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Topic: Mario Kart Wii U

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WingedFish

121. Posted: Mon 11th Mar 2013 04:16 GMT

Hmm, had a cool thought. You know the notion of Super Smash Kart? Well instead of that, how about a few tracks that are from other Nintendo series? Take a Pikmin themed one for example, where everything is huge, and you drive by items you'd collect in the Pikmin games, like pop lids and other "treasures", and maybe Bulborbs as hazards. Or perhaps a Zelda track where you race into castles and maybe drive past Ganon while he tries to knock your kart out like the Bowser statue in Mario Kart Wii. I'm obviously dreaming, but it'd be pretty fun.

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Syeiko

122. Posted: Mon 11th Mar 2013 04:24 GMT

I would like the same gameplay of mario kart wii in mario kart U

This game should has a very good graphics, and OffTV play
Maybe a team or clan selection and more online things

We should wait to this years e3 to know more about this!

Edited on Mon 11th March, 2013 @ 04:27 by Syeiko

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Pixelroy

123. Posted: Thu 21st Mar 2013 17:08 GMT

The koopalings for DLC!

Shifting courses like in Sonic Racing and accessing those areas via sea and air travel or something.

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Sonicfan11589

124. Posted: Wed 24th Apr 2013 14:53 BST

So we all know now that is coming out this year.
Can't wait!!!
I hope there is NO SNAKING feature at least for online competition reasons.

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Chrono_Cross

125. Posted: Wed 24th Apr 2013 15:01 BST

I'd be surprised if Nintendo released any DLC for this.

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SkywardLink98

126. Posted: Wed 24th Apr 2013 15:12 BST

If it includes a Rainbow Cup, better Battles, quick race, and better online functionality I may just have to get a Wii U.

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Dev

127. Posted: Wed 24th Apr 2013 15:12 BST

I'm surprised that they said this now instead of at E3, but it's still great news. Now I hope that they don't rush this game too much so it can be as polished as it can be.

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CHECKit095

128. Posted: Wed 24th Apr 2013 15:14 BST

The ability to design your own tracks would be cool...

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DudeSean

129. Posted: Wed 24th Apr 2013 17:21 BST

DestinyMan wrote:

I'm surprised that they said this now instead of at E3, but it's still great news. Now I hope that they don't rush this game too much so it can be as polished as it can be.

I don't think Nintendo is the kind of company that rushes their projects.

Chrono_Cross wrote:

I'd be surprised if Nintendo released any DLC for this.

I'd be surprised if Nintendo didn't release DLC for this. Seeing as how they've been supporting DLC with their NSMB games, I expect to start seeing it in other Nintendo titles as well, such as Mario Kart and Super Smash Bros.

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WingedFish

130. Posted: Wed 24th Apr 2013 17:25 BST

I really hope there will be DLC for Mario Kart, and much more so Smash Bros. And considering that Nintendo has been doing well with how they handle DLC so far, I'm sure it'll be great.

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Tainy

131. Posted: Wed 24th Apr 2013 22:28 BST

Do you think we'll get local five or six player races on a single console, with four players sharing the splitscreen TV and one or two on their own gamepads? That would be cool.

I also wonder if the GamePad screen will just be a map as it is on the DS games, or if it will use the screen in some new more involved or otherwise alternate way.

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Yellowtails

132. Posted: Sat 27th Apr 2013 05:29 BST

CM30 wrote:

DudeSean wrote:

CM30 wrote:

I want the following:

A much better battle mode. That's been going downhill for years and is nowhere near as good as it either was or could potentially be.

Could you elaborate on how you think it could be better?

Said it here back last year some time:

http://nintendo3dsdaily.com/nintendoarticles/how-to-improve-m...

Basically, battle mode with last man standing, better and more interesting arenas and the option to decide player count and stuff based on arena size to avoid the matches either lasting forever or being over in ten seconds.

This post right here. I was disappointed with Mario Kart Wii's battle mode being limited to teams and also removing being eliminated when losing all of your balloons. In Mario Kart 7, you don't have to be in teams,which was better than Wii's battle mode, but there's still no eliminating anyone. There should also be way more new and retro battle tracks and be interesting to play on. I'm sure Nintendo can make at least 10 new and 10 retro courses for Wii U.

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Yellowtails

133. Posted: Sat 27th Apr 2013 05:37 BST

SCAR392 wrote:

Would you guys rather have 32 COMPLETELY new tracks, or 16 new, 16 old?

I think Nintendo could make at LEAST 48 tracks total. 24 new and 24 retro is not too much to ask for seeing this is the Wii U. There have been 32 tracks in Mario Kart DS, Mario Kart Wii, and Mario Kart 7 (3DS). It's definitely time to increase the amount of tracks for Race and Battle Modes.

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MrSRArter

134. Posted: Sat 27th Apr 2013 05:47 BST

Yellowtails wrote:

SCAR392 wrote:

Would you guys rather have 32 COMPLETELY new tracks, or 16 new, 16 old?

I think Nintendo could make at LEAST 48 tracks total. 24 new and 24 retro is not too much to ask for seeing this is the Wii U. There have been 32 tracks in Mario Kart DS, Mario Kart Wii, and Mario Kart 7 (3DS). It's definitely time to increase the amount of tracks for Race and Battle Modes.

24 new and 24 retro is asking for too much, the most I think we'd see is 20 new and 20 retro if not 16 new and 16 retro again. I'd love 24 retro and 24 new but Hideki Konno said in an interview that the courses are the hardest part of making a Mario Kart game.

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Yellowtails

135. Posted: Sat 27th Apr 2013 06:32 BST

MrSRArter wrote:

Yellowtails wrote:

SCAR392 wrote:

Would you guys rather have 32 COMPLETELY new tracks, or 16 new, 16 old?

I think Nintendo could make at LEAST 48 tracks total. 24 new and 24 retro is not too much to ask for seeing this is the Wii U. There have been 32 tracks in Mario Kart DS, Mario Kart Wii, and Mario Kart 7 (3DS). It's definitely time to increase the amount of tracks for Race and Battle Modes.

24 new and 24 retro is asking for too much, the most I think we'd see is 20 new and 20 retro if not 16 new and 16 retro again. I'd love 24 retro and 24 new but Hideki Konno said in an interview that the courses are the hardest part of making a Mario Kart game.

20 new and 20 retro does seem more realistic than 24 new and 24 retro. The tracks in the previous games do show that a lot of thought was put into the tracks. I'm sure they can still come up with many great crazy obstacles and designs.

Edited on Sat 27th April, 2013 @ 18:54 by Yellowtails

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DarkLloyd

136. Posted: Sat 27th Apr 2013 06:47 BST

Well it has 25 gb storage something that should really be taken advantage of considering its a one per console/handheld life policy with nintendo so as much tracks as possible preferably new or never before seen of the past at the least.

@MrSRArter what exactly would be hardest part in making tracks is it the outer design itself?

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MrSRArter

137. Posted: Sat 27th Apr 2013 07:16 BST

DarkLloyd wrote:

Well it has 25 gb storage something that should really be taken advantage of considering its a one per console/handheld life policy with nintendo so as much tracks as possible preferably new or never before seen of the past at the least.

@MrSRArter what exactly would be hardest part in making tracks is it the outer design itself?

I'm not sure, he didn't specify.

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DarkLloyd

138. Posted: Sat 27th Apr 2013 07:23 BST

MrSRArter wrote:

DarkLloyd wrote:

Well it has 25 gb storage something that should really be taken advantage of considering its a one per console/handheld life policy with nintendo so as much tracks as possible preferably new or never before seen of the past at the least.

@MrSRArter what exactly would be hardest part in making tracks is it the outer design itself?

I'm not sure, he didn't specify.

i see, well in my personal opinion apart from general coding it seems fairly easy enough in my eyes, not like designing the stage would be a brain wrecker :P

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CM30

139. Posted: Sat 27th Apr 2013 11:33 BST

I'd rather see more new tracks to be honest. I think Nintendo's relying way too much on nostalgia when adding content to these recent Mario Kart games, and I kind of miss the pre Double Dash days where you'd have 20 or 30 new tracks per game.

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Emaan

140. Posted: Sat 27th Apr 2013 15:54 BST

@CM30

Mario Kart 64 had 16, just like Double Dash.

Not to mention Super Mario Kart only had more tracks because they were remixes of ones already in the game. For example, Mario Circuit and Mario Circuit 2. I think if they tried to do that now, people would complain even more about recycling as the tracks today have a lot more detail. Simply changing it around slightly like the original did, wouldn't bode as well with today's audience.

I'm all for quality over quantity when it comes to the tracks. 16 new and 16 retro is fine by me, as long as the 16 new are original and interesting.

Edited on Sat 27th April, 2013 @ 15:55 by Emaan

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