Topic: Mario Kart 8

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At N64 Rainbow Road that train... .. It is definitely the Hype Train! All aboard!!

Thank you! -.-
Now I'm even more hyped now!




Self-appointed NintendoLife Hyrule Warriors ambassador


Mine01 wrote:

Fixed it for you

Edited on by Azooooz

"Knowing your enemy is the key to victory" Snake - Super Smash Bros. Brawl

"Knowing your stomach is the key to end hunger" Azooooz - Nintendo Life

Switch Friend Code: SW-3533-1743-6611 | 3DS Friend Code: 5069-3944-7877 | My Nintendo: azooooz | Nintendo Network ID: desert_king_Q8



the switch is pretty cool.

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Two more new items in Mario Kart 8



What I was thinking when watching these videos, especially the last one.

"It is good."



Is this the best looking racing game of all time? Why yes, yes it is. And wow, an honest-to-goodness HD racing game that has split screen!

(I mean, I'll take a fantastic art style over realism any day).

Playing: 999, Xenoblade Chronicles and Super Mario World
Finished: Pikmin, Kirby's Epic Yarn, Super Paper Mario and Uncharted 2


starts crying tears of joy One of the biggest Wii U sellers is coming.....
LETS DO THIS!!!!!!!!!!!!!!!!!!!

I own a Wii U and 3DS. I also own a PS4!

Master of the Hype Train

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Blast wrote:

starts crying tears of joy




New features in Mario Kart 8 include:

Spin Boost: While racing upside down or on walls, players can bump into other racers or certain track obstacles to get a speed boost. The Spin Boost fundamentally redefines the way that players compete, and makes anti-gravity racing even more exhilarating.
Returning Characters: In Mario Kart 8, players can race with returning characters Metal Mario, Lakitu and Shy Guy. These newly revealed returning characters join a host of previously announced favorites, including all seven of Bowser’s Koopalings, who are playable for the first time in video game history.
New Items: Two new items join the fray in Mario Kart 8. First, the Piranha Plant attaches to the front of the player’s kart and chomps at other characters, banana peels on the track or even shells thrown by other characters. Each time the Piranha Plant lunges forward to bite, the player receives a brief boost of speed. The second new item is the Boomerang Flower. After acquiring it, racers can throw a Boomerang at opponents to stun them, and its arc allows players to strike multiple opponents with a single toss. The Boomerang can be thrown three times – forward or backward.
New Courses: Remixed classic courses make a return in Mario Kart 8, with favorites such as Moo Moo Meadows from Mario Kart Wii, Toad’s Turnpike from Mario Kart 64 and Donut Plains from Super Mario Kart, among others. The graphics and layout of these courses have been redesigned and re-imagined. For example, Toad’s Turnpike now allows players to drive up certain walls in anti-gravity mode. Mario Kart 8 will include 16 new courses and 16 remixed classic courses.
Live Recorded Music: For the first time in the Mario Kart series, select courses in Mario Kart 8 feature music recorded by live performers.
Control Scheme: Mario Kart 8 will support a variety of control schemes, including the Wii U GamePad, the Wii U Pro Controller, the Wii Wheel and the Wii Remote and Nunchuk. The game can also be played in off-TV mode using just the Wii U GamePad.

Edited on by NinChocolate




Wi-Fi Game List:
Xenoblade Chronicles X
Super Smash Bros. Wii U & 3DS + All DLC
Mario Kart 8 + All DLC
Mario Golf: World Tour + All DLC
Mario Kart 7
Luigi's Mansion: Dark Moon

Wii U & 3DS Game Wish List:
Hyrule Warriors Legends

3DS Friend Code: 3737-9553-9610 | Nintendo Network ID: Toadette75


WiiULoveGBA wrote:

Live Recorded Music: For the first time in the Mario Kart series, select courses in Mario Kart 8 feature music recorded by live performers.

That's fantastic. Can't wait to hear the OST.

Looking forward to: No More Heroes: Travis Strikes Again

3DS Friend Code: 3007-8070-6318 | Nintendo Network ID: 19Robb92


Gamexplain does WONDERFUL work.
Can't wait for this game! I really wanted these 3 maps to be in though: Coconut Mall, Wario's Gold Mine & Waluigi Pinball. Oh well, still Day 1 buy for me.
I got my Moo Moo Meadows & I'm very impressed with how they remade it.

Edited on by Dragonfly224

Name: Cindy
My Youtube Channel

3DS Friend Code: 5284-1425-4510 | Nintendo Network ID: Dragonfly224


Other quotes from the Konno and Yabuki interview with GameSpot from a GDC round-table last month:

Konno on the game’s visuals…

“We’re working with HD for the first time, and we really wanted to take advantage of that. The last console version was Mario Kart Wii, which was released in 2008, so it was about six years ago. And during those six years, we were able to incorporate a lot of technology in our development process, but especially on the graphics side. So we put a lot of effort into making this a good looking game–it’s a very pretty game.”

“This time with the power of the Wii U we really made an effort to keep that graphic quality high regardless of how many ways we were splitting the TV into.

Yabuki also talking about the game’s graphics…

“We’ve also been able to show movement on the [karts and bikes] that we haven’t seen before. We’re seeing bounding, we’re seeing different parts of the kart move, we’re seeing dirt on the tires, we’re seeing skidmarks left on the course–again I think we've done a good job of utilizing that graphical power.”

“Using the power of the Wii U, we were able to create a Mario Kart title that feels right, and the controls feel like they’re perfect for this game.”

“We were able to harness the power of the Wii U to get a huge polygon count, and we were able to make courses that involved a lot of undulating, moving surfaces. We've also done a lot of work with the character animations. If you look at Mario and the Koopalings and all the characters, you’re seeing a level and range of animation that you've never seen before.”

Konno on how the team went to great lengths to ensure that Mario Kart 8 is a well-balanced game…

“Game balance is also another really important element of Mario Kart that we look very closely at and place a lot of value on. From the time we start working on development, thousands of times, maybe even tens of thousands of times, we adjust that balance when we’re playing. At the end we come up with what we hope and feel is a really good balance. It’s our strong hope that folks would want to play with the items as we have balanced them.”

“We do hear, and a lot of people out there say it, that Mario Kart is all about luck. That if you’re at the front then you’ll get hit with a blue shell, so it’s all about luck. That feature is not random–it doesn’t just happen. There is a lot of adjustment and there is a lot of thought and effort put into that system, and developing it in a way that actually promotes game balance. I would hope people understand that as well.”

Konno on how Nintendo’s ambition for Mario Kart 8 was to create a game that captures the essence of every entry in the beloved series that has come before it…

“We really wanted this game to be a representation of all the games that came before it. We wanted to summarize and bring together all the elements of the series into this title.”

Edited on by Dev



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