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Topic: Mario Kart 8 - OT

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Jazzer94

DreamyViridi wrote:

4500+ VR isn't a crazy amount considering how long the game's been released. I played online as a guest with a friend a couple of weeks back and by the time I had to leave, I had about 2100+ VR, I think? If I actually had a Wii U to call my own, I imagine I'd be in the 6000s by now, if not more.

Depends I'd be in the 6000 range if I could consistently get lobbies with people with high VR ratings around 5000+ but when I'm only finding rooms with sub 3000 people and lucky to get 10 VR points for winning then it takes time.

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BenAV

My VR's currently a bit under 7,500.
I mostly get put in rooms with players with really high VRs, seen quite a few at 9,999.

BenAV

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Mode7

maybe this has been mentioned in this thread before... but anyone notice on the character select screen, the characters are on amiibo-like pedestals?

we've seen that the smash bros. amiibos have the smash bros. logo on the base, and these have the mario kart font on them... foreshadowing?

Mode7

Shirma_Akayaku

MARIO KART 8 IS HACKED

Oh welp.

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Jazzer94

BenAV wrote:

My VR's currently a bit under 7,500.
I mostly get put in rooms with players with really high VRs, seen quite a few at 9,999.

See this would be why I wish the join friend feature worked so that I could get into lobbies that have people with high VR (not that I have people with high VR on my friends listin the first place though).

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OCTAGON

WarioMan wrote:

Rosalina wrote:

MARIO KART 8 IS HACKED

Oh welp.

Well, at least it isn't affecting online play yet. It looks like it's only minor currently.

@3DSFan134:
Untitled

Untitled

MKWii was affected a few days later, let's hope that another MK game would not be affected.

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DreamyViridi

On the topic of the hacks, MrBean (quite well known in the MKWii hacking community I think, seems to be a nice guy) has stated that he makes sure that the hacking doesn't ruin anything. To quote the description of the video posted earlier...

Very very basic stuff, more of a proof of concept rather than anything else. None of this is in any state to be released at present, and it's unlikely that we ever will in the interest of preventing cheaters.
This work is based on the recently released browser exploit, and some additional code that Chadderz wrote to get arbitrary kernel reading and writing, to allow the browser to edit Mario Kart 8's memory on-the-fly. All of this may not look impressive, but it's merely because we don't even know where to start; we can do anything now, anything at all! Custom tracks, custom songs, you name it. We just have to decipher the RAM and work out how.

BenAV wrote:

My VR's currently a bit under 7,500.
I mostly get put in rooms with players with really high VRs, seen quite a few at 9,999.

Wait so it's not possible to get over 10,000VR like in MK7?

Edited on by DreamyViridi

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Tasuki

Honestly it's only a matter of time before hackers move into online games, that can't be avoided. It just depends on how fast Nintendo takes to ban hackers and fix the exploits that saves it from getting wrecked.

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Shirma_Akayaku

Tasuki wrote:

Honestly it's only a matter of time before hackers move into online games, that can't be avoided. It just depends on how fast Nintendo takes to ban hackers and fix the exploits that saves it from getting wrecked.

They'll manage to hack it again. The Wii mode left the Wii U extremely exploitable, that's the issue they can't fix. I don't think they'll ever fix it permanently. After all, they couldn't fix the Wii now, could they?

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kkslider5552000

Rosalina wrote:

Tasuki wrote:

Honestly it's only a matter of time before hackers move into online games, that can't be avoided. It just depends on how fast Nintendo takes to ban hackers and fix the exploits that saves it from getting wrecked.

They'll manage to hack it again. The Wii mode left the Wii U extremely exploitable, that's the issue they can't fix. I don't think they'll ever fix it permanently. After all, they couldn't fix the Wii now, could they?

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BenAV

Jazzer94 wrote:

BenAV wrote:

My VR's currently a bit under 7,500.
I mostly get put in rooms with players with really high VRs, seen quite a few at 9,999.

See this would be why I wish the join friend feature worked so that I could get into lobbies that have people with high VR (not that I have people with high VR on my friends listin the first place though).

The join friend feature does work...
Sometimes it says that I can't join when I try, but that usually means the room is already full, so if you just keep trying for a while you should usually get in eventually.
I've joined my friends' games and they've joined mine heaps of times with no real issues.

DreamyViridi wrote:

BenAV wrote:

My VR's currently a bit under 7,500.
I mostly get put in rooms with players with really high VRs, seen quite a few at 9,999.

Wait so it's not possible to get over 10,000VR like in MK7?

Nope.
The rating system in Mario Kart 8 seems to be somewhere in the middle of Wii and 7, but I guess closer to Wii's.
It maxes out at 9,999.

BenAV

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Jazzer94

On the topic of the hacks, MrBean (quite well known in the MKWii hacking community I think, seems to be a nice guy) has stated that he makes sure that the hacking doesn't ruin anything. To quote the description of the video posted earlier...

DreamyViridi wrote:

Very very basic stuff, more of a proof of concept rather than anything else. None of this is in any state to be released at present, and it's unlikely that we ever will in the interest of preventing cheaters.
This work is based on the recently released browser exploit, and some additional code that Chadderz wrote to get arbitrary kernel reading and writing, to allow the browser to edit Mario Kart 8's memory on-the-fly. All of this may not look impressive, but it's merely because we don't even know where to start; we can do anything now, anything at all! Custom tracks, custom songs, you name it. We just have to decipher the RAM and work out how.

That means very little as soon as people are aware of where to look to get into the Wii U which he has told us, I could go out tomorrow buy a Wii U and start trying to do the same thing now I know where to concentrate my efforts (I'm not going to as I don't care about making homebrew stuff) this is opening the door to more bad then good.

Edited on by Jazzer94

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Kewlan

I guess a high VR only has to do with time. I only have 1200, but I've also only gone plus. So yeah, I haven't played a lot.

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Inkling

Sometimes players are very annoying. I had kept 1st place for the whole race, then BAM a Blue Shell and three Red Shells. Luckily the others were quite far behind, but I got 4th. >=(

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Kewlan

Is it possible to destroy a Blue Shell with a green or red, while it's still on the ground?

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19Robb92

Kewlan wrote:

Is it possible to destroy a Blue Shell with a green or red, while it's still on the ground?

The only thing that can destroy the blue shell is the super horn, so no.

Edited on by 19Robb92

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UGXwolf

19Robb92 wrote:

Kewlan wrote:

Is it possible to destroy a Blue Shell with a green or red, while it's still on the ground?

The only thing that can destroy the blue shell is the super horn, so no.

I don't know about that. I seem to recall seeing someone break a blue shell while it was on the ground without a super horn, but my memory is fishy, so there's no telling how reliable that particular memory is.

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Jazzer94

UGXwolf wrote:

19Robb92 wrote:

Kewlan wrote:

Is it possible to destroy a Blue Shell with a green or red, while it's still on the ground?

The only thing that can destroy the blue shell is the super horn, so no.

I don't know about that. I seem to recall seeing someone break a blue shell while it was on the ground without a super horn, but my memory is fishy, so there's no telling how reliable that particular memory is.

You can only destroy it with a Super Horn, have a star or dodge it with a mushroom just before it touches you.

Edited on by Jazzer94

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