@Freeon-Leon: With the new update, I will play the game again and of course, I am looking forward for playing your levels. Frosty Forstress was a well-designed level and I will play the new version, of course.
At the moment I am creating some new level parts for using the key doors. That is fun
I can't wait for the big update tomorrow! I pre-made 2 levels in preparation for the new Keys and Skewers. I used to use 1-UP Mushrooms as replacements for Star Coins but the new Key Coins may do a better job; they might give players better incentive to go for them.
It'd be cool if checkpoints saved the number of Key Coins a player got; though I can understand if that's not implemented.
I can't wait for the big update tomorrow! I pre-made 2 levels in preparation for the new Keys and Skewers. I used to use 1-UP Mushrooms as replacements for Star Coins but the new Key Coins may do a better job; they might give players better incentive to go for them.
It'd be cool if checkpoints saved the number of Key Coins a player got; though I can understand if that's not implemented.
I too have levels ready to go, I think what I will do if keys and coins are not saved is put them after or accessible only after the last checkpoint. Probably the best solution.
I can't wait for the big update tomorrow! I pre-made 2 levels in preparation for the new Keys and Skewers. I used to use 1-UP Mushrooms as replacements for Star Coins but the new Key Coins may do a better job; they might give players better incentive to go for them.
It'd be cool if checkpoints saved the number of Key Coins a player got; though I can understand if that's not implemented.
I too have levels ready to go, I think what I will do if keys and coins are not saved is put them after or accessible only after the last checkpoint. Probably the best solution.
Official trailer for tomorrow's update. Important new things include:
. Can have up to 8 keys in a level
. Can have up to 5 pink coins in main and sub areas.
@Chandlero, @GIR: I imagine that the checkpoints might save the key coin count and when play-testing the level to prove its upload-worthy; the game will act as if you didn't collect any.
Heh, that's the problem with making levels beforehand. You expect the new addition to function in some way without taking any other unexpected functions into account.
@DreamyViridi: With the new key mechanic it would be so cool having a overworld for your levels. Then you could have several exits in your level and people really would want to explore it. I still hope Nintendo will expand Mario Maker over the next months.
@Chandlero: I'll agree to that. I hope Nintendo provides at least one more item-adding software update after this. Actually you reminded me of one thing that bugged me a bit when the game was first released. Why can't we have the goal in the sub-area?
Once a LuigiMan, now a Dreamy representation of the Goddess of Nature.
Retired Palutena Gem Provider. Mario Maker Levels
The pink coins look like a great way to sparse hidden items. Like, put 5 pink coins throughout your level and at the end put a door with a minigame where you can get some coins or 1-ups. I'll definitely use them in my next level
I can't wait for the big update tomorrow! I pre-made 2 levels in preparation for the new Keys and Skewers. I used to use 1-UP Mushrooms as replacements for Star Coins but the new Key Coins may do a better job; they might give players better incentive to go for them.
It'd be cool if checkpoints saved the number of Key Coins a player got; though I can understand if that's not implemented.
I too have levels ready to go, I think what I will do if keys and coins are not saved is put them after or accessible only after the last checkpoint. Probably the best solution.
@Rexcalibr: Yeah I feel like I won't realize that gravity of that until I see it live. Super exciting! The neat part is you can easily make custom bosses now, which is like, incredible.
I would have never guessed Weezing was so useful until I played a HeartGold Nuzlocke! My YouTube Channel! Video game related, of course! My Pushmo Levels
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