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Topic: Future issues with porting next-gen games to Wii U

Posts 41 to 52 of 52

AbeVigoda

"All you need to do to fly to the Moon is have a rocket, a trained pilot and some mathematical calculations. It's really not that hard once you know the basics." - SCAR392

April 9th, 2013: The day nintendolife.com became thuglife.com
ATTICA!! ATTICA!! ATTICA!!
I AM THE ROSA PARKS OF NINTENDOLIFE
"You don't need a link to a website as proof all the time. It's called research. If no one ever did research, you wouldn't even have l...

SCRAPPER392

DefHalan wrote:

SCAR392 wrote:

@DefHalen
I haven't created any sort of software, but that doesn't mean I don't know how it works.
The Photoshop CS6 program I mentioned for high quality software development alone costs $700, and a decent computer is required.
I'm not BSing, my brother goes to school for this kind of thing, and I've seen how it works.

Right but what you are saying is an investment of $700 for the program, and lets say $1,700 for a super awesome computer, and the knowledge of the Wii U button States and you can start creating, or at least porting, games to the Wii U which you can make thousands and millions of dollars off of... sorry but there is so much that goes into a video game that just knowing Button States will not allow for making or even porting games.

I know you need more than button states to create a game. My point was that that is part of the bigger picture, so it's relevant.
Add polygons, create textures, use a physics engine, map controls, done. It takes time which varies on the program, but I don't need to sell a program to masses for it to exist.
Coding is different if you are trying to get it running on a different platform, but it's always native to the platform your using it on as a save file in Windows, or whatever OS you are running.
In otherwords, I don't need to prove anything for forum people to know what I'm talking about. I don't even know why I post on these forums if my knowledge and opinions are so wrong all the time...
I'll just keep quiet, I guess.

Edited on by theblackdragon

Qwest

3DS Friend Code: 4253-3737-8064 | Nintendo Network ID: Children

OptometristLime

AbeVigoda wrote:

SCAR392 wrote:

You don't need a link to a website as proof all the time. It's called research. If no one ever did research, you wouldn't even have links to use as proof.

Untitled

I agree with @SimonCowell, you are shirking the burden of proof. When pressed you should be ready with sources or stick to facts that have become common knowledge. But to ask us to take your word unaided, well, that's a form of lazy arguing that is obsolete with the advent of the Internet.

You are what you eat from your head to your feet.

OptometristLime

SCAR392 wrote:

Coding is different if you are trying to get it running on a different platform, but it's always native to the platform your using it on as a save file in Windows, or whatever OS you are running.

Programming in a native language is not intuitive to someone new to that language. By your argument an English speaking person should be able to transition directly to daily life in Japan after being taught only something superfluous, for example that shoes are not permitted in some homes/businesses.

You are what you eat from your head to your feet.

SCRAPPER392

Optimist_Prime wrote:

SCAR392 wrote:

Coding is different if you are trying to get it running on a different platform, but it's always native to the platform your using it on as a save file in Windows, or whatever OS you are running.

Programming in a native language is not intuitive to someone new to that language. By your argument an English speaking person should be able to transition directly to daily life in Japan after being taught only something superfluous, for example that shoes are not permitted in some homes/businesses.

Have you ever heard the saying, "When in Rome..."? That's basically what you just said, except for Japan. That's different than working with computers, because I'm assuming you would be working on a computer in english if that is the language you speak.

Qwest

3DS Friend Code: 4253-3737-8064 | Nintendo Network ID: Children

dncollins64

Cheaptrick wrote:

dncollins64 wrote:

You might have something there if last gen's games were at 1080P, but they weren't. Very few games were 1080P, most of them were 720P and I believe that there were some that weren't even that. Another factor is the FPS; if I'm recalling correctly they are talking about rendering at 60 FPS now. So not only do you have an increase in resolution, but an increase in FPS. The games on the nextbox and PS4 are going to look and play sweet, whether you like Microsoft or Sony or not.

You make it look like a comparable GTX 660 on PS4 or a comparable GTX 570 TI (though it's to early to guess the right comparable GPU on Xbox 720 cuz it's not even unvailed yet but by all accounts it's slower than that of the PS4) will work wonders. Both of this GPUs are nothing new. They're still being used by PC gamers but this GPUs are low range GPUs. They're not comparable to Radeon 7990, GTX 680 or GTX Titan's performance. The GPUs on the next gen game consoles are slow GPUs. Yes, they're better than the GPU on the Wii U but it doesn't mean that they're going to produce a very stunning graphics.

There's a limitation on how far this next gen game consoles GPUs can go. It's limited to 1080p max resolution. Your TV is also limited to 1080p max resolution. Yes, it has better 3D rendering effects (ambient occlusion, anisotropic filtering, antialiasing, CUDA cores, texture filtering, buffering & v sync) but the GPU on Wii U can scale well too even at 30 fps (ex: Need for Speed: Most Wanted U). It all depends mainly on how you ported the games on the next gen game consoles.

The next gen games made for PS4 & Xbox 720 most probably will have 1080p max resolution as opposed to the Wii U when there are games that's still on 720p but it doesn't mean that the Wii U cannot run well on 1080p max resolution. It all depends on how the game is ported. Don't expect both the PS4 & Xbox 720 to run on flat out 60 fps second as 2 of my GTX 680 Superclocked on SLI even have hard time running at solid 60 fps on Far Cry 3 when the game first came out unpatched.

Don't expect to much on the next gen game consoles from Sony & Microsoft. You might be disappointed when you don't see a big difference. Most of it are just hype meant to elevate the status of this next gen game consoles, increase curiousity of potential buyers & improved its sells when it comes out.

You're still not taking into account that you are talking about a console compared to a pc, the overhead is much more demanding on a pc. What is a low-range GPU for a pc would be more mid-range like for a console.

Of course it's limited to 1080P, that's their market and will be until 4K becomes much more prominent. What they are offering is an increase from 720P to 1080P (although perhaps and probably not all games), along with what your own post stated (better 3D rendering). And I wouldn't count on third parties doing a top notch job on their ports to the Wii U; I think it all comes down to what they believe they will profit from it (could be they don't even bother to port, although that is no concern to me because if it's on PC that's the route I will go). This isn't like going from VHS to DVD, or from DVD to hi-def, where the differences where quite stark and easily discerned. Improvements will be noticeable, but nothing in that category.

Now, with that all being said I'm not saying the Wii U looks bad. To the contrary, it looks fine to me but there just aren't any games that I am interested in (I have NSMBU, but I am waiting for a decent hand-held controller to play it). I really only bought it because it was the new thing, and I have kids. Heck, I still have my NES and N64 (which I am currently playing on).

Lastly, I don't believe I will get to see the differences on the next consoles as I won't get another X-Box and Sony has to put out a really killer exclusive for ME to pick it up.

dncollins64

AbeVigoda

SCAR392 wrote:

Have you ever heard the saying, "When in Rome..."? That's basically what you just said, except for Japan. That's different than working with computers, because I'm assuming you would be working on a computer in english if that is the language you speak.

Untitled

April 9th, 2013: The day nintendolife.com became thuglife.com
ATTICA!! ATTICA!! ATTICA!!
I AM THE ROSA PARKS OF NINTENDOLIFE
"You don't need a link to a website as proof all the time. It's called research. If no one ever did research, you wouldn't even have l...

Cheaptrick

dncollins64 wrote:

You're still not taking into account that you are talking about a console compared to a pc, the overhead is much more demanding on a pc. What is a low-range GPU for a pc would be more mid-range like for a console.

Of course it's limited to 1080P, that's their market and will be until 4K becomes much more prominent. What they are offering is an increase from 720P to 1080P (although perhaps and probably not all games), along with what your own post stated (better 3D rendering). And I wouldn't count on third parties doing a top notch job on their ports to the Wii U; I think it all comes down to what they believe they will profit from it (could be they don't even bother to port, although that is no concern to me because if it's on PC that's the route I will go). This isn't like going from VHS to DVD, or from DVD to hi-def, where the differences where quite stark and easily discerned. Improvements will be noticeable, but nothing in that category.

Now, with that all being said I'm not saying the Wii U looks bad. To the contrary, it looks fine to me but there just aren't any games that I am interested in (I have NSMBU, but I am waiting for a decent hand-held controller to play it). I really only bought it because it was the new thing, and I have kids. Heck, I still have my NES and N64 (which I am currently playing on).

Lastly, I don't believe I will get to see the differences on the next consoles as I won't get another X-Box and Sony has to put out a really killer exclusive for ME to pick it up.

It's really up to gamers of discerning taste. It's like a soundcard, you barely able to see a huge difference between discrete & dedicated unless you're a true audiophile. I've used numerous kinds of GPUs in the past 10 years & everytime something new comes out people will always say how good this new GPU is. To be honest even a very old dual GPU like a Radeon HD 4870X2 compared with a GTX 680 on SLI output almost exactly the same except mainly in terms of antialiasing, fps & lag due heat in older cards. Some GPU vendors do hype up things. The true difference you can only see on benchmarking but visually it's not so much. There's a huge difference if both scaled to a higher resolution, but right now we're stucked at 1080p.

Edited on by Cheaptrick

skywake

The original point of this thread was that the Wii U uses a different architecture than the PS4/720/PC. Which is a fair point and is something that will work against it... or at least would have in the past. If anything we're actually moving towards a more fragmented market rather than a less fragmented one. Developers will be wanting to put games on the Steam Box, Linux, Windows and Consoles which would mean doing stuff on ARM processors, x86 and Power PC. There's a good chance that Apple will enter the market ontop of that AND there will be an increase in "Cloud gaming" services which will likely have it's own challenges.

Developers will develop for the platforms that are the most popular more than anything else. If the Wii U can gain some momentum then hells yeah you're going to keep seeing AAA third party titles. Even moreso now there are likely going to be players in this market that are LESS powerful and more difficult to work with than the Wii U. In the meantime the 360/PS3 is still a very dominant platform that's not going to die in a year. So give it time before anybody starts jumping the gun on this.

Edited on by skywake

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"Don't stir the pot" is a nice way of saying "they're too dumb to reason with"

Cheaptrick

skywake wrote:

Developers will develop for the platforms that are the most popular more than anything else.

You're very correct on that. It's all about sales. If a particular game or game console sales number is high then lots of 3rd party game developers will make games for that particular game console regardless of how easy or how hard to port games on that particular console. Whether its Wii U, PS4 or Nextbox it doesn't matter. I think the real reason actually that some of this 3rd party developers right now doesn't make lots of games for the Wii U is that it's not selling so well. Once the Wii U pick up some momentum then this 3rd party game developers will start making lots of games for it. We don't even get DLC for Black Ops 2 on the Wii U because the game was not really a big hit on the Wii U.

Edited on by Cheaptrick

SCRAPPER392

I don't think games in general will be a problem. The Wii U could end up rivalling Apple's or Android's app store. I understand Apple is a more rich company than Nintendo that is already dominating that market besides Android, but I don't think it would be out of the question for Nintendo to do the same thing along the scenes of the more traditional video games.
We could see some big name tablet games, apps, or other software on Wii U.
Back to the porting situation... I don't really see Wii U having as much problems as some make it out to be. Even Nintendo fans know that Wii U won't be on terms with the other consoles, but Nintendo has given people a console to work with regardless, and the rest is up to developers.
Watch_Dogs is being ported to both PS4 and Wii U. That will most likely be the best comparison we will have for quite some time, and we can't really base an issue off of something we know nothing about until we actually see.
I have a feeling Nintendo has more tricks up its sleeve to find ways for people to enjoy home consoles than how we traditionally view them.
3DS consoles are everywhere. They could end up moving apps across both platforms just as other companies do. Both consoles being unified somehow would help sales of both, which I think Nintendo will end up doing.
Apple's app store is full of junk anyway. IMO, only 500 apps are worth getting on there out of 3 million. 500 good apps is a good goal for Nintendo.

EDIT: Also, I don't think one year between rival consoles has ever been that drastic when it comes to power. I'm sure Nintendo will find a way to do what Xbox 1080 and PS4 do without as much power, just as PS2 did in it's respective gen.

Edited on by SCRAPPER392

Qwest

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