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Topic: How do you think/wish the next Zelda will be like?

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Kewlan

How do you think/wish the next Zelda will be like? Personally, I want it to be like the NES one, where you can go where ever you want and explore any dungeon, even if it isn't always the best to...

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AlexSays

The freedom and variety of Skyrim or The Witcher 2 with the artistic value of Wind Waker.

After Skyward Sword though, my expectations are low.

AlexSays

Kewlan

Well, Anouma said he wanted to do something like Skyrim, and that he's tired of the current Zelda formula, so don't get your hopes down!

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2#: Terraria
3#: Team Fortress 2

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Midnight3DS

Like Skyrim in scope.

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Happy_Mask

I'd rather have something different from skyrim, there was too much freedom with almost no incentive to actually progress storywise. I like my Zelda's with a story that is always... visible, I guess. MM didn't even need to do much on this end, because the timer, and giant moon with a face were always present. Oh, and we need darker tone again, like TP. You've already got your windwaker fix on the U.

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GuardianKing

@Happy_Mask I'd venture to say that Wind Waker might be more depressing than Twilight Princess. If you break both games down, WW's underlying tones and symbolism are often overlooked because of its "cutesy" art style. In my opinion, Wind Waker is the bleaker, darker reality; the hero never came back, and the world faced no choice but to face its own destruction.

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AlexSays

Happy_Mask wrote:

there was too much freedom

Someone ban this freedom-hating communist!

I'm cool with a darker tone though, just go full cel-shaded with it and make the game an artistic achievement. Something like the swamp in Queensdale of Guild Wars 2, for all two of you that play that game and will understand the reference. Parts of The Witcher 2 had a great looking, dark environments as well.

Retro_on_theGo wrote:

It'll be more of the same.

Probably. They talk about change a lot, and then they go on to say new iterations in the same franchise are basically new IPs, which makes me question their view of 'change'.

AlexSays

GuardianKing

AlexSays wrote:

Happy_Mask wrote:

there was too much freedom

Someone ban this freedom-hating communist!

He has a point though: a game can be too massive. It's like if you took a 3000x3000 pixel grid and then placed 100 pixels at random spots far away from each other; finding, and then getting to each pixel would be a pain.

I have nothing against open-world games, but I want some structure to the main story's progression.

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SCRAPPER392

I expect to have the same control options as Pikmin 3, where I can use the GamePad by itself, or a separate controller along with the GamePad.
Awesome graphics. A large overworld. Lot's of overworld exploration that matters. 50+ story mode(probably 70+ for side quests)hours. Co-op mode with Zelda(maybe?)... IDK.

This game is going to have to be like none other in order to impress more people than just the Zelda crowd. I liked Wind Waker, Majora's Mask, and Skyward Sword the most out of the console Zelda games, so ideas from those games that maybe weren't present in one or the other(like sailing, time pass, motion and running, etc), plus new ones concepts that can tie in with any of those.

It's pretty safe to say that Nintendo is gonna hit hard with their new Zelda game, considering the Wii U is a beast compared to it's father, Wii.

Edited on by SCRAPPER392

Qwest

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Happy_Mask

AlexSays wrote:

Happy_Mask wrote:

there was too much freedom

Someone ban this freedom-hating communist!

Untitled

I'm cool with a darker tone though, just go full cel-shaded with it and make the game an artistic achievement.

I do actually enjoy that combination where I've experienced it, so I'd definitely enjoy it if that was the case.

Edited on by Happy_Mask

[16:08] LordJumpMad Hides his gut with a griddle
[16:08] Reala: what ljm does for cash is ljm's business
[16:08] LordJumpMad: Gotta look good my my next game u_u

AlexSays

Nobodys_Angel wrote:

He has a point though: a game can be too massive. It's like if you took a 3000x3000 pixel grid and then placed 100 pixels at random spots far away from each other; finding, and then getting to each pixel would be a pain.

Well you capitalize on that by filling the world with lots of interesting sites and quests and such.

I know what you mean, I don't think Nintendo will ever drop a player into a gigantic world with an overwhelming amount of options. But I would like to see a fairly large world with many different locations and quests I can do off on my own, in addition to a story that ties everything together.

With Skyrim I can follow the story, or spend hours just exploring and doing other quests. That's the sort of freedom I want in Zelda. It doesn't have to be a ton of freedom, but let there be things to do aside from the main story and have an interesting world that is worth exploring.

AlexSays

EnerG

To be honest, the only Legend Of Zelda game I like is the original, but there's a good reason.

Others focused so much on story, and less fighting enemies, and getting awesome weapons like in the original. All I really did in Majora's Mask was talk to people before I got bored and stopped playing.

Sorry, I'm not saying they are bad, I just think it needs much more action. Actually, that why I enjoyed Legend Of Zelda Battle Quest in Nintendo Land.

EnerG

GuardianKing

AlexSays wrote:

Nobodys_Angel wrote:

He has a point though: a game can be too massive. It's like if you took a 3000x3000 pixel grid and then placed 100 pixels at random spots far away from each other; finding, and then getting to each pixel would be a pain.

Well you capitalize on that by filling the world with lots of interesting sites and quests and such.

I know what you mean, I don't think Nintendo will ever drop a player into a gigantic world with an overwhelming amount of options. But I would like to see a fairly large world with many different locations and quests I can do off on my own, in addition to a story that ties everything together.

With Skyrim I can follow the story, or spend hours just exploring and doing other quests. That's the sort of freedom I want in Zelda. It doesn't have to be a ton of freedom, but let there be things to do aside from the main story and have an interesting world that is worth exploring.

Here's the problem though: Zelda is a very puzzle-driven game. I agree with having a bigger world, but I don't want it to be Skyrim sized (especially not Skyrim themed). I dunno, but something about that game's bleak color palette and dark, often barren and empty lands never resonated with me. I would be far more invested in the barbaric nordic world they tried to create if stepping outside town and cities made me feel like I was in the Scadinavian cold, lost and alone, with few resources at my disposal, and danger around every turn (yes, I have tried the other difficulties. As far as I can tell, they do not increase the encounter rates themselves).

With Zelda, I like having the sense of mystery. I know it sounds strange, but I feel like if Nintendo gave me a living, breathing world like they tried to do with Skyward Sword, but bind it all together like A Link to the Past, then I'd be very pleased.

The Legend of Zelda isn't about talking to people and venturing on long sidequests (although it has some of those elements); it's about being presented with a problem and figuring it out yourself with the resources at your disposal. If Nintendo gave me a smaller world, but with more interactivity and more diverse environments, then I'd be a very happy gamer.

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AlexSays

They can incorporate interactivity and puzzles into sidequests. I don't necessarily want Zelda sidequests to mirror Skyrim sidequests (though I would totally love to see Link in the Dark Brotherhood) but they can't continue the same linear progression and expect people to be happy.

That's what I loved about Wind Waker. When I didn't feel like doing more for the story, I could sail around a bit and explore. A similar overworld that lets you deviate from the main story and do your own thing can't be a bad thing. If you want to just stick to the main story, there's always the option to do so.

AlexSays

GuardianKing

AlexSays wrote:

They can incorporate interactivity and puzzles into sidequests. I don't necessarily want Zelda sidequests to mirror Skyrim sidequests (though I would totally love to see Link in the Dark Brotherhood) but they can't continue the same linear progression and expect people to be happy.

That's what I loved about Wind Waker. When I didn't feel like doing more for the story, I could sail around a bit and explore. A similar overworld that lets you deviate from the main story and do your own thing can't be a bad thing. If you want to just stick to the main story, there's always the option to do so.

I see. I like that about games too (although I feel somewhat more secure with linearity). Wind Waker's world was boring though, IMO

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DawnOverALilly

Honestly at this point, all I want is a damn new Zelda game and for Nintendo to take my money.

The thing I would like though would be to base the game in "The Hero is Triumphant" timeline. Also with both Vatii and Lord Ganon in the games, but not as allies but against each other.

It would be interesting to play with the bad guys wanting to kill eachother as much as they want to kill you. Maybe even have it where there is a Boss from Vatii and Ganon at the same time and you are all fighting eachother.

Flandre- "I've been in the basement. For about 495 years."
Marisa- "That's sweet, I only get weekends off."
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Midnight3DS

A massive side quest galore, open world Zelda U is my personal system seller.

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SCRAPPER392

Midnight3DS wrote:

A massive side quest galore, open world Zelda U is my personal system seller.

Ya, but they don't want to have sidequests with no story involved. Fable games got really s***y, because there was no incentive to actually do the sidequests besides money or just wanting to waste time.
Even money in the game sometimes isn't enough to warrant time spent on a side quest.

It really depends, but the sidequests as of late on any console have been pretty lacking, IMO.

@DawnOverALilly
Bringing up the "Hero is Triumphant" branch of the story makes me think that maybe they should try and tie them all back together. They could make a game that either happens after Skyward Sword, but before the timeline split, or one that could have resulted from any of the last parts of each branch in the story.

In otherwords, a story that could make sense taking place after Spirit Tracks, 4 Swords, or Zelda II.

Qwest

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