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Topic: Mario Party 10 - OT

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jariw

FWIW, the Mario Party 9 car (where everyone are in the same car) requires some tactics with the power ups, since you can put the next player in a good/bad spot.

jariw

UGXwolf

The problem Mario Party as a series has been facing since the GameCube era is pacing. Ever since about MP5, the games had been getting too long and never really seemed to keep the players like older games managed to do. MP9 attempted to solve this problem by making an end goal, but this didn't really help, as it brutally murdering any hint of pacing the game had left by making rounds last about 30 minutes. The flare was gone. The games were too short. Sure it was more accessible, but it lost the interest of many of the classic players. Hopefully the car concept is utilized in specific maps, this time around, because we're not all blessed/cursed with the attention span of a goldfish. IMO, 60-90 minutes is the perfect length for a Mario Party board and any longer gets boring while any shorter feels like it never really started.

A nifty calendar (Updated 9/13/15)
The UGXloggery ... really needs an update.

Klimbatize

Wanting a game not to last an hour means you have the attention span of a goldfish?

A person without a sense of humor is like a wagon without springs. It's jolted by every pebble on the road.

3DS FC: 1332 7785 4494

UGXwolf

Klimbatize wrote:

Wanting a game not to last an hour means you have the attention span of a goldfish?

It wasn't intended as an insult, but sure. That's essentially what I said. What I meant was that some of us really do like sitting down for two hours at a time for a competition like this. Some of us don't. Some of us can't. Some of us can't, yet. This is why having the OPTION would be important and why I'm not writing the game off right away because of a returning mechanic I'm not crazy about.

A nifty calendar (Updated 9/13/15)
The UGXloggery ... really needs an update.

Klimbatize

UGXwolf wrote:

What I meant was that some of us really do like sitting down for two hours at a time for a competition like this.

...play two maps in one sitting? Works like a charm.

A person without a sense of humor is like a wagon without springs. It's jolted by every pebble on the road.

3DS FC: 1332 7785 4494

Knux

Online multiplayer or it's going to be a bargain bin game for me.

Knux

UGXwolf

Klimbatize wrote:

UGXwolf wrote:

What I meant was that some of us really do like sitting down for two hours at a time for a competition like this.

...play two maps in one sitting? Works like a charm.

Wouldn't need to, if there was an option for maps that'll last longer. I'm not saying the car concept has to go, but if all of the maps are less than 30 minutes long, there are a lot of fans that won't be bothering with a first playthrough, let alone multiple plays.

I'm mostly arguing for the longevity of the game. I'd like the maps to feel like I can play them over and over without getting bored of them. The maps in MP9 didn't feel like that. If the maps in MP10 don't either, I can't say I'll be paying this one much attention, either.

Edited on by UGXwolf

A nifty calendar (Updated 9/13/15)
The UGXloggery ... really needs an update.

UGXwolf

... You can end a game in less than two turns... Are we being serious? A game can legitimately last less than 10 minutes. I didn't think they could make me dislike the idea of playing as Bowser, but they have. I'm keeping my eye on this game in the hopes that it gets better or they just overhaul the whole thing and make a good game, but as it was during the Treehouse event, I have absolutely zero interest in this game.

A nifty calendar (Updated 9/13/15)
The UGXloggery ... really needs an update.

Klimbatize

If that's the case, it seems closer to Island Tour than MP 9. Island Tour was horrible.

A person without a sense of humor is like a wagon without springs. It's jolted by every pebble on the road.

3DS FC: 1332 7785 4494

jariw

UGXwolf wrote:

... You can end a game in less than two turns... Are we being serious? A game can legitimately last less than 10 minutes. I didn't think they could make me dislike the idea of playing as Bowser, but they have. I'm keeping my eye on this game in the hopes that it gets better or they just overhaul the whole thing and make a good game, but as it was during the Treehouse event, I have absolutely zero interest in this game.

Yes, I got the feeling that the "team vs Bowser" gameplay was very unbalanced in the Treehouse Live demo. But it seems like it's about a year left until release, so things might change much.

jariw

e-love

It looks basically like Mario Party 9.5 to me.

✰ not around as much as I used to be ✰

e-love

I wonder if the Mario Party option is classic Mario Party? I don't see the car.

✰ not around as much as I used to be ✰

UGXwolf

Emaan wrote:

I wonder if the Mario Party option is classic Mario Party? I don't see the car.

Based on what they showed at E3, Mario Party mode is nearly identical to MP9 in base gameplay, given that the attractions are all intended for four players, implying that they'll all be together.

That said, I'm keeping an write on this title in the hopes that done boards don't have this mechanic. Streamlining a game is nice and all, but early Mario Party games managed both simplicity AND depth. Without both, the game just isn't gonna last most of us for very long.

A nifty calendar (Updated 9/13/15)
The UGXloggery ... really needs an update.

whodatninja

DestinyMan wrote:

Sounds like Mario Party 10 is pretty much...
Untitled
...except that Mario Party and Bowser Party are two separate modes.
Untitled

So is a "classic" mode confirmed? Sweet! Finally the car makes sense (when it's everyone vs Bowser)

whodatninja

Nintendo Network ID: whodatninja117

UGXwolf

@whodatninja No, I'm afraid that is not the case. People are assuming this, but at the very least, on the map we saw at E3, the car would be in both modes. As I said, the attractions were intended for four players, which implies that there will be four players together at a time when using the attractions. (Why is this relevant? Because the attractions were what they played when they selected "Mario Party" from the main menu screen in the Treehouse demo.)

I personally really dislike this kick of trying to make the games short and easy-to-swallow chunks of mediocre gameplay with no real decision-making or strategy involved with the map screen. You just go one way or another and it meets back up three spaces later. I get that the more recent Mario Party titles were starting to drag on, but this really isn't the solution. Most of us that enjoyed Mario Party back when it was "good" would really prefer not to be treated like we don't know what we're doing. It's painful to watch. I'm serious.

A nifty calendar (Updated 9/13/15)
The UGXloggery ... really needs an update.

Zizzy

I'm really interested in the controlling Bowser from the gamepad (I assume that happens to whoever gets the 1 V 3 at the end of the turn), but how will this work unless everyone is using a gamepad? Unless I'm wrong and there's a new Mario Party mechanic I'm not aware of (haven't played a MP game since 2 or 3).

Zizzy

3DS Friend Code: 4425-1585-6021 | Nintendo Network ID: Zizzy147

UGXwolf

Zizzy wrote:

I'm really interested in the controlling Bowser from the gamepad (I assume that happens to whoever gets the 1 V 3 at the end of the turn), but how will this work unless everyone is using a gamepad? Unless I'm wrong and there's a new Mario Party mechanic I'm not aware of (haven't played a MP game since 2 or 3).

Oh God, are you ever. So, first off, DK became the anti-Bowser in MP5 and hasn't stopped being the anti-Bowser since (with Diddy becoming the Anti-Bowser Jr. in MP9, but not having much of a real effect on the game.) But more importantly, in MP9, they added a new mechanic we ever-so-appropriately call "the kart" which is where all four players are in one vehicle and your dice block rolls move all four players forward, instead of just you. They didn't bring this idea back for Mario Party Island Tour, but it's back in 10.

MP10 is adding another new mechanic, though, which is Bowser. This allows the game to become 5-player, as opposed to the previous 4-player cap (or 8-player in MP7) One player in particular controls Bowser and it's his job to stop the other four players from reaching the exit of the level. If he manages to drop everyone's hearts down to 0 before they reach the end, Bowser wins. If he doesn't, the other four players win.

If you choose Mario Party, it appears that at least the map they showed at E3 will be played just like it would've in MP9. 4-players, every roll moves all players forward, and you battle for mini-stars instead of coins (with which to buy stars.)

IMO, this is insulting to the player's intelligence and implies that they can make decisions on their own, but what do I know? I've only been gaming for my entire life. sigh Look I just feel that the games on the N64 struck this happy medium where information was available, if you needed it, but it wasn't in your face or condescendingly thrown at you, as if you couldn't figure out that the joystick makes you move. Mario Party was another great example of this. If you jumped right in, the game would unintrusively tell you how to play and you could figure out the meta on your own. Lord knows I did, when I was five. I didn't go to Rules Land to learn the rules. I played the game and had fun learning it on my own. But if you NEEDED someone to tell you the rules, it was right there, waiting for you to click it.

Mario Party 9 threw that lovely balance out the window. The first map FORCES you to take the tutorial. Toad tells you what to do every single time it could even remotely be considered ambiguous. The mini-games are insultingly easy, and progression is so fast, you may as well not even play, unless you have absolutely nothing better to do. It's not necessarily a bad game, per se, but it shouldn't have been a Mario Party title. It should have been something else entirely. MP10 is interesting because it makes Bowser important again, and for the sake of Bowser Party, the kart mechanic actually makes sense, but I really hope that some of the maps play more like classic Mario Part, because the kart mechanic would honestly kill this game for me, if it's all we can do. If it's only in one map, fine, but please, Nintendo? Please make this more like Island Tour in the way of having multiple ways to play... but makes some of the maps last longer?

What I really liked about the original Mario Parties was the ability to choose how long a game would take. In some entries, you could choose as many at 50 and as few as 10. This allowed you to shift the experience to your intended play time. Unlike MP9 where you were forced to end the game at the end of the map. Why did they add this? What purpose did it serve other than to make it a guided tour and not a contest or challenge... I'm sorry, I got really ranty with this, but there's just SO MUCH wrong with the way this game plays. Victory is decided by rolling high. Not game board strategy, luck, and skill at mini-games. It's just insultingly easy to me. And I'm clearly not alone, seeing the massive backlash from the gaming community. Go watch Mario Party TV. They start getting really snippy around the end of each Mario Party 8 playthrough, because they really don't wanna play Mario Party 9, but they're going to, anyways because it's "Let's Play every Mario Party" (even though they're ignoring the handheld entries, but I'm not complaining.)

It just bothers me that when their risk-taking led to such negative feedback, they didn't think "maybe we shouldn't put the pacing on meth and watch it go. Maybe we should give the choice back to the players." They instead thought "I bet if we added a fifth player and a reason for the four players to want to move together, we could get people to like the kart mechanic and justify using it, anyways."

EDIT: I went back to the footage from E3 to check. And there are only 58 spaces on the board... A perfect game could end in three turns... The absolute worst luck would end in 15... sigh And that's not even taking spaces into consideration Arguably, yes, you could make it last even longer, if you keep getting reds, but realistically, Bowser won't give you much time to worry about this. You start with six hearts, and it's really hard to not get hit during Bowser Mini-games. Even if the best player only gets hit once per-game, it would still end very quickly.

Edited on by UGXwolf

A nifty calendar (Updated 9/13/15)
The UGXloggery ... really needs an update.

Yoshi

@UGXwolf Personally, I think you're assuming FAR too much for a game obviously still in development stages, some parts still in early development. Who knows if games can last less than ten minutes? The Treehouse gameplay is not an accurate measuring stick: Audrey debugged herself more dice blocks just to show what happened. There is still balancing to be done, mini games to be created, boards to be made (and lengthened! No board will be 58 spaces in length).

The purpose of the Treehouse demo was to get you excited for the new mode and gameplay, not for you to nitpick every single detail and point out every flaw for a game that still has a whole year of development ahead.

Rant over.

Formally called brewsky before becoming the lovable, adorable Yoshi.
Now playing:
Final Fantasy XIV (PC) | The Legend of Zelda: Link's Awakening (Switch) | Celeste (Switch)

Nintendo Network ID: brewsky93

UGXwolf

brewsky wrote:

@UGXwolf Personally, I think you're assuming FAR too much for a game obviously still in development stages, some parts still in early development. Who knows if games can last less than ten minutes? The Treehouse gameplay is not an accurate measuring stick: Audrey debugged herself more dice blocks just to show what happened. There is still balancing to be done, mini games to be created, boards to be made (and lengthened! No board will be 58 spaces in length).

The purpose of the Treehouse demo was to get you excited for the new mode and gameplay, not for you to nitpick every single detail and point out every flaw for a game that still has a whole year of development ahead.

Rant over.

While it's true that changes can be made, I'm just pointing out that the board we saw at E3, assuming it is accurate for most boards in the game, could end very very quickly. Which would be depressing. No fun at all, really Mind you, a three-turn victory for the 4-player team would be nearly impossible, as it'd require everyone to roll sixes with the exceptions of the mini-boss, shortcut, and boss rolls. I'm just pointing out that it's possible.

On that note, when going back to watch the footage, I noticed that they started with a screen saying "Mario Party Legacy." Potential collection/Smash Hits type game? I would love a Mario Party with one or two boards from each game, following the rules of said games. Or even just a Mario Party collection.

Edited on by UGXwolf

A nifty calendar (Updated 9/13/15)
The UGXloggery ... really needs an update.

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