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Topic: Is Arkham Knight coming to Wii U

Posts 21 to 34 of 34

Jaz007

It's not exclusive to one console, but Destiny is console exclusive.

Jaz007

Faruko

MrNinten wrote:

I know Monolith is owned by Nintendo, but I'm just saying that if a game the size and scale of Xenoblade can fit on Wii U, then why can't games like Arkham Knight and Assassin's Creed? I know the install base of the Wii U is poor, but is it really that hard to make a game for this system?

As much as i think Xenoblade looks amazing, its a far cry from what PS4/XB1 are able to do.

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DefHalan

Arkham Knight could run on Wii U by making certain sacrifices, the real reason why most games don't come to the Wii U is that it isn't worth the amount of work the Wii U version would take. Downgrades, optimizations, possible GamePad usage, and testing would probably cost more to do than they would make on the Wii U. It is part of the reason why the Wii saw spin-off games more often than downgraded games, at least those spin-off games could be profitable.

I always find the "power argument" to not hold much weight as there are many none required elements to many games that could be taken out, doing so might make the game slightly worst, less enemies in places, simpler boss patterns, maybe a certain section of the map removed, but it isn't impossible. Sales is the real issue. I don't think a Wii U version would sell well enough to make a developer/publisher want to make those cuts. While more power would mean less needed cuts, it is possible to put the game on less powerful hardware (most of the time)

People keep saying the Xbox One doesn't have Backwards Compatibility.
I don't think they know what Backwards Compatibility means...

3DS Friend Code: 2621-2786-9784 | Nintendo Network ID: DefHalan

MrNinten

It isn't that hard to make use of the Gamepad!!! Just slap a map on there and/or make the game Gamepad-Only compatible.

Edited on by MrNinten

MrNinten

Jaz007

DefHalan wrote:

Arkham Knight could run on Wii U by making certain sacrifices, the real reason why most games don't come to the Wii U is that it isn't worth the amount of work the Wii U version would take. Downgrades, optimizations, possible GamePad usage, and testing would probably cost more to do than they would make on the Wii U. It is part of the reason why the Wii saw spin-off games more often than downgraded games, at least those spin-off games could be profitable.

I always find the "power argument" to not hold much weight as there are many none required elements to many games that could be taken out, doing so might make the game slightly worst, less enemies in places, simpler boss patterns, maybe a certain section of the map removed, but it isn't impossible. Sales is the real issue. I don't think a Wii U version would sell well enough to make a developer/publisher want to make those cuts. While more power would mean less needed cuts, it is possible to put the game on less powerful hardware (most of the time)

Basically, it could always work if it was made into a different game, sometimes possibly removing the main point of the game in the process, or everything but the main feature.

Jaz007

DefHalan

Jaz007 wrote:

DefHalan wrote:

Arkham Knight could run on Wii U by making certain sacrifices, the real reason why most games don't come to the Wii U is that it isn't worth the amount of work the Wii U version would take. Downgrades, optimizations, possible GamePad usage, and testing would probably cost more to do than they would make on the Wii U. It is part of the reason why the Wii saw spin-off games more often than downgraded games, at least those spin-off games could be profitable.

I always find the "power argument" to not hold much weight as there are many none required elements to many games that could be taken out, doing so might make the game slightly worst, less enemies in places, simpler boss patterns, maybe a certain section of the map removed, but it isn't impossible. Sales is the real issue. I don't think a Wii U version would sell well enough to make a developer/publisher want to make those cuts. While more power would mean less needed cuts, it is possible to put the game on less powerful hardware (most of the time)

Basically, it could always work if it was made into a different game, sometimes possibly removing the main point of the game in the process, or everything but the main feature.

Kinda over exaggerated, but true. They could simplify textures and details and deliver a bare-bones experience on lower powered machines while still providing the same core experience, but is it worth the money? I think a spin-off could have been awesome for Wii U and possibly some last-gen machines. Like that Blackgate spin-off Origins had.

People keep saying the Xbox One doesn't have Backwards Compatibility.
I don't think they know what Backwards Compatibility means...

3DS Friend Code: 2621-2786-9784 | Nintendo Network ID: DefHalan

jasonbrr

If the other batman games sold well on the wiiu, this game would be on the wiiu. Unfortunately those games didnt sell well at all, so theyre not going to waste their time any more. That goes for pretty much every other 3rd party game.

jasonbrr

WebHead

Nope. Poor sales and probably can't handle the game.

WebHead

3DS Friend Code: 4296-3217-6922 | Nintendo Network ID: JTPrime

jump

I doubt the Wii U could run it, apparently the Batmobile alone needs more GBs than the original Arkham game.

Nicolai wrote:

Alright, I gotta stop getting into arguments with jump. Someone remind me next time.

Switch Friend Code: SW-8051-9575-2812 | 3DS Friend Code: 1762-3772-0251

TromboneGamer

It would take a lot of work and sacrifice but since it's made on Unreal Engine 3 it is technically possible, but like what everyone else is saying it wouldn't look pretty or at least look very different. Also wouldn't be popular enough thus porting costs would result in a loss which WB and Rocksteady don't want. It's simple economics really.

Edited on by TromboneGamer

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jump

TromboneGamer wrote:

It would take a lot of work and sacrifice but since it's made on Unreal Engine 3 it is technically possible, but like what everyone else is saying it wouldn't look pretty or at least look very different. Also wouldn't be popular enough thus porting costs would result in a loss which WB and Rocksteady don't want. It's simple economics really.

It's not really simple economics when you don't know how much the porting costs are or how many copies need to be sold to make it back, I could see the game making profit since the last few Wii U Bat-games sold around a quarter of million copies each but it's probably the case the profit margin is too thin compared to earning interest from just having dolla-dolla sitting in a bank account over costs from a project that will be extremely difficult.

Economics/business/capitalism isn't about making a profit, it's about making lots of profit.

Edited on by jump

Nicolai wrote:

Alright, I gotta stop getting into arguments with jump. Someone remind me next time.

Switch Friend Code: SW-8051-9575-2812 | 3DS Friend Code: 1762-3772-0251

MrNinten

Do you think a asking or fan outcry would swerve their choice of not giving us the game?

Edited on by MrNinten

MrNinten

TromboneGamer

MrNinten wrote:

Do you think a asking or fan outcry would swerve their choice of not giving us the game?

I'm sure they're aware that Wii U owners would love to have this game on their system and WB Games probably feels that sentiment to a non-business-like extent. However, the only thing that would justify a port to them would be the growing success of the console and seeing that people are buying a healthy number of third party action games or third party games in general for the system.

Edited on by TromboneGamer

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