Wii U Forum

Topic: Mayflash to make Wii U Pro controller to USB adapter.

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Weebz

1. Posted:

http://www.mayflash.com/Products/NINTENDOWiiU/W009.html
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It looks as though this page is just a placeholder and this device has not actually
been released yet (I don't see it on Amazon or Ebay, their usual avenues for selling)
I don't know if I'll be getting one, given the rather steep cost of the Wii U Pro controllers.
But still, the idea is pretty cool. They've also got a similar adapter for PS3 controllers.

http://www.mayflash.com/Products/PCUSB/PS3003.html
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I've owned the wired model since Jan 6, 2010 and the wireless model since Nov 25th 2011.

http://www.youtube.com/watch?v=BoSxGgby8t8
http://www.youtube.com/watch?v=5VjLI3rNkzk

I've never been dissatisfied or unhappy with the performance of either model. Other people have their
complaints about Mayflash's products being "unreliable," or "cheap" but I've never had any issues with
their stuff. But then again, I also just use Joy2Key and ignored the supplied software disc. The idea of
using the Pro U, which is totally wireless, seems pretty cool though... but I'd have to hold one in my hands
and be able to judge the build quality before I'd even consider paying $50 for one.

Untitled

The descrip on their site also says that it has a DirectInput mode, I'll go out on a limb
and assume that means that it can still function as a regular Windows HID device like
prior models for the old original Wii controllers.

Edited on by Weebz

Weebz

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AbeVigoda

2. Posted:

I've got two of Mayflash's NES/SNES to Wii controller adapters and love them. Both have been used quite a bit over the past 12-14 months and still work perfectly. I wish they had made one for Genesis controllers though.

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Discostew

3. Posted:

While it's nice, I already have my Wii U Pro controller connected to my PC with a Bluetooth adapter and a program someone made on GBATemp. It acts more like a keyboard extension, but everything works nonetheless, including analog stick input.

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cornishlee

4. Posted:

Weebz wrote:

The idea ofusing the Pro U, which is totally wireless, seems pretty cool though... but I'd have to hold one in my hands and be able to judge the build quality before I'd even consider paying $50 for one.

Slightly off topic but I completely agree. I did look in stores around me in January and no-where was there anywhere I could actually hold a controller and see how it felt. Since I know I don't like the Xbox controllers and this is kind of a similar shape that's important to me. All that said though, I don't know if I'd want one now anyway - I love how the gamepad feels in my hands (but maybe that's just because I grew up with a Game Gear).

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Weebz

5. Posted:

@Cornishlee - Without the Wii U Pro controller on any displays, the only way you'd get a feel for it without committing to it is to ask them to open one up and let you hold it, press the buttons etc. Either that or buy one then return it, I guess. From what reviewers on Youtube say, it's a pretty comfortable shape, but I don't know. I could argue that the old flatties were a comfortable shape, but plenty of people will disagree with me on that. I also thought that if Mayflash were to somehow make an adapter that would allow using the -Wii U Gamepad- as a PC controller and also somehow get the PC video and audio piped out to the little screen and speakers, that would be awesome too. But I don't really see that happening anytime soon.

@Discostew - That's what I figured the prominent response would be "Dude, why bother with an adapter when there's this and this you could use to accomplish basically the same thing." And yeah, you could still do "the same thing" with the Wiimote, a Classic Controller a BT dongle and PPJoy or Glovepie or Bluesoleil or whatever... but I didn't wanna mess with that stuff then and still don't wanna mess with it now. My preference is towards plug n' play. And from what I gather about "DirectInput," it means that the adapter for the Wii U Pro controller actually can make it so these devices work as standard Human Interface Devices that will show up under Windows Gamepad Setup.

Edited on by Weebz

Weebz

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Weebz

6. Posted:

cornishlee wrote:

Slightly off topic but I completely agree. I did look in stores around me in January and no-where was there anywhere I could actually hold a controller and see how it felt. Since I know I don't like the Xbox controllers and this is kind of a similar shape that's important to me. All that said though, I don't know if I'd want one now anyway - I love how the Wii U Gamepad feels in my hands (but maybe that's just because I grew up with a Game Gear).

I spotted a brand new black Wii U Pro controller in its box at Goodwill for $29, about $20 lower than retail (official stuff, not a bootleg clone). I have to say that I'm just not sure if I like it all that much... I mean the buttons all feel pretty mushy, except for the Dpad, which is pretty backwards from the usual for me when it comes to Wii controllers (the old Pro for the old Wii had a loose, shaky Dpad and the sticks were equally loose and shakey). While it's a good Dpad, it doesn't feel anything near the quality of the Dpad on the Wii U Gamepad (tablet).

The analogs on this thing haven't got a 3rd of the resistance as what my old flatties have. There's no "spring back." When I go to move the sticks on the old flat CCs, I feel it push back against my thumb, and when I let go, they snap back into position with an audible "sproing" (think Scrooge in NES Ducktales when he tries to swing at a wall). Very few controller's sticks have that kind of resistance, Xbox and PS3 included, imo....

I like that they replaced the Start and Select with rubber contact buttons and ditched the 'mouse clickers,' too bad they didn't do that for the old flat style and use the same rubber internals for the zL and zR buttons, would've made the old flatties perfect. The L and R shoulder buttons feel limp, like I'm not even pressing a button, whereas the shoulders on the non "U" Pro controller felt pretty awesome. Like there was a good, solid rubber button in there.

The zL and zR buttons have those angled nubs jutting out, giving the illusion that they're analog, but they're digital... which begs the question, why didn't they just keep them flat like the old Pro or the old PS2 controllers did? It feels like you never hit the button the same twice, like the rubber depressor gets jostled around so you're rarely hitting its "sweet spot."

The YXBA face buttons are even smaller than they were on the old Pro (you can tell that between the old flatties and the old Pro controller, the face buttons are smaller, the stick tops have been made wider). These don't feel like sturdy buttons for a controller, they feel like squishy little bumps like on a 3DS.

The stick placement isn't too terrible of a thing, but the way the Dpad and face buttons are down where the sticks oughta be, you feel like you kinda have to position your hand slightly more down on the controller to get a good angle. If you're playing Super Mario World and attempting the tried and true method of holding Y with your thumb tip and jutting the butt of your thumb out to hit B to jump, you're going to notice the placement change.

Same goes for if you're playing any Mega Man X type games where you're trying to do a Dash Jump by hitting R and then B. Your thumb and index finger wind up in a kind of crampy position. Not so bad if you're using X and A instead of Y and B (thank goodness for remapping, eh?).

I feel kind of let down by this controller. I was hoping for what I had felt on the Wii U Gamepad, that thing actually feels like they put all their chips into it... so to speak, and they kinda did, just like the Wiimote, they're billing that as the main peripheral, so this "Pro" controller feels more like an afterthought.

I'm still going to try the controller out with Mayflash's adapter when I get it... but I'm probably going to complain the whole way, lol.

I saw that Pelican (now calling themselves PDP) is coming out with a third party Wii U Pro controller that'll still be Bluetooth, here's to hoping that will still sync up with the Mayflash adapter. Back when I still used a PS2 controller to USB adapter, I had one of their Afterglow controllers, the L2 and R were placed under and closer to the center of the controller, which was pretty nice.

The official Wii U Pro controller feels bad enough that if I was seriously considering the "true wireless" route, I'd get that 4 player PS3 controller adapter and get PS3 controllers instead, but like I said before... $50 is crazy for a controller, at least in my book. It's not like I really -mind- having to have my old flatties connected to the old wireless "block" adapter, nor the months between having to replace its 3 AAA batteries. Plus I have like, 7 flatties (5 of which are still in their boxes sitting in my closet), and I can take those apart and tweak them up nice and good fairly easily.

(Tri-wing screwdriver, double sided tape, colored "price" sticker dots, hole punch for making holes in paper for binders- take apart the controller, use the holepunch to cut out circles from doubled up pieces of the two sided tape, place under the dpad directions in the indent holes where the rubber bits touch, do the same for YXBA. Stack 4 "price sticker" dots on top of each other, use the hole punch to cut two of these out and place over the rubber bit for L and R using tweezers, put controller back together and screw the proprietary screws in gently, so as not to strip the threading).

Edited on by Weebz

Weebz