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Topic: New game from Platinum?

Posts 21 to 40 of 41

unrandomsam

Vanquish does look pretty good. (Never knew about it until now).

Nothing really wrong with Madworld either.

Edited on by unrandomsam

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SparkOfSpirit

I never understand people who complain about difficulty but don't play on Hard. It's like deliberately looking for something to complain about.

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unrandomsam

SparkOfSpirit wrote:

I never understand people who complain about difficulty but don't play on Hard. It's like deliberately looking for something to complain about.

Whatever is Normal always gets the most effort.

(Works the other way as well though for e.g DKCR 3D when they give you six hearts that is not really what they need to do to make it much better for people who want an easier game).

In an ideal world as much effort would go into all of them but we don't live in that world.

Edited on by unrandomsam

“30fps Is Not a Good Artistic Decision, It's a Failure”
Freedom of the press is for those who happen to own one.

The7thFlare

I would love for Platinum Games to be bought out by Nintendo.. All their titles are fantastic and it could give nintendo the action RPG-esque games we all love

The7thFlare

jariw

unrandomsam wrote:

I have played the first Bayonetta (Few Hours) and Wonderful 101 (All of it on Normal).

Wonderful 101 didn't destroy me and it should have done the way I was playing it using cheap tricks.

Actually, you just say you have played just about every game in the universe, just to be able post negative remarks about everything. It's pretty obvious you haven't played W101.

Since you seem to think that just about everything is boring and without a challenge, here's one: run an ultra marathon in real life. But you'll probably just say you have already done it, beat the world record, and didn't enjoy it.

jariw

jump

The7thFlare wrote:

I would love for Platinum Games to be bought out by Nintendo.. All their titles are fantastic and it could give nintendo the action RPG-esque games we all love

Platinum don't want to be owned by anyone, they left Capcom for that specific reason.

Nicolai wrote:

Alright, I gotta stop getting into arguments with jump. Someone remind me next time.

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whodatninja

The7thFlare wrote:

I would love for Platinum Games to be bought out by Nintendo.. All their titles are fantastic and it could give nintendo the action RPG-esque games we all love

That would be so cool, and they obviously love working with Nintendo!

whodatninja

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Akazury

CanisWolfred wrote:

unrandomsam wrote:

CanisWolfred wrote:

unrandomsam wrote:

Platinum makes button mashing games sadly. The same game but just with a bigger learning curve at the beginning and set to force playing it right would be far more enjoyable.

You have not played...any of Platinum's games if that's what you think. Vanquished has a rediculous learning curve at the beginning, but once you get the hang of it, it's fun. It's arguably one of those games where you should start on easy, then crank it up to hard once you get the hang of it to enjoy it the most. Same could be argued for Wonderful 101, though I think normal is hard enough...I think Bayonetta had a weird learning curve that arguably hinged too much on learning how to dodge so you could activate witch time, but it still ruins your "button masher" theory since that's pretty much the extreme opposite of a button masher.

I have played the first Bayonetta (Few Hours) and Wonderful 101 (All of it on Normal).

Wonderful 101 didn't destroy me and it should have done the way I was playing it using cheap tricks.

Then don't play on Normal. It's not 1996 anymore. You want a game to kick your butt up and down the street, you play on higher difficulties. Or play sadomasochist porn games. Either one will do.

In W101 Normal is the hardest difficulty, PG made that games scale go from Super Easy (easy) to Easy (Normal) to Normal (Hard). I only finished one stage on Normal. After that I switched to easy, not knowing the controls and way to take on enemies kills you in Normal.

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nitrolink

A lot of people want Platinum Games to help develop Star Fox for Wii U. I also think it would be great, but Hideki Kamiya is currently working on Scalebound and apparently is disinterested in Star Fox at the moment. Star Fox definitely needs a stellar game after the modest past few entries though. I just hope that Platinum Games isn't turned off by the lackluster sales of Wonderful 101 and Bayonetta on Wii U. I'd like to see them continue to support Nintendo.

nitrolink

CanisWolfred

Akazury wrote:

CanisWolfred wrote:

unrandomsam wrote:

CanisWolfred wrote:

unrandomsam wrote:

Platinum makes button mashing games sadly. The same game but just with a bigger learning curve at the beginning and set to force playing it right would be far more enjoyable.

You have not played...any of Platinum's games if that's what you think. Vanquished has a rediculous learning curve at the beginning, but once you get the hang of it, it's fun. It's arguably one of those games where you should start on easy, then crank it up to hard once you get the hang of it to enjoy it the most. Same could be argued for Wonderful 101, though I think normal is hard enough...I think Bayonetta had a weird learning curve that arguably hinged too much on learning how to dodge so you could activate witch time, but it still ruins your "button masher" theory since that's pretty much the extreme opposite of a button masher.

I have played the first Bayonetta (Few Hours) and Wonderful 101 (All of it on Normal).

Wonderful 101 didn't destroy me and it should have done the way I was playing it using cheap tricks.

Then don't play on Normal. It's not 1996 anymore. You want a game to kick your butt up and down the street, you play on higher difficulties. Or play sadomasochist porn games. Either one will do.

In W101 Normal is the hardest difficulty, PG made that games scale go from Super Easy (easy) to Easy (Normal) to Normal (Hard). I only finished one stage on Normal. After that I switched to easy, not knowing the controls and way to take on enemies kills you in Normal.

Oh. I thought Hard was just unlocked later. Wow. No wonder that game was kicking my butt. I don't feel so bad about turning down the difficulty after stage 2 now...

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Blast

arronishere wrote:

The7thFlare wrote:

I would love for Platinum Games to be bought out by Nintendo.. All their titles are fantastic and it could give nintendo the action RPG-esque games we all love

Platinum don't want to be owned by anyone, they left Capcom for that specific reason.

More like Capcom are fools and treated PG badly, too.

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shingi_70

Well Korra is out this month, and Scalecound is likely late 2015/early 2016.

While Bayonetta/wonderful 101 aren't the type of games that will do really big numbers but be cult hits that's can expand your market base and rallies your community (though Wonderful could have been a hit with more associable gameplay). There's a reason why Sony greenlit Bloodborne and Microsoft Phantom Dust.

WAT!

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shingi_70

Well Korra is out this month, and Scalecound is likely late 2015/early 2016.

While Bayonetta/wonderful 101 aren't the type of games that will do really big numbers but be cult hits that's can expand your market base and rallies your community (though Wonderful could have been a hit with more associable gameplay). There's a reason why Sony greenlit Bloodborne and Microsoft Phantom Dust.

WAT!

Hey check out my awesome new youtube channel shingi70 where I update weekly on the latest gaming and comic news form a level headed perspective.

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unrandomsam

jariw wrote:

unrandomsam wrote:

I have played the first Bayonetta (Few Hours) and Wonderful 101 (All of it on Normal).

Wonderful 101 didn't destroy me and it should have done the way I was playing it using cheap tricks.

Actually, you just say you have played just about every game in the universe, just to be able post negative remarks about everything. It's pretty obvious you haven't played W101.

Since you seem to think that just about everything is boring and without a challenge, here's one: run an ultra marathon in real life. But you'll probably just say you have already done it, beat the world record, and didn't enjoy it.

No I don't. I have hardly played any PS3/360 exclusives and never said otherwise. I have bought and played most of the AAA's on Steam. Nearly all the indies that are on Wii U (Usually a year before they go on Steam from groupees or similar).

Along with 3D World / Mario Kart 8 / Tropical Freeze / NSMBU / NSLU / Wonderful 101 / Pikmin 3 / Rayman Legends / Sonic Lost World / Scram Kitty / NES Remix / NES Remix 2 / Nano Assault Neo.

There is plenty of games I really like and state as much. (And I have never stated that I am close to the world record on anything).

“30fps Is Not a Good Artistic Decision, It's a Failure”
Freedom of the press is for those who happen to own one.

CanisWolfred

I will say I find it annoying how you seem to be on the underdog side of any argument, sometimes in ways that seem contradictory to other positions you've taken/opinions you've taken. It makes me question whether or not you actually believe in them, or if you're simply being contrarian.

Though maybe I'm just projecting too much, since a lot of what you say reminds of stupid things I've said in the past, but when I said it, it was simply me being stupid or trying to start something...

Edited on by CanisWolfred

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Wolfrun?

faint

rferrari24 wrote:

A lot of people want Platinum Games to help develop Star Fox for Wii U. I also think it would be great, but Hideki Kamiya is currently working on Scalebound and apparently is disinterested in Star Fox at the moment. Star Fox definitely needs a stellar game after the modest past few entries though. I just hope that Platinum Games isn't turned off by the lackluster sales of Wonderful 101 and Bayonetta on Wii U. I'd like to see them continue to support Nintendo.

how has bayonetta sold poorly? it's only been released in japan so far.

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shingi_70

faint wrote:

rferrari24 wrote:

A lot of people want Platinum Games to help develop Star Fox for Wii U. I also think it would be great, but Hideki Kamiya is currently working on Scalebound and apparently is disinterested in Star Fox at the moment. Star Fox definitely needs a stellar game after the modest past few entries though. I just hope that Platinum Games isn't turned off by the lackluster sales of Wonderful 101 and Bayonetta on Wii U. I'd like to see them continue to support Nintendo.

how has bayonetta sold poorly? it's only been released in japan so far.

The first game sold terribly on two systems that were much more popular and had bigger communities than the Wii U does now. Also the Wonderful 101 didn't do that well.

I think that Bayonetta 2 could do better than the two previous games just by looking at how much Nintendo and the Wii U has changed In a year. Would be sad to see such a good game not get the sales it deserves. I'm hoping its able to hit the 1 million mark.

WAT!

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TCGiceman595

i have a strong feeling it is starfox, having seen the starfox levels IN BAYONETTA 2 you can tell its just a taste of what to come and its going to be brilliant

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Andyliini

Here's an entry from Platinum's blog:

Hi everyone, this is Bayonetta 2’s director, Yusuke Hashimoto.

It’s been five long years… finally Bayonetta 2 is finally out in North America and Europe! I guess some of you might be playing it right now!

I’ve been overjoyed to receive so many messages from all of you on my twitter (PG_y_hashimoto). Thanks so much. During production, those messages helped me out a lot, and now, I’m just thinking… I can’t believe it’s finally on sale. This will be the first title I’ve worked on that will hit the stores in five years.

I remember writing “See you next stage!” in the staff comments for The Eyes of Bayonetta, the art book for the original game. Back then I just meant for it to pertain to whatever next game I worked on. I never dreamed it would come to mean me directing the sequel to Bayonetta.

A lot has happened in five years. Going from producer to director, moving to a new console… there was a lot of trial and error involved in moving forward, but I think we were able to give so much to the final product because we always believed, we want as many people as possible to enjoy Bayonetta 2.

This time around, we’re really blown away with all the opportunities we’ve had. We were able to add Japanese audio, so many collaboration costumes with Nintendo, and even a port of Kamiya’s original classic to the package… honestly, a deal like this feels too good to be true.

I hope you all enjoy Bayonetta 2.

See you on my next PlatinumGames’ project!

That end might be a coincidence, but it might imply that Hashimoto has already began his work on his next project. Could he be working on something with Nintendo again, as Kamiya is busy with Scalebound?

Edited on by Andyliini

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Ralek85

unrandomsam wrote:

Vanquish does look pretty good. (Never knew about it until now).

Nothing really wrong with Madworld either.

You should give Vanquish a try, imho the best game PG did so far. Bayonetta is gr8 and a lot of fun to play, but Vanquish was just thrilling in every way, well in every way besides the story ^^ The story is actually a pretty decent parody of all the "gruff-marine-guy-saving-the-world"-videogame tropes, but most people didn't get that unfortunately, and in the end it still fails to carry the game (like in every other PG game basically). Anyways, the gameplay is perfect, extremly fast paced an varied combat, yet precise and deliberate at all times, with amazing setpieces and grinding difficutly. Also, it's one of those famous easy to learn, hard to master systems. Best of all it got actual gameplay systems in place, that you can learn and master, how many TPS (3rd-person-shooter) games can say that?

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