@Meowpheel: The sarcasm is not lost on me, nor is it appreciated.
If I went and revived that thread (wherever it may be cause I certainly couldn't find it the first time) , it would just be me talking to myself since everyone else seems to feel differently and will of course stick to posting here. So there's no point.
Well, we know Medli will use her Rito Harp and will likely have the light element. She also uses gusts of wind and dive bombs to attack, and seems able to use the mark of (at least) Din as a magical attack.
Marin's concept art shows the Sea Lily's Bell next to her and it's presumably her weapon, if that's final or just a concept, we don't know. It's likely that it will have the water or light elements.
It's getting rather annoying that I still haven't unlocked the Wind Waker adventure map but I'm sure even if I unlocked it tomorrow I'd be blocked off due to not owning Horse, Gauntlets, Baton and a few other level 1 weapons from the first Adventure map.
the place with the knight ghosts, Impa kept fleeing =w=, even when everything was going alright, are you suppose to hold her hand or something? because I couldn't do anything without her running away...
@TingLz: Make sure your characters are leveled up decently using rupees, also that you have all the combos and at least some defense (Mirror Shield badges). It would be helpful knowing a specifc chapter to give specific help.
@Undead_terror: I assume you're talking about the Temple of the Sacred Sword level in Legend mode. Here's some tips: 1. Activate the 3 owl statues before the ghost soldiers arrive. When Impa is in trouble, use the golden ocarina to warp to the owl statue nearest her. Focus on defeating Magic Stash Troops and Summoners. (Arguably the most important tip) As soon as the large wave of reinforcements appear, focus on defeating the fake Lana. Once she is defeated, the ghost soldiers disappear and the rest of the stage is pretty easy in comparison.
@Gremstein: Ocassionally an amiibo will give 50,000 ruppees. A few of those are sufficient to start off the characters with including their skill trees and such.
If you add me, I need to at least know you or I won't add you back.
You can always return and beat the harder modes later.
Completely unrelated, I noticed something random in the free theme they gave with Legends.... The Skull Kid (with Majora's Mask, mind you) is on the top screen with the heroes
You know, that evil-looking, completely crazy (and devoid of any empathy) demon-in-a-mask. True hero material
You can always return and beat the harder modes later.
Completely unrelated, I noticed something random in the free theme they gave with Legends.... The Skull Kid (with Majora's Mask, mind you) is on the top screen with the heroes
You know, that evil-looking, completely crazy (and devoid of any empathy) demon-in-a-mask. True hero material
He's not so bad in the end, it's the mask's fault!
All right, okay. I finally got to experience what Young Link can truly do. I get it now. He's a little ball of genocide, that kid.
Once you build up enough special to convert to an insta-full magic bar, you're basically all set as long as there are enough enemies. Fierce Diety Link can pull off his best combo much faster, fast enough to mostly fill the special bar by the time Focus Spirit finally runs out, so Young Link just has to kill a couple more enemies to be Fierce Diety Link again.
If you add me, I need to at least know you or I won't add you back.
I finally unlocked Toon Link's Great Sea outfit. Just as I had hoped, it's his Crawfish casual outfit! Except it weirdly still has the cinnamon roll belt that his hero's clothes have, and they're colored blue like his shirt. Odd.
If you add me, I need to at least know you or I won't add you back.
Forums
Topic: Hyrule Warriors (& Legends) - OT
Posts 2,601 to 2,620 of 2,985
This topic has been archived, no further posts can be added.