Showing 1 to 8 of 8
1. Posted: Sat 3rd Sep 2011 15:57 BST
Ok, so back in another thread, Franchises/Genres That Could Work Well On Wii U, 2nd page, I have a semi-lengthy post about my thoughts/possibilities about Nintendo bringing/carrying over the series/franchise to either Nintendo Wii or Wii U IF Kid Icarus: Uprising for Nintendo 3DS does (extremely) well enough. So, that said, because I thought this more suitable topic I created specifically to support Kid Icarus could be of better use on the subject, I thought I'd bring everyone up to speed with all this and will start by quoting my post (and fixing a few typos I somehow missed) from the previous thread:
Hmm.....Well, considering the fact that Kid Icarus: Uprising will most likely release around the holidays, part of me wants to say more future Kid Icarus release titles after Uprising to keep to series strong as Mario, Zelda, Metroid, Kirby, etc, while another part of me is concerned where Wii remote/nunchuck support is concerned, that Nintendo might only hold such support back on Wii titles alone rather than say maybe some sort of mixed nature of old and new controls for new games; Out with the old, in with the new, right? Thing is, I look at the Wii U controller/tablet pad whatever you wanna call it, and the 1st thing that comes to my mind is how much similar the concept they're going with is like the DS, but with a TV as 1 screen, and the 2nd screen on the controller, which is where my concerns lie. I rather imagined a whole new Kid Icarus being playable with a similar control style as Mario/Zelda, etc, on the Wii, as opposed to a 2nd tablet-like scheme, which I'm just not so sure I could imagine myself playing. On the 3DS? Without a shadow of a doubt I'll try my darnedest (my being more of a left handed writer, really) because I've been waiting so long for Kid Icarus to resurface like this in fresh, current gen 3D style (granted again I would've preferred for the Wii over 3DS). However, with Wii U being announced and possibly prepping for next year/following release, Wii U really only makes sense, in terms of a much more presentable (visual/audio) game. I was actually trying to decide where better to post about this, The Wii threads or here before I saw this topic in hopes of getting more supporters with/behind me to support this series in particular, also in hopes the devs and everyone over at Nintendo actually read, pay attention, and respond to these forums as best they can as their own.
1st off, I apologize is this is all too lengthy. 2nd, again I just wanted to briefly clarify on some points I made,1st being my concern about the controls. We already know how Legend of Zelda: Twilight Princess works on the Wii (as well as GameCube), Super Mario Galaxy 1 and 2, etc, as I imagined a Kid Icarus control scheme/design/playability could work similarly if you get what I mean. So my only problem is that, while presentation-wise, sure the Wii U might possibly better benefit such a game as opposed to a Wii game itself on the side, (and not to make both Wii AND Wii U such as the manner as Legend of Zelda: Twilight Princess (GameCube and Wii)), I understand it's important that the Wii U utilizes more support of the new controller tablet/draw pad, but at the same time I feel it (and this type of game in particular) could benefit from the original Wii remote/nunchuck rather than those controls being tossed aside for backwards compatibility with original Wii titles. They've already shown us that the 2 could work with each other, after all. So again, this really just has me rather questioning whether a Kid Icarus game would be better suited for the Wii, should Kid Icarus: Uprising for 3DS become successful enough for us, the community, to want the series/franchise to continue on that much more as such, (as Mario, legend of Zelda, Metroid, Pokémon, Kirby, etc) or would a Wii U possibility be worth the wait? Again, understand I'm also skeptical about how the tablet/draw pad will work having a similar (3)DS-like feel to it. Lastly, I've read a few other forum threads indicating that some (or maybe a lot) of people over at Nintendo feel that as though over the past several years we haven't voiced our opinions enough in demand of bringing back/resurfacing Kid Icarus for our current generation?! Well, this is where all of you, the fanbase, come in and voice your thoughts, ideas, etc, if you're as supportive of this series as I am! So PLEASE, if you want this just as much as I do, even more so perhaps, either a Wii or Wii U possibility, or even the future of the series/franchise itself,leave your comments, ideas, etc! Here's hoping Nintendo is reading/paying attention to these forums and this topic especially!
Edited on Sat 3rd September, 2011 @ 16:04 by DaveGX
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2. Posted: Sat 3rd Sep 2011 16:31 BST
The WiiU version could probably play exactly the same as the 3DS version. They both have a touch screen, circle pad and shoulder button. The WiiU version could use the other circle pad instead of the touch screen.
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3. Posted: Sat 3rd Sep 2011 16:33 BST
But they are most likely not paying attention whatsoever. We'll see where Uprising leads us.
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4. Posted: Sat 3rd Sep 2011 17:06 BST
I suppose that's a fair point. However, if it played exactly like Kid Icarus: Uprising for 3DS, I feel there'd have to be a little something more in design and/or game play to differentiate it from becoming/receiving (bad) criticism that of the 3DS version. Plus, if the stylus were necessary, even with my being a lefty and possibly using the right sided analog, trying to hold the pad steady along with the right handed controls and the stylus in my left could feel slightly awkward. Question is, would you honestly rather a Wii U-sized 3DS port, minus the 3D (or like sequel, Legend of Zelda: Majora's Mask, for example), or (obviously) something with way more potential in mind that could possibly benefit both control types? Now as to whether or Nintendo is paying attention to this, well, let's just all keep our fingers crossed because either way, even with the release of uprising, I still feel our voices need to be heard by them. I mean, who knows how many other Nintendo communities like this are out there for them to look into and keep interest in?
Edited on Sat 3rd September, 2011 @ 17:12 by DaveGX
5. Posted: Sat 3rd Sep 2011 17:25 BST
hatty475 wrote:The WiiU version could probably play exactly the same as the 3DS version. They both have a touch screen, circle pad and shoulder button. The WiiU version could use the other circle pad instead of the touch screen.I suppose that's a fair point. However, if it played exactly like Kid Icarus: Uprising for 3DS, I feel there'd have to be a little something more in design and/or game play to differentiate it from becoming/receiving (bad) criticism that of the 3DS version. Plus, if the stylus were necessary, even with my being a lefty and possibly using the right sided analog, trying to hold the pad steady along with the right handed controls and the stylus in my left could feel slightly awkward. Question is, would you honestly rather a Wii U-sized 3DS port, minus the 3D (or like sequel, Legend of Zelda: Majora's Mask, for example), or (obviously) something with way more potential in mind that could possibly benefit both control types? Now as to whether or Nintendo is paying attention to this, well, let's just all keep our fingers crossed because either way, even with the release of uprising, I still feel our voices need to be heard by them. I mean, who knows how many other Nintendo communities like this are out there for them to look into and keep interest in?
Correct me if I'm wrong, but isn't the stylus used for aiming. A circle pad could probably control aiming just as well. And I mean a squeal in the sense of NSMBW to NSMB. The same game structure, but with more mechanics and features.
6. Posted: Sat 3rd Sep 2011 17:53 BST
Yes, naturally the stylus would be for aiming, but you'd also need a circle pad to control Pit's direction as well. I'm not saying any of that is wrong.i just feel that it could be hard to control the pad steady with 1 hand while using the stylus with the other. See, when I 1st thought of a control scheme, I was thinking that using the Wii remote to aim, and nunchuck to control Pit's direction, maybe have either C or Z be like a zoom option, like Link's Crossbow Training, and 1 of the 2 do another, would/could feel a more comfortable, or somewhat suitable control scheme. That said, i just have 1 minor nitch to get off my chest about Link's CrossBow Training; Pit was robbed! LOLZ! It should've been him. I mean, in all seriousness, seeings how it's taken this long for Kid Icarus to resurface to us, the loyal fanbase, even if not to at least try/attempt to properly promote the series/franchise on the Wii from the start, along with a semi-decent accessory for the console as well! Though clearly we both agree about the game structure, sorta; more mechanics and features.
Edited on Sat 3rd September, 2011 @ 17:54 by DaveGX
7. Posted: Sat 3rd Sep 2011 18:05 BST
Let me be a bit clearer. Using both circle pads on the WiiU controller; one for Pit, and one for aiming. And honestly I'm glad Pit's return to fame wasn't a tie-in shooting game made to promote a piece of plastic.
8. Posted: Sat 3rd Sep 2011 18:23 BST
yea, I understand completely what you're saying about using both analogs (as I'm no stranger to FPS/TPS), which could probably work better. Though I just kinda figured the Wii remote/nunchuck scheme seems a bit more creative, and probably slightly more accurate/effortless than analog aiming, imo anyway. Though I still kinda have to disagree about Pit's return to fame; It's not that I would've entirely wanted for his return to also be conjunction with the Wii Zapper-like shell, but Link wielding a CrossBow? Seriously? True, he does use a normal bow and arrow in appropriate scenarios, but Link is really always been, imo, more of a hand-to-hand sword and shield wielding kinda guy, whereas the bow and arrow only comes natural to Pit; They've always been his primary weapons. So it really only makes sense Pit wields the CrossBow, not Link. Plus, think how much more challenging and exciting the minigames could've been if that were Pit. That was the only other drawback about that game, granted that could've been easily turned around as a full game Kid Icarus title imo.
Edited on Sat 3rd September, 2011 @ 18:27 by DaveGX