1,061UGXwolfTue 29th Apr 2014 Bolt_Strike wrote: UGXwolf wrote: @Bolt_Strike Yes, but they aren't gonna remodel the whole course just to accommodate some extra features. Fill the dome with water? Cool. Glide into the dome? Nice. Tricks off of ramps? Doesn't change a lot, but sure! Maybe have the track go sideways? Why not? But I don't think they'll do all of this, and even if they were going to, I feel a Bowser Castle course is just far more likely. No, they're not going to use every single one of those features, they're going to add them where it feels natural, but there's a lot of places in the course where it does feel natural. Like GameExplain pointed out, the whole track has a roller coaster feel, with the track weaving up and down and all around through the dome and jumping off ramps, there are plenty of places to put trick ramps, gliding sections, and antigravity without them feeling too forced. In fact, I'd say there's more that could be done here than there is on any Bowser's Castle course in the series. I fail to see what's so special about the track, then. It doesn't seem any more interesting than any other twisty, turny, track that floats in mid-air. It really doesn't seem special beyond being an excuse to use anti-gravity. @Blast Actually, I think that the way Mario Golf is handling DLC would work great, here, too. Two new cups? One Retro and one New. A new character our two? I don't see why not. Maybe even a new Battle track or two? I don't see the downside. And sell it for $8-$12 each. May only be one pack. Edited on Tue 29th April, 2014 @ 02:43 by UGXwolf A nifty calendar (Updated 9/13/15) The UGXloggery ... really needs an update.