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Topic: Super Mario Maker - OT

Posts 3,201 to 3,220 of 4,835

Nintendo_Ninja

Some guy from Japan left 3 comments on one of my levels. They weren't text though, and he used the happy emote and tons of exclamation points. I sadly don't know what it means.

Nintendo ID Network: Nintendo_Ninja
Mario Maker ID: LR5-VQV-THG

Rexcalibr

I'm surprised DLC hasn't been announced yet.

Rexcalibr

retropunky

Rexcalibr wrote:

I'm surprised DLC hasn't been announced yet.

In this day and age, it doesn't sound to difficult to get some slopes in the game...

Anyway, it would be sweet if they added Super Mario 2, the Doki Doki Panic version.

retropunky

3DS Friend Code: 4313-0436-2109

jump

Rexcalibr wrote:

I'm surprised DLC hasn't been announced yet.

They have, they are adding a few new costumes in.

Nicolai wrote:

Alright, I gotta stop getting into arguments with jump. Someone remind me next time.

Switch Friend Code: SW-8051-9575-2812 | 3DS Friend Code: 1762-3772-0251

Dazran303

I am a HUGE Super Mario World fan! I have had a lot of experience making stages in SMW style with various programs that I wont get into
If you, like me, LOVE Super Mario World, I think you will enjoy my stages. These stages are intended for players who have got all 96 exits on Super Mario World, and who were left itching for more! The difficulty is in the region of Bowser World to Special World.

Some stages are long, I have made them with the intention of adding checkpoints, sadly we cant add them, but I have my fingers crossed for Nintendo to add that functionality in the future.

EASY

Goomba Meadows : A7D5-0000-004B-2998
Mushroom Plains : 9BAF-0000-007A-B69F
Mushroom Meadow : 4F7D-0000-007B-230D
Pipeline Jungle : D46B-0000-0085-14EF
Mushroom Cavern : C769-0000-0089-1EC8
Koopa Troopa Landing Party : 5CAA-0000-00A8-1FE6
Coco Hills : A3C2-0000-00B8-BED0
Coco Cavern : 46AE-0000-00BC-A478
Coco Highlands : A6F0-0000-00C4-EE27

MEDIUM

Mushroom Heights : A96D-0000-0018-0B56
Koopa Forest : 147A-0000-004C-58CF
Cavity Cave : 25AC-0000-0043-DD83
Inkling Fortress : 62F6-0000-0016-CA3C
Deep Cheep Cheep Reef : 89F9-0000-0042-D613
Flash Freeze Lake : 2F58-0000-007D-EE50
Training Day : F597-0000-003D-2BC0
King Drybones Fortress Of Fire : 3EF7-0000-00A4-DE2A
Bullet Bill Breeze : 7A4E-0000-00A8-B84C
Spikey Spike Burrow : 1F66-0000-00AF-ABD4
Tricky Track Travel : 84FD-0000-00B4-FBA5
Overground Underground : 2DDF-0000-0062-9703

HARD

Bonesaw Boneyard : B334-0000-001B-77FF
Overgrown Fungi Fortress : 80A4-0000-0059-CD40
Ghostly Group Gathering : AF25-0000-0077-AB2E
Koopa Troop Advance! : AF5C-0000-0061-E515
Crumbly Collapsing Catacomb : D238-0000-00BA-E28A
Mushroom Grave Of Perplexity : E733-0000-0024-3365
The RIP Rooms : 284C-0000-0071-4643
Sub-Zero Shipwreck Salvation : 81DD-0000-00BF-817D
Bullet Bill Hill : E6CD-0000-0077-8FDA
Long Lost Labyrinth : 5C27-0000-00B7-E578
Major Muncher Mania : 38F0-0000-009C-65E1
The Great Cloud Crusade : F903-0000-00AA-2AAE
Abyssal Spiny Cavern : 025E-0000-0063-CDA8

EXPERT

Final Face-to-Face : 57C0-0000-002C-D83E
King Koopa's Air-Kraft Fortress : BC4C-0000-0052-3325
Violently Volatile Volcano : 93A8-0000-0092-6C1D
Escaping The Bustling Boo Asylum : 514F-0000-00B7-87A5
Perfect Performance Platforming : BA0F-0000-006C-C0E7
Skyfall : 6E97-0000-00B9-561C
Boneshaker Boneyard : 2C5E-0000-0099-4253
Little Brittle Bridge : DB9E-0000-0031-157F
Littler Brittler Bridge : D6AF-0000-0039-EE1C
Lakitu's Trial By Fire : 0BB4-0000-0094-8B9E
Goomba's POW Block Fortress : A027-0000-007F-7CCA
Nightmare Fuel : 978D-0000-0044-7A6D
Teeny Tiny Castle : 14D5-0000-0042-A06D
The Secret Sawblade Sanctum : 3C04-0000-009C-BE4B
Kamek's Cargo Cruise : C019-0000-004A-E5D2

MINIGAME/CHALLENGE

Spring Time! : B19A-0000-0018-60F9
Team303 Trials 1 : 772B-0000-004A-B531
Puzzling Possessions : 6954-0000-004B-43B1
5 Frame Vertical Bowling : 8FBA-0000-0056-2A4C
Yoshi's Spring Off Challenge : 9BEC-0000-0052-C0C6
MarioCraft! : Build To The Goal! : C259-0000-0080-25A4
Super Shell School : 0969-0000-0096-A8DC
Super Turn n' Spin : 87B5-0000-009D-BE99
Test Your Might! : 614B-0000-00A0-F1F0
Hardest Course In History #YOLO : 1612-0000-00AD-9BFF

If you enjoy my stages you can follow me as I make new SMW stages daily! Feedback appreciated <3

My stages are also available on the NintendoLife "Share Your Levels" App
https://www.nintendolife.com/super-mario-maker/users/Dazran303
There never really seems to be much activity from users on there rating stages by stars or hearts.
I was first on the list for ratings ages ago, but the guy in first is walking away with it xD

Dazran303

Nintendo Network ID: Dazran3o3 | Twitter:

DekuOnion

My problem with paid DLC is I will feel obligated to use all the new stuff. Whenever I make a new level I will feel I have to use it to get my moneys worth. If it's free, making courses will feel a lot more natural.

I want DLC, but I am a hard sell when it comes to it. I have yet to buy any Nintendo DLC and I own every big game that offers it. It feels too much like being up-sold. If SMM paid DLC does come out, it will have to be a lot of good content at a good price for me to consider it, and even then I might decide against dropping more money into a game I paid full price for. Part of me hopes there isn't paid DLC at all because if I don't purchase it, the feeling of not having all the tools at my disposal could make me less inclined to build levels, and eventually lose interest in the game as a whole.

If they did offer paid DLC, they would have to make levels containing parts from the DLC unable to edit from people who don't own it. This makes things messy, and if they have a 2nd DLC pack, things get even messier in this regard. Free DLC gets around this, everyone has it, everyone can edit.

Edited on by DekuOnion

Currently Playing: SMITE, ROTTR, Halo 5: Guardians (XB1), Xenoblade Chronicles X (WiiU), Phoenix Wright: Ace Attorney 2 (3DS)

Chandlero

PKpunky wrote:

Rexcalibr wrote:

I'm surprised DLC hasn't been announced yet.

In this day and age, it doesn't sound to difficult to get some slopes in the game...

I don't understand why they didn't put them in the game in the first place. Slopes were essential in the games Super Mario Bros. 3 and Super Mario World. I hope there will be a DLC with slopes and checkpoints.

Edited on by Chandlero

jump

Rather than paid DLC I'm hoping for a free update...

Nicolai wrote:

Alright, I gotta stop getting into arguments with jump. Someone remind me next time.

Switch Friend Code: SW-8051-9575-2812 | 3DS Friend Code: 1762-3772-0251

bezerker99

Super Mario Maker is getting an update on 11/04! Gentleman (and Ladies) - we now have CHECKPOINTS!!!!

Here's the info from Nintendo's press release
With the addition of mid-level checkpoints, users now have the option to add flags to their levels, allowing players to start at the selected point if they lose a life – rather than having to start over at the beginning of the level. Players can choose to edit and re-upload their own levels, or create new levels from scratch using this feature. Shaking an arrow sign item from the course parts palette will allow you to place a checkpoint flag.

Following the update, players can also insert power-ups that are dependent on Mario’s status. For example, by attaching a Super Mushroom to a Fire Flower and placing it inside a block, Mario will receive the Super Mushroom when he is small, and the Fire Flower when he is large.

The software update also introduces Event Courses in the game’s Course World online hub. Event Courses will feature levels from partner creators outside Nintendo. One of the first Event Courses will be “Ship Love,” the winning level from the “hackathon” event that was held at Facebook’s headquarters in Menlo Park earlier this year. Facebook is the first outside partner in the United States to design a level for Super Mario Maker; employees had the opportunity to design and present their creations to a panel of judges before the winning level was selected.

The level that was featured in the final round of the Omegathon event at this year’s Penny Arcade Expo event will also be available for players to experience shortly after the update goes live. New Event Courses will be added to the listing on an ongoing basis, some of which may even feature new Mystery Mushroom transformations. Additionally, a new Official Makers section in Course World will be added after downloading the update, featuring specially selected courses, including some created by Nintendo.

The free software update goes live on Nov. 4.

Edited on by bezerker99

sjmartin

Here is my newest level:

I wanted to create some fun, short Legend of Zelda amiibo courses, so I decided to put them all in one level. At the beginning, just pick who you want to play as: Gannon, Link, Sheik, or Zelda, then play their short level styled just for them. Gannon against fire and power, Link being courageous against a lot of enemies, Sheik showing off her jumping skills, and Zelda using her wisdom to get past a few puzzles. You only have to play one section to beat the level, but to get the full experience, replay-ability is there and you can play it 4 times with a different experience each time! Enjoy!

Mario Maker 2 ID: WKV-KWN-KMF
Luigi’s Twisting Ghost House - QHF-4Q9-3SF
MarioKart Fun-Time Drive - 5MY-7TR-HRG
Toadette’s Speedrun Sprint - 6W1-F24-6FF
Bowser’s Boss Fight Bonanza - 5S2-8WF-5KF
Captain Toad's Adventure - V6G-R6L-8RF
NNID: SJMartin

Twitter:

Dogorilla

@bezerker99: Nice! It will be really helpful having checkpoints and powerups depending on your state, and the event courses sound interesting too!

"Remember, Funky's the Monkey!"

Funky Kong

bezerker99

Dogorilla wrote:

@bezerker99: Nice! It will be really helpful having checkpoints and powerups depending on your state, and the event courses sound interesting too!

This update pleases me.

And Wow, ...I still haven't beaten Gnat Attack - and it's getting even harder???

Dogorilla

@bezerker99: I actually wasn't even aware of Gnat Attack! I seem to remember hearing something about it, but I never found it in the game. I'll try shaking some Munchers and stuff, but don't tell me how to unlock it if that's not right. I'll figure it out at some point

"Remember, Funky's the Monkey!"

Funky Kong

cookiex

I've been waiting for those checkpoint flags. Some levels are way too frustrating to have to start all over for.

There doesn't seem to be any indication on how many flags you can place in one level going by the video, but I assume it's just one.

Edited on by cookiex

cookiex
Self-appointed NintendoLife Hyrule Warriors ambassador

Freeon-Leon

This new update is the best thing that could happen to my levels. I'm reuploading all of them, although I'll miss all those great comments

Check out my super awesome Super Mario Maker levels.

3DS Friend Code: 4596-9585-5314 | Nintendo Network ID: JahirBGoode

GIR

Dazran303 wrote:

Some stages are long, I have made them with the intention of adding checkpoints, sadly we cant add them, but I have my fingers crossed for Nintendo to add that functionality in the future.

Apparently your finger crossing worked

Chandlero wrote:

I don't understand why they didn't put them in the game in the first place. Slopes were essential in the games Super Mario Bros. 3 and Super Mario World. I hope there will be a DLC with slopes and checkpoints.

I think the reason for no slopes was were trying to achieve gameplay consistency with SMB, the worlds in the CourseBot have four levels per world just like SMB too.

Joeynator3000

I wonder if you can edit World's checkpoint. In the original game they could end up being really tall, if not then ah well.

My Monster Hunter Rise Gameplay
https://www.youtube.com/playlist?list=PLzirEG5duST1bEJi0-9kUORu5SRfvuTLr

Discord server: https://discord.gg/fGUnxcK
Keep it PG-13-ish.

Youtube: https://www.youtube.com/c/Joeynator3000

Gridatttack

I wonder if you actually need to use the checkpoint if you add it to your level.

Otherwise, people can troll by putting the checkpoint in a tricky area, and passing the level by not using it. Then someone accidentally touches the checkpoint, and then they are trapped, sort of what the video showed.

New Super Mario Bros. Deluxe, a remake of Super Mario Bros 1 and The Lost Levels for NSMBDS.
new 3DS: 0276-2211-7514

3DS Friend Code: 0276-2211-7514 | Nintendo Network ID: Gridatttack

Rexcalibr

I like the idea of check points and the power ups being changed.

That said, I'm not deleting any of my old levels just to add them in. I know you keep your stars but I don't want to lose all my stats for them.

Edited on by Rexcalibr

Rexcalibr

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