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Topic: Mario Kart U - Thoughts & Expectations

Posts 21 to 40 of 75

Yosh

Actually I have a different approach, "Nintendo Kart" a karting crossover of smash bros. proportions

Yosh

3DS Friend Code: 2578-3380-1583 | Nintendo Network ID: yoshisaredragons | Twitter:

Yosh

Actually I have a different approach, "Nintendo Kart" a karting crossover of smash bros. proportions

Yosh

3DS Friend Code: 2578-3380-1583 | Nintendo Network ID: yoshisaredragons | Twitter:

CaveDweller

I'd like to see them make use of the Wii U's power by having much more advanced character models. Y'know how you always get cool pieces of artwork for Mario Kart games where the characters actually interact with their kart and items?
(Eg: http://images.wikia.com/donkeykong/images/8/81/Donkey_kong_Ma... )
I'd like to see that become reality in the game itself. Obviously it wouldn't be a real game changer in any way but a bit more effort for Mario Kart's presentation would be nice.

And definitely a more substantial, more varied character roster than the one in MK7, which just felt incomplete.

Edited on by CaveDweller

CaveDweller

3DS Friend Code: 3823-8504-5986 | Nintendo Network ID: Ben-CD

Orngeblu

yoshisaredragon wrote:

Actually I have a different approach, "Nintendo Kart" a karting crossover of smash bros. proportions

It's a good idea, but has most likely been suggested before, (maybe not on this site) though wouldn't it be weird to see Link and Zelda driving a Kart? x.x Especially Samus. I wouldn't mind it, but that would be a bit odd. I'd still play it regardless.

Brawl Friend Code: 3395-4738-9505
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skywake

@Orngeblu
I only ever went online with Smash Bros Brawl a handful of times. It took what seemed like forever to get into a game and by the time it started it was unplayable. Mario Kart Wii in comparison was fantastic. I guess part of it has to do with the fact that latency in a racing game is almost a non-issue compared to a fighting game.

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"Don't stir the pot" is a nice way of saying "they're too dumb to reason with"

bassoongoon

Don't get me wrong, I have had fun with every Mario Kart I have played (64, DS, Double Dash, Wii), but I want to see the focus shift away from items. I think the items are way overpowered, and too frequent. It would be more fun to have more of the emphasis on the racing and one's racing ability. I am not suggesting that items be removed completely, but I think they need to be less overpowered and become a smaller part of the game experience. In terms of level design, I think MKU could definitely do well to draw some inspiration from Sonic and All Stars Racing Transformed.

You can pry my bassoon from my cold dead fingers!

skywake

If you want to prove your skill as a racer on Mario Kart you play the time trials. Personally I don't mind the items even the "overpowered" ones because that's part of the skill of Mario Kart. Holding onto items to deflect red shells, jumping to avoid POW blocks, trying to get other people in the blue shell's area of effect.

Plus if you are close enough to the lead that when someone throws a blue shell that lands on the finish you can do a Stephen Bradbury (Australian term, look it up on youtube) then you deserve to win. Nothing wrong with that and that's half of the fun. If you lose by a nose you just jump into another game. Pick something like Rainbow Road where items are significantly less important than skill.

Some playlists: Top All Time Songs, Top Last Year
"Don't stir the pot" is a nice way of saying "they're too dumb to reason with"

CM30

I've never really found items that much of a problem in Mario Kart 7 or many of the other games. With the exception of the dreaded Blue Shell and Lightning, every item is fairly easy to avoid and really does require more skill to use/work around that it would if you didn't have it.

And even the Blue Shell is dodgeable if you know how. Like by hitting a weak obstacle at the same time the shell hits to merely spin out. Dropping back to second with good timing. Or blasting out the way with a Mushroom or Mini Turbo:

That tactic has been around since at least Mario Kart Double Dash. Is there some luck involved with items? Sure, but with the exception of overly basic/flat tracks like Toad Circuit/Luigi Circuit/Figure Eight Circuit or Baby Park, most of the time I'd say skill outweighs it significantly.

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CrazyOtto

Here's my final pre-E3 roster guess (I know the roster won't be revealed at E3)

FEATHER
Baby Mario
Baby Luigi
Toad
Koopa Troopa
Dry Bones
Shy Guy
Nabbit

LIGHT
Peach
Daisy
Bowser Jr.
Diddy Kong
E Gadd
Kamek

MEDIUM
Mario
Luigi
Yoshi
Birdo
Hammer Bro
Pauline

CRUISER
Donkey Kong
Rosalina
Waluigi
Wiggler
King Boo
Boom Boom

HEAVY
Bowser
Wario
Petey Piranha
Tiki Tong
Wart (Hideki Konno talked about possibly bringing him back)
Big Bob-omb (The first boss of Mario 64)
Koopalings (They all ride in a kart at the same time)

OTHER
Mii (They span all 5 weight classes and have more than 2 outfits)

As much as I'd love Toadette to come back, she hasn't appeared since Sluggers (I just noticed this when she was excluded from Mario Party 9).

I put in Tiki Tong instead of King K. Rool. K. Rool is more likely to return in Smash due to fan requests, but Mario Kart will come before Smash.

CrazyOtto

3DS Friend Code: 4511-0465-7453 | Nintendo Network ID: MrSRArter

Orngeblu

skywake wrote:

@Orngeblu
I only ever went online with Smash Bros Brawl a handful of times. It took what seemed like forever to get into a game and by the time it started it was unplayable. Mario Kart Wii in comparison was fantastic. I guess part of it has to do with the fact that latency in a racing game is almost a non-issue compared to a fighting game.

Yes you're probably right about the Latency, and you reminded me about that...you're obviously trying to go in either Basic Brawl or Team Battle randoms. Gosh I hate waiting for that. But there's a disadvantage to playing with 4 players online. It has a higher chance of having horrible lag. On Brawl, I play a lot of Wi-Fi, and I know there is a different between horrible input lag, and a decent connection with someone which makes it playable. Either way, any fighting game requires precise inputs, timing, and reaction time of course so any kind of lag could mess you up. It could be because distance, it could be a family member watching a video or something, or their internet is just really bad. Regardless, my point is there isn't too much a difference lag-wise, and bottom line is, it ruins a lot of your inputs. (Depending on how bad the lag is).

bassoongoon wrote:

Don't get me wrong, I have had fun with every Mario Kart I have played (64, DS, Double Dash, Wii), but I want to see the focus shift away from items. I think the items are way overpowered, and too frequent. It would be more fun to have more of the emphasis on the racing and one's racing ability. I am not suggesting that items be removed completely, but I think they need to be less overpowered and become a smaller part of the game experience. In terms of level design, I think MKU could definitely do well to draw some inspiration from Sonic and All Stars Racing Transformed.

I don't think it's possible to remove items and keep the game balanced. There's really no way, unlike in Smash. Not to mention the items do keep the game interesting, but it's very annoying when you're in first, keeping 1st, and then a blue shell comes to ruin all your pride...BOOM! I believe if they added some new mechanics to the game (while keep it balanced), something to enhance the competition would be nice.

Though, if items are taken away, it'd be all about racing flawlessly in order to win, and there would be little to no way to catch up to the person in first unless they make a mistake. No way you can make a comeback for yourself unless they do make a mistake.

Yeah, simply removing items will not fix the game of bring broken sometimes like when you get hit by a blue shell and you were about to win. I don't know how they would go about doing this, but it would be awesome if they could do something.

Edited on by Orngeblu

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I also have a 3DS and Wii U.

<3 Smash Bros.

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DudeSean

Orngeblu wrote:

DudeSean wrote:

I just want a perfectly functioning online. I haven't been able to get a single game of MK7 online. MKWii works flawlessly online. Smash Bros. is a laggy mess.

Actually no, MKWii's online is not much different to Brawls online. You don't have a chance to see the lag. I'm run into many moments where I shoot a green shell, it hits them, but they don't take the hit? Yeah, definitely not lag right? Although this is usually compensated for aiming a little bit ahead of their direction. You don't usually get a chance to see MKWii's lag unless what I just said happens, or something similar to that. I've also passed the finish line right before someone else, and it ended up being them in 1st. I am CERTAIN I was ahead of them on my screen. Also, you know those moments when Red Shells just hit the wall? Yeah, that's lag. If you play offline, you'll notice the red shell will avoid ALL obstacles. (Maybe not if they go sharp around the corner and it hits the wall, but I haven't tested that). When you play online, regardless of that tactic I said in the parentheses, most of the time it ends up running into obstacles.

And as for Brawl, it isn't THAT bad unless you're playing with someone who has a bad connection, or someone who is very far from where you live. If you're playing Free For All's, like Basic Brawl (Or on friend roster), even team matches, then you're going to most likely get horrible lag. 1v1's have a reduced chance of lag, though.

I do believe our experiences differ. When I play MKWii online, I don't recall ever missing with green shells or crossing the line first but getting second place. And with Brawl, it is that bad. Every single match I've played online (if I could even get the game online) was extremely laggy. I'm talking about at least a second delay after I press the button it finally happens on screen.

DudeSean

Nintendo Network ID: DudeSean

Orngeblu

DudeSean wrote:

Orngeblu wrote:

DudeSean wrote:

I just want a perfectly functioning online. I haven't been able to get a single game of MK7 online. MKWii works flawlessly online. Smash Bros. is a laggy mess.

Actually no, MKWii's online is not much different to Brawls online. You don't have a chance to see the lag. I'm run into many moments where I shoot a green shell, it hits them, but they don't take the hit? Yeah, definitely not lag right? Although this is usually compensated for aiming a little bit ahead of their direction. You don't usually get a chance to see MKWii's lag unless what I just said happens, or something similar to that. I've also passed the finish line right before someone else, and it ended up being them in 1st. I am CERTAIN I was ahead of them on my screen. Also, you know those moments when Red Shells just hit the wall? Yeah, that's lag. If you play offline, you'll notice the red shell will avoid ALL obstacles. (Maybe not if they go sharp around the corner and it hits the wall, but I haven't tested that). When you play online, regardless of that tactic I said in the parentheses, most of the time it ends up running into obstacles.

And as for Brawl, it isn't THAT bad unless you're playing with someone who has a bad connection, or someone who is very far from where you live. If you're playing Free For All's, like Basic Brawl (Or on friend roster), even team matches, then you're going to most likely get horrible lag. 1v1's have a reduced chance of lag, though.

I do believe our experiences differ. When I play MKWii online, I don't recall ever missing with green shells or crossing the line first but getting second place. And with Brawl, it is that bad. Every single match I've played online (if I could even get the game online) was extremely laggy. I'm talking about at least a second delay after I press the button it finally happens on screen.

Like I said, from what I read, you're playing Basic Brawl which has a higher chance of getting input lag. More players can put a lot more stress on...for lack of information on what it really stresses on, the online. If you played 1v1's in the roster (which, I highly doubt you do often) it's very different.

I still agree though, I hate horrible input lag and I hope (no doubt it will) the next Smash will have a flawless (or almost) online. It's just, when I see people saying Wi-Fi is so bad, I disagree because I play with a lot of people and it's not as bad as you guys make it out to be. You can still play good for the most part. Not to mention your opponent will be having problems as well. But, I've noticed since like last month that I, most of the time, adapt to the lag and it feels like it's not there. Still sometimes messing up my inputs, I almost forget about it. Although I have played much longer than you guys have, so that could be another reason why I don't think it's as bad as you guys feel it is.

It's even possible people could be butt hurt and blaming it on lag because they're losing so it makes them feel satisfied believing that they lost solely because of lag, but I can't confirm this.

Also, it's at least a 0.6 second delay.

Also, this is getting off topic, I should just stop it here. xP

Either way, can't wait for Smash 4. The online won't (I am very sure) be laggy, so people won't have to complain about it, and all matches will be legit.

Edited on by Orngeblu

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I also have a 3DS and Wii U.

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bassoongoon

Orngeblu wrote:

I don't think it's possible to remove items and keep the game balanced. There's really no way, unlike in Smash. Not to mention the items do keep the game interesting, but it's very annoying when you're in first, keeping 1st, and then a blue shell comes to ruin all your pride...BOOM! I believe if they added some new mechanics to the game (while keep it balanced), something to enhance the competition would be nice.

Though, if items are taken away, it'd be all about racing flawlessly in order to win, and there would be little to no way to catch up to the person in first unless they make a mistake. No way you can make a comeback for yourself unless they do make a mistake.

Yeah, simply removing items will not fix the game of bring broken sometimes like when you get hit by a blue shell and you were about to win. I don't know how they would go about doing this, but it would be awesome if they could do something.

I did not mean to suggest that items should be completely removed, I just think that they should not be as damaging as they can be. I definitely agree that items add a lot of interest to the game. I agree with you: some new item mechanics are needed.

You can pry my bassoon from my cold dead fingers!

Orngeblu

bassoongoon wrote:

Orngeblu wrote:

I don't think it's possible to remove items and keep the game balanced. There's really no way, unlike in Smash. Not to mention the items do keep the game interesting, but it's very annoying when you're in first, keeping 1st, and then a blue shell comes to ruin all your pride...BOOM! I believe if they added some new mechanics to the game (while keep it balanced), something to enhance the competition would be nice.

Though, if items are taken away, it'd be all about racing flawlessly in order to win, and there would be little to no way to catch up to the person in first unless they make a mistake. No way you can make a comeback for yourself unless they do make a mistake.

Yeah, simply removing items will not fix the game of bring broken sometimes like when you get hit by a blue shell and you were about to win. I don't know how they would go about doing this, but it would be awesome if they could do something.

I did not mean to suggest that items should be completely removed, I just think that they should not be as damaging as they can be. I definitely agree that items add a lot of interest to the game. I agree with you: some new item mechanics are needed.

Hmm, would be nice to tone down that blue shell, but the way I'm thinking of it...if they did that it'd be near useless. I don't know how they'll ever go about balancing this game. Maybe they're not possible to really balance all the items. Maybe if they introduced some new mechanics that add more depth to the competitive scene, and make it less marginalizing skill from blue shells and crap like that.

I also wonder if this game is just going to be near the same like Mario Kart 7. I mean, I guess I could say the whole series has pretty been VERY similar, though when I think about it, Double Dash seemed a lot different game play wise. Seemed very fast-paced. I haven't played it, I'm just judging what I saw from a video. I don't like the idea of sticking to Karts, but it seems like the only option unless they come up with a way to balance bikes again. I think they're going to stick with the whole Kart customization thing, I am sure. It'd also be good if they can figure out a way to balance that as well.

Edited on by Orngeblu

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Kyloctopus

I feel like Double Dash will be a mode of its own.
Also Nabbit should become a racer.

Kyloctopus

3DS Friend Code: 4897-5952-1236 | Nintendo Network ID: Kyloctopus | Twitter:

3DGamerDude

Orngeblu wrote:

yoshisaredragon wrote:

Actually I have a different approach, "Nintendo Kart" a karting crossover of smash bros. proportions

It's a good idea, but has most likely been suggested before, (maybe not on this site) though wouldn't it be weird to see Link and Zelda driving a Kart? x.x Especially Samus. I wouldn't mind it, but that would be a bit odd. I'd still play it regardless.

It wouldn't be any weirder than Yoshi and Donkey Kong driving a kart.

3DGamerDude

Nintendo Network ID: 3DGamr

nikisln

Well personally i am really happy that it's going to come out. Then anything they do is a welcoming change. i found online this amazing fan page of the game. I know it is not true but it makes me want the game even more and besides it's a really good effort. Check it out.
Link: http://fantendo.wikia.com/wiki/Mario_Kart_8_Wii_U

nikisln

CM30

From the above link:

Stadium - Design your own Mario Kart Tracks using the content available

Well, that's sold me the game.

And damn I'd be happy if that was the character roster. Got to love a wide range of characters to play as.

The rest sounds pretty good too. Nintendo, make that fan page come true and I'd buy it!

Edited on by CM30

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Orngeblu

3DGamr wrote:

Orngeblu wrote:

yoshisaredragon wrote:

Actually I have a different approach, "Nintendo Kart" a karting crossover of smash bros. proportions

It's a good idea, but has most likely been suggested before, (maybe not on this site) though wouldn't it be weird to see Link and Zelda driving a Kart? x.x Especially Samus. I wouldn't mind it, but that would be a bit odd. I'd still play it regardless.

It wouldn't be any weirder than Yoshi and Donkey Kong driving a kart.

Actually, it would.

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CM30

Depends if you consider Donkey Kong a Mario character or not. He's technically his own series you know, and has been ever since before Super Mario Bros 1.

And to some degree... is it really more weird than ROB driving a kart?

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