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Topic: I don't understand the thinking of Western Devs

Posts 1 to 20 of 77

iKhan

When stuff like Fallout or Far Cry skip Wii U, it makes some sense. Nintendo platforms traditionally have younger demographics.

But look at this: http://www.ign.com/articles/2014/06/04/tetris-ultimate-announced
TETRIS, a game that has probably the widest appeal possible, is skipping Wii U for some reason. I similarly scratched my head when Garden Warfare skipped Wii U.

Honestly, I get that a lot of games aren't selling on Wii U for these companies, but can they not realize that more child friendly, cartoony games seem to be the exception? Rayman Legends sold pretty well on Wii U relative to other platforms. As did Lego City Undercover.

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HiphopGeek

Yeah it's all BS to me. I think these devs would have a much better outcone if they actually promoted their games on the Wii U just like they do with PS4 and XBOX1. Arkham Knight and Shadow of Mordorr were two games that really got to me because I love open world games and it's crazy that WBgames gives us the Lego and Scribblenaut games but not these games. Shadow of Mordorr could have easily been ported and done good if they promoted it properly.

HiphopGeek

MikeLove

Untitled

You really think the Wii-U could handle those graphics?

MikeLove

Hy8ogen

Cuz Ninty ain't givin them no dough bro thats the problem

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iKhan

RedRocBoy wrote:

Yeah it's all BS to me. I think these devs would have a much better outcone if they actually promoted their games on the Wii U just like they do with PS4 and XBOX1. Arkham Knight and Shadow of Mordorr were two games that really got to me because I love open world games and it's crazy that WBgames gives us the Lego and Scribblenaut games but not these games. Shadow of Mordorr could have easily been ported and done good if they promoted it properly.

That's not as much BS though. The exclusive base on Nintendo's systems tends to be younger, so Arkham Knight and Shadow or Mordorr wouldn't sell as well as on the other platforms whether it was promoted or not. Lego and Scribblenaut games sell well for the same reason Sonic sells well.

What I'm saying is that if Lego, Scribblenauts, Sonic, and Rayman sell well on Nintendo platforms, why not put Tetris and Plants vs. Zombies.

Currently Playing: Steamworld Heist, The Legend of Zelda: Majora's Mask, Tales of Graces F

iKhan

Kodeen wrote:

For some reason, they are targeting the more powerful systems. PS3 and 360 aren't getting it either.

Yeah that's odd. Tetris isn't really a power intensive game. Although the point of making a four-player multiplayer tetris game for PC sort of evades me. Tetris Friends already does it for free

Edited on by iKhan

Currently Playing: Steamworld Heist, The Legend of Zelda: Majora's Mask, Tales of Graces F

MAN1AC

This is a publisher's decision, not developers.....but why are you singling out the West?
Its not like Capcom, Square, Atlus, or any other notable Japanese publishers are dumping a bunch of software onto the Wii U.

Four more months until Bayonetta 2.

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iKhan

MAN1AC wrote:

This is a publisher's decision, not developers.....but why are you singling out the West?
Its not like Capcom, Square, Atlus, or any other notable Japanese publishers are dumping a bunch of software onto the Wii U.

But when its a franchise that fits Nintendo's demographic, it's pretty much guaranteed to be on their platform assuming its a multiplat.

Edited on by iKhan

Currently Playing: Steamworld Heist, The Legend of Zelda: Majora's Mask, Tales of Graces F

Aviator

iKhan wrote:

What I'm saying is that if Lego, Scribblenauts, Sonic, and Rayman sell well on Nintendo platforms, why not put Tetris and Plants vs. Zombies.

The predicted profit from the games don't justify the cost of making them.

Also Garden Warfare isn't a game for kids.

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DefHalan

iKhan wrote:

RedRocBoy wrote:

Yeah it's all BS to me. I think these devs would have a much better outcone if they actually promoted their games on the Wii U just like they do with PS4 and XBOX1. Arkham Knight and Shadow of Mordorr were two games that really got to me because I love open world games and it's crazy that WBgames gives us the Lego and Scribblenaut games but not these games. Shadow of Mordorr could have easily been ported and done good if they promoted it properly.

That's not as much BS though. The exclusive base on Nintendo's systems tends to be younger, so Arkham Knight and Shadow or Mordorr wouldn't sell as well as on the other platforms whether it was promoted or not. Lego and Scribblenaut games sell well for the same reason Sonic sells well.

What I'm saying is that if Lego, Scribblenauts, Sonic, and Rayman sell well on Nintendo platforms, why not put Tetris and Plants vs. Zombies.

One of those endless cycles. Nintendo's install base is younger audiences so we don't put "mature" titles on Nintendo systems so the install base is younger so we don't put "mature" titles on Nintendo systems.

People keep saying the Xbox One doesn't have Backwards Compatibility.
I don't think they know what Backwards Compatibility means...

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JamesCoote

Something like Tetris, they probably feel obliged to build it on the back of their existing tech, which doesn't support Wii U. Why don't their engines support Wii U? PS4/Xbox One are architecturally similar, so makes sense to target both of them first. Since Wii U is less powerful, they'd then have to work quite hard to make the Wii U have similar levels of performance and graphical fidelity. Then add in the fact they have to deal with the gamepad. It's an extra thing to think about both from a design and implementation point of view. The Wii U version of any game would always be the more awkward to make of the three, yet has the smallest potential user base.

They could just make the Wii U version different, but that inconsistency with other platforms is also really bad. If the Wii U graphics/performance is markedly worse, it just shows the game in a poor light, which in turn will reflect badly on the overall image of the game, losing them sales elsewhere, not just on Wii U.

Sony and MS both insist on feature and content parity between platforms. I.e. that the version of the game on their platform isn't significantly lacking anything (and so giving a competitive advantage to another platform). A few bonus levels or items as "exclusive DLC" is neither here nor there for them. Likewise with the gamepad being used just for an inventory or map (which can be done with PS4 companion app or X1 smartglass app anyway, should Sony/MS put their foot down). But using the gamepad to significantly enhance the gameplay or add features that simply don't exist on the PS4/X1 versions would mean majorly pissing off Sony/MS.

So it's easier for AAA publishers to simply forget Wii U, or make it low priority.

Also, "Western devs" is a stupid term. To me it implies all non-Asian developer, including mid-sized and small independent studios and indies, for whom the situation is very different from big AAA publishers/devs like Ubisoft or EA.

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RainbowGazelle

iKhan wrote:

I similarly scratched my head when Garden Warfare skipped Wii U.

Popcap (who make Plants vs Zombies) is now owned by EA, and they hate Nintendo.

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Aluwolf

RedRocBoy wrote:

Yeah it's all BS to me. I think these devs would have a much better outcone if they actually promoted their games on the Wii U just like they do with PS4 and XBOX1. Arkham Knight and Shadow of Mordorr were two games that really got to me because I love open world games and it's crazy that WBgames gives us the Lego and Scribblenaut games but not these games. Shadow of Mordorr could have easily been ported and done good if they promoted it properly.

I agree with everything but arkham knight. That game is next gen only and the wii U has half the ram and so on of other game systems. They would have to spend a stupid amount of time lowering textures and maybe taking out features when they could spend that time on the game.

If it was going to be on ps3 and 360 I would agree and be kind of pissed.

Edited on by Aluwolf

Cing is proof that the good die young.

iKhan

RainbowGazelle wrote:

iKhan wrote:

I similarly scratched my head when Garden Warfare skipped Wii U.

Popcap (who make Plants vs Zombies) is now owned by EA, and they hate Nintendo.

Nah I got that part. But aside from EA's childish grudge, it doesn't make much sense not to put it on Wii U. In fact, if I were EA, I'd put it on Wii U FIRST as a timed exclusive without any money hatting? Why? Because EA makes a lot of games focused on team multiplayer, and PvZ Garden Warfare is a fantastic family friendly approach to the genre that can get younger audiences more interested. Resulting in better sales down the road for the likes of Battlefield and Battlefront.

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Ryno

People are still buying "new" versions of Tetris?

Edited on by Ryno

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Blast

RedRocBoy wrote:

Yeah it's all BS to me. I think these devs would have a much better outcone if they actually promoted their games on the Wii U just like they do with PS4 and XBOX1. Arkham Knight and Shadow of Mordorr were two games that really got to me because I love open world games and it's crazy that WBgames gives us the Lego and Scribblenaut games but not these games. Shadow of Mordorr could have easily been ported and done good if they promoted it properly.

AGREED!!!!!!!!!

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dumedum

Aluwolf wrote:

I agree with everything but arkham knight. That game is next gen only and the wii U has half the ram and so on of other game systems. They would have to spend a stupid amount of time lowering textures and maybe taking out features when they could spend that time on the game.

If it was going to be on ps3 and 360 I would agree and be kind of pissed.

I don't think the differences between the Wii U and the other consoles are as big as you think. Different yes, but not that vastly inferior. See Project Cars etc. The thing is the Game Pad made Arkham City: AE simply incredible - it was so much fun, so it's a real disappointment to have that missed support - essentially making the sequel worse from the beginning.

Edited on by dumedum

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Bolt_Strike

It's not the thinking of Western devs that's really baffling, because they only think one thing, "Go where the money is". It's the thinking of the average Western gamer that baffles me because of the kind of crap that sells in this industry. Dark, gritty, realistic shooters, overemphasis on graphics, shameless rehashing, penny-pinching DLC tactics, what kinds of morons are buying this crap?

Western devs are skipping the Wii U because it's not popular enough and doesn't fit their established schema for what a console should be.

Bolt_Strike

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GerudoKing

dumedum wrote:

Aluwolf wrote:

I agree with everything but arkham knight. That game is next gen only and the wii U has half the ram and so on of other game systems. They would have to spend a stupid amount of time lowering textures and maybe taking out features when they could spend that time on the game.

If it was going to be on ps3 and 360 I would agree and be kind of pissed.

I don't think the differences between the Wii U and the other consoles are as big as you think. Different yes, but not that vastly inferior. See Project Cars etc. The thing is the Game Pad made Arkham City: AE simply incredible - it was so much fun, so it's a real disappointment to have that missed support - essentially making the sequel worse from the beginning.

Aluwolf is right. As much as I love Nintendo, the Wii U simply wouldn't be able to handle Arkham Knight. Also, the Gamepad use on City is pretty awesome but I don't think I'll really miss it with Knight.

GerudoKing

dumedum

KingKoopa1982 wrote:

dumedum wrote:

Aluwolf wrote:

I agree with everything but arkham knight. That game is next gen only and the wii U has half the ram and so on of other game systems. They would have to spend a stupid amount of time lowering textures and maybe taking out features when they could spend that time on the game.

If it was going to be on ps3 and 360 I would agree and be kind of pissed.

I don't think the differences between the Wii U and the other consoles are as big as you think. Different yes, but not that vastly inferior. See Project Cars etc. The thing is the Game Pad made Arkham City: AE simply incredible - it was so much fun, so it's a real disappointment to have that missed support - essentially making the sequel worse from the beginning.

Aluwolf is right. As much as I love Nintendo, the Wii U simply wouldn't be able to handle Arkham Knight. Also, the Gamepad use on City is pretty awesome but I don't think I'll really miss it with Knight.

We don't really know that. I will miss it for sure. So much that I doubt I'll enjoy Knight much and might not play it.

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