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Topic: Mario 3d World is Amazing

Posts 41 to 60 of 81

Aviator

SockoMario wrote:

P.S stop treating your opinion as fact.

Pot, meet kettle.

QUEEN OF SASS

It's like, I just love a cowboy
You know
I'm just like, I just, I know, it's bad
But I'm just like
Can I just like, hang off the back of your horse
And can you go a little faster?!

CapeSmash

Aviator wrote:

SockoMario wrote:

P.S stop treating your opinion as fact.

Pot, meet kettle.

Oh, that's hypocritical on my part. Removed.

Smash Mains:
N64: Captain Falcon
Melee: Mario
Brawl: Sonic
Project M: Link
Smash 3DS: Captain Falcon
Smash Wii U: Ganondorf

I-U

I prefer Super Mario 3D Land significantly more. Super Mario 3D World at the moment would be my second least favorite 3D Mario game, just above Super Mario Galaxy 2. My major problem with the game is presentation. I don't like that the game places random levels upon random slabs in random worlds. If Nintendo is going to put effort into an overworld, it should be properly detailed and themed like in the New Super Mario Brothers, or be like the hubs prior to Super Mario Galaxy 2. It's a complete waste for them to have spent the time that they did on 3D World's overworld, and I think the game would've been better without it. The game's focus on multiplayer unfortunately left me feeling a disconnect whenever I played single player, which has been most of my playtime with the game. If Super Mario 3D Land's levels are short and sweet in my experiences solo, then 3D World's would be dragged out and borderline tedious. Story-wise, I love that I could play as Princess Peach and didn't have to rescue her, but I had very low motivation to save the Sprixie princesses (whatever they are) because Miyamoto has a habit of not fleshing out such details. It ended up taking months for me to beat 3D World because of that, rather than Week 1. My experience with 3D World is going to make me cautious considering console 3D Mario in the future, because twice now I've felt those entries to be below the standard.

"The secret to ultimate power lies in the Alimbic Cluster."

TeeJay

Aviator wrote:

SockoMario wrote:

P.S stop treating your opinion as fact.

Pot, meet kettle.

Not gonna lie, I lolled. Hard

If you add me, I need to at least know you or I won't add you back.

Switch Friend Code: SW-5283-4033-0929 | 3DS Friend Code: 2423-1923-3519 | Nintendo Network ID: TeeJay92

CapeSmash

I just noticed how literally no one calls Galaxy 2 a rehash. People need to call out that game more.

Smash Mains:
N64: Captain Falcon
Melee: Mario
Brawl: Sonic
Project M: Link
Smash 3DS: Captain Falcon
Smash Wii U: Ganondorf

DefHalan

SockoMario wrote:

I just noticed how literally no one calls Galaxy 2 a rehash. People need to call out that game more.

You forget, only games people don't personally like are rehashes. Games a person likes that are almost the exact same game are called sequels.

People keep saying the Xbox One doesn't have Backwards Compatibility.
I don't think they know what Backwards Compatibility means...

3DS Friend Code: 2621-2786-9784 | Nintendo Network ID: DefHalan

jariw

DefHalan wrote:

SockoMario wrote:

I just noticed how literally no one calls Galaxy 2 a rehash. People need to call out that game more.

You forget, only games people don't personally like are rehashes. Games a person likes that are almost the exact same game are called sequels.

I think Galaxy 1 was a rehash of Galaxy 2, because I played them in that order.

jariw

Bolt_Strike

See, the thing about 3D World is that it's more of an idea game. They don't really do any big, game-wide changes, the entire game is just a collection of random concepts that don't really go any further than the level they show up in. And that's what I mean by gimmicks, they're ideas that don't have a lot of longevity. What I want to see is gameplay innovation, something that affects the entire gameplay, provides a "next gen" gameplay experience, or pushes the series in new directions. And neither 3D World nor any game since Galaxy has done that.

SockoMario wrote:

New levels
Bigger levels
New gameplsy mechanics
New power-ups
New items and objects
New level themes
New story
Better controls than 3D Land
You can play as 5 different characters, a feature NEVER before-seen in a 3D Mario game
4-players for the FIRST TIME in a 3D Mario game
First 3D Mario game in HD
New boss fights
New enemies
Captain Toad levels
New music
etc.

Yep. Totally a rehash.

If you're setting the bar that low then nothing is a rehash to you. The majority of those things are either things that a new game does automatically or are so incredibly minor that they're not even worth mentioning.

SockoMario wrote:

You complain about this game being a "rebash", yet, your icon is Pokèmon. LMAO, you have no right to call this game a rehash.

Pokemon isn't a rehash. It's certainly formulaic in terms of constantly keeping with the 8 gyms/evil team/Pokemon League structure, but it makes up for that by evolving the battle mechanics. Things like breeding, abilities, Mega Evolutions, new types, etc. actually add something to the gameplay and make me rethink how I design my team and play the game. I haven't seen Mario do the same since Galaxy.

SockoMario wrote:

I just noticed how literally no one calls Galaxy 2 a rehash. People need to call out that game more.

No, you're right, it is a rehash. More than likely the reason people don't call it out is because the Galaxy formula had more of an identity than the 3D series and wasn't done to death like NSMB is.

Edited on by Bolt_Strike

Bolt_Strike

Switch Friend Code: SW-5621-4055-5722 | 3DS Friend Code: 4725-8075-8961 | Nintendo Network ID: Bolt_Strike

Blast

Bolt_Strike wrote:

Dipper723 wrote:

A rehash of what?

See, there we go. Saying it's not a good game and then comparing it to Sunshine. Very predictable.

I mean that it doesn't do anything that other Mario games haven't. The gameplay is the same boring style they've been sticking with post Galaxy, they haven't added any new mechanics or anything. Every game in the NSMB series and 3D series is the same thing, same moves and mechanics as every other Mario game, same Mushroom Kingdom settings and generic environments, same generic plot, the only thing they really change up now is powerups and gimmicks. The reason why people point to games like 64, Sunshine, and Galaxy is because they all added actual new mechanics to the gameplay, and in Sunshine and Galaxy's case they established a theme and designed the gameplay, settings, and storyline around it. With NSMB and 3D they all feel like generic level packs of the same game.

... Have you even played Super Mario 3D World fully or did you just watch trailers and assume its terrible? Its a FUN game. Sunshine is great but had horrible and sloppy controls and the levels without FLUDD were borderline trolling. Super Mario 64 will always be that game in the series that people compare other Mario games with because of its legacy BUT that is not fair to new 3D Mario games.

I own a Wii U and 3DS. I also own a PS4!

Master of the Hype Train

3DS Friend Code: 2921-9690-6053 | Nintendo Network ID: Mediking9

CapeSmash

Bolt_Strike wrote:

See, the thing about 3D World is that it's more of an idea game. They don't really do any big, game-wide changes, the entire game is just a collection of random concepts that don't really go any further than the level they show up in. And that's what I mean by gimmicks, they're ideas that don't have a lot of longevity. What I want to see is gameplay innovation, something that affects the entire gameplay, provides a "next gen" gameplay experience, or pushes the series in new directions. And neither 3D World nor any game since Galaxy has done that.

SockoMario wrote:

New levels
Bigger levels
New gameplsy mechanics
New power-ups
New items and objects
New level themes
New story
Better controls than 3D Land
You can play as 5 different characters, a feature NEVER before-seen in a 3D Mario game
4-players for the FIRST TIME in a 3D Mario game
First 3D Mario game in HD
New boss fights
New enemies
Captain Toad levels
New music
etc.

Yep. Totally a rehash.

If you're setting the bar that low then nothing is a rehash to you.

NSMBWii, NSMB2, NSMB2, NSMBU, Galaxy 2, Yoshi's New Island, and 3D Land are rehashes (although, I would consider 3D Land uninspired, rather than a rehash.) 3D World is a follow-up to 3D Land. It isn't suppose to be super crazy innovative like SMG. 3D World improved, fixed, added, and expanded on 3D Land (like a sequel should do). People need to stop comparing 3D World to SMG, because it's not trying to be like that. The developers treated this game as a sequel to 3D Land, and people should too. People were expecting waaayyyyy too much from this game, like you.

Smash Mains:
N64: Captain Falcon
Melee: Mario
Brawl: Sonic
Project M: Link
Smash 3DS: Captain Falcon
Smash Wii U: Ganondorf

DefHalan

Bolt_Strike wrote:

See, the thing about 3D World is that it's more of an idea game. They don't really do any big, game-wide changes, the entire game is just a collection of random concepts that don't really go any further than the level they show up in. And that's what I mean by gimmicks, they're ideas that don't have a lot of longevity. What I want to see is gameplay innovation, something that affects the entire gameplay, provides a "next gen" gameplay experience, or pushes the series in new directions. And neither 3D World nor any game since Galaxy has done that.

See you talk about not playing the entire game but then you say there aren't any changes that last throughout the game. Either you are lost on what you are trying to say or you are looking to hard for a reason not to like it. Personally, 3D World is about the items (I called them tools before) instead of the power-ups. (which most 2D Mario games focus on) How you use the Baseball, Goomba Hat, or Ice Skates in each level changes. They may play the same but that doesn't mean you use them in the same way. 3D World did a good job at presenting you some basic mechanics then changing the way you use those mechanics throughout the game. I feel, more than any other Mario game, if you did not play through it then you lost a bit of what makes the game so fun and unique. If you just look at snapshots or each level individually you may not see it. I encourage you to play through the whole game. I would also encourage you to play it single-player. I feel you would enjoy that more than multi-player.

People keep saying the Xbox One doesn't have Backwards Compatibility.
I don't think they know what Backwards Compatibility means...

3DS Friend Code: 2621-2786-9784 | Nintendo Network ID: DefHalan

Bolt_Strike

SockoMario wrote:

NSMBWii, NSMB2, NSMB2, NSMBU, Galaxy 2, Yoshi's New Island, and 3D Land are rehashes (although, I would consider 3D Land uninspired, rather than a rehash.) 3D World is a follow-up to 3D Land. It isn't suppose to be super crazy innovative like SMG. 3D World improved, fixed, added, and expanded on 3D Land (like a sequel should do). People need to stop comparing 3D World to SMG, because it's not trying to be like that. The developers treated this game as a sequel to 3D Land, and people should too. People were expecting waaayyyyy too much from this game, like you.

That's the thing though, innovation is exactly what this game needed. NSMB has been done to death and 3D Land, as you put it, was uninspired. And the Wii U at that point in time was lacking big games to promote the Wii U, establish its status as a next gen console, and show the value of the Gamepad. So how do you expect them to react when they're handed a 3D Land sequel instead? It's not the kind of game that was needed at that point in time (inb4 Batman reference).

DefHalan wrote:

See you talk about not playing the entire game but then you say there aren't any changes that last throughout the game. Either you are lost on what you are trying to say or you are looking to hard for a reason not to like it. Personally, 3D World is about the items (I called them tools before) instead of the power-ups. (which most 2D Mario games focus on) How you use the Baseball, Goomba Hat, or Ice Skates in each level changes. They may play the same but that doesn't mean you use them in the same way. 3D World did a good job at presenting you some basic mechanics then changing the way you use those mechanics throughout the game. I feel, more than any other Mario game, if you did not play through it then you lost a bit of what makes the game so fun and unique. If you just look at snapshots or each level individually you may not see it. I encourage you to play through the whole game. I would also encourage you to play it single-player. I feel you would enjoy that more than multi-player.

If it's really innovative though, then you don't really need to play the game to know that. It'd be something that can be easily demonstrated through promotion and advertising. The items really didn't do that, they don't really feel different from regular powerups.

Edited on by Bolt_Strike

Bolt_Strike

Switch Friend Code: SW-5621-4055-5722 | 3DS Friend Code: 4725-8075-8961 | Nintendo Network ID: Bolt_Strike

DefHalan

Bolt_Strike wrote:

DefHalan wrote:

See you talk about not playing the entire game but then you say there aren't any changes that last throughout the game. Either you are lost on what you are trying to say or you are looking to hard for a reason not to like it. Personally, 3D World is about the items (I called them tools before) instead of the power-ups. (which most 2D Mario games focus on) How you use the Baseball, Goomba Hat, or Ice Skates in each level changes. They may play the same but that doesn't mean you use them in the same way. 3D World did a good job at presenting you some basic mechanics then changing the way you use those mechanics throughout the game. I feel, more than any other Mario game, if you did not play through it then you lost a bit of what makes the game so fun and unique. If you just look at snapshots or each level individually you may not see it. I encourage you to play through the whole game. I would also encourage you to play it single-player. I feel you would enjoy that more than multi-player.

If it's really innovative though, then you don't really need to play the game to know that. It'd be something that can be easily demonstrated through promotion and advertising. The items really didn't do that, they don't really feel different from regular powerups.

I am not saying the game is really innovative. It doesn't have innovation spewing out of it. But it still isn't a rehash, and it is very fun.

People keep saying the Xbox One doesn't have Backwards Compatibility.
I don't think they know what Backwards Compatibility means...

3DS Friend Code: 2621-2786-9784 | Nintendo Network ID: DefHalan

AceDefective

SockoMario wrote:

NSMBWii, NSMB2, NSMB2, NSMBU, Galaxy 2, Yoshi's New Island, and 3D Land are rehashes (although, I would consider 3D Land uninspired, rather than a rehash.) 3D World is a follow-up to 3D Land. It isn't suppose to be super crazy innovative like SMG. 3D World improved, fixed, added, and expanded on 3D Land (like a sequel should do). People need to stop comparing 3D World to SMG, because it's not trying to be like that. The developers treated this game as a sequel to 3D Land, and people should too. People were expecting waaayyyyy too much from this game, like you.

Every sequel is a rehash in some way of the previous installments. While the NSMB series is insanely guilty of doing this (to the point of asset reusing), they at least try to differentiate from each other slightly. If anything I found NSMBU not reusing more ideas from SMW made it more disappointing in the long run, as I really liked the way SMW flowed in terms of the World Map and Yoshi.

I personally like none of the levels in 3D World can be considered throw away, as they all do their own thing. It's one of the few games where you can honestly say that every last level is memorable in some way.

Edited on by AceDefective

Just some random loser who loves a variety of things.
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Jacob717

To the people who are saying it's a bad game, because it had "random levels", it's called verity. Something to stop something from getting repetitive or stale.

Jacob717

Bolt_Strike

Dipper723 wrote:

To the people who are saying it's a bad game, because it had "random levels", it's called verity. Something to stop something from getting repetitive or stale.

That's a cheap solution that doesn't work very well. Random levels don't really keep the gameplay from being repetitive and stale because it's sort of a temporary change, once you finish the level that novelty wears off and it doesn't really affect the game as a whole.

Bolt_Strike

Switch Friend Code: SW-5621-4055-5722 | 3DS Friend Code: 4725-8075-8961 | Nintendo Network ID: Bolt_Strike

DefHalan

Bolt_Strike wrote:

Dipper723 wrote:

To the people who are saying it's a bad game, because it had "random levels", it's called verity. Something to stop something from getting repetitive or stale.

That's a cheap solution that doesn't work very well. Random levels don't really keep the gameplay from being repetitive and stale because it's sort of a temporary change, once you finish the level that novelty wears off and it doesn't really affect the game as a whole.

Before you start commenting on how something affects the whole game, please play at least most of it. This why you understand the level flow and the difficulty curve.

People keep saying the Xbox One doesn't have Backwards Compatibility.
I don't think they know what Backwards Compatibility means...

3DS Friend Code: 2621-2786-9784 | Nintendo Network ID: DefHalan

I-U

Dipper723 wrote:

To the people who are saying it's a bad game, because it had "random levels", it's called verity. Something to stop something from getting repetitive or stale.

A game can offer variety while still being pretty cohesive in terms of presentation. Super Mario 64 made all of its random levels castle paintings, which was a perfect fit for the game's hub-world being Peach's castle. In Super Mario 3D World, it's random levels on random slabs in random worlds. Variety doesn't do a whole lot for me when it's not executed intelligently. Then there's also the New Series, where they've been able to offer variety in the levels while keeping with a consistent theme. That too really helps with presentation while still being entertaining in terms of gameplay. A Super Mario game should never be as sloppily put together as Super Mario 3D World, especially not as 3D Mario's debut on a new console.

"The secret to ultimate power lies in the Alimbic Cluster."

Aviator

Dipper723 wrote:

To the people who are saying it's a bad game, because it had "random levels", it's called verity. Something to stop something from getting repetitive or stale.

I only play games with verity.

QUEEN OF SASS

It's like, I just love a cowboy
You know
I'm just like, I just, I know, it's bad
But I'm just like
Can I just like, hang off the back of your horse
And can you go a little faster?!

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