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Topic: Miyamoto "Wii U development requires twice the amount of human resources than before"

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shingi_70

Shigeru Miyamoto said during a recent investor Q&A that the switch to Wii U development – HD visuals and all – “requires about twice the human resources than before.” Nintendo “may have underestimated the scale of this change and as a result”, which caused games to remain in development longer than expected. Miyamoto now feels that Nintendo is just about past some of these initial difficulties, however.

"When it comes to the scale of software development, Wii U with HD graphics requires about twice the human resources than before. Please allow me to explain that we may have underestimated the scale of this change and as a result, the overall software development took more time than originally anticipated just as we tried to polish the software at the completion phase of development. However, we are almost out of this phase, and we are also trying to create something unique utilizing an easier development approach called “Nintendo Web Framework.”

Welcome to 2006 Nintendo. So this is why were seeing a lack of software and delayed software coming from Nintendo's first party studios. My question is during this generation Nintendo say how much other studios were having problems with HD development and so we say alot of people increase their work flow. We also say Sony made a major play restructuring and expanding their first party output this generation and its paid in spades (Even Japan studio is doing well) About 2010 Microsoft started doing the same opening up and aquiring studios and were going to see how that plays out in the oncoming years. Now seeing all of this why didn't nintendo invest in their first party expansion during 2010 when the Wii support had dried up (even from nintendo) as well as looking into grabbing or starting more western development houses (the reasoning of NCL always wanting a man on hand is BS).

DId Iwata and Miyamoto really expect for HD development on large scale franchises to be the same as it was during the WIi Period.

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kkslider5552000

yeah, I find that really confusing. To the point that that can't possibly be the whole story.

Just a random guess, they wanted to try to see if they could make these games with a sane budget and realized that would take forever so they gave up and have decided to do the easier (and let's be honest, better for Nintendo's sake) idea for making Nintendo HD titles.

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SubBronze

And that's why they are having trouble releasing first party software for the system, and why they NEED to hire more developers. Compared to Naughty Dog, for example, who released 4 games, in the same timeframe (2006-2013) Retro will have only released 3. With the multiple delays Nintendo has had during the Wii era, they are really struggling now with development time.

Edited on by SubBronze

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shingi_70

Bulby wrote:

And that's why they are having trouble releasing first party software for the system, and why they NEED to hire more developers. Compared to Naughty Dog, for example, who released 4 games, in the same timeframe (2006-2013) Retro will have only released 3. With the multiple delays Nintendo has had during the Wii era, they are really struggling now with development time.

Well Retro is a studio well known for having high employee turnover after projects. I would say its mostly due to Nintendo not giving the Studio that much freedom desite being looked at as one of Nintendo's crowning non traditional development studios. I still think Nintendo should have set up a second team at Reto and highered the Darksiders guys who were displaced after the THQ event.

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kkslider5552000

I really do hope the news from a week ago(?) about Nintendo expanding studios a lot (including Retro!) is true.

I do disagree on getting the Darksiders guys because the Darksiders guys from what I've read want to make more Darksiders so they should be with the company that has Darksiders. Also because Darksiders should continue to be what Darksiders is, which is apparently a Zelda-like. And as established, more Zelda-likes are pratically inherently a good thing.

Darksiders!
Darksiders?
Darksiders.

Edited on by kkslider5552000

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Jaz007

The lack of being prepared here is appalling. How Nintnedo could mess up this much is amazing. They really are behind the times in some areas.

Jaz007

SparkOfSpirit

The fact that it even requires so much is pretty ridiculous in and of itself.

But yeah, they should have been prepared.

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shingi_70

kkslider5552000 wrote:

I really do hope the news from a week ago(?) about Nintendo expanding studios a lot (including Retro!) is true.

I do disagree on getting the Darksiders guys because the Darksiders guys from what I've read want to make more Darksiders so they should be with the company that has Darksiders. Also because Darksiders should continue to be what Darksiders is, which is apparently a Zelda-like. And as established, more Zelda-likes are pratically inherently a good thing.

Darksiders!
Darksiders?
Darksiders.

Nothing would have stopped nintendo from buying the Darksiders IP. But the studio most of those guys went to (Crytek austin) doesn't own darksiders and Honestly the IP became worthless as soon as Joe Mad left to do comics again.

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NinChocolate

Like Capcom president (I think) said, western publishers take much bigger financial risks than the Japanese. It's all about Nintendo's budget here. It took them 2 years to prepare to double the investment on making a game and then streamline those processes further to tighten the budget amounts is my guess.

NinChocolate

Snagrio

One thing is for sure, Nintendo hasn't been thinking forward well as of late.

Snagrio

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shingi_70

iMii wrote:

Like Capcom president (I think) said, western publishers take much bigger financial risks than the Japanese. It's all about Nintendo's budget here. It took them 2 years to prepare to double the investment on making a game and then streamline those processes further to tighten the budget amounts is my guess.

Pretty sure that Keji Infuane who said that. Still Nintendo had to see the trouble everyone else was going through so it preplexes me they hadn't decided to prepare well in advance.

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NinChocolate

Nintendo wasn't ready for the Wii U but they put it out there thinking third parties would jump on the successful Wii brand now with HD power. It didn't work out and we still have to wait for N to get its real first offerings to the system.

I would title the first chapter of Wii U as "The Third Party Gamble"

NinChocolate

NinChocolate

Sony_70 wrote:

iMii wrote:

Like Capcom president (I think) said, western publishers take much bigger financial risks than the Japanese. It's all about Nintendo's budget here. It took them 2 years to prepare to double the investment on making a game and then streamline those processes further to tighten the budget amounts is my guess.

Pretty sure that Keji Infuane who said that. Still Nintendo had to see the trouble everyone else was going through so it preplexes me they hadn't decided to prepare well in advance.

“Japanese companies don’t take those kinds of risks like Western developers do. In the past, what the Capcom president [Kenzo Tsuijimoto] told me was that game development is becoming more and more expensive and many Japanese publishers won’t be investing $30 million or more in a game.”

“He believes that Western studios are, “working harder,” and added that “if we can invest $30 million into a game, we can win,” suggesting that the Japanese market could overtake the West if it too pumped more money into projects.”

“Part of the problem, he added, is that Japanese studios seem reluctant to employ Western tech into their projects. “As for the organizational structure of companies,” he continued. “I think it would be good if companies would be more flexible about incorporating foreign technologies”

NinChocolate

shingi_70

iMii wrote:

Nintendo wasn't ready for the Wii U but they put it out there thinking third parties would jump on the successful Wii brand now with HD power. It didn't work out and we still have to wait for N to get its real first offerings to the system.

I would title the first chapter of Wii U as "The Third Party Gamble"

Third parties didn't care about the wii despite it selling like crazy. Sony didn't have much third party support at the start of this Gen so they invested in their own games and studios until the support came in 07/08.

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moomoo

Called it. You know they're not ready when they have to delay a fitness game for nearly half a year.

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NinChocolate

I think it's oversimplified to say they didn't care about the instal base of the Wii but yes, they certainly knew where their customers majorly were which wasn't Nintendo's consoles. There is evidence that Nintendo first marketed with the mainstream western gamers/games in mind and early on EA and others went along with it (in word only of course). So they released it hoping the dev kits sent out would produce content. And it did to a degree go as they hoped as the Wii U got ports never possible on Wii right at launch. But it stalled. There was no ripple or chain reaction that I think they hoped would spark the third parties to put their current projects at the time on Wii U. It was a gamble to fill their own dev gap and a failed strategy for getting stronger third party support. That's pretty much the story of the Wii U in my view.

Edited on by NinChocolate

NinChocolate

kkslider5552000

The problem is that you have to pay money to get major western 3rd party support that would be deemed "potentially important".

I'd like to say I'm glad that Nintendo doesn't bother as more often than not it's kinda pathetic (I understand why it happens and the benefits, but it's still kinda pathetic) but Nintendo should have realized they had to deal with it if they wanted 3rd parties to actually have strong support despite lackluster post-launch sales. Though it might be for the best that they didn't since if they paid, got consistent new releases until now, and it still didn't work is an even worse scenario than the drought its had.

Honestly though, while I agree they could have been a bit more prepared, considering Nintendo has always loved delaying games, the first 6 months of this year being really really bad for Wii U was inevitable. After Wii's gigantic drop in relevance to the point of being a joke, and Nintendo wanting focus on 3DS in any real way, there is no way this wouldn't have happened. Wii U would be struggling right now even if Nintendo did everything right, it's just struggling as bad as it is because they didn't. It's why I'm amazed people are surprised at this, I don't consider myself some great expert on anything but I was pretty certain it was gonna suck for a while, and I didn't get the console because I thought it was going to immediately have great games. I got it so when games finally started coming out, I wouldn't have to buy a console as well, and maybe I'd get free old games like when I got a 3DS early enough.

Edited on by kkslider5552000

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NinChocolate

kkslider5552000 wrote:

Honestly though, while I agree they could have been a bit more prepared, considering Nintendo has always loved delaying games, the first 6 months of this year being really really bad for Wii U was inevitable. After Wii's gigantic drop in relevance to the point of being a joke, and Nintendo wanting focus on 3DS in any real way, there is no way this wouldn't have happened. Wii U would be struggling right now even if Nintendo did everything right, it's just struggling as bad as it is because they didn't. It's why I'm amazed people are surprised at this, I don't consider myself some great expert on anything but I was pretty certain it was gonna suck for a while, and I didn't get the console because I thought it was going to immediately have great games. I got it so when games finally started coming out, I wouldn't have to buy a console as well, and maybe I'd get free old games like when I got a 3DS early enough.

Exactly my reason for buying a Wii U I had some cash and knew eventually zelda etc would be out for it.

NinChocolate

SCRAPPER392

Iwata AND Miyamoto have explained numerous times why things like this happened.
Just in the past few days, there has been numerous articles/interviews stating what has been being said to combat "doom and gloom".
The difference is that the "doom and gloomers" are hearing it from the people in charge, straight up, so it holds more meaning than "fanboys defending Nintendo".

They tried to do what they could with what they had, but it was apparent quite quickly that they needed more people and resources to do what they needed to.

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DudeSean

If Nintendo doesn't produce enough first party content, then third parties complain that nobody is buying the system because of lack of first party content. If Nintendo produces too much first party content, then third parties complain because nobody buys their games because everyone just buys Nintendo's games. It must be really hard to be Nintendo.

Although, the worst part is, when third parties produce crappy games for Nintendo systems and then complain that their crappy games aren't selling. How about putting some effort into your games, third parties? Then people would buy the system and the games. Even the big names like Capcom and Konami are guilty of this. (Resident Evil: Umbrella Chronicles, Castlevania: Judgement)

DudeSean

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