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Topic: is the wii u powerful enough?

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AidenPearce

The power gap between wii u,x1 and ps4 really worries me because I want to be able to play 3rd party games, but I fear developers will get lazy and not even try to port their games to wii u to get it to run

Nintendo is out of touch if they think people can ONLY play their games

AidenPearce

sugarpixel

"is the Wii U powerful enough"?

It runs games, right? I'd say it's powerful enough.

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Captain_Toad

Heh, it's mostly a matter of "Is the WiiU selling enough?" and/or "Can the developers be bothered to use the WiiU's Power proper?"

Not to mention a couple of conspiracy theories and BS excuses going on so they won't touch the system.

Though the Need for Speed MW on WiiU and Project CARS should give a good barometer.

Edited on by Captain_Toad

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RancidVomit86

Truth be told we just don't know enough right now. As the devs continue to better learn how to use the hardware we will get a better product. Time will tell how well the Wii U will be able to do what the Xbox One and PS4 can. Of course time will also tell just how much the Xbox One and PS4 are capable of. Although Scar will no doubt be in here soon enough to tell you the Wii U is just as capable.

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CaviarMeths

Yup.

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luisesteban

There is a gap in the power between ps4 and wii u, there will be a time when something for ps4 can't run on wii u. But still the Wii U is going to be 8729% more fun than ps4 and xbox1 combined.

Edited on by luisesteban

luisesteban

RancidVomit86

There's also this answer to the countless times this discussion has been had.

Really, think about it, we've had this discussion so many times what is the point of doing it again?

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Discostew

The gap between the Wii U and PS4/XB1 is much smaller than the Wii and PS3/360. It's small enough and game engines are advanced enough that games can be scaled down to run on the Wii U without nearly as much sacrificing as they were when attempting to scale down to Wii levels last gen.

The main problem, imo, is associated with the Gamepad, as devs feel they must utilize it in order warrant a game release on it, much like with the Wii and motion controls. The thing is, Nintendo has never forced a developer to use any of features their systems use. they are all optional. Devs don't even have to use the Gamepad as a special separate screen, and it was said that it takes only one line of code to activate Off-TV play.

I should mention that numerous 3rd-party developers did take a "crap" on the Wii U and Nintendo from the very beginning, especially EA. Missing modes, no DLC, and in EA's case, basically screwing over Nintendo by sabotaging their own software line-up such as ME3 on Wii U vs trilogy for others at the same price, FIFA 12 thrown in as FIFA 13, and NFS:MW releasing 5 months later and EA blaming consumers and Nintendo for the lack of its sales when people who wanted it already had it.

Edited on by Discostew

Discostew

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sugarpixel

@Discostew: One line of code...? It's that simple? huh. Probably just a "switch to gamepad display" command, I'd imagine. Interesting.

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MikeLove

'Simple' looking games like Lego City Undercover and Windwaker HD both suffer severe frame rate drops when there is heavy action on screen, while I have no doubt the PS4/Xbox could run them both as smooth as butter.

Hopefully things like that improve as developers learn more about the console and how to optimize it.

MikeLove

DudeSean

Uhm... what? I don't recall seeing WWHD drop in framerate.

DudeSean

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MikeLove

DudeSean wrote:

Uhm... what? I don't recall seeing WWHD drop in framerate.

z

Guess you never sailed in the boat then. A thunder storm and a couple octopuses popping up on screen drops the frame rate to around 18-20 fps.

MikeLove

DualWielding

if the question is is it powerful enough for games designed for PS4/Xbone/PC to be easily and cheaply ported so it doesn't end up missing in big multiplat titles like the Wii did the only possible answer is no

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SCRAPPER392

All I have to say is that it's alot more capable than people give it credit for. From What I can tell, the Wii U is 2× more powerful than the Xbox 360 based off of the specs.

The only way anyone would know which system can push more polygons, textures, processes, etc, would be if they are able to translate how PowerPC works in comparison to ×86 for the 8th generation. The specs will translate differently between the architectures.

i.e. translating the difference between metric(cm, meters, km, etc.) and imperial(inches, feet, miles, etc.)
http://www.opc.ncep.noaa.gov/product_description/cnvrtbl.html
1 meter = approximately 3.04 feet

I'm guessing that Wii U might be a bit less capable than the Xbox One, but probably not by much. The only difference is that Microsoft went with PC architecture in the Xbox One to get immediate results, since PC is generally more flexible, common, and easy to work with.

All they need to figure out is how to get the games they're designing for Xbox One and PS4(×86) to run as a Wii U equivalent(PowerPC).

Qwest

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Jaz007

No, it isn't powerful enough to get the latest third-party games ones they start actually taking advantage of the PS4's power.

Jaz007

Klimbatize

I don't think Nintendo even cares if it's powerful enough or not. It'll run their games and they seem to be content with that.

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DudeSean

FutureAlphaMale wrote:

DudeSean wrote:

Uhm... what? I don't recall seeing WWHD drop in framerate.

z

Guess you never sailed in the boat then. A thunder storm and a couple octopuses popping up on screen drops the frame rate to around 18-20 fps.

It's not that I've never sailed in the boat. That's a ridiculous thing to say. I guess I've just never noticed.

DudeSean

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SCRAPPER392

Jaz007 wrote:

No, it isn't powerful enough to get the latest third-party games ones they start actually taking advantage of the PS4's power.

Notice how you left out the Xbox One. I already know the PS4 is the most powerful system, because it's basically the Xbox One with a ton of extra memory and other hardware in it that would usually be handled by a program on the Xbox One or Wii U.

It's hardware vs. programming. The PS4 has more separate hardware instead of combining resources like the Wii U and Xbox One will do. This looks to be Xbox 360 vs. PS3 all over again, except now Nintendo is on the same with Microsoft.

Edited on by SCRAPPER392

Qwest

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Contrite

Powerful enough to run all the third party games? Yes.

That doesn't mean that they will actually bother releasing said games though, unless the Wii U completely demolishes the other two consoles in sales.

Game engines these days; at least for multiplats, are usually pretty scale-able, so getting them to run shouldn't be that much of a problem. Most ports will probably be really subpar to what they could've been though, as many developers doesn't bother optimizing as much as they could've.

But then again, many developers have skimped on their ports to PC as well these last years, so I'm used to it.

Contrite

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