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Topic: Mario Kart Wii U

Posts 121 to 140 of 167

Syeiko

I would like the same gameplay of mario kart wii in mario kart U

This game should has a very good graphics, and OffTV play
Maybe a team or clan selection and more online things

We should wait to this years e3 to know more about this!

Edited on by Syeiko

Syeiko

NinChocolate

The koopalings for DLC!

Shifting courses like in Sonic Racing and accessing those areas via sea and air travel or something.

NinChocolate

Sonicfan11589

So we all know now that is coming out this year.
Can't wait!!!
I hope there is NO SNAKING feature at least for online competition reasons.

Sonicfan11589

Chrono_Cross

I'd be surprised if Nintendo released any DLC for this.

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SkywardLink98

If it includes a Rainbow Cup, better Battles, quick race, and better online functionality I may just have to get a Wii U.

My SD Card with the game on it is just as physical as your cartridge with the game on it.
I love Nintendo, that's why I criticize them so harshly.

CHECKit095

The ability to design your own tracks would be cool...

CHECKit095

DudeSean

DestinyMan wrote:

I'm surprised that they said this now instead of at E3, but it's still great news. Now I hope that they don't rush this game too much so it can be as polished as it can be.

I don't think Nintendo is the kind of company that rushes their projects.

Chrono_Cross wrote:

I'd be surprised if Nintendo released any DLC for this.

I'd be surprised if Nintendo didn't release DLC for this. Seeing as how they've been supporting DLC with their NSMB games, I expect to start seeing it in other Nintendo titles as well, such as Mario Kart and Super Smash Bros.

DudeSean

Nintendo Network ID: DudeSean

WingedSnagret

I really hope there will be DLC for Mario Kart, and much more so Smash Bros. And considering that Nintendo has been doing well with how they handle DLC so far, I'm sure it'll be great.

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DylanMcGrann

Do you think we'll get local five or six player races on a single console, with four players sharing the splitscreen TV and one or two on their own gamepads? That would be cool.

I also wonder if the GamePad screen will just be a map as it is on the DS games, or if it will use the screen in some new more involved or otherwise alternate way.

DylanMcGrann

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Yellowkoopa

CM30 wrote:

DudeSean wrote:

CM30 wrote:

I want the following:

A much better battle mode. That's been going downhill for years and is nowhere near as good as it either was or could potentially be.

Could you elaborate on how you think it could be better?

Said it here back last year some time:

http://nintendo3dsdaily.com/nintendoarticles/how-to-improve-m...

Basically, battle mode with last man standing, better and more interesting arenas and the option to decide player count and stuff based on arena size to avoid the matches either lasting forever or being over in ten seconds.

This post right here. I was disappointed with Mario Kart Wii's battle mode being limited to teams and also removing being eliminated when losing all of your balloons. In Mario Kart 7, you don't have to be in teams,which was better than Wii's battle mode, but there's still no eliminating anyone. There should also be way more new and retro battle tracks and be interesting to play on. I'm sure Nintendo can make at least 10 new and 10 retro courses for Wii U.

Yellowkoopa

Yellowkoopa

SCAR392 wrote:

Would you guys rather have 32 COMPLETELY new tracks, or 16 new, 16 old?

I think Nintendo could make at LEAST 48 tracks total. 24 new and 24 retro is not too much to ask for seeing this is the Wii U. There have been 32 tracks in Mario Kart DS, Mario Kart Wii, and Mario Kart 7 (3DS). It's definitely time to increase the amount of tracks for Race and Battle Modes.

Yellowkoopa

CrazyOtto

Yellowtails wrote:

SCAR392 wrote:

Would you guys rather have 32 COMPLETELY new tracks, or 16 new, 16 old?

I think Nintendo could make at LEAST 48 tracks total. 24 new and 24 retro is not too much to ask for seeing this is the Wii U. There have been 32 tracks in Mario Kart DS, Mario Kart Wii, and Mario Kart 7 (3DS). It's definitely time to increase the amount of tracks for Race and Battle Modes.

24 new and 24 retro is asking for too much, the most I think we'd see is 20 new and 20 retro if not 16 new and 16 retro again. I'd love 24 retro and 24 new but Hideki Konno said in an interview that the courses are the hardest part of making a Mario Kart game.

Yellowkoopa

MrSRArter wrote:

Yellowtails wrote:

SCAR392 wrote:

Would you guys rather have 32 COMPLETELY new tracks, or 16 new, 16 old?

I think Nintendo could make at LEAST 48 tracks total. 24 new and 24 retro is not too much to ask for seeing this is the Wii U. There have been 32 tracks in Mario Kart DS, Mario Kart Wii, and Mario Kart 7 (3DS). It's definitely time to increase the amount of tracks for Race and Battle Modes.

24 new and 24 retro is asking for too much, the most I think we'd see is 20 new and 20 retro if not 16 new and 16 retro again. I'd love 24 retro and 24 new but Hideki Konno said in an interview that the courses are the hardest part of making a Mario Kart game.

20 new and 20 retro does seem more realistic than 24 new and 24 retro. The tracks in the previous games do show that a lot of thought was put into the tracks. I'm sure they can still come up with many great crazy obstacles and designs.

Edited on by Yellowkoopa

Yellowkoopa

DarkLloyd

Well it has 25 gb storage something that should really be taken advantage of considering its a one per console/handheld life policy with nintendo so as much tracks as possible preferably new or never before seen of the past at the least.

@MrSRArter what exactly would be hardest part in making tracks is it the outer design itself?

DarkLloyd

CrazyOtto

DarkLloyd wrote:

Well it has 25 gb storage something that should really be taken advantage of considering its a one per console/handheld life policy with nintendo so as much tracks as possible preferably new or never before seen of the past at the least.

@MrSRArter what exactly would be hardest part in making tracks is it the outer design itself?

I'm not sure, he didn't specify.

DarkLloyd

MrSRArter wrote:

DarkLloyd wrote:

Well it has 25 gb storage something that should really be taken advantage of considering its a one per console/handheld life policy with nintendo so as much tracks as possible preferably new or never before seen of the past at the least.

@MrSRArter what exactly would be hardest part in making tracks is it the outer design itself?

I'm not sure, he didn't specify.

i see, well in my personal opinion apart from general coding it seems fairly easy enough in my eyes, not like designing the stage would be a brain wrecker

DarkLloyd

CM30

I'd rather see more new tracks to be honest. I think Nintendo's relying way too much on nostalgia when adding content to these recent Mario Kart games, and I kind of miss the pre Double Dash days where you'd have 20 or 30 new tracks per game.

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Emaan

@CM30

Mario Kart 64 had 16, just like Double Dash.

Not to mention Super Mario Kart only had more tracks because they were remixes of ones already in the game. For example, Mario Circuit and Mario Circuit 2. I think if they tried to do that now, people would complain even more about recycling as the tracks today have a lot more detail. Simply changing it around slightly like the original did, wouldn't bode as well with today's audience.

I'm all for quality over quantity when it comes to the tracks. 16 new and 16 retro is fine by me, as long as the 16 new are original and interesting.

Edited on by Emaan

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CM30

Mario Kart Super Circuit had a ton of new tracks and the entire track list from Super Mario Kart as retro tracks. Not remixes either, many of them had entirely new graphics, backgrounds, layouts, etc.

I just think Nintendo needs to move away from '16 new tracks, 16 old tracks'.

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