@SCAR392
Seriously, read my post from before about the "lost/broken device" example. When people talk about cloud services they are almost universally talking about user specific data rather than paid content. Being able to push photos/documents/appointments/contacts/app-data to a server somewhere so you can pull it down to a different device later. It's the same for every cloud service worth its salt. Hell, look at how Apple launched iCloud:
.... to say that style of service is purely about a way to share licences between different devices kinda misses the point I think. Also it's worth noting that Nintendo is already pulling a fair amount of user data to their servers. It's just at this stage they're not really allowing you to take it back and it's locked to one device (a single Wii U). The final step and the one thing that would make it a true "cloud enabled" device would be if it extended to other devices, which is going to happen, and allowed the movement of save data. Then I'd be happy call it a "cloud enabled device" and I really don't think its too much to wish for or expect from Nintendo.
devs will make games for WiiU in a topsy-turvy switcheroo as this will maximize profits for the long haul.