DefHalan wrote:
@ShadJV
This MMO would need to be designed differently then your normal MMO. Have it be more about player interaction and less about leveling up. I personally don't play many MMOs because I get sick of grinding my level just to be able to complete the next quest. Skylanders does limited edition pieces fine which could play into "Rare" equipment. The problem with any of these NFC type games is the same problem with Freeimum games, people with more money will be able to get the more expensive(best) equipment.
Any freemium games I have played have not offered anything premium that can't be obtained through playing, just obtaining content (good, items, etc) with money instead of spending hours to get it. Even exclusive weapons that can't be obtained otherwise aren't any better than the best items that can be obtained through extensive playtime. As for a different type of MMO, how is it one without traditional leveling OR farming for items? Simply going to the store and buying your weapons and armor seems to suck the fun out of the game. I am fine with MMOs that take the emphasis off of grinding to focus on players' skill (like Guild Wars) but that still rewards quests with new abilities and equipment, if you make that completely reliant on physically buying your skills and equipment then what is the point of loading playtime into it? Or do you just want to buy it all to make your character look cool, because I think that's what Gaia is for.
or getting it to work on any other console once registered for that matter.