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Topic: What exactly is "hitstun?"

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Scanning

1. Posted:

I keep hearing about hitstun on other boards but I still don't completely understand...I know that characters flinched a lot in SSB64, but I saw none of that in Melee. People say that Brawl has even less hitstun in Melee, but that's not true, at least in my experience. For example, in electrically powered attacks such as C. Falcon's forward air or Pikachu's side smash, the victim gets stunned in place for a short while. In my experiences, Melee never had that, or it did and was not quite noticeable to me.

If you watch the Sonic trailer (http://www.youtube.com/watch?v=C2-zTVB7BpY) at :12 you see Mario and Mega Man stunned a bit when Sonic "dairs" them. This "flinching" is what I perceive hitstun to be, according to what I have read and seen.

My question is this: What exactly is hitstun? Is it the pausing/flinching after a character gets hit by certain attacks? Or is it that amount of time before the character can perform an action prior to getting hit? Or is it a combination of the two?

Edited on by Scanning

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GuSolarFlare

2. Posted:

you're not the only one who doesn't know....

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Captain_Toad

3. Posted:

It's the first one.

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Geonjaha

4. Posted:

The title was a bit unnecessary...

I make Pixel Art on occasion.

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5. Posted:

@Geonjaha The title was completely necessary, and @GuSilverFlame, thanks, and @mariobro4, are you sure about that? I mean I think you're right but I need additional verification...

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hylianhalcyon

6. Posted:

Hitstun is in fact when your character gets hit and they pause and are unable to do anything for a bit. And yes, Melee has more hitstun than brawl, thus why in melee you can pull off combos, where in brawl you really can't.

Check out this video to see what can happen in melee because of hitstun.
http://www.youtube.com/watch?v=KdJhhXc3qEs

Edited on by hylianhalcyon

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7. Posted:

@hylianhalycon So it's time before the character can perform an action prior to getting hit, in addition to the initial pause/flinch when hit?

So you're saying Melee has longer hitstun, which means it takes a while before the player can make any input. And that Brawl has more flinching, but the amount of time before one can act is shorter than in Melee. Amirite?

Edited on by Scanning

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hylianhalcyon

8. Posted:

It's just the delay after they've been hit before they can perform an action.

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9. Posted:

Okay, now I see what you're talking about. Thank you for clearing that up!

So, for everyone that doesn't know: "hitstun" is a term for the amount of time before a player can perform an action prior to getting hit.

I mistakenly thought that hitstun was the initial flinching/pausing while getting hit that was most prevalent in SSB64 and a little in SSBB, but pretty absent in SSBM. But hitstun is actually the amount of time before the attacked character can act, which can include that initial flinching. A longer hitstun can mean more combos and juggling, and a shorter hitstun means that players can more quickly recover from being attacked.

Edited on by Scanning

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hylianhalcyon

10. Posted:

Flinching is basically hitstun. The animation your character performs while in hitstun is a flinch. So no, brawl doesn't have more flinching/hitstun. And no problem.

"People who alter or destroy works of art and cultural heritage for profit, or as an exercise of power, are barbarians." - George Lucas, 1988