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Topic: is the wii u powerful enough?

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Discostew

SCAR392 wrote:

I may not be looking forward to it as much as Super Smash Bros or Mario Kart, but I'd definitely rather have X over Final Fantasy or Kingdom Hearts III.

The sad thing about this is that if Final Fantasy were to revert back to its original state and work back up in a new direction while retaining the feel their retro games gave, I might have been interested. But, ever since FF VII, the series has been going downhill, and all that it seems to have going for it is visuals.

Discostew

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SCRAPPER392

Discostew wrote:

SCAR392 wrote:

I may not be looking forward to it as much as Super Smash Bros or Mario Kart, but I'd definitely rather have X over Final Fantasy or Kingdom Hearts III.

The sad thing about this is that if Final Fantasy were to revert back to its original state and work back up in a new direction while retaining the feel their retro games gave, I might have been interested. But, ever since FF VII, the series has been going downhill, and all that it seems to have going for it is visuals.

Well, I've never really liked Final Fantasy, honestly. I used to watch my cousins play it on PS1 all the time, but I thought it looked boring. Then I finally gave the series a chance with FF13 on my PS3. Truth be told, all I saw was good graphics and some poor gameplay. I eventually traded it for a Wii game.

To be fair, I've heard that FF13 is probably the worst in the entire series, but this is still going off of my first impression that the game was boring anyway. The only kind of RPGs I can usually stand are action oriented or give the player any other sort of control instead of standing there and taking turns hitting each other.

Chrono Trigger, Secret of Mana, and Xenoblade give more control to your strategy, so I think that those are more enjoyable. Pokémon and Mario games are the only turn based RPG games I can stand besides that, because it's not entirely serious, IMO.

Edited on by SCRAPPER392

Qwest

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Williaint

To answer the thread's Question: It is Powerful enough. It's not the polygon, pixel count, or frame rate that makes a game (unless the game is about quickly counting pixelated polygons, heheheh....). I'm not sure where the slowdowns in Windwaker HD were.... I managed to find a few glitches, but no memorable slowdowns.

Discostew wrote:

The sad thing about this is that if Final Fantasy were to revert back to its original state and work back up in a new direction while retaining the feel their retro games gave, I might have been interested. But, ever since FF VII, the series has been going downhill, and all that it seems to have going for it is visuals.

Since I haven't ever gotten very far, In FF7 (the discs were scratched). Maybe one day I'll be able to play through it... I haven't been able to get interested in anything past 7, either; aside from Crystal Chronicles. Still, My Favourite FF game is 3/6.

CapnPancakes wrote:

I' not trying to say I don't care about third-party games or that what Nintendo makes is all that matters, but rather that the company itself doesn't really care as much. Sony and Microsoft tailor make their consoles for third parties, while Nintendo makes the console for themselves and hope that third parties will jump on board as well.

The Wii U is actually a very compatible os. And Nintendo has been supporting Indies. They do advertise 3RD (in newsletters, or just the eShop) of third party releases.

Edited on by Williaint

Williaint

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kkslider5552000

Well Final Fantasy XII is kind of in an odd way a spiritual prequel to Xenoblade so there is that. But yeah Final Fantasy usually is very semi-basic turn based stuff that has never been the best, sorry 4 people who still think Final Fantasy is somehow the peak of the genre. Though I feel JRPG is the only genre (barring I guess visual novels) where people will forgive meh gameplay easily if the story is really good.

But that's one of the reasons I like Xenoblade, they had this philosophy of putting gameplay over story...and still made an awesome story.

And yeah even ignoring extreme teh bias towards X, I'd find it difficult to call it the most impressive in terms of technical graphics but if you combine it with the so far at least as appealing an aesthetic as Xenoblade with everything we've seen and read about X...makes for a much more compelling argument at least.

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SCRAPPER392

All I got to say is that RPGs actually need less story. Hearing that "so and so" that was your friend at the beginning of the game, is actually the enemy halfway through the game has been, and is niche.

They need to let the action tell the story instead of just telling you right out what the plot is. The plot should be figured out throughout the course of the game without saying a word, if you ask me.

EDIT: Also, a story of failure is far and few between. How many games or stories in general do you see that the main character dies and no one will remember?

Edited on by SCRAPPER392

Qwest

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Williaint

I still have to finish Xenoblade Chronicles.... later....
And, "SCAR": It is a lot more fun to figure the story out yourself, but there has to be certain guidelines (or help), or you may have less fun wandering around in a field, getting attacked by powerful monsters
It's very unlikely that games will have the (a) main protagonist die. It's probably not niche enough, or maybe people who spent so much time with the hero find it a "waste of time playing as them"

Williaint

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rallydefault

Powerful enough for what?

rallydefault

shingi_70

Real talk Chrono Trigger is still probably the best jrpg overall.

Thw perfect RPG would be a collab between Yasumi Matsuno, CD project RED, and obsadian.

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Solado

Discostew wrote:

@Solado

One of the reasons why people think the Wii U couldn't handle PS4/XB1 ports is because they are comparing it to current PS3/360 ports. The problem with thinking that way is that the PS4/XB1 aren't designed in the same way the PS3/360 are. Last gen, it was powerful CPU over GPU. Now, it's powerful GPU over CPU because of the increased offload capabilities via GPGPU. Wii U is closer in configuration to PS4/XB1 than it is to PS3/360. You take a look at multiplat games that are only on PS3/360/Wii U, you'll see that Wii U games, most of the time, perform worse. But, when you see multiplat games that also include PS4/XB1, the Wii U version performs better than PS3/360. That is mainly because development is focused on next-gen rather than last-gen.

The Wii U CPU may be low by some standards, but the PS4/XB1 CPU is also low. Most games cannot take full advantage of 3 cores, let alone 7-8, and diminishing returns come into play in those cases. The amount of RAM really only translates to the detail of the game, but the game can still be the same, whether it's running on 1GB or 5-6GB. Bandwidth is only an issue if you are having to work with a lot of data. PS4/XB1 have 8GB. Wii U has 2GB. There's no way they are going to fit 8GB of data into 2GB of data without reducing the detail of the data (like textures and models). The reduction size of the data not only makes it fit into the less amount of RAM, but the amount of data the transmit over is also less, leading to DDR3 to really be not so bad in the end. It might be a problem for XB1 though in the graphical department, having 8GB running off of DDR3, but I can see it running CPU-specific tasks far better than PS4 because DDR3 has much lower latency than GDDR5. This is not including the embedded RAM, like ESRAM for XB1 and EDRAM for Wii U, with Wii U excelling in that regard, even to the PS4.

All in all, because of the scalability of the game engines nowadays (thank you mobile devices), there's no reason why Wii U can't get PS4/XB1 ports if they are scaled down. People still think PS3/360 games look good enough, and Wii U games can only look better than them. We've already seen multiple games take little time to be ported over to the Wii U. If they could just put Wii U into their general development cycles rather than after, maybe they'll appreciate what Wii U can offer.

Most deffinatly. The Wii U has plenty of power to work with to get some fancy titles and graphics done.

As for the configuration of Wii U to PS4/XBO it will be more difficult in porting a game in some ways. The Wii U CPU is a PowerPC build while the PS4 and XBO is an x86 so the two are completely incompatible. More effort will have to go into modifying the code to work better on the PowerPC architecture. Not a problem I'm sure as more Wii U units are sold.

I own a Wii U as my sole home gaming console. I am sure its got a bright future when game developers start tapping into the eDram and showing its true power. Also the clock speed can't be matched on ps3/360 to Wii u as its like comparing a sempron to an i7

Edited on by Solado

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TheLilK98

SCAR392 wrote:

All I got to say is that RPGs actually need less story. Hearing that "so and so" that was your friend at the beginning of the game, is actually the enemy halfway through the game has been, and is niche.

They need to let the action tell the story instead of just telling you right out what the plot is. The plot should be figured out throughout the course of the game without saying a word, if you ask me.

EDIT: Also, a story of failure is far and few between. How many games or stories in general do you see that the main character dies and no one will remember?

Fire Emblem Geneology of the Holy War Spoiler (can't get spoiler tags to work)

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.Fire Emblem: Geneology of the Holy War. Sigurd, the main protagonist of the first generation, is trapped and killed.

Edited on by TheLilK98

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NintendoLink

AidenPearce wrote:

The power gap between wii u,x1 and ps4 really worries me because I want to be able to play 3rd party games, but I fear developers will get lazy and not even try to port their games to wii u to get it to run

Nintendo is out of touch if they think people can ONLY play their games

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HappyHappyist

yes. graphics aren't everything, by now, consoles should be powerful enough to run what the game developer wants to make.

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skywake

Nintenjoe64 wrote:

@skywake
Yeah it's true that Steam could destroy them in a spec war but consumers are idiots and will just believe what they want when it comes to specs..

True... although just for demonstration purposes:

PCPartPicker part list / Price breakdown by merchant / Benchmarks

CPU: Intel Core i3-4130 3.4GHz Dual-Core Processor ($138.00 @ CPL Online)
Motherboard: Asus H81M-E Micro ATX LGA1150 Motherboard ($65.00 @ PLE Computers)
Memory: Kingston 4GB (1 x 4GB) DDR3-1333 Memory ($44.00 @ Mwave Australia)
Storage: Western Digital Caviar Blue 1TB 3.5" 7200RPM Internal Hard Drive ($67.00 @ PLE Computers)
Video Card: XFX Radeon HD 7770 1GB Video Card ($129.00 @ PLE Computers)
Case: Antec NSK3480 MicroATX Mid Tower Case w/380W Power Supply ($109.00 @ PCCaseGear)
Total: $552.00
(Prices include shipping, taxes, and discounts when available.)
(Generated by PCPartPicker 2013-11-20 13:59 EST+1100)

The XBOne is $599AU, the PS4 is $550AU. The above is, specs wise, about on par with what they're delivering. If you were an OEM you could push the price down further, if you were an enthusiast you could spend a bit more and push the specs up significantly. This is at day 0, don't forget that console specs are static. So like I was saying, if it was just about specs then we should be talking about the death of consoles rather than just the death of Nintendo.

However it's not so in reality it's the death of neither

Edited on by skywake

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SCRAPPER392

@skywake
Based off the info you just gave us, it would cost me less than a Wii U to upgrade my PC for 8th gen, if I understand correctly.

I would only need to upgrade the motherboard and the video card. I got my PC in late 2010.

Edited on by SCRAPPER392

Qwest

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SomeBitTripFan

@skywake: It costs Sony $381 to build a PS4. If it costs Nintendo $552 much to make a Wii U, excluding the Gamepad, then Nintendo really made a mistake.

I don't know if this source is accurate, I admit, but if it is, Nintendo really screwed up. http://press.ihs.com/press-release/design-supply-chain-media/...

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skywake

SCAR392 wrote:

@skywake
Based off the info you just gave us, it would cost me less than a Wii U to upgrade my PC for 8th gen, if I understand correctly.
I would only need to upgrade the motherboard and the video card. I got my PC in late 2010.

You'd probably need to upgrade the CPU and maybe even the RAM if you need a new motherboard. Although if your CPU is decent enough you could almost get away with just a GPU upgrade. If you're just doing a GPU upgrade you can go well beyond the PS4/XBOne for less than the price of the Wii U.

SomeBitTripFan wrote:

@skywake: It costs Sony $381 to build a PS4. If it costs Nintendo $552 much to make a Wii U, excluding the Gamepad, then Nintendo really made a mistake.

umm, no. Read my post. I was making a point about how the PS4/XBOne in terms of pure performance aren't that great value compared to what Valve will be able to do with Steam Machines. The specs I mentioned are on par with the specs that the PS4/XBOne posses.

Therefore if the Wii U isn't "powerful enough" then none of them are. However at the end of the day we buy consoles for content and if Nintendo can deliver content then power doesn't really matter. Just like how as much as I love the idea of Steam Machines I don't think it'll kill off the PS4/XBOne even though they can easily beat them on specs/price.

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"Don't stir the pot" is a nice way of saying "they're too dumb to reason with"

SomeBitTripFan

My mistake. I didn't go back to read through posts. As I said in an earlier comment, the Wii U is a big enough step for Nintendo. No one should realistically try and compare the Wii U to the Powerhouses, besides, the Gamepad in itself already takes up a good amount of the Wii U's resources.

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shingi_70

skywake wrote:

SCAR392 wrote:

@skywake
Based off the info you just gave us, it would cost me less than a Wii U to upgrade my PC for 8th gen, if I understand correctly.
I would only need to upgrade the motherboard and the video card. I got my PC in late 2010.

You'd probably need to upgrade the CPU and maybe even the RAM if you need a new motherboard. Although if your CPU is decent enough you could almost get away with just a GPU upgrade. If you're just doing a GPU upgrade you can go well beyond the PS4/XBOne for less than the price of the Wii U.

SomeBitTripFan wrote:

@skywake: It costs Sony $381 to build a PS4. If it costs Nintendo $552 much to make a Wii U, excluding the Gamepad, then Nintendo really made a mistake.

umm, no. Read my post. I was making a point about how the PS4/XBOne in terms of pure performance aren't that great value compared to what Valve will be able to do with Steam Machines. The specs I mentioned are on par with the specs that the PS4/XBOne posses.

Therefore if the Wii U isn't "powerful enough" then none of them are. However at the end of the day we buy consoles for content and if Nintendo can deliver content then power doesn't really matter. Just like how as much as I love the idea of Steam Machines I don't think it'll kill off the PS4/XBOne even though they can easily beat them on specs/price.

Steam Machines won't even make a dent in the normal console space. I'm still not sure who the product is aimed at other than being away for valve to accelerate their plans for Steam Linux since their scared of the Windows and Mac app stores.

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SouLzi3R

DudeSean wrote:

FutureAlphaMale wrote:

DudeSean wrote:

Uhm... what? I don't recall seeing WWHD drop in framerate.

z

Guess you never sailed in the boat then. A thunder storm and a couple octopuses popping up on screen drops the frame rate to around 18-20 fps.

It's not that I've never sailed in the boat. That's a ridiculous thing to say. I guess I've just never noticed.

If you read through this entire thread, you'll know that this part right here was the best part. I laughed my donkey off at this side subject. Also Former PC Gamer here to tell you, that I find it god awful irritating when a person tries to compare a console to another console based on hardware specs. For less than the price of any of these consoles, you could build a PC that is more "powerful" than that specific console. Every time you see something like this you know it stems from someone being overly concerned with the size of their (This content has been excluded by your local cable company).

As far as the topic goes the Wii U can handle PS4 and Xbox One games at this time. Not all games will port due to money making the world go a'round. Down the road PS4 and Xbox One games may no longer be able to port after devs start designing games "specifically" around the extra hardware found in those consoles.

Edited on by theblackdragon

SouLzi3R

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