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Topic: Lets be honest; Zelda's Story sucks

Posts 41 to 60 of 82

MAB

DanMan82 wrote:

The stories seem fine to me. Also, Nintendo has said before that gameplay comes before story in their games. In honor of @MadAussieBloke, I guess the only thing you have left to do is:
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@DanMan82 pwned thread

MAB

SCRAPPER392

What? Do you have an example of a good video game story?

Qwest

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Joetherocker

The basic plot isn't anything spectacular most of the time, but the characters, settings, and storytelling itself are always excellent, which more than makes up for the plot IMO.

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Mr_Nose

I have to throw in my two cents in defense of Twilight Princess. It's the first time a game had ever touched me so deeply, on an emotional level. I didn't want to play any other games for a couple of days after finishing it. It stayed on my mind for a long while afterwards.

By the same token, I don't want to play an interactive movie. Nintendo always strikes a good balance here. As a huge retro fan, stories are the last thing I care about in a game. All I need is a basic reason behind why I'm doing what I'm doing. Invaders from space? I'm on it! I mean, it's a game. I think game makers are trying too hard these days to compete with Hollywood. I game to have fun, not to click on dialogue trees.

So many people talk about the writing in video games like they're members of the literati, and then complain about having to read a post if it's over three paragraphs long. They don't want to actually read a good story, they want to have one told to them. The best stories are written in your imagination. That's what modern gaming has forgotten.

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shingi_70

SCAR392 wrote:

What? Do you have an example of a good video game story?

That's pretty subjective since you have to throw in different genre's and setting or whatever, Some of my favorite's are

Alan Wake
Chrono Trigger
Twilight Princess
Bioshock and Bioshock Infinte
Final Fantasy V, VI, and XII
Vagrent Story
Metroid Prime
Halo series
Super Metroid
The Last of US
Eternal Darkness
Paper Mario and the Thousand Year Door
Darksouls/Demon Souls
Fable II
Killzone Shadowfall

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sugarpixel

I liked the stories in World of Goo and Portal 2... Am I the only one who did?

...

Although... you can't beat this story:
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SCRAPPER392

@shingi_70
That's my point though. We don't see Mario cry after "killing" a goomba.

I'm currently playing TP on my Wii U(5th time, I think). I gotta say, I wasn't too fond of that game when it first came out, but I've grown to appreciate it more, now that I've gotten older.

Qwest

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shingi_70

Gioku wrote:

I liked the stories in World of Goo and Portal 2... Am I the only one who did?

...

Untitled

Untitled

WAT!

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MAB

Retro games didn't need a good story to sell millions... They just used better advertising than what you see nowadays

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MAB

Mr_Nose

Holy cripes! Is that advert for real? That's some really strong ( not so ) subliminal advertising.

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MAB

@SirGreatNose I know right, I mean look at the size of that 80's CRT TV... DAMN!

MAB

Mr_Nose

I wonder why the monster on the screen looks so flacid, all things considered.

Hey, that's a NEO GEO! Sorry, derailed again. Damn your mesmerizing posts.

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SheldonRandoms

I could write a story for a video game, and it could be weird and stupid, but if the gameplay shines, then that's all that matters. Back then, there were no stories (most of the time.............now I want to write a story for some reason ).

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kyuubikid213

TheOneHacker wrote:

kyuubikid213 wrote:

TheOneHacker wrote:

...generally Zelda Stories are the same every time, some exceptions of course. stop the bad guy, save the princess, save the world.

Congratulations. You've laid out the story for practically every game in existence.

i'm sorry, i should have elaborated. if its still an acceptable response, most Zelda games consist of saving Zelda and stopping Ganon. a typical zelda game revolves around saving the princess because Ganon kidnapped her, then killing Ganon.

I see what you're saying, but I don't see it as a problem because, as someone already stated on this thread, a lot of games out there have a pretty bare bones story when you really look at it. RPGs tend to be more in-depth and novel-like in their approach to story telling, but other, more action packed games have a very simple premise to let you know why you're doing what you're doing.

In Call of Duty BO2, you're killing a bunch of dudes to kill one big, bad dude that's threatening to kill a lot of dudes (also with the majority of the series).
In Dante's Inferno, you're going through hell to get your girlfriend back while killing a bunch of dudes.
In Mario, you're going through different worlds to save a princess from a giant dude...

In Dragon Quest VIII, you have to stop an evil jester that destroyed your castle and killed all of the dudes inside only to realize that the jester was made evil by the weapon he was using to find that the weapon was possessed by (basically) the devil and you have to kill him to stop him from killing a bunch of dudes and return the remaining inhabitants of the castle to normal, including the princess and the king while also going on a journey and getting aid from those who lost loved ones to the evil demon. Whew.

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kyuubikid213

In case I'm not making sense to anyone, I just need a really simple premise (maybe a few surprises here or there) to enjoy a game's story. I like elaborate and convoluted stories, like Kingdom Hearts, but I don't want to have to consult a flow chart whenever I go to tell my friends about one moment in particular.

I own a PS1, GBA, GBA SP, Wii (GCN), 360, 3DS, PC (Laptop), Wii U, and PS4.
I used to own a GBC, PS2, and DS Lite

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shingi_70

kyuubikid213 wrote:

TheOneHacker wrote:

kyuubikid213 wrote:

TheOneHacker wrote:

...generally Zelda Stories are the same every time, some exceptions of course. stop the bad guy, save the princess, save the world.

Congratulations. You've laid out the story for practically every game in existence.

i'm sorry, i should have elaborated. if its still an acceptable response, most Zelda games consist of saving Zelda and stopping Ganon. a typical zelda game revolves around saving the princess because Ganon kidnapped her, then killing Ganon.

I see what you're saying, but I don't see it as a problem because, as someone already stated on this thread, a lot of games out there have a pretty bare bones story when you really look at it. RPGs tend to be more in-depth and novel-like in their approach to story telling, but other, more action packed games have a very simple premise to let you know why you're doing what you're doing.

In Call of Duty BO2, you're killing a bunch of dudes to kill one big, bad dude that's threatening to kill a lot of dudes (also with the majority of the series).
In Dante's Inferno, you're going through hell to get your girlfriend back while killing a bunch of dudes.
In Mario, you're going through different worlds to save a princess from a giant dude...

In Dragon Quest VIII, you have to stop an evil jester that destroyed your castle and killed all of the dudes inside only to realize that the jester was made evil by the weapon he was using to find that the weapon was possessed by (basically) the devil and you have to kill him to stop him from killing a bunch of dudes and return the remaining inhabitants of the castle to normal, including the princess and the king while also going on a journey and getting aid from those who lost loved ones to the evil demon. Whew.

Aren't you just over simplifying the plots of the other games. Black Ops 2 is pretty in depth and has ties to the first game, and Dante's Inferno is pretty complex when you get to Dante's Backstory.

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kkslider5552000

shingi_70 wrote:

kyuubikid213 wrote:

TheOneHacker wrote:

kyuubikid213 wrote:

TheOneHacker wrote:

...generally Zelda Stories are the same every time, some exceptions of course. stop the bad guy, save the princess, save the world.

Congratulations. You've laid out the story for practically every game in existence.

i'm sorry, i should have elaborated. if its still an acceptable response, most Zelda games consist of saving Zelda and stopping Ganon. a typical zelda game revolves around saving the princess because Ganon kidnapped her, then killing Ganon.

I see what you're saying, but I don't see it as a problem because, as someone already stated on this thread, a lot of games out there have a pretty bare bones story when you really look at it. RPGs tend to be more in-depth and novel-like in their approach to story telling, but other, more action packed games have a very simple premise to let you know why you're doing what you're doing.

In Call of Duty BO2, you're killing a bunch of dudes to kill one big, bad dude that's threatening to kill a lot of dudes (also with the majority of the series).
In Dante's Inferno, you're going through hell to get your girlfriend back while killing a bunch of dudes.
In Mario, you're going through different worlds to save a princess from a giant dude...

In Dragon Quest VIII, you have to stop an evil jester that destroyed your castle and killed all of the dudes inside only to realize that the jester was made evil by the weapon he was using to find that the weapon was possessed by (basically) the devil and you have to kill him to stop him from killing a bunch of dudes and return the remaining inhabitants of the castle to normal, including the princess and the king while also going on a journey and getting aid from those who lost loved ones to the evil demon. Whew.

Aren't you just over simplifying the plots of the other games.

I'm pretty sure that's the point.

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Skyward Sword
Majora Mask
Link's Awakening
Wind Waker

^ Off the top of my head with a good storyline.

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