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Topic: I feel bad for Nintendo Land

Posts 61 to 76 of 76

ZyroXZ2

I enjoyed Nintendo Land for hours, and yet, I can see why it wasn't enjoyed as widely as it should have been: local multiplayer. Let's face it, people are getting less and less capable of making and playing with friends/family locally, and so when Nintendo's shiny new console launched with a local multiplayer-only game, it was shunned for not "catching up with the times" of online multiplayer.

Online multiplayer would have single-handedly changed the success of Nintendo Land, yet for what it was as a local multiplayer, it went highly underappreciated. I guess I'm indirectly saying I'm tired of people acting like online multiplayer is the way it HAS to be, and that if there is no multiplayer, the game isn't "fun"...

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skywake

vonseux wrote:

Octane wrote:

vonseux wrote:

well... at first glance it seems SO complicated. hard to understand how it works.
not like Wii Sports even my grandma could understand on a blink.

I don't think it's that complicated.

It IS complicated !
At the E3 presentation it was a mess ; more time explaining how it works than playing..

Being more complicated than Wii Sports doesn't take much. Pretty much everything is more complicated than Wii Sports. Most of the games on Wii Sports you could just give anyone the controller, say nothing and they'd work it out. Yes, Mario Chase is more complicated than that.

....... you have to point to the D-Pad/Analogue stick and say "that's for moving" and then say "you're Mario, everyone else chases you" or "you need to catch Mario". More complicated than "this Wii Mote, that bowling, k go" but not by much. Was the E3 showing too long? Damn straight. I don't see how that has any relation to the actual game though.

Also as complicated as some of the games might have been compared to some of the games in Wii Sports at least none of them were broken. Which is more than I can some of the Wii Sports (Resort) minigames. Lets not forget that both of those games after a very short period of time turned into just Bowling and Golf.

Edited on by skywake

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"Don't stir the pot" is a nice way of saying "they're too dumb to reason with"

faint

skywake wrote:

vonseux wrote:

Octane wrote:

vonseux wrote:

well... at first glance it seems SO complicated. hard to understand how it works.
not like Wii Sports even my grandma could understand on a blink.

I don't think it's that complicated.

It IS complicated !
At the E3 presentation it was a mess ; more time explaining how it works than playing..

Being more complicated than Wii Sports doesn't take much. Pretty much everything is more complicated than Wii Sports. Most of the games on Wii Sports you could just give anyone the controller, say nothing and they'd work it out. Yes, Mario Chase is more complicated than that.

....... you have to point to the D-Pad/Analogue stick and say "that's for moving" and then say "you're Mario, everyone else chases you" or "you need to catch Mario". More complicated than "this Wii Mote, that bowling, k go" but not by much. Was the E3 showing too long? Damn straight. I don't see how that has any relation to the actual game though.

Also as complicated as some of the games might have been compared to some of the games in Wii Sports at least none of them were broken. Which is more than I can some of the Wii Sports (Resort) minigames. Lets not forget that both of those games after a very short period of time turned into just Bowling and Golf.

c'mon now. lets not cherry pick. the average non gamer casual (what hes refering to) could not play the metroid instalment of nintendoland. ninja castle sure but it would be far to difficult for them. infact very few of the mini games have a slow or calming pace like bowling or golf. i doubt his granny was a big boxing fan.

Edited on by faint

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skywake

faint wrote:

c'mon now. lets not cherry pick. the average non gamer casual (what hes refering to) could not play the metroid instalment of nintendoland. ninja castle sure but it would be far to difficult for them. infact very few of the mini games have a slow or calming pace like bowling or golf. i doubt his granny was a big boxing fan.

So there are three options here:

  • 5 minigames, all with very simple mechanics, most reasonably solid
  • 11 minigames, some with simple mechanics, some with broken controls or just and not fun at all
  • 12 minigames, some with simple mechanics some a bit deeper. All with very solid controls

You think the last one is the worst because some of the games can't be explained in on sentence? That it was better to have some games that everyone could play but nobody liked rather than having games that were fairly decent but only 'gamers' really got?

As I mentioned, both Wii Sports and Resort ended up being almost purely there for Golf and Bowling fairly quickly. On the other hand Nintendo Land was both there for the Chase games but was also a cool little single player minigame collection. The DK and Balloon fight ones? They held my attention for quite a while.

Edited on by skywake

Some playlists: Top All Time Songs, Top Last Year
"Don't stir the pot" is a nice way of saying "they're too dumb to reason with"

Gma-X

faint wrote:

c'mon now. lets not cherry pick. the average non gamer casual (what hes refering to) could not play the metroid instalment of nintendoland. ninja castle sure but it would be far to difficult for them. infact very few of the mini games have a slow or calming pace like bowling or golf. i doubt his granny was a big boxing fan.

I don't think Nintendo has to downgrade every minigame just to make sure people who aren't even a little experienced (Nintendo-)gamers don't go crying on first try. In my opinion the NSMB series plus Super Mario 3D World were made way too easy, especially when it came to finding the "secrets" that were "hidden" throughout the games. Same logic applies to Nintendoland. I enjoyed playing Zelda and Metroid the most because they demanded some level of skill and knowledge of those franchises, something only people who play and love those series have. I was very happy to see some minigames catered to the more "hardcore" Nintendo gamers who like a challenge. If you're not a gamer, enjoy DKCC and Mario Chase, those were put in to reel in the less experienced players.

You can't always get what you want...

NinChocolate

Ugh, filthy casuals. Lol

NinChocolate

spizzamarozzi

faint wrote:

the average non gamer casual (what hes refering to) could not play the metroid instalment of nintendoland. ninja castle sure but it would be far to difficult for them. infact very few of the mini games have a slow or calming pace like bowling or golf. i doubt his granny was a big boxing fan.

I can confirm this. I have a few co-workers who come at my house from time to time and I tried NintendoLand with them. They are all non-gamers. They couldn't get into the Metroid game at all. They said the controls were far too complicated. Probably they would have enjoyed it given ten minutes of practice, but not everyone is willing to sit and learn how to play a game from scratches. And honestly, if I had ten minutes to explain a co-op game to a non-gamer, I would have explained Pikmin 3, not Metroid Blast.
I think this is the great disadvantage of NintendoLand over Wii Sports. Wii Sports was universal for gamers and non-gamers alike. NintendoLand is a bit of a hybrid.

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JoyBoy

[quote=faint]

spizzamarozzi wrote:

Probably they would have enjoyed it given ten minutes of practice, but not everyone is willing to sit and learn how to play a game from scratches.

That's pretty sad isn't it?

SW-7849-9887-2074

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spizzamarozzi

Spanjard wrote:

spizzamarozzi wrote:

Probably they would have enjoyed it given ten minutes of practice, but not everyone is willing to sit and learn how to play a game from scratches.

That's pretty sad isn't it?

no it's understandable - I have no interest in pop music so I wouldn't sit and listen to a Madonna record for 10 minutes. I might listen to a song on the radio just for curiosity's sake, but going further would be a waste of time, personally.
Same way, most people with no big interest in videogames consider spending 10 minutes to practice how to play a big waste of time. I must agree.

Top-10 games I played in 2017: The Legend of Zelda Breath of the Wild (WiiU) - Rogue Legacy (PS3) - Fallout 3 (PS3) - Red Dead Redemption (PS3) - Guns of Boom (MP) - Sky Force Reloaded (MP) - ...

3DS Friend Code: 0104-0649-7464 | Nintendo Network ID: spizzamarozzi

skywake

spizzamarozzi wrote:

I have a few co-workers who come at my house from time to time and I tried NintendoLand with them. They are all non-gamers. They couldn't get into the Metroid game at all. They said the controls were far too complicated. Probably they would have enjoyed it given ten minutes of practice, but not everyone is willing to sit and learn how to play a game from scratches. And honestly, if I had ten minutes to explain a co-op game to a non-gamer, I would have explained Pikmin 3, not Metroid Blast.
I think this is the great disadvantage of NintendoLand over Wii Sports. Wii Sports was universal for gamers and non-gamers alike. NintendoLand is a bit of a hybrid.

To be fair Wii Sports is a one-of-a-kind thing. In terms of the situation you described you could get almost anyone into Wii Sports and they'd get it. I don't know of any other game that I've played which had that sort of effect. Even Mario Kart which doesn't grab as many people as Wii Sports does. From memory even Guitar Hero, which was the ultimate mass appeal title in its day, was daunting to some people because it required a sense of rhythm. Saying Nintendo Land is bad because it failed to consistently repeat the once in history casual friendly intuativeness that was Wii Sports is a bit harsh. It's a tall order.

Really they sacrificed a bit of that so some of the content was a bit deeper. I think the game is better for it.

Some playlists: Top All Time Songs, Top Last Year
"Don't stir the pot" is a nice way of saying "they're too dumb to reason with"

Geonjaha

I thought Nintendoland was great. I got many hours of entertainment out of it. Granted you needed friends to actually enjoy it a lot, so I can see why so many people here were disappointed with it.

Geonjaha

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Gma-X

spizzamarozzi wrote:

Spanjard wrote:

spizzamarozzi wrote:

Probably they would have enjoyed it given ten minutes of practice, but not everyone is willing to sit and learn how to play a game from scratches.

That's pretty sad isn't it?

no it's understandable - I have no interest in pop music so I wouldn't sit and listen to a Madonna record for 10 minutes. I might listen to a song on the radio just for curiosity's sake, but going further would be a waste of time, personally.
Same way, most people with no big interest in videogames consider spending 10 minutes to practice how to play a big waste of time. I must agree.

It's sad, that's what it is. I don't know when the people of today got so lazy, but back in the day, and I'm talking NES, SNES, N64 times, games weren't made so everyone could instantly be good at it. Games were made for the sake of making a good game(and ofcourse, make money in the progress, but you need a good game to do that anyway).

I enjoyed those games extremely much because they were challenging enough and yeah, you have to learn how to do something before you can be good at it. It applies to everything, not only gaming. The only people complaining about how "hard" it is to get into the Metroid and Zelda games have definitely never played any installment series to the fullest. I don't hear gamers complaining and why? Because we have some experience. You can't expect to be good at anything you just start doing, be it baseball, football, drawing, driving a car or anything else for that matter.

People who complain about those games should either take some time to learn it or just stick with the casual games Nintendo conveniently put in there for you. Real Nintendo gamers would like something too and I would wash my hands from Nintendo the day they decide to downgrade games to a level where all the depth is removed just to accommodate the people who aren't even invested enough to learn how to handle a game.

You can't always get what you want...

Octane

spizzamarozzi wrote:

faint wrote:

the average non gamer casual (what hes refering to) could not play the metroid instalment of nintendoland. ninja castle sure but it would be far to difficult for them. infact very few of the mini games have a slow or calming pace like bowling or golf. i doubt his granny was a big boxing fan.

I can confirm this. I have a few co-workers who come at my house from time to time and I tried NintendoLand with them. They are all non-gamers. They couldn't get into the Metroid game at all. They said the controls were far too complicated. Probably they would have enjoyed it given ten minutes of practice, but not everyone is willing to sit and learn how to play a game from scratches. And honestly, if I had ten minutes to explain a co-op game to a non-gamer, I would have explained Pikmin 3, not Metroid Blast.
I think this is the great disadvantage of NintendoLand over Wii Sports. Wii Sports was universal for gamers and non-gamers alike. NintendoLand is a bit of a hybrid.

But that's not really the game's fault, is it?

Metroid Blast's controls aren't very intuitive, perhaps they were after all, but there's a lot going on when moving that ship in a 3D environment. I didn't get it right away, nobody did. Every game takes a little practice. It's just that an experienced gamer might have an easier time adopting the new controls, than a complete stranger to games.

Octane

spizzamarozzi

Octane wrote:

spizzamarozzi wrote:

faint wrote:

the average non gamer casual (what hes refering to) could not play the metroid instalment of nintendoland. ninja castle sure but it would be far to difficult for them. infact very few of the mini games have a slow or calming pace like bowling or golf. i doubt his granny was a big boxing fan.

I can confirm this. I have a few co-workers who come at my house from time to time and I tried NintendoLand with them. They are all non-gamers. They couldn't get into the Metroid game at all. They said the controls were far too complicated. Probably they would have enjoyed it given ten minutes of practice, but not everyone is willing to sit and learn how to play a game from scratches. And honestly, if I had ten minutes to explain a co-op game to a non-gamer, I would have explained Pikmin 3, not Metroid Blast.
I think this is the great disadvantage of NintendoLand over Wii Sports. Wii Sports was universal for gamers and non-gamers alike. NintendoLand is a bit of a hybrid.

But that's not really the game's fault, is it?

Metroid Blast's controls aren't very intuitive, perhaps they were after all, but there's a lot going on when moving that ship in a 3D environment. I didn't get it right away, nobody did. Every game takes a little practice. It's just that an experienced gamer might have an easier time adopting the new controls, than a complete stranger to games.

but nobody blamed the game right?!
I was just mentioning the experience a couple of my non-gaming mates had with the game.
A number of mini-games didn't appeal to them - some because of the controls (Metroid), some because of the nature of the game itself (they found the Luigi one rather dull). Since NintendoLand was developed also with non-gamers in mind (Nintendo still tackles the casual gamers you know) I found their point of view very interesting. I like NintendoLand, it's a fair game, but I don't think it's the kind of game built exclusively to impress an advanced gamer. Therefore a casul gamer's opinion is as relevant as ours in this case.

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rockodoodle

I think that was part of the problem- tho it had some cool games for casual types, not enough. then the zelda, metroid especially got kinda hard fast. Even the ninja game and the racing game started simple but jumped in difficulty for a casual gamer...

I still thought it was a pretty good game and great intro to the system in spite of its flaws.

spizzamarozzi wrote:

Octane wrote:

spizzamarozzi wrote:

faint wrote:

the average non gamer casual (what hes refering to) could not play the metroid instalment of nintendoland. ninja castle sure but it would be far to difficult for them. infact very few of the mini games have a slow or calming pace like bowling or golf. i doubt his granny was a big boxing fan.

I can confirm this. I have a few co-workers who come at my house from time to time and I tried NintendoLand with them. They are all non-gamers. They couldn't get into the Metroid game at all. They said the controls were far too complicated. Probably they would have enjoyed it given ten minutes of practice, but not everyone is willing to sit and learn how to play a game from scratches. And honestly, if I had ten minutes to explain a co-op game to a non-gamer, I would have explained Pikmin 3, not Metroid Blast.
I think this is the great disadvantage of NintendoLand over Wii Sports. Wii Sports was universal for gamers and non-gamers alike. NintendoLand is a bit of a hybrid.

But that's not really the game's fault, is it?

Metroid Blast's controls aren't very intuitive, perhaps they were after all, but there's a lot going on when moving that ship in a 3D environment. I didn't get it right away, nobody did. Every game takes a little practice. It's just that an experienced gamer might have an easier time adopting the new controls, than a complete stranger to games.

but nobody blamed the game right?!
I was just mentioning the experience a couple of my non-gaming mates had with the game.
A number of mini-games didn't appeal to them - some because of the controls (Metroid), some because of the nature of the game itself (they found the Luigi one rather dull). Since NintendoLand was developed also with non-gamers in mind (Nintendo still tackles the casual gamers you know) I found their point of view very interesting. I like NintendoLand, it's a fair game, but I don't think it's the kind of game built exclusively to impress an advanced gamer. Therefore a casul gamer's opinion is as relevant as ours in this case.

rockodoodle

vonseux

the reason I compare it to the simplicity of Wii Sports is because the game is a showcase of how the controls Works on consoles that the controller is the main feature.
the simplicity of wii sports made it sell like bread ; many many consumers bought the wii just for that experience; that's what they called expanded Market. with huge install base you atract more developers and investors.

The wii-u branding was hard to be perceived as a new Console. the game that showcases it's new feautres seemed too complicated. so it WAS a bad start.
The one thing Nintendo made right was releasing the console with a new 2D mario. But even then, the only upgrade from the previous version was HD graphics ; no change in style, no jump in quality like SMB > SMB 3 > SMW > NSMB wich was heavily critizised.

So, i repeat, hard console to sell ;/

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