Sausage?
Wii U ID: dotmae
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Nintendo Network ID: dotmae


ZeroZX_Dev wrote:

Mario/Kirby Metriodvania anyone?

Kirby Metroidvania is already a thing. Try the Great Cave Offensive in Kirby Super Star and Kirby and the Amazing Mirror.


3DS Friend Code: 4725-8075-8961 | Nintendo Network ID: Bolt_Strike


Online multiplayer Zelda.You could go on story or side quests with friends and level up.Plus this could allow for there to be a PvP mode.It would just seem like a fun idea to me.

Currently playing:A little bit of everything :D
Fan of:Adventure Time,The Legend of Korra,The Amazing World of Gumball,Regular Show,Futurama,and gaming on handhelds,consoles,and the PC.

3DS Friend Code: 1332-8187-4581 | Nintendo Network ID: PSICadet


Super Mario Bros Galaxy.A 2D Mario bros style game with anti gravity elements and all the power ups from galaxy 1&2 converted into 2D.Have Yoshi feature in at least a quarter of the game's levels instead of just having him in maybe 5 levels.Make the game look like the Cartoony Art style we've all seen before and have some cutscenes and a storyline but keep it like a cartoon and so everything looks crisp.




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