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Topic: Iwata Says “Wii U Is Not Over Yet” More Unannounced Titles To Be Announced

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Grumblevolcano

kkslider5552000 wrote:

Punished_Boss_84 wrote:

The annual franchises by third parties aren't fun but annual games by Nintendo are remark, is a simple case of ignorance. They're both as bad as each other when it comes to milking. To pretend otherwise just makes you a bit blinded.

I dunno, I don't think Nintendo has released a game as broken as AC:Unity yet.

I can't say I fully agree with that, the lifetime ban for playing online in Smash 3DS was pretty close

Edited on by Grumblevolcano

Grumblevolcano

Switch Friend Code: SW-2595-6790-2897 | 3DS Friend Code: 3926-6300-7087 | Nintendo Network ID: GrumbleVolcano

MysticX

I just wish Nintendo would go ahead and announce games already, maybe i'm just being negative here, but announcing that at some point you'll announce as yet unknown games has a "String them along while we think of something"-vibe to it, and having to publicly announce that the WiiU isn't dead yet is telling as well...

If you want to convince people the WiiU is still an ongoing concern, announce games for it and be specific, that will get people hyped and maybe spur some "If [Game] is coming, i'll buy a WiiU now"-sales, saying "At some point in the future, we'll announce some games i can't tell you about yet" just makes people take a wait-and-see stance on the WiiU, if not turn their backs on it outright.

Now you see, evil will always triumph, because good is dumb! >:D

CaviarMeths

MysticX wrote:

I just wish Nintendo would go ahead and announce games already, maybe i'm just being negative here, but announcing that at some point you'll announce as yet unknown games has a "String them along while we think of something"-vibe to it, and having to publicly announce that the WiiU isn't dead yet is telling as well...

If you want to convince people the WiiU is still an ongoing concern, announce games for it and be specific, that will get people hyped and maybe spur some "If [Game] is coming, i'll buy a WiiU now"-sales, saying "At some point in the future, we'll announce some games i can't tell you about yet" just makes people take a wait-and-see stance on the WiiU, if not turn their backs on it outright.

What other publisher currently has as many 2015 games revealed with actual gameplay trailers as Nintendo?

Edited on by CaviarMeths

So Anakin kneels before Monster Mash and pledges his loyalty to the graveyard smash.

Octane

MysticX wrote:

I just wish Nintendo would go ahead and announce games already, maybe i'm just being negative here, but announcing that at some point you'll announce as yet unknown games has a "String them along while we think of something"-vibe to it, and having to publicly announce that the WiiU isn't dead yet is telling as well...

If you want to convince people the WiiU is still an ongoing concern, announce games for it and be specific, that will get people hyped and maybe spur some "If [Game] is coming, i'll buy a WiiU now"-sales, saying "At some point in the future, we'll announce some games i can't tell you about yet" just makes people take a wait-and-see stance on the WiiU, if not turn their backs on it outright.

At the moment they already have 13 games announced for the Wii U. What else do you want?

Octane

NinjaWaddleDee

R_Champ wrote:

WiiUseeker2 wrote:

NinjaWaddleDee wrote:

This is for the people that say Nintendo is different and don't follow norms, like milking their franchises to death. You guys talk about COD and halo, but have you ever seen friggen mario, pokemon, and Zelda? We get a new one of those every year! Sometimes twice a year! Don't pretend that Nintendo doesn't milk their franchises dry.

unlike call of duty, I actually Love it when another mario/zelda game happens. you know why they are successful? the enjoyment factor.

I actually enjoy Nintendo's games! on the other side, I don't care how many call of duty games come out, I just wont buy them.

Everyone has different tastes, but people are crazy if they think most milked series have anywhere near the consistency of Nintendo games considering respective fanbases. Series like CoD, Assasin's Creed, and Halo all have great games but have horrible, truly-milked games that remind us why Nintendo can pull it off while others more quickly fall under scrutiny.

Examples:
-First three hours of Assasin's Creed III
-Assasin's Creed Unity. Period. Game wasn't even done.
-Halo Anniversery: Does online even work YET?
-Halo ODST: Sure, I like Nathan Filion, but that won't make a dumbed-downed Halo experience good.
-CoD Modern Warefare 3. I don't care how many reviewers get paid off. No, just no.

And this usually comes from tons of fans of these series and often critics (LOL, when not paid off like DA: Inquisition...GOTY? BS). Most Nintendo games are well-received by critcs and a large portion of the fanbase (a few haters isn't the same as the indignation like AC: Unity).

sigh Okay. I'm done arguing about it. I'm just trying to say that Nintendo uses the same franchises a lot, regardless if they are on different systems, or have different mechanics. There is always a layer of nostalgia to most Nintendo releases. And they use that nostalgia to sell games, and that's why I appreciate new games with new ips. It gives me something new to be nostalgic about. That's all I'm trying to say.

Edited on by NinjaWaddleDee

Check out my YouTube channel if you love gaming, and Nintendo (especially Metroid) I think you'll enjoy my videos. :)
https://www.youtube.com/channel/UCagN36OxIjCGUVMaYFtPgSg

Nintendo Network ID: NinjaWaddleDee

micronean

NinjaWaddleDee wrote:

R_Champ wrote:

WiiUseeker2 wrote:

NinjaWaddleDee wrote:

This is for the people that say Nintendo is different and don't follow norms, like milking their franchises to death. You guys talk about COD and halo, but have you ever seen friggen mario, pokemon, and Zelda? We get a new one of those every year! Sometimes twice a year! Don't pretend that Nintendo doesn't milk their franchises dry.

unlike call of duty, I actually Love it when another mario/zelda game happens. you know why they are successful? the enjoyment factor.

I actually enjoy Nintendo's games! on the other side, I don't care how many call of duty games come out, I just wont buy them.

Everyone has different tastes, but people are crazy if they think most milked series have anywhere near the consistency of Nintendo games considering respective fanbases. Series like CoD, Assasin's Creed, and Halo all have great games but have horrible, truly-milked games that remind us why Nintendo can pull it off while others more quickly fall under scrutiny.

Examples:
-First three hours of Assasin's Creed III
-Assasin's Creed Unity. Period. Game wasn't even done.
-Halo Anniversery: Does online even work YET?
-Halo ODST: Sure, I like Nathan Filion, but that won't make a dumbed-downed Halo experience good.
-CoD Modern Warefare 3. I don't care how many reviewers get paid off. No, just no.

And this usually comes from tons of fans of these series and often critics (LOL, when not paid off like DA: Inquisition...GOTY? BS). Most Nintendo games are well-received by critcs and a large portion of the fanbase (a few haters isn't the same as the indignation like AC: Unity).

sigh Okay. I'm done arguing about it. I'm just trying to say that Nintendo uses the same franchises a lot, regardless if they are on different systems, or have different mechanics. There is always a layer of nostalgia to most Nintendo releases. And they use that nostalgia to sell games, and that's why I appreciate new games with new ips. It gives me something new to be nostalgic about. That's all I'm trying to say.

Ninja, It's very understandable what you want to say, but I think every publisher is exploiting their brands, licenses, and franchises in this current era of gaming. That Nintendo seems to look worse is more because there are fewer publishers on the Nintendo platform and they need to keep the system alive--which means they must rely on known franchises for sales. The only thing that cannot be debated is that Nintendo's releases are almost always quality products--and often at great value. Most other publisher's franchises are crammed with issues at the expense of yearly iterations.

micronean

NinjaWaddleDee

micronean wrote:

NinjaWaddleDee wrote:

R_Champ wrote:

WiiUseeker2 wrote:

NinjaWaddleDee wrote:

This is for the people that say Nintendo is different and don't follow norms, like milking their franchises to death. You guys talk about COD and halo, but have you ever seen friggen mario, pokemon, and Zelda? We get a new one of those every year! Sometimes twice a year! Don't pretend that Nintendo doesn't milk their franchises dry.

unlike call of duty, I actually Love it when another mario/zelda game happens. you know why they are successful? the enjoyment factor.

I actually enjoy Nintendo's games! on the other side, I don't care how many call of duty games come out, I just wont buy them.

Everyone has different tastes, but people are crazy if they think most milked series have anywhere near the consistency of Nintendo games considering respective fanbases. Series like CoD, Assasin's Creed, and Halo all have great games but have horrible, truly-milked games that remind us why Nintendo can pull it off while others more quickly fall under scrutiny.

Examples:
-First three hours of Assasin's Creed III
-Assasin's Creed Unity. Period. Game wasn't even done.
-Halo Anniversery: Does online even work YET?
-Halo ODST: Sure, I like Nathan Filion, but that won't make a dumbed-downed Halo experience good.
-CoD Modern Warefare 3. I don't care how many reviewers get paid off. No, just no.

And this usually comes from tons of fans of these series and often critics (LOL, when not paid off like DA: Inquisition...GOTY? BS). Most Nintendo games are well-received by critcs and a large portion of the fanbase (a few haters isn't the same as the indignation like AC: Unity).

sigh Okay. I'm done arguing about it. I'm just trying to say that Nintendo uses the same franchises a lot, regardless if they are on different systems, or have different mechanics. There is always a layer of nostalgia to most Nintendo releases. And they use that nostalgia to sell games, and that's why I appreciate new games with new ips. It gives me something new to be nostalgic about. That's all I'm trying to say.

Ninja, It's very understandable what you want to say, but I think every publisher is exploiting their brands, licenses, and franchises in this current era of gaming. That Nintendo seems to look worse is more because there are fewer publishers on the Nintendo platform and they need to keep the system alive--which means they must rely on known franchises for sales. The only thing that cannot be debated is that Nintendo's releases are almost always quality products--and often at great value. Most other publisher's franchises are crammed with issues at the expense of yearly iterations.

Agreed. Nintendo games are always of the best quality. I don't think any developer should keep shoehorning their character's in things, but I guess the reason why we keep coming back to Nintendo games is due to the quality. Its like a warm familiar blanket.

Check out my YouTube channel if you love gaming, and Nintendo (especially Metroid) I think you'll enjoy my videos. :)
https://www.youtube.com/channel/UCagN36OxIjCGUVMaYFtPgSg

Nintendo Network ID: NinjaWaddleDee

Hotfusion

@WiiUSeeker2

While I agree with what you said I think you have taken Nintendo being different out of context. Nintendo games are different from all others. Where else can you play a MK8 or SSB type of game? A DK or Super Mario game?

Whereas annually CoD and every yearly release of Assasins Creed etc., Nintendo only release these games once or twice in a console's life. Therefore if nothing else you get to experience the next release of the same Nintendo games on superior hardware.

It not the same getting a new and rehashed CoD every damn year on the same console with the same hardware.

The major problem Nintendo has is that not that many people still care for their games on home consoles. As great as MK Wii, SSB Brawl and SM Galaxy was on the Wii for many people ( including many friends ), getting a Wii U just to play the newer version of these games again just isn't worth it.

Nintendo needs to find that consumer appeal again with home consoles and thinking that releasing another underpowered console with a gamepad was not it.

So rather than rush into things, it's best to see out the disaster they themselves created and give some serious thought to what happens next gen.

Hotfusion

shingi_70

@CaviarMeths

We've actually seen all of Microsoft and Sony's first party line up for this year in playable from with the expect of Tomb Raider and Phantom Dust. Halo 5, Fable, Bloodborne and the tommorow children even all had public/private play tests so people have actually gotten hands on time with those games outside of promotional events.

WAT!

Hey check out my awesome new youtube channel shingi70 where I update weekly on the latest gaming and comic news form a level headed perspective.

3DS Friend Code: 3093-7342-3454 | Nintendo Network ID: shingi70

CaviarMeths

shingi_70 wrote:

@CaviarMeths

We've actually seen all of Microsoft and Sony's first party line up for this year in playable from with the expect of Tomb Raider and Phantom Dust. Halo 5, Fable, Bloodborne and the tommorow children even all had public/private play tests so people have actually gotten hands on time with those games outside of promotional events.

So Sony and Microsoft have more games revealed for 2015? I really don't know, I haven't looked too much into it.

So Anakin kneels before Monster Mash and pledges his loyalty to the graveyard smash.

Justlink

I hope at E3, Nintendo announces a new Zelda game for Wii U to come out winter 2016 thats a sequel to the new Zelda coming this year. It will use the same assets but be in a parrellel world doomed to destruction!

Do you like videogames? If so, you must know
It's dangerous to go Alone.

Haru17

justlink wrote:

I hope at E3, Nintendo announces a new Zelda game for Wii U to come out winter 2016 thats a sequel to the new Zelda coming this year. It will use the same assets but be in a parrellel world doomed to destruction!

As much as I want that, make it November 2017 for quality's sake.

Don't hate me because I'm bnahabulous.

Uncle_Franklin

Yet another New Super Mario Bros.

Uncle_Franklin

Haru17

Bolt_Strike wrote:

And the thing is that NSMB and 3D aren't very differentiated, the differences between those two styles go as far as 3D having an extra dimension, there was no change in gameplay mechanics between versions...

Totally wrong. 3D movement is a fundamental difference that brings with it tons of gameplay differences like long jumping, backflipping, totally different enemy behavior, etc. 2D and 3D games are rarely comparable, and they definitely aren't in this case. I know because I enjoy basically every 3D Mario I play and I haven't ever enjoyed a 2D Mario platformer outside of the original NSMB on DS.

This all only underlines my point about the lack of narrative because if all these games had unique narratives then no one would bat an eye at them all being released. AC gets pooooooop despite its story because every game's plot has to fit into the franchise's continuity and their writers translate that into a lack of consequence to the protagonist's actions. That and people are tired of half-baked time travel contrivances and overly complicated precursor nonsense about 2012 and the sun exploding. (The more you talk about AC's plot the more it sounds like a bad ripoff of Farenheit.)

Anyway, without a good narrative to go along with the same core gameplay each successive collection of Mario levels feels soulless and without purpose outside of the moment-to-moment gameplay (which is exactly the case).

Edited on by theblackdragon

Don't hate me because I'm bnahabulous.

PolarKoalaBear

NinjaWaddleDee wrote:

faint wrote:

NinjaWaddleDee wrote:

This is for the people that say Nintendo is different and don't follow norms, like milking their franchises to death. You guys talk about COD and halo, but have you ever seen friggen mario, pokemon, and Zelda? We get a new one of those every year! Sometimes twice a year! Don't pretend that Nintendo doesn't milk their franchises dry.

which platform gets a zelda every year? the wii had 2 in seven years. the ds had two in eight years. the wiiu looks like it's getting one and a remaster. the game boy got one. the nes got two. the snes got one. do ineed to go on? you dont know what your talking about.

we just had wind waker hd and albw in the same year. Also we had hyrule warriors, and now we are getting majora 3d, and Zelda Wii u. COD had 2 games in the last two years. Halo had 1. Now it's getting halo 5 this year, 3 years after halo 4. I don't even have an Xbox, I'm just stating facts. And even though some of those Zelda games may be remakes or spinoffs, Nintendo is still milking it's franchise, regardless of how good the games are.

From what I can understand from your disheveled mess of a post, your position is that a) it doesn't matter if the games produced by Nintendo are excellent because b) they have the same base mechanics/architecture as games from Nintendo's' past, even if c) they improve on the formula in some way and it's the definitive title in whatever series it's from, because d) again, they bear similarities to past games so quality is irrelevant.

PolarKoalaBear

Bolt_Strike

Haru17 wrote:

Totally wrong. 3D movement is a fundamental difference that brings with it tons of gameplay differences like long jumping, backflipping, totally different enemy behavior, etc. 2D and 3D games are rarely comparable, and they definitely aren't in this case. I know because I enjoy basically every 3D Mario I play and I haven't ever enjoyed a 2D Mario platformer outside of the original NSMB on DS.

None of those things make much of a difference in the gameplay. They're rarely utilized in the level design, so you still end up platforming the same way in both styles.

Bolt_Strike

Switch Friend Code: SW-5621-4055-5722 | 3DS Friend Code: 4725-8075-8961 | Nintendo Network ID: Bolt_Strike

kkslider5552000

I'd be cool with a non-Prime game if its done really well but I think Prime could be fine as long as they continue to innovate the gameplay (especially if the new game gets sequels) in good ways. NSMB on DS was partially beloved because it came at a low point in platforming popularity but before indies were getting big. It was novel, it's anything but that right now. But as I said before, the last game to play like Metroid Prime was the last Metroid Prime game. So I think it would be fine, and I don't think Nintendo would run the idea into the ground. The series is not popular enough to do that (and yet it was popular enough to get a pinball spinoff game...weird...)

Edited on by kkslider5552000

Non-binary, demiguy, making LPs, still alive

Megaman Legends 2 Let's Play!:
LeT's PlAy MEGAMAN LEGENDS 2 < Link to LP

CaviarMeths

Bolt_Strike wrote:

Haru17 wrote:

Totally wrong. 3D movement is a fundamental difference that brings with it tons of gameplay differences like long jumping, backflipping, totally different enemy behavior, etc. 2D and 3D games are rarely comparable, and they definitely aren't in this case. I know because I enjoy basically every 3D Mario I play and I haven't ever enjoyed a 2D Mario platformer outside of the original NSMB on DS.

None of those things make much of a difference in the gameplay. They're rarely utilized in the level design, so you still end up platforming the same way in both styles.

The fundamental differences between 2D and 3D platformers are tremendous. That's why developers to this day cite Super Mario 64 as a major influence. 3D platforming existed before SM64, but it was fixed perspective and and had tanky controls, like in Jumping Flash. Those games before SM64 were more along the lines of a 2D platformer in design, but SM64 was a major game changer and the real birth of 3D platformers. It's pretty much an entirely different genre, and you can see it most in the genres that evolved from them. Action games like Assassin's Creed and Grand Theft Auto owe their existence to the difference between 2D and 3D platformers.

So Anakin kneels before Monster Mash and pledges his loyalty to the graveyard smash.

Bolt_Strike

CaviarMeths wrote:

Bolt_Strike wrote:

Haru17 wrote:

Totally wrong. 3D movement is a fundamental difference that brings with it tons of gameplay differences like long jumping, backflipping, totally different enemy behavior, etc. 2D and 3D games are rarely comparable, and they definitely aren't in this case. I know because I enjoy basically every 3D Mario I play and I haven't ever enjoyed a 2D Mario platformer outside of the original NSMB on DS.

None of those things make much of a difference in the gameplay. They're rarely utilized in the level design, so you still end up platforming the same way in both styles.

The fundamental differences between 2D and 3D platformers are tremendous. That's why developers to this day cite Super Mario 64 as a major influence. 3D platforming existed before SM64, but it was fixed perspective and and had tanky controls, like in Jumping Flash. Those games before SM64 were more along the lines of a 2D platformer in design, but SM64 was a major game changer and the real birth of 3D platformers. It's pretty much an entirely different genre, and you can see it most in the genres that evolved from them. Action games like Assassin's Creed and Grand Theft Auto owe their existence to the difference between 2D and 3D platformers.

SM64 is an entire world apart from both NSMB and 3D though. The gameplay is completely different, the moveset is radically different, you have a completely different objective, and the level design is much more open and less goal oriented. It is pretty much a different genre, but you can't say the same of the 3D series. NSMB and 3D are more like two sides of the same coin, the gameplay, the level direction (they're both linear, get to the goal style levels), the game structure, all of the major defining elements are the same in both despite the difference in dimensions.

Edited on by Bolt_Strike

Bolt_Strike

Switch Friend Code: SW-5621-4055-5722 | 3DS Friend Code: 4725-8075-8961 | Nintendo Network ID: Bolt_Strike

Grumblevolcano

Bolt_Strike wrote:

CaviarMeths wrote:

Bolt_Strike wrote:

Haru17 wrote:

Totally wrong. 3D movement is a fundamental difference that brings with it tons of gameplay differences like long jumping, backflipping, totally different enemy behavior, etc. 2D and 3D games are rarely comparable, and they definitely aren't in this case. I know because I enjoy basically every 3D Mario I play and I haven't ever enjoyed a 2D Mario platformer outside of the original NSMB on DS.

None of those things make much of a difference in the gameplay. They're rarely utilized in the level design, so you still end up platforming the same way in both styles.

The fundamental differences between 2D and 3D platformers are tremendous. That's why developers to this day cite Super Mario 64 as a major influence. 3D platforming existed before SM64, but it was fixed perspective and and had tanky controls, like in Jumping Flash. Those games before SM64 were more along the lines of a 2D platformer in design, but SM64 was a major game changer and the real birth of 3D platformers. It's pretty much an entirely different genre, and you can see it most in the genres that evolved from them. Action games like Assassin's Creed and Grand Theft Auto owe their existence to the difference between 2D and 3D platformers.

SM64 is an entire world apart from both NSMB and 3D though. The gameplay is completely different, the moveset is radically different, you have a completely different objective, and the level design is much more open and less goal oriented. It is pretty much a different genre, but you can't say the same of the 3D series. NSMB and 3D are more like two sides of the same coin, the gameplay, the level direction (they're both linear, get to the goal style levels), the game structure, all of the major defining elements are the same in both despite the difference in dimensions.

Yeah, the only part of the 3D series that can be considered a different genre is the Captain Toad levels in 3D World which that style got made into its own game (Captain Toad Treasure Tracker).

Grumblevolcano

Switch Friend Code: SW-2595-6790-2897 | 3DS Friend Code: 3926-6300-7087 | Nintendo Network ID: GrumbleVolcano

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