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Topic: First Wii U Game to use two Gamepads?

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TonyBoySP

First comment, and I am glad to become part of the Nintendo Life community.

I think that Mario Kart would fit very well for two gamepads in multiplayer. I'am hopping for a crazy 8-player multiplayer in-house: 4 players with split screen on TV, 2 separate players with GamePad each, and 2 other players with a Nintendo 3DS using download play!!

Greetings from Mexico.

TonyBoySP

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DudeSean

TonyBoySP wrote:

First comment, and I am glad to become part of the Nintendo Life community.

I think that Mario Kart would fit very well for two gamepads in multiplayer. I'am hopping for a crazy 8-player multiplayer in-house: 4 players with split screen on TV, 2 separate players with GamePad each, and 2 other players with a Nintendo 3DS using download play!!

Greetings from Mexico.

Welcome to the community!
I agree that Mario Kart would be a good fit for two gamepads. Not sure if it will be the first to use it, though.
I could definitely see 6 players in a room, 4 on tv and 2 with gamepads, but I'm not so sure about 2 3DS' as well. The Wii U would have to be communicating with 4 devices simultaneously. I like the idea, though. Although, if we could use 3DS', then why just stop at 2?

Edited on by DudeSean

DudeSean

Nintendo Network ID: DudeSean

MAN1AC

I'm guessing that we'll first see it in a Mario & Luigi game. The extra gamepad could be the selling point of the game and they could also release it on the 3DS as well.
I don't think it would really make sense to implement or advertise the use of an extra gamepad as just an additional feature on the next Mario or Smash Bros game. It wouldn't be the main draw of the game and the likelihood of consumers going out and purchasing and extra one would be slim.

Four more months until Bayonetta 2.

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ToastyYogurt

I would love to see Mario Kart utilize a second gamepad for 6-player local racing. I don't see it handling 2 3DS's though. That would mean that a 3DS version of MarioKart U/8/Whatever would have to be made alongside the Wii U version and would only be accessible in multiplayer on Wii U. Doesn't seem worth the development time.

On an unrelated note, if MarioKart U/8/....er, the next one, could take those 6 players online, that would be awesome. Not only would it mean more people in the room to play with while you all race against other real people, but it would mean that, assuming MarioKart U goes back to the 12 player racing established by MarioKart Wii (the only reason 7 went back to 8 players was because that was the most the online play could handle, I remember reading from an article here), one would only need two consoles to have a full 12 player race under one roof (assuming you and your buddies combined have enough game copies, TVs, controllers, etc.), compared to the 6 needed for a full game of MarioKart Wii. Not likely to happen, though. Sonic Allstars Racing Transformed could take every player it could muster locally online (I think, I don't own the game), which was 5 on Wii U. But Nintendo is more concerned with fluid frame rates than Sega (or whatever dev under them that actually made the game, I dunno).

Another game that could possibly use two Gamepads is Legend of Zelda: Wind Waker HD. I'm willing to bet that the Gamepad will be used in a way for the Tingle Tuner feature of the original game, where a friend could connect a GBA to the Gamecube via a link cable and control the Tingle Tuner, which let Tingle "be" there remotely and sell Link special items, and the player controlling the Tingle Tuner could also point stuff out to Link, like perhaps a possible solution to a puzzle. The most economically sensible way to handle this would be to have the player playing Link control with a Wiimote+Nunchuck/Classic Controller/Pro Controller and have the other person use the Gamepad as the Tingle Tuner, but during normal play the Gamepad might be used to reduce screen clutter by moving parts of the hud to the bottom screen and displaying a map, a la Ocarina of Time 3D. Not to mention that there would be a different button layout to get used to. If the player has a second Gamepad, he could play as Link on one Gamepad, keeping the special Gamepad features, while a friend controls the Tingle Tuner with the other gamepad.

I'm pretty okay.
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SCRAPPER392

@ToastyYogurt
Yes, you can get 5 local players going online in Sonic Racing, but that causes it to freeze pretty often, and that's Sega's fault on the freezing. Not Nintendo's.
I see Mario Kart doing 2 players max again, since only 2 Gamepads can be used at a time, but who knows.
Nintendo will make a game that uses 2 Gamepads to show other developers how to do it effectively(it is their console afterall), then it will be smooth sailing for game devs that implement that.

Edited on by SCRAPPER392

Qwest

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MixMasterMudkip

Unless the idea was scraped I'm pretty sure WiiFit U will be the first. But if any of you remember two gamepads were shown off in the trailer. I still love to see it in the new MarioKart though.

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DudeSean

MixMasterMudkip wrote:

Unless the idea was scraped I'm pretty sure WiiFit U will be the first. But if any of you remember two gamepads were shown off in the trailer. I still love to see it in the new MarioKart though.

I have been checking different Wii Fit U videos and have not seen anything with two gamepads. Also, I don't see Wii Fit U being a game that would sell gamepads. It would have to be a game that could really give the second gamepad a real purpose.

DudeSean

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