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Topic: Let’s Talk Nintendo: The Case for Color

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jorgejjvr

Hey guys, I just joined here and I really enjoy writing and I wanted to share one of my blogs/editorials with you guys. I hope you all enjoy! I'm thinking of having a sort of series called 'Let's Talk Nintendo' and have a different topic every time, anything interesting that gets me writing and that I would like to share with you guys. If this belongs in another section then my bad and feel free to move it.

Enjoy!

PS:This is the Original Post/Blog which contains pictures and other things I could not add here, I don't think it is possible, I might be wrong. So if you want to read it as it was meant to be then go here: http://jorgejjvr.tumblr.com/post/91155882260/lets-talk-ninten...

The Case for Color

I remember the day I first turned on my beloved Nintendo 64 and for the first time experienced what a video game is like. My 7 year old self was mesmerized, I had not experienced anything like it. I was suddenly this kid in green tunic running around exploring a massive world, and I saw for the first time ever a gigantic face of Mario in front of my TV right before jumping into the Mushroom Kingdom. These memories are engraved in my mind, and I cherish them very deeply. When I look back and think about the words that best described my experience, the ones that come back to me are immersive, fun, and beautiful. Look at these classic games now however, and you will noticed something right away, specially if you were not born around those times. These games I hold so dear look like a bunch of cubes and polygons put together by today’s standard. Yet, I remember the beauty of Hyrule Field when I first stepped foot on it.

This is one of the things I don’t really like about the current gaming industry, it is all about polygons, pixels, and graphics. We can no longer call something beautiful if it is not 1080p. The ironic thing about this, is that technology nowadays allows for games to look magnificent regardless of platform. You no longer see cubes or polygons, but rather very well polished worlds and the tiniest of details - like the dirt under your soldier’s nail. We then turn our heads to resolution, claiming a certain game is garbage or ugly because of the lower amount of pixels. The irony continues, as beautiful has been labeled to everything that is gray and dark of nature. Post apocalyptic worlds and shooters that rule our gaming industry have become the standards of what beautiful and ‘Next-Gen’ is. These games are all just too similar, if I lived in a world where all I have to play is the next dark, gloomy, M-rated, and apocalyptic world, then I would be very depressed, figuratively of course. I wouldn’t want to live in that world.

The similarity of these games leads to no creativity. It makes money, so why not just make the same types of games and repeat the same formula? People love it, it seems, and it shows in sales. The problem with this ‘beauty’ is that with time games are getting very realistic and almost mimic the real world all too well. I am already here, I don’t want to visit a world I am already very familiar with; rather I want to be a part of unimaginable worlds filled with life and moments that I cannot experience in the real world.

This, is one of the reasons why I love Nintendo. They have not caved in, they are one of the very few companies that still make these remarkable experiences - all while the general consumer bash them and demand the same experiences everyone else is making from them. This is why, when The Legend of Zelda Wii U was first revealed, and we did not get the realistic graphics the world was waiting for ever since that E3 2011 demo, I jumped with joy. Mainly because I saw yet another world by Nintendo that is unlike anything else in the market right now, but also because I have been craving for some color. Yes, color. When something like the picture above pops up, and it is stacked against all the other games out there, it stands out. Not necessarily because it carries the most polygons or pixels, but because it is different from the rest and carries a unique and lively art-style. The same reason why I had such a sense of joy last year with Super Mario 3D World, and just recently with Mario Kart 8. These games, are beautiful. Not because of the breakthrough in technology but because of the experience they bring to the gamer and the world they set us in. Looking at Mario Kart 8, one must confess the beauty of that game, one that can be perceived without the need of numbers or pixel count - the game just comes to life.

I want more color in my life.

jorgejjvr

ZurrrrBlattTron

Very well said! Welcome to NintendoLife btw! As a Artist my art obviously has tons of inspiration from other things and a constant inspiration is Nintendo! My first "real" system was a Wii and DS but I've been playing my older brothers N64 since about four years old lol I had no idea what was going on but it was always a fun experience! at the time I was mind blown that you could control a lil Italian dude and have him run and jump though this huge castle, Pokemon Stadium was my favorite game as I felt like as though I was in it ready to command my Pikachu to use thunder I even got nervous and cried a Lil whenever one of my Pokemon died then I skipped the Gamecube gen cause of family issues and when the Wii came around I BEGGED for a Wii and when I finally got it I got Pokemon Battle Revolution and It was literally the same exact feeling! But I was even more blown by the Wiis graphics even though my older brother always said "It would be better if it had HD" I didn't care, I didn't even know what HD was all I knew was that I loved the games for how they looked and how they made me feel like I was sucked Into their world Super Mario Galaxy had me stunned every moment! When I make a lot of the art I make today I try my hardest to show what I learned from these games visual wise. For example my avatar is highly based off of room link and another recent drawing I did was concept art and the main base of the idea came from Fire Mario :3 Nintendo is definitely a master in that regard that they could just make you feel like you're part of the game HD or not

ZurrrrBlattTron

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jorgejjvr

Thank you, happy to be here! I'm glad you liked it and completely understand you and agree with you!

jorgejjvr

Aviator

tldr version please

QUEEN OF SASS

It's like, I just love a cowboy
You know
I'm just like, I just, I know, it's bad
But I'm just like
Can I just like, hang off the back of your horse
And can you go a little faster?!

CanisWolfred

Aviator wrote:

tldr version please

I came in expecting discussion about system colors, but apparently it's just another "Nintendo games have diverse art while no one else does", as if that nail hasn't already been hammered a thousand times already...

But seriously, am I the only one who thinks the Wii U would look good in a deep Purple?

Edited on by CanisWolfred

I am the Wolf...Red
Backloggery | DeviantArt
Wolfrun?

maceng

CanisWolfred wrote:

Aviator wrote:

tldr version please

I came in expecting discussion about system colors, but apparently it's just another "Nintendo games have diverse art while no one else does", as if that nail hasn't already been hammered a thousand times already...

But seriously, am I the only one who thinks the Wii U would look good in a deep Purple?

Same here.

maceng

Falkor

Speaking of color, I can't believe that there aren't any black characters in Mario Kart 8.

When I sit close to the stage, sometimes I get sweat or spit on me from the Runaway Five.

Nintendo Network ID: nickdakota

ZurrrrBlattTron

Falkor wrote:

Speaking of color, I can't believe that there aren't any black characters in Mario Kart 8.

Mii says hi

ZurrrrBlattTron

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