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Topic: Is the gamecube controller really that much better for Smash Bros?

Posts 21 to 34 of 34

CaviarMeths

Most hardcore fanbases are just far, far more conservative than they like to admit. Change is unacceptable.

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SCRAPPER392

@bro2dragons
That's just your opinion, though. I could just as easily say everything you just did for the Pro Controller, except the part that was situational with your friends.

Kaze_Memaryu wrote:

It depends on you, for the most part, but from a technical standpoint, yes.

The button layout of the GCN controller is perfect for Smash, since all face buttons can be easily reached with less thumb movement than on the regular [+]-type face button setup. That makes it a slight bit easier to string quick movements together seamlessly. The only aspect that kinda drags it down is that you might have to get used to the analog triggers, since it's a bit weird to do a move before a button is fully pressed, which might mess up your timing at first.
If you can, just try the GCN controller together with Smash (any Smash game is fine, the general controls are similar enough to help you decide), and then compare it to playing with the GamePad, but imagine that with less weight. Depending on which kind of face button and stick layout you prefer, you should just stick to that and play.

Again, it's all opinion. There's no point in saying there is a better controller, because it is preference, period.

If you ask me, if you are good with all of the controllers, then that is really "hardcore". The only controllers I have trouble with are Wii remote or Wii remote and nunchuck, and I would still be able to play good with them if I played with them more often. You don't even need to push a freaking button or move a joystick for Smash attacks on the Wii remote and nunchuck control scheme, so how do you explain that?

Edited on by SCRAPPER392

Qwest

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ultraraichu

Tasuki wrote:

Honestly there is no best controller its all just a matter of opinion. Most Smash veterans like the Gamecube controller cause its familiar to them that's all. When Smash players went from Melee to Brawl they didn't have to learn a new controller to play the game like they did when they went from N64 to the GC, Now with Super Smash Bros Wii U having a Gamecube controller option they don't have to learn to play with a new controller.

The thing is though they play with what best works for them and that's what anyone needs to do. If you have never played Smash Bros then try all the controllers to see which one feels the best for you. Honestly the more ways you learn to play the game the better you become on a game and you don't have to rely on one controller type,

Darn, was going to say the same thing but slightly different wording, even the N64 to GCN and the last part. Well saves me from writing a lot

In any case it takes practice to get used to any of the control types. Also I find it helpful to change the button layout in control settings to see what combination works best for you.

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R_Champ

CaviarMeths wrote:

Most hardcore fanbases are just far, far more conservative than they like to admit. Change is unacceptable.

Haha, yeah. I think this is also where we get the "Everything's the same!!11 I hate it!!!1 When's the next CoD coming out, I NEED it!!!1?" Mentality comes from. People profess they like originality but actually seem to get more joy acting like nothing will ever be as good as Melee, Earthbound, Dark Souls, etc. because it'll never "be the same".

"In my day, things were better...blah, blah, BS"

The only controllers I found would legitimately be at a disadvantage are the wii mote held sideways and the 3DS as a controller (though I bet some people are pretty good with this one).

Edited on by R_Champ

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Kaze_Memaryu

@SCAR392 I have a lot of respect for the few who can actually play well with a WiiMote, but one thing is undeniable: regardless of talent and practice, a D-Pad simply lacks precision.
Also, I did note that it mostly depends on the person - I'm simply offering a technical standpoint. That doesn't have much to do with preference, but with how the controller was built. There's no denying that on a GCN controller, the face buttons can be reached faster than on a Pro/Classic controller, and that's definitely a good point. The question is whether TC is actually interested in that, or if he prefers a different kind of handling.

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TeeJay

R_Champ wrote:

CaviarMeths wrote:

Most hardcore fanbases are just far, far more conservative than they like to admit. Change is unacceptable.

Haha, yeah. I think this is also where we get the "Everything's the same!!11 I hate it!!!1 When's the next CoD coming out, I NEED it!!!1?" Mentality comes from. People profess they like originality but actually seem to get more joy acting like nothing will ever be as good as Melee, Earthbound, Dark Souls, etc. because it'll never "be the same".

"In my day, things were better...blah, blah, BS"

The only controllers I found would legitimately be at a disadvantage are the wii mote held sideways and the 3DS as a controller (though I bet some people are pretty good with this one).

Wiimote sideways was the only way I played Brawl and I did quite well I think

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SCRAPPER392

Kaze_Memaryu wrote:

@SCAR392 I have a lot of respect for the few who can actually play well with a WiiMote, but one thing is undeniable: regardless of talent and practice, a D-Pad simply lacks precision.
Also, I did note that it mostly depends on the person - I'm simply offering a technical standpoint. That doesn't have much to do with preference, but with how the controller was built. There's no denying that on a GCN controller, the face buttons can be reached faster than on a Pro/Classic controller, and that's definitely a good point. The question is whether TC is actually interested in that, or if he prefers a different kind of handling.

It's still preference. The only REAL difference between the X and Y buttons on the CCP and Pro controllers, compared to the GCN, is that they are flipped from top right to top left, which means you are reaching out to the upper left for the X and Y buttons instead of reaching up or to the right on GCN. Besides, the Pro Controller is like a flip flop of an Xbox 360 or Xbox One controller. The controllers are fine.

The point is that a person can technically be just as good at playing Smash Bros. with a Wiimote as the best player on a GCN controller, and that's besides that I was only really comparing the GCN, to the CCP and Pro controllers.

We are basically playing Super Smash Bros. on a flipped right side Xbox 360 controller, and that is actually more simple than you are making it out to be.

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skywake

The problem with the WiiMote is that it lacks buttons. A&B? Yeah, that's fine. Shield/Grab? Well yeah but kinda out of reach. Jump? Oh, I guess tap to jump? Ok. Taunt? Smash? Up A when you don't want to jump?.....
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SCRAPPER392

Well, if we are really going to say that the GCN controller is the best, that would also mean that it is better than every PS controller, every Xbox controller, and every Nintendo controller ever, because you are basically playing Smash Bros. on an NES controller with the Wiimote, which includes that into the bunch, as well. The only controller options missing in Smash Bros. are the N64 controller, because you can still technically get an SNES Club Nintendo controller, unless you want to go mod an N64 controller and play with that. Nintendo already showed us that years ago; you just can't buy it.

For the record, I would be totally fine playing Super Smash Bros. for Wii U on an N64 controller, but not much an NES or SNES controller.

Edited on by SCRAPPER392

Qwest

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Sean_Aaron

My partner's kids play Remote-only and I don't get it - I can't remember all the button chording required. Good thing is they sometimes forget how to trigger final smash .

I think the appeal of the GameCube controller for me is the big A button - I see no advantage to the C-stick position, however the shorter throw does offer the possibility of quicker smash attacks which are my bread-and-butter for Donkey Kong. The analogue triggers do seem like a liability, but I rarely try to grab people or block.

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Katherine

I must be in the minority when I say I still play SSBWU with the gamepad, I find it easy and comfortable to play with. However, GCN is better for those who were really into Melee, and the use of the GCN controller. Imo I've never really played with it so I'll be sticking with the gamepad for now.

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SCAR392 wrote:

Well, if we are really going to say that the GCN controller is the best, that would also mean that it is better than every PS controller, every Xbox controller, and every Nintendo controller ever.

A certain controller can be better for one game (Or type of game) and not as good generally.

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Immabutt

If you didn't notice already, the gamecube controller has notches on the joysticks. which the regular player might oversee this, this could be crucial when it comes to jab cancels and Ryu's manual inputs. the pro controller can be better in certain cases, like using bidou, or using certain instant smashes and tilts, but overall, the gamecube controller is just more optimal. if you still don't agree, you don't have to, but, they are also the only wired option, which helps reduce lag in huge tournaments like apex or evo

Immabutt

Sanya_Claus

Immabutt wrote:

If you didn't notice already, the gamecube controller has notches on the joysticks. which the regular player might oversee this, this could be crucial when it comes to jab cancels and Ryu's manual inputs. the pro controller can be better in certain cases, like using bidou, or using certain instant smashes and tilts, but overall, the gamecube controller is just more optimal. if you still don't agree, you don't have to, but, they are also the only wired option, which helps reduce lag in huge tournaments like apex or evo

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