Showing 61 to 80 of 80
61. Posted: Tue 22nd Nov 2011 02:54 GMT
FloY wrote:the wii U tablet screen can be used as the rearview mirror for mario kart wiiU That would be incredibly useful, but I don't think we'll see the tablet being used as a steering wheel. It's shaped like a square. We'll probably still continue using the Wii Wheel and Wiimote. With that, they might not even implement the other controller. If they did, I'd love it to be a rearview.the game can be played with the analog sticks.. wii wheel users will not be able to use this feature..if it happens..
FloY wrote:the wii U tablet screen can be used as the rearview mirror for mario kart wiiU That would be incredibly useful, but I don't think we'll see the tablet being used as a steering wheel. It's shaped like a square. We'll probably still continue using the Wii Wheel and Wiimote. With that, they might not even implement the other controller. If they did, I'd love it to be a rearview.
the wii U tablet screen can be used as the rearview mirror for mario kart wiiU
That would be incredibly useful, but I don't think we'll see the tablet being used as a steering wheel. It's shaped like a square. We'll probably still continue using the Wii Wheel and Wiimote. With that, they might not even implement the other controller. If they did, I'd love it to be a rearview.
the game can be played with the analog sticks.. wii wheel users will not be able to use this feature..if it happens..
Ohhh yeah. That's true.
62. Posted: Sat 26th Nov 2011 17:38 GMT
Assuming you mean Wii U, I don't understand the question. Why would anyone want to wait several years? If you ask me, I want Mario Kart, F-Zero, Pikmin, Mario, Zelda, Fire Emblem, Smash Bros, Smash Bros, and more Smash Bros on Wii U tomorrow.
Assuming you haven't gone grey already, you will so long as you wait for those two to re-surface the earth. D:
63. Posted: Sat 26th Nov 2011 18:04 GMT
I'm pretty sure U Wii can run a new F-Zero gameIts four GameCubes duct tape together
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64. Posted: Sat 26th Nov 2011 18:56 GMT
Nintendo said Pikmin 3 was ready for Wii, so I doubt it'll be long after Wii U comes out, but yea, we have waited a long time.
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65. Posted: Thu 1st Dec 2011 04:05 GMT
Anyone have any retro predictions for this game? I'll start off predicting mine. Like I said in my previous post in page 3, I'm guessing there will be 5 cups for new the retro sections each.
SHELL CUP:3DS Wuhu Loop / Wuhu Island LoopWii Moo Moo MeadowsDS Cheep Cheep BeachGCN Dry Dry Desert
BANANA CUP:GBA Cheese Land3DS Music Park / Melody MotorwayWii DK Summit / DK's Snowboard CrossN64 Royal Raceway
LEAF CUP:Wii Daisy CircutGCN Sherbet LandDS Tick Tock Clock3DS Piranha Plant Slide / Piranha Plant Pipeway
LIGHTNING CUP:SNES Mario Circuit 4GCN Mushroom CityDS Wario StadiumGBA Bowser Castle 4
POW CUP:N64 Yoshi ValleyWii Grumble Volcano3DS Neo Bowser City / Koopa CityGBA Rainbow Road (with an awesome remix)
I keep these Nintendo Life threads updated: Missing 3DS VC and Wii U VC between regions, Full of list first party Game Boy, Game Boy Color, and Game Gear games missing from the 3DS VC, and Full of list first party Game Boy Advance, Nintendo DS, and Wii games missing from the Wii U VC.
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66. Posted: Thu 1st Dec 2011 04:12 GMT
I'd be surprised if they made five new and five retro cups as they seem to have settled on four.
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67. Posted: Thu 1st Dec 2011 06:02 GMT
Mario Kart DS changed the amount of cups from 4 to 8. Before that, we thought Nintendo was only settled on 4 cups and 16 courses.
68. Posted: Thu 1st Dec 2011 06:19 GMT
BenAV wrote:I'd be surprised if they made five new and five retro cups as they seem to have settled on four.Mario Kart DS changed the amount of cups from 4 to 8. Before that, we thought Nintendo was only settled on 4 cups and 16 courses.
Yeah, but the 3DS marks the third game in a row where they've gone for four new cups and four retro cups so if I had to guess what they'll do with the next games I'd say that they'll most likely follow the same formula.More tracks could be good because it adds more variety, but at the same time the more tracks you have, the more tracks you have to practice and master.
I just wouldn't be surprised if they've decided that what they're doing now works and that 32 tracks is enough for one game.I could always be wrong though, we'll just have to wait and see.
69. Posted: Sat 3rd Dec 2011 01:43 GMT
Yeah, but nintendo probably doesn't want to do tons of work so they will keep it at 4 cups most likely.
70. Posted: Wed 4th Jan 2012 10:20 GMT
The ability to completely customize individual item frequency completely, or turn them off if annoying, in every mode, make it as fast as burnout paradise, single player missions like the DS game that are more varied, make a Super Mario 3D Land levels you drive threw even blending twisted metal with Mario kart with super Mario bros., leave out cheapness tactics and ruberband ai, make the items less entire race affecting and less common, make it more Nintendo characters instead of Mario only, call it Super Nintendo Kart and put Zelda Metroid etc in it, along with tons of industry ones like smash bros., tons of stuff you could do and it makes me sad how conserving My once great Nintendo has become, back in the 8 bit and 16 bit days they took chances like this.
71. Posted: Wed 4th Jan 2012 10:23 GMT
Oh yea merge f zero with Mario kart, how rad would that be!
72. Posted: Sun 8th Jan 2012 01:11 GMT
Super Circuit had 10 cups long before MK DS. At 40 tracks, it still has the largest track selection of any MK game.
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73. Posted: Tue 14th Feb 2012 06:45 GMT
I'm usually not one to revive old threads, but these are my suggestions for Mario Kart Wii U:1. Keep the blue shell but make these improvements: it should be as rare as it was in MK64. It should stay on the ground (until it reaches 1st, then it can fly) and also home in on others so that it hits everyone ahead of the launcher. BUT I want to be able to dodge it without any items, in the same way as MKDD or MKDS (if you're in 1st). It doesn't need to be easy, just possible. It should also only appear if the player receiving the shell is a fair distance behind the player in front of him/her. IMHO MK7 took a step in the right direction.2. Since the fire flower was in MK7, why not add the ice flower as well? The ice flower (obviously) lets you shoot ice balls at other players. If you hit someone else they get frozen, slide around uncontrollably for a short time, and can't use items. If a frozen player hits someone else, then the other player flips as if they had gotten hit with a green or red shell. Frozen players are immune to all items except stars, bullet bills, blue shells, and bob-ombs. However, if they get hit with a fireball, then their ice immediately melts. Furthermore, like in NSMBW ice balls can only bounce once on the ground and then they break, but if an ice ball breaks on the ground it freezes the area around it and the first player who drives over the ice spins out (similar to hitting a banana). Ice balls move slowly and are therefore harder to aim than shells or fireballs.3. Every time I think of fire and ice flowers, I think of the four natural elements (air, earth, water, and fire). Fire flowers are fire (obviously) and ice flowers are water. Why not make flowers for the other two elements, say the rock flower (earth) and lightning flower (air)?4. IMHO it's OK (even good) to have more items as long as they don't end up being clones of each other. What about the Metal Cap, Vanish Cap, and Wing Cap from SM64? Metal cap would make you immune to all items except stars, bullet bills, and thunderbolts, and max out your weight, making you virtually immune to being pushed around and able to push others easily. However, it would also decrease your air time greatly when using ramps and decrease acceleration. Vanish cap would make you transparent, similar to boo except it wouldn't steal items, and immune to absolutely everything. However, you wouldn't be able to receive any items while it is in effect because you would just pass through item boxes. Wing cap would let you fly above the track, letting you dodge all ground-based obstacles/items. There would still be invisible walls stopping you from taking unintended shortcuts. and you would still have to steer.5. With the addition of the super leaf and fire flower in MK7, the emblem of every cup except for the special cup is an usable item. Why not make the special cup's emblem (the gold crown) an item?6. Like others have said, I would like to be able to use the controller as a rearview mirror. However it would also be nice to be able to use it as a local or global mini-map (like the bottom screen in MKDS/7). You could cycle through the three modes using ZL and ZR.
If the 3DS has not been discontinued SM3DL and MK7 are awesome games, but if the 3DS has been discontinued Sony has taken over the world.It is not true that both Sony has taken over the world and SM3DL and MK7 are not awesome games.Therefore:Super Mario 3D Land and Mario Kart 7 are awesome games.
74. Posted: Tue 14th Feb 2012 20:27 GMT
Seriously, you people are getting weird ideas. Its MARIO kart, not Sonic or any of those others. Plus I want a good looking kart, like in Wii or 3DS had nice karts that didn't all look the same or stuipid. Well some of them did but the good ones were, well, the good ones. I want more content than the 3DS one, which had decent content, but I mean like seriously, 16 characters? And the Wii one had how many? There was a problem... as far as courses go, I liked how they set up the cups in 3DS, they went fairly well with each other, like the Flower cup being sunny and great, the Star cup being dark and gloomy but fun too. They need to put in the old and the new, half and half, which is cool. They need one or 2 new characters, possibly one or 2 of the koopalings, and maybe put in R.O.B. again, and add a few other popular icons of nintendo. Oh and F-Zero+Mario Kart=not good. No way. Not going to happen. Ever. Mostly, I'd like to see lots of content, lots of characters, lots of karts or kart combos, retro and new courses, a battle mode that isnt worthless, a couple new abilities, a good online play, and a release date that isnt 3/4 of a year after the Wii U comes out. And this time, CHECK FOR GLITCHES!!!!
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75. Posted: Wed 15th Feb 2012 09:32 GMT
Seriously, you people are getting weird ideas. Its MARIO kart, not Sonic or any of those others.
Then change it. Make it Super Smash Bros. Racing.
Mario Kart has become too limited in its characters and courses.
Edgey, Gumshoe, Godot, Sissel, Larry, then Mia, Franziska, Maggie, Kay and Lynne.
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76. Posted: Wed 15th Feb 2012 09:47 GMT
Controller: Allow switching between rearview/minimap/steering wheel and also FPV like MK7. I'd like to play with FPV and gyro controls with a mini map, personally.
Customization: Don't make so many copies of items like with the gliders. It's annoying. I know they provide hidden boosts, but that's just annoying when you can't see what they are in the game.
Miscellaneous: Blue Shells were perfect in MK7...
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77. Posted: Wed 15th Feb 2012 10:19 GMT
Lightning and Blue Shells should happen once per race. Once it happens, it won't happen again for the rest of the race.
Once is fine, two or three times is annoying.
78. Posted: Wed 15th Feb 2012 10:35 GMT
Miscellaneous: Blue Shells were perfect in MK7...Lightning and Blue Shells should happen once per race. Once it happens, it won't happen again for the rest of the race.Once is fine, two or three times is annoying.
Do they really happen that often for some people? Besides, I think it makes the game more fun. Lightning annoys me more than ever, yeah. But I thought the Blue Shell balance was perfect.
79. Posted: Wed 15th Feb 2012 14:43 GMT
Well... It could be Super Smash racing... but new characters are coming all the time. Some are lame but others are good. The Chimp would be an OK character. Honey Queen wasnt. If they want to make a new kart they can but they probably wont. They will probably keep Mario Kart and mostly Mario Kart, and try not to stray far from it. If they make a new one it wont overlap Mario Kart. Blue Shell was great BECAUSE of how annoying it was, but I agree, after once or twice it isnt fair. Same with the others. They could add POW! back though...
80. Posted: Fri 24th Feb 2012 06:29 GMT
The blue shell balance in MK7 could be improved even more, but it was already a huge improvement over MKW and even all the games after Super Circuit (Double Dash, DS, and Wii), especially because they took out the wings. It can appear more than once in a race, but on average it's a little less than one per race. Thunderbolt is a little annoying; I wish that it would only make you drop your equipped item(s) and not the one in your item slot. At least it only averages one half per race.But to stay on topic, I've thought about this for a while and I made some revisions to my previous suggestions. So here are my Mario Kart Wii U Suggestions Version 2.0:(I'm splitting this post into several parts to make it easier to read and in the hope that SOMEONE WILL ACTUALLY GIVE THE SLIGHTEST ATTENTION TO WHAT I'M SAYING. Does no one want to read my comments because they're too long? I can change that, but I just feel left out when the only time anyone replies to me is when they're trying to start an argument. Enough of my rant, though.)
1. Make the blue shell actively home in on everyone ahead of the launcher, starting from the player directly ahead of the launcher and working its way up to 1st, so that it's guaranteed to hit anyone who is unprepared. At the same time, anyone who was paying attention and is anticipating the shell's arrival can dodge it without needing any items.2. Reintroduce the ability to stop the item roulette instantly. It would let players decide what items they receive if they had the skill to time it properly. If you're worried about exploiting this ability (e,g, getting thunderbolts every time in 1st), this system should solve that problem: for every position there are weak, regular and strong items. When the item roulette is spinning quickly, mostly weak items along with some strong ones appear. As it slows down, they are gradually replaced by regular items until at the slowest speed only regular items appear. The point of this system is that the earlier you stop the roulette, the more risk you take: early on, you have the best chance of receiving a strong item but it is hard to time and if you miss you get a weak item. If you wait longer you chances of getting a strong item drop to zero but if you mistime your button press you don't pay much of a price for it.
For example, in 8th a weak item could be one mushroom, a normal item could be triple mushrooms, and a strong item could be a star. If you stop the item roulette early with good timing you can get a star, but if you miss you only get a single mushroom. On the other hand, if you wait, then you can't get a star, but you also won't get just a single mushroom either. What do you think of this system?
I'll post part 2 later.