edhe wrote:
Differences in philosophy between Ubisoft and Nintendo in regards to the promotion and distribution of Rayman Legends are also cited as a probable cause of the game’s move from Wii U exclusive to multiplatform status
I'd like to know these "differences in opinion". Didn't Nintendo plug Rayman as one of the must have games on the console? Demo units? Prominent E3 space? Was this not enough for Ubisoft or were they actually looking for less exposure?
I think that Ubisoft wanted more than a pittance of an audience to sell to.
Dissatisfied worker leaves company. Hardly news.
I'm sure Ancel will have fun working 80 hour weeks when he sets up his own studio. Or alternatively working under the exact same conditions he is working under now somewhere else.
