Showing 1 to 10 of 10
1. Posted: Sun 20th Oct 2013 08:48 BST
I keep hearing about hitstun on other boards but I still don't completely understand...I know that characters flinched a lot in SSB64, but I saw none of that in Melee. People say that Brawl has even less hitstun in Melee, but that's not true, at least in my experience. For example, in electrically powered attacks such as C. Falcon's forward air or Pikachu's side smash, the victim gets stunned in place for a short while. In my experiences, Melee never had that, or it did and was not quite noticeable to me.
If you watch the Sonic trailer (http://www.youtube.com/watch?v=C2-zTVB7BpY) at :12 you see Mario and Mega Man stunned a bit when Sonic "dairs" them. This "flinching" is what I perceive hitstun to be, according to what I have read and seen.
My question is this: What exactly is hitstun? Is it the pausing/flinching after a character gets hit by certain attacks? Or is it that amount of time before the character can perform an action prior to getting hit? Or is it a combination of the two?
Edited on Mon 21st October, 2013 @ 00:17 by Dweeb
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2. Posted: Sun 20th Oct 2013 21:05 BST
you're not the only one who doesn't know....
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3. Posted: Sun 20th Oct 2013 21:08 BST
It's the first one.
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4. Posted: Sun 20th Oct 2013 21:16 BST
The title was a bit unnecessary...
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5. Posted: Sun 20th Oct 2013 23:48 BST
@Geonjaha The title was completely necessary, and @GuSilverFlame, thanks, and @mariobro4, are you sure about that? I mean I think you're right but I need additional verification...
6. Posted: Sun 20th Oct 2013 23:56 BST
Hitstun is in fact when your character gets hit and they pause and are unable to do anything for a bit. And yes, Melee has more hitstun than brawl, thus why in melee you can pull off combos, where in brawl you really can't.
Check out this video to see what can happen in melee because of hitstun.
Edited on Sun 20th October, 2013 @ 23:59 by hylianhalcyon
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7. Posted: Sun 20th Oct 2013 23:59 BST
@hylianhalycon So it's time before the character can perform an action prior to getting hit, in addition to the initial pause/flinch when hit?
So you're saying Melee has longer hitstun, which means it takes a while before the player can make any input. And that Brawl has more flinching, but the amount of time before one can act is shorter than in Melee. Amirite?
Edited on Mon 21st October, 2013 @ 00:01 by Dweeb
8. Posted: Mon 21st Oct 2013 00:00 BST
It's just the delay after they've been hit before they can perform an action.
9. Posted: Mon 21st Oct 2013 00:02 BST
Okay, now I see what you're talking about. Thank you for clearing that up!
So, for everyone that doesn't know: "hitstun" is a term for the amount of time before a player can perform an action prior to getting hit.
I mistakenly thought that hitstun was the initial flinching/pausing while getting hit that was most prevalent in SSB64 and a little in SSBB, but pretty absent in SSBM. But hitstun is actually the amount of time before the attacked character can act, which can include that initial flinching. A longer hitstun can mean more combos and juggling, and a shorter hitstun means that players can more quickly recover from being attacked.
Edited on Mon 21st October, 2013 @ 00:11 by Dweeb
10. Posted: Mon 21st Oct 2013 00:06 BST
Flinching is basically hitstun. The animation your character performs while in hitstun is a flinch. So no, brawl doesn't have more flinching/hitstun. And no problem.